Blaze  3.6
Classes | Namespaces | Functions
ZeroVector.h File Reference

Implementation of a zero vector. More...

#include <blaze/math/Aliases.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/Expression.h>
#include <blaze/math/expressions/SparseVector.h>
#include <blaze/math/Forward.h>
#include <blaze/math/shims/IsZero.h>
#include <blaze/math/sparse/ValueIndexPair.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/BandTrait.h>
#include <blaze/math/traits/ColumnTrait.h>
#include <blaze/math/traits/CrossTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/ElementsTrait.h>
#include <blaze/math/traits/KronTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/traits/SubvectorTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsUniform.h>
#include <blaze/math/typetraits/IsVector.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/TransposeFlag.h>
#include <blaze/math/typetraits/YieldsZero.h>
#include <blaze/system/TransposeFlag.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/FunctionTrace.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/MaybeUnused.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/typetraits/RemoveConst.h>

Go to the source code of this file.

Classes

class  blaze::ZeroVector< Type, TF >
 Efficient implementation of an arbitrary sized zero vector.The ZeroVector class template is the representation of an immutable, arbitrary sized zero vector with N elements of arbitrary type. The type of the elements and the transpose flag of the vector can be specified via the two template parameters: More...
 
struct  blaze::ZeroVector< Type, TF >::Rebind< NewType >
 Rebind mechanism to obtain a ZeroVector with different data/element type. More...
 
struct  blaze::ZeroVector< Type, TF >::Resize< NewN >
 Resize mechanism to obtain a ZeroVector with a different fixed number of elements. More...
 

Namespaces

 blaze
 Namespace of the Blaze C++ math library.
 

Functions

template<typename T , bool TF = defaultTransposeFlag>
decltype(auto) constexpr blaze::zero (size_t n) noexcept
 Creating a zero vector. More...
 
template<typename VT , bool TF>
ZeroVector< ElementType_t< VT >, TF > blaze::declzero (const Vector< VT, TF > &v)
 Declares the given vector expression v as zero vector. More...
 
ZeroVector operators
template<typename Type , bool TF>
constexpr void blaze::reset (ZeroVector< Type, TF > &v) noexcept
 Resetting the given zero vector. More...
 
template<typename Type , bool TF>
constexpr void blaze::clear (ZeroVector< Type, TF > &v) noexcept
 Clearing the given zero vector. More...
 
template<bool RF, typename Type , bool TF>
constexpr bool blaze::isDefault (const ZeroVector< Type, TF > &v) noexcept
 Returns whether the given zero vector is in default state. More...
 
template<typename Type , bool TF>
constexpr bool blaze::isIntact (const ZeroVector< Type, TF > &v) noexcept
 Returns whether the invariants of the given zero vector are intact. More...
 
template<typename Type , bool TF>
constexpr void blaze::swap (ZeroVector< Type, TF > &a, ZeroVector< Type, TF > &b) noexcept
 Swapping the contents of two zero vectors. More...
 

Detailed Description

Implementation of a zero vector.

Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved

This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

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