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Blaze 3.9
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Implementation of a compressed MxN matrix. More...
#include <algorithm>
#include <utility>
#include <vector>
#include <blaze/math/Aliases.h>
#include <blaze/math/constraints/RequiresEvaluation.h>
#include <blaze/math/constraints/SameTag.h>
#include <blaze/math/constraints/Symmetric.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/SparseMatrix.h>
#include <blaze/math/Forward.h>
#include <blaze/math/InitializerList.h>
#include <blaze/math/RelaxationFlag.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/shims/Serial.h>
#include <blaze/math/sparse/Forward.h>
#include <blaze/math/sparse/MatrixAccessProxy.h>
#include <blaze/math/sparse/ValueIndexPair.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/ColumnsTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/EvaluateTrait.h>
#include <blaze/math/traits/ExpandTrait.h>
#include <blaze/math/traits/KronTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RepeatTrait.h>
#include <blaze/math/traits/RowsTrait.h>
#include <blaze/math/traits/SchurTrait.h>
#include <blaze/math/traits/SubmatrixTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsDenseMatrix.h>
#include <blaze/math/typetraits/IsIdentity.h>
#include <blaze/math/typetraits/IsLower.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsScalar.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsSparseMatrix.h>
#include <blaze/math/typetraits/IsSparseVector.h>
#include <blaze/math/typetraits/IsStrictlyLower.h>
#include <blaze/math/typetraits/IsStrictlyUpper.h>
#include <blaze/math/typetraits/IsUpper.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/StorageOrder.h>
#include <blaze/system/StorageOrder.h>
#include <blaze/system/Thresholds.h>
#include <blaze/system/TransposeFlag.h>
#include <blaze/util/algorithms/Max.h>
#include <blaze/util/algorithms/Min.h>
#include <blaze/util/algorithms/Transfer.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/SameSize.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/Memory.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsFloatingPoint.h>
#include <blaze/util/typetraits/RemoveConst.h>
Go to the source code of this file.
Classes | |
class | blaze::CompressedMatrix< Type, SO, Tag > |
Efficient implementation of a ![]() | |
struct | blaze::CompressedMatrix< Type, SO, Tag >::Rebind< NewType > |
Rebind mechanism to obtain a CompressedMatrix with different data/element type. More... | |
struct | blaze::CompressedMatrix< Type, SO, Tag >::Resize< NewM, NewN > |
Resize mechanism to obtain a CompressedMatrix with different fixed dimensions. More... | |
Functions | |
CompressedMatrix operators | |
template<RelaxationFlag RF, typename Type , bool SO, typename Tag > | |
bool | blaze::isDefault (const CompressedMatrix< Type, SO, Tag > &m) |
Returns whether the given compressed matrix is in default state. More... | |
template<typename Type , bool SO, typename Tag > | |
bool | blaze::isIntact (const CompressedMatrix< Type, SO, Tag > &m) |
Returns whether the invariants of the given compressed matrix are intact. More... | |
template<typename Type , bool SO, typename Tag > | |
void | blaze::swap (CompressedMatrix< Type, SO, Tag > &a, CompressedMatrix< Type, SO, Tag > &b) noexcept |
Swapping the contents of two compressed matrices. More... | |
Implementation of a compressed MxN matrix.
Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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