Blaze  3.6
Classes | Namespaces | Functions
UniformVector.h File Reference

Header file for the implementation of a uniform vector. More...

#include <algorithm>
#include <blaze/math/Aliases.h>
#include <blaze/math/AlignmentFlag.h>
#include <blaze/math/dense/UniformIterator.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/DenseVector.h>
#include <blaze/math/expressions/Expression.h>
#include <blaze/math/shims/Clear.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/SIMD.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/BandTrait.h>
#include <blaze/math/traits/ColumnTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/ElementsTrait.h>
#include <blaze/math/traits/KronTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowTrait.h>
#include <blaze/math/traits/ReduceTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/traits/SubvectorTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsAligned.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsUniform.h>
#include <blaze/math/typetraits/IsVector.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/TransposeFlag.h>
#include <blaze/math/typetraits/YieldsUniform.h>
#include <blaze/math/typetraits/YieldsZero.h>
#include <blaze/system/Thresholds.h>
#include <blaze/system/TransposeFlag.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Vectorizable.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/MaybeUnused.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/typetraits/IsVectorizable.h>
#include <blaze/util/typetraits/RemoveConst.h>
#include <blaze/util/typetraits/RemoveCVRef.h>

Go to the source code of this file.

Classes

class  blaze::UniformVector< Type, TF >
 Efficient implementation of a uniform vector.The UniformVector class template is the representation of an arbitrary sized uniform vector with elements of arbitrary type. The type of the elements and the transpose flag of the vector can be specified via the two template parameters: More...
 
struct  blaze::UniformVector< Type, TF >::Rebind< NewType >
 Rebind mechanism to obtain a UniformVector with different data/element type. More...
 
struct  blaze::UniformVector< Type, TF >::Resize< NewN >
 Resize mechanism to obtain a UniformVector with a different fixed number of elements. More...
 

Namespaces

 blaze
 Namespace of the Blaze C++ math library.
 

Functions

template<bool TF = defaultTransposeFlag, typename T >
decltype(auto) constexpr blaze::uniform (size_t n, T &&init)
 Creating a uniform vector. More...
 
UniformVector operators
template<typename Type , bool TF>
constexpr void blaze::reset (UniformVector< Type, TF > &v)
 Resetting the given uniform vector. More...
 
template<typename Type , bool TF>
constexpr void blaze::clear (UniformVector< Type, TF > &v)
 Clearing the given uniform vector. More...
 
template<bool RF, typename Type , bool TF>
constexpr bool blaze::isDefault (const UniformVector< Type, TF > &v)
 Returns whether the given uniform vector is in default state. More...
 
template<typename Type , bool TF>
constexpr bool blaze::isIntact (const UniformVector< Type, TF > &v) noexcept
 Returns whether the invariants of the given uniform vector are intact. More...
 
template<typename Type , bool TF>
constexpr void blaze::swap (UniformVector< Type, TF > &a, UniformVector< Type, TF > &b) noexcept
 Swapping the contents of two vectors. More...
 

Detailed Description

Header file for the implementation of a uniform vector.

Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved

This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

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