De-exploration of the currently explored map tile in beta

Issue #155 new
Former user created an issue

The de-exploration is currently applied to every map tile, including the tile currently being explored. Given that it just slows down progression without decreasing the catpower cost, it looks like an oversight. An easy (quick and dirty) fix requiring minimal computer resources would be replacing

explorePower = 1 * (1 + this.getExploreRatio()),

with

explorePower = 1 * (1 + this.getExploreRatio() + data.level * 0.1),

Another if condition in update function would be more resource heavy, because it would be used for every tile, not just for the explored one. Could still be needed if there are multiple explorations possible on the same tile.

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