Files changed (2)
- Ignore whitespace
*"$make" (note: if you have a multi-core/thread processor, using "j x" where x is how many cores/threads you have +1 will speed up compilation process, if you
-Currently, AutoREALM 3 is not able to generate itself it's configuration, and is not able to run without it, so you must install it yourself before run it. There
-are multiple ways to do this, the standard one and the xdg compliant version for Linux users. Also, it is split in 2 parts:
-Windows is less powerful here (but not because it is my choice: it's filesystems are just lacking possibilities): you can only copy (or move) the folder "autorealm/config/autorealm" in "%HOMEPATH%/.autorealm" be sure to rename the folder with a ".".
- * system-wide configuration should only be made by package managers, to avoid wrong manipulations which can destroy your system
- * you will need to manually move/link all files in correct destinations (/usr/bin and /usr/share) each time you change something in code.
- Ignore whitespace
AutoREALM is a drawing software mostly oriented to create RPG maps and dungeons, targeting people with no drawing or computer knowledge.
-This software was written for Windows, in
delphi and was not maintained from many years, so the de siciion was made to rewrite it with more
+This software was written for Windows, in elphi and was not maintained from many years, so the deciion was made to rewrite it with more
portable technologies, like C++, openGL and wxWidgets. Because autoREALM has had many attempts to rewrite it and because they all failed, resulting in
undocumented, hard to read code, a real effort is made in this rewrite to keep a very clean base code and a clean architecture. To make
-things easier to potential contributors, this rewrite also use a plug-in architecture. For more details about features of that soft, please go on the official
-website of the actual stable version: http://autorealm.sourceforge.net/ Please note that this rewrite is on alpha stage and under heavy development.
+things easier to potential contributors, this rewrite also uses a plug-in architecture. For more details about features of that soft, please go on the official