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Blaze 3.9
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Header file for the implementation of a customizable vector. More...
#include <algorithm>
#include <array>
#include <utility>
#include <blaze/math/Aliases.h>
#include <blaze/math/AlignmentFlag.h>
#include <blaze/math/constraints/DenseVector.h>
#include <blaze/math/constraints/RequiresEvaluation.h>
#include <blaze/math/constraints/SameTag.h>
#include <blaze/math/constraints/TransposeFlag.h>
#include <blaze/math/dense/DenseIterator.h>
#include <blaze/math/dense/Forward.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/DenseVector.h>
#include <blaze/math/expressions/SparseVector.h>
#include <blaze/math/Forward.h>
#include <blaze/math/InitializerList.h>
#include <blaze/math/PaddingFlag.h>
#include <blaze/math/RelaxationFlag.h>
#include <blaze/math/shims/Clear.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/shims/NextMultiple.h>
#include <blaze/math/shims/PrevMultiple.h>
#include <blaze/math/shims/Serial.h>
#include <blaze/math/SIMD.h>
#include <blaze/math/traits/CrossTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/typetraits/CustomTransposeType.h>
#include <blaze/math/typetraits/HasConstDataAccess.h>
#include <blaze/math/typetraits/HasMutableDataAccess.h>
#include <blaze/math/typetraits/HasSIMDAdd.h>
#include <blaze/math/typetraits/HasSIMDDiv.h>
#include <blaze/math/typetraits/HasSIMDMult.h>
#include <blaze/math/typetraits/HasSIMDSub.h>
#include <blaze/math/typetraits/IsAligned.h>
#include <blaze/math/typetraits/IsContiguous.h>
#include <blaze/math/typetraits/IsCustom.h>
#include <blaze/math/typetraits/IsPadded.h>
#include <blaze/math/typetraits/IsSIMDCombinable.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsSparseVector.h>
#include <blaze/system/CacheSize.h>
#include <blaze/system/Inline.h>
#include <blaze/system/Optimizations.h>
#include <blaze/system/Thresholds.h>
#include <blaze/util/AlignmentCheck.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Vectorizable.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/IntegralConstant.h>
#include <blaze/util/MaybeUnused.h>
#include <blaze/util/StaticAssert.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsVectorizable.h>
#include <blaze/util/typetraits/RemoveConst.h>
Go to the source code of this file.
Classes | |
class | blaze::CustomVector< Type, AF, PF, TF, Tag, RT > |
Efficient implementation of a customizable vector. More... | |
struct | blaze::CustomVector< Type, AF, PF, TF, Tag, RT >::Rebind< NewType > |
Rebind mechanism to obtain a CustomVector with different data/element type. More... | |
struct | blaze::CustomVector< Type, AF, PF, TF, Tag, RT >::Resize< NewN > |
Resize mechanism to obtain a CustomVector with a different fixed number of elements. More... | |
Functions | |
CustomVector operators | |
template<RelaxationFlag RF, typename Type , AlignmentFlag AF, PaddingFlag PF, bool TF, typename Tag , typename RT > | |
bool | blaze::isDefault (const CustomVector< Type, AF, PF, TF, Tag, RT > &v) |
Returns whether the given custom vector is in default state. More... | |
template<typename Type , AlignmentFlag AF, PaddingFlag PF, bool TF, typename Tag , typename RT > | |
bool | blaze::isIntact (const CustomVector< Type, AF, PF, TF, Tag, RT > &v) noexcept |
Returns whether the invariants of the given custom vector are intact. More... | |
template<typename Type , AlignmentFlag AF, PaddingFlag PF, bool TF, typename Tag , typename RT > | |
void | blaze::swap (CustomVector< Type, AF, PF, TF, Tag, RT > &a, CustomVector< Type, AF, PF, TF, Tag, RT > &b) noexcept |
Swapping the contents of two vectors. More... | |
Header file for the implementation of a customizable vector.
Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.