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Blaze 3.9
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Header file for the implementation of a fixed-size matrix. More...
#include <array>
#include <algorithm>
#include <utility>
#include <blaze/math/Aliases.h>
#include <blaze/math/AlignmentFlag.h>
#include <blaze/math/constraints/Diagonal.h>
#include <blaze/math/constraints/SameTag.h>
#include <blaze/math/constraints/Symmetric.h>
#include <blaze/math/dense/DenseIterator.h>
#include <blaze/math/dense/Forward.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/DenseMatrix.h>
#include <blaze/math/expressions/SparseMatrix.h>
#include <blaze/math/Forward.h>
#include <blaze/math/InitializerList.h>
#include <blaze/math/PaddingFlag.h>
#include <blaze/math/RelaxationFlag.h>
#include <blaze/math/shims/Clear.h>
#include <blaze/math/shims/Conjugate.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/shims/NextMultiple.h>
#include <blaze/math/shims/PrevMultiple.h>
#include <blaze/math/shims/Serial.h>
#include <blaze/math/SIMD.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/ColumnsTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/EvaluateTrait.h>
#include <blaze/math/traits/ExpandTrait.h>
#include <blaze/math/traits/KronTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RepeatTrait.h>
#include <blaze/math/traits/RowsTrait.h>
#include <blaze/math/traits/SchurTrait.h>
#include <blaze/math/traits/SolveTrait.h>
#include <blaze/math/traits/SubmatrixTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/typetraits/HasConstDataAccess.h>
#include <blaze/math/typetraits/HasMutableDataAccess.h>
#include <blaze/math/typetraits/HasSIMDAdd.h>
#include <blaze/math/typetraits/HasSIMDMult.h>
#include <blaze/math/typetraits/HasSIMDSub.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsAligned.h>
#include <blaze/math/typetraits/IsColumnMajorMatrix.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsContiguous.h>
#include <blaze/math/typetraits/IsDenseMatrix.h>
#include <blaze/math/typetraits/IsDenseVector.h>
#include <blaze/math/typetraits/IsDiagonal.h>
#include <blaze/math/typetraits/IsLower.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsPadded.h>
#include <blaze/math/typetraits/IsRowMajorMatrix.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsScalar.h>
#include <blaze/math/typetraits/IsSIMDCombinable.h>
#include <blaze/math/typetraits/IsSparseMatrix.h>
#include <blaze/math/typetraits/IsSquare.h>
#include <blaze/math/typetraits/IsStrictlyLower.h>
#include <blaze/math/typetraits/IsStrictlyUpper.h>
#include <blaze/math/typetraits/IsSymmetric.h>
#include <blaze/math/typetraits/IsUpper.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/MaxSize.h>
#include <blaze/math/typetraits/Size.h>
#include <blaze/math/typetraits/StorageOrder.h>
#include <blaze/system/Alignment.h>
#include <blaze/system/Inline.h>
#include <blaze/system/Optimizations.h>
#include <blaze/system/Padding.h>
#include <blaze/util/algorithms/Max.h>
#include <blaze/util/algorithms/Min.h>
#include <blaze/util/AlignedArray.h>
#include <blaze/util/AlignmentCheck.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/FloatingPoint.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Vectorizable.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/MaybeUnused.h>
#include <blaze/util/Memory.h>
#include <blaze/util/StaticAssert.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/AlignmentOf.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/typetraits/IsSame.h>
#include <blaze/util/typetraits/IsVectorizable.h>
#include <blaze/util/typetraits/RemoveConst.h>
#include <blaze/util/typetraits/RemoveCV.h>
Go to the source code of this file.
Classes | |
class | blaze::HybridMatrix< Type, M, N, SO, AF, PF, Tag > |
Efficient implementation of a dynamically sized matrix with static memory. More... | |
struct | blaze::HybridMatrix< Type, M, N, SO, AF, PF, Tag >::Rebind< NewType > |
Rebind mechanism to obtain a HybridMatrix with different data/element type. More... | |
struct | blaze::HybridMatrix< Type, M, N, SO, AF, PF, Tag >::Resize< NewM, NewN > |
Resize mechanism to obtain a HybridMatrix with different fixed dimensions. More... | |
Functions | |
HybridMatrix operators | |
template<RelaxationFlag RF, typename Type , size_t M, size_t N, bool SO, AlignmentFlag AF, PaddingFlag PF, typename Tag > | |
bool | blaze::isDefault (const HybridMatrix< Type, M, N, SO, AF, PF, Tag > &m) |
Returns whether the given hybrid matrix is in default state. More... | |
template<typename Type , size_t M, size_t N, bool SO, AlignmentFlag AF, PaddingFlag PF, typename Tag > | |
bool | blaze::isIntact (const HybridMatrix< Type, M, N, SO, AF, PF, Tag > &m) noexcept |
Returns whether the invariants of the given hybrid matrix are intact. More... | |
template<typename Type , size_t M, size_t N, bool SO, AlignmentFlag AF, PaddingFlag PF, typename Tag > | |
void | blaze::swap (HybridMatrix< Type, M, N, SO, AF, PF, Tag > &a, HybridMatrix< Type, M, N, SO, AF, PF, Tag > &b) noexcept |
Swapping the contents of two hybrid matrices. More... | |
Header file for the implementation of a fixed-size matrix.
Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.