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Blaze
3.6
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Implementation of a zero vector. More...
#include <blaze/math/Aliases.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/Expression.h>
#include <blaze/math/expressions/SparseVector.h>
#include <blaze/math/Forward.h>
#include <blaze/math/shims/IsZero.h>
#include <blaze/math/sparse/ValueIndexPair.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/BandTrait.h>
#include <blaze/math/traits/ColumnTrait.h>
#include <blaze/math/traits/CrossTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/ElementsTrait.h>
#include <blaze/math/traits/KronTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/traits/SubvectorTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsUniform.h>
#include <blaze/math/typetraits/IsVector.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/TransposeFlag.h>
#include <blaze/math/typetraits/YieldsZero.h>
#include <blaze/system/TransposeFlag.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/FunctionTrace.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/MaybeUnused.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/typetraits/RemoveConst.h>
Go to the source code of this file.
Classes | |
class | blaze::ZeroVector< Type, TF > |
Efficient implementation of an arbitrary sized zero vector.The ZeroVector class template is the representation of an immutable, arbitrary sized zero vector with N elements of arbitrary type. The type of the elements and the transpose flag of the vector can be specified via the two template parameters: More... | |
struct | blaze::ZeroVector< Type, TF >::Rebind< NewType > |
Rebind mechanism to obtain a ZeroVector with different data/element type. More... | |
struct | blaze::ZeroVector< Type, TF >::Resize< NewN > |
Resize mechanism to obtain a ZeroVector with a different fixed number of elements. More... | |
Namespaces | |
blaze | |
Namespace of the Blaze C++ math library. | |
Functions | |
template<typename T , bool TF = defaultTransposeFlag> | |
decltype(auto) constexpr | blaze::zero (size_t n) noexcept |
Creating a zero vector. More... | |
template<typename VT , bool TF> | |
ZeroVector< ElementType_t< VT >, TF > | blaze::declzero (const Vector< VT, TF > &v) |
Declares the given vector expression v as zero vector. More... | |
ZeroVector operators | |
template<typename Type , bool TF> | |
constexpr void | blaze::reset (ZeroVector< Type, TF > &v) noexcept |
Resetting the given zero vector. More... | |
template<typename Type , bool TF> | |
constexpr void | blaze::clear (ZeroVector< Type, TF > &v) noexcept |
Clearing the given zero vector. More... | |
template<bool RF, typename Type , bool TF> | |
constexpr bool | blaze::isDefault (const ZeroVector< Type, TF > &v) noexcept |
Returns whether the given zero vector is in default state. More... | |
template<typename Type , bool TF> | |
constexpr bool | blaze::isIntact (const ZeroVector< Type, TF > &v) noexcept |
Returns whether the invariants of the given zero vector are intact. More... | |
template<typename Type , bool TF> | |
constexpr void | blaze::swap (ZeroVector< Type, TF > &a, ZeroVector< Type, TF > &b) noexcept |
Swapping the contents of two zero vectors. More... | |
Implementation of a zero vector.
Copyright (C) 2012-2019 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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