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Blaze
3.6
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Header file for the implementation of a uniform matrix. More...
#include <utility>
#include <blaze/math/Aliases.h>
#include <blaze/math/AlignmentFlag.h>
#include <blaze/math/dense/UniformIterator.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/DenseMatrix.h>
#include <blaze/math/expressions/Expression.h>
#include <blaze/math/Forward.h>
#include <blaze/math/shims/Clear.h>
#include <blaze/math/shims/Conjugate.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/shims/Reset.h>
#include <blaze/math/SIMD.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/ColumnsTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/ExpandTrait.h>
#include <blaze/math/traits/KronTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowsTrait.h>
#include <blaze/math/traits/SchurTrait.h>
#include <blaze/math/traits/SubmatrixTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsAligned.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsDenseMatrix.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsSymmetric.h>
#include <blaze/math/typetraits/IsUniform.h>
#include <blaze/math/typetraits/IsVector.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/StorageOrder.h>
#include <blaze/math/typetraits/YieldsUniform.h>
#include <blaze/math/typetraits/YieldsZero.h>
#include <blaze/system/Inline.h>
#include <blaze/system/StorageOrder.h>
#include <blaze/system/Thresholds.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Vectorizable.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/MaybeUnused.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/typetraits/IsVectorizable.h>
#include <blaze/util/typetraits/RemoveConst.h>
#include <blaze/util/typetraits/RemoveCVRef.h>
Go to the source code of this file.
Classes | |
class | blaze::UniformMatrix< Type, SO > |
Efficient implementation of a uniform matrix.The UniformMatrix class template is the representation of an arbitrary sized uniform matrix with elements of arbitrary type. The type of the elements and the storage order of the matrix can be specified via the two template parameters: More... | |
struct | blaze::UniformMatrix< Type, SO >::Rebind< NewType > |
Rebind mechanism to obtain a UniformMatrix with different data/element type. More... | |
struct | blaze::UniformMatrix< Type, SO >::Resize< NewM, NewN > |
Resize mechanism to obtain a UniformMatrix with different fixed dimensions. More... | |
Namespaces | |
blaze | |
Namespace of the Blaze C++ math library. | |
Functions | |
template<bool SO = defaultStorageOrder, typename T > | |
decltype(auto) constexpr | blaze::uniform (size_t m, size_t n, T &&init) |
Creating a uniform matrix. More... | |
UniformMatrix operators | |
template<typename Type , bool SO> | |
constexpr void | blaze::reset (UniformMatrix< Type, SO > &m) |
Resetting the given uniform matrix. More... | |
template<typename Type , bool SO> | |
constexpr void | blaze::clear (UniformMatrix< Type, SO > &m) |
Clearing the given dynamic matrix. More... | |
template<bool RF, typename Type , bool SO> | |
constexpr bool | blaze::isDefault (const UniformMatrix< Type, SO > &m) |
Returns whether the given uniform matrix is in default state. More... | |
template<typename Type , bool SO> | |
constexpr bool | blaze::isIntact (const UniformMatrix< Type, SO > &m) noexcept |
Returns whether the invariants of the given uniform matrix are intact. More... | |
template<typename Type , bool SO> | |
constexpr void | blaze::swap (UniformMatrix< Type, SO > &a, UniformMatrix< Type, SO > &b) noexcept |
Swapping the contents of two uniform matrices. More... | |
Header file for the implementation of a uniform matrix.
Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.