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template<typename Type , bool TF> |
constexpr void | blaze::reset (UniformVector< Type, TF > &v) |
| Resetting the given uniform vector. More...
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template<typename Type , bool TF> |
constexpr void | blaze::clear (UniformVector< Type, TF > &v) |
| Clearing the given uniform vector. More...
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template<bool RF, typename Type , bool TF> |
constexpr bool | blaze::isDefault (const UniformVector< Type, TF > &v) |
| Returns whether the given uniform vector is in default state. More...
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template<typename Type , bool TF> |
constexpr bool | blaze::isIntact (const UniformVector< Type, TF > &v) noexcept |
| Returns whether the invariants of the given uniform vector are intact. More...
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template<typename Type , bool TF> |
constexpr void | blaze::swap (UniformVector< Type, TF > &a, UniformVector< Type, TF > &b) noexcept |
| Swapping the contents of two vectors. More...
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template<bool RF, typename Type , bool TF>
constexpr bool blaze::isDefault |
( |
const UniformVector< Type, TF > & |
v | ) |
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inline |
Returns whether the given uniform vector is in default state.
- Parameters
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v | The uniform vector to be tested for its default state. |
- Returns
- true in case the given vector's size is zero, false otherwise.
This function checks whether the uniform vector is in default (constructed) state, i.e. if it's size is 0. In case it is in default state, the function returns true, else it will return false. The following example demonstrates the use of the isDefault() function:
Optionally, it is possible to switch between strict semantics (blaze::strict) and relaxed semantics (blaze::relaxed):
if( isDefault<relaxed>( a ) ) { ... }
template<typename Type , bool TF>
constexpr bool blaze::isIntact |
( |
const UniformVector< Type, TF > & |
v | ) |
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inlinenoexcept |
Returns whether the invariants of the given uniform vector are intact.
- Parameters
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v | The uniform vector to be tested. |
- Returns
- true in case the given vector's invariants are intact, false otherwise.
This function checks whether the invariants of the uniform vector are intact, i.e. if its state is valid. In case the invariants are intact, the function returns true, else it will return false. The following example demonstrates the use of the isIntact() function: