kittensgame stopped showing alerts in Firefox

Issue #189 resolved
Former user created an issue

I noticed a checkbox when Transcending and then Adoring saying that if I checked it, I would not get these alerts again. But now I can't Adore, or import a Save or anything that requires an alert.

I can however open up my save in Chrome and there I can adore just fine and the alert shows up asking me if I really want to adore.

I have been looking there is a website specific setting in Privacy and Security, but can't find anything. I have also tried turning off uBlock if that was blocking anything, but no change.

Is that checkbox something that has been in the game? I can't find that text in the source code, but I can't remember the exact text of the checkbox.

Comments (3)

  1. Arima B. repo owner

    This is very browser specific. Aside from game’s option’s “show no confirmation” we have no control over how browser handles confirmation dialogs.

  2. Carl-Johan Kjellander

    TL;DR closing the tab and loading the game again fixed the problem. CTRL-SHIFT-R did not fix the problem.

    I decoded and unzipped a couple of save files and I could see that noConfirm was false both before and after I clicked the checkbox. So it had to be on my end, cause turning off confirmations inside Kittens Game worked around the issue. I was searching like crazy inside Firefox for a way to undo this, but there was nothing in Popups, since they weren’t popups. After figuring out what to search for the suggestion was to try CTRL-SHIFT-R to clear the cache, but that didn’t work either.

    Finally I found a page that said that this was a protection to hinder malicious sites, and it was only temporary. So closing the tab and opening the game in a new one removed this protection again. So for future reference, this is not a bug, and can be fixed but just closing the tab. The reason it came up on the Transcend dialog, was probably that I had tried to transcend several levels in quick succession (with not enough epiphany) a while back so that dialog came up to fast and this triggered the checkbox to be displayed.

    So, not a bug, but you can point users here if this happens to anyone else.

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