Requests: Armor checking and prioritizing criteria in advancements

Issue #30 new
Holden Lessard created an issue

I am currently in the midst of creating a progression based modpack based around a mod called Kamen Rider Craft. One of the things about the mod is the fact that, in order for certain items to work, you need to be wearing a specific set of armor. And that’s where my request comes in. While making the advancements for this modpack, I noticed 2 things:

  1. While inventory_changed checks the inventory for the specific parts needed for the advancement, there is no way to check whether a certain set of armor is on or not, and;
  2. If the required item is activated (via right_click_item) before the armor is on, the trigger is activated without the prior criteria being triggered.

What I would like to request is 2 things:

  1. A criteria that checks for certain armor pieces on the model, and;
  2. A way to prioritize criteria in an advancement. For example, if the required item is activated (through right_click_item) without the required armor either in inventory or on body, then the criteria for that activation is not met.

Hopefully, these can be added to the mod, and it would be greatly appreciated if it is. This is the first modpack I’m creating ever, so I might not know what I’m talking about. But nonetheless, I hope these can be features for future modpacks.

Thanks, DocRider

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