autoRealm /

Filename Size Date modified Message
71 B
refactoring event management for polyline (easier to understand)
1.8 KB
made splash screen optional and error resistant + removed some old todo
35.1 KB
Change licenses. Added a plugin for Fractals
7.7 KB
Change licenses. Added a plugin for Fractals
1.9 KB
Clarified instructions about configuration files and running
1.4 KB
Merge branch 'master' of into readme
830 B
Removed polyline from code::blocks project as it no longer exists
531 B
add and fixed .gitignore
96 B
Adding utility
56 B
improved cmake build system (and added forgotten modifications of last commit)
129 B
Added basic support for automatic inclusion and edditing of the autorealmconfig.h file

AutoREALM is a drawing software mostly oriented to create RPG maps and dungeons, targeting people with no drawing or computer knowledge.
This software was written for Windows, in Delphi and was not maintained from many years, so the decision was made to rewrite it with more
portable technologies, like C++, openGL and wxWidgets. Because autoREALM has had many attempts to rewrite it and because they all failed, resulting in
undocumented, hard to read code, a real effort is made in this rewrite to keep a very clean base code and a clean architecture. To make 
things easier to potential contributors, this rewrite also uses a plug-in architecture. For more details about features of that soft, please go on the official
website of the actual stable version:

Please note that this rewrite is on alpha stage and under heavy development.

Required Libraries
	* boost-* (Version 1.49)
	* openGL (freeglut3 version 2.6.0 or greater) (
	* Pluma-fork (Current Version) (
	* tree template library (Current Version) (
	* wxWidgets (version 2.9 or greater) (

Misc Requirements
	* This project can be built with either the Code::Blocks IDE or cmake
	* autoRealm requires the tree template library to be copied into its /src directory