Blaze  3.6
Reset.h
Go to the documentation of this file.
1 //=================================================================================================
33 //=================================================================================================
34 
35 #ifndef _BLAZE_MATH_FUNCTORS_RESET_H_
36 #define _BLAZE_MATH_FUNCTORS_RESET_H_
37 
38 
39 //*************************************************************************************************
40 // Includes
41 //*************************************************************************************************
42 
43 #include <blaze/math/shims/Reset.h>
45 #include <blaze/system/Inline.h>
46 
47 
48 namespace blaze {
49 
50 //=================================================================================================
51 //
52 // CLASS DEFINITION
53 //
54 //=================================================================================================
55 
56 //*************************************************************************************************
60 struct Reset
61 {
62  //**********************************************************************************************
68  template< typename T >
70  {
71  reset( a );
72  }
73  //**********************************************************************************************
74 };
75 //*************************************************************************************************
76 
77 } // namespace blaze
78 
79 #endif
void reset(const DiagonalProxy< MT > &proxy)
Resetting the represented element to the default initial values.
Definition: DiagonalProxy.h:595
Header file for the reset shim.
Namespace of the Blaze C++ math library.
Definition: Blaze.h:58
#define BLAZE_ALWAYS_INLINE
Platform dependent setup of an enforced inline keyword.
Definition: Inline.h:85
BLAZE_ALWAYS_INLINE BLAZE_DEVICE_CALLABLE void operator()(T &a) const
Returns the result of the reset() function for the given object/value.
Definition: Reset.h:69
Generic wrapper for the reset() function.
Definition: Reset.h:60
Macro for CUDA compatibility.
#define BLAZE_DEVICE_CALLABLE
Conditional macro that sets host and device attributes when compiled with CUDA.
Definition: HostDevice.h:94
System settings for the inline keywords.