Commits

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Author Commit Message Labels Comments Date
Bryan O'Sullivan
Bump version.
Tags
0.2.2
Bryan O'Sullivan
Faster set representation.
Bryan O'Sullivan
Improve compilation.
Bryan O'Sullivan
A little code cleanup: get rid of "succeed", because "pure" will suffice.
Bryan O'Sullivan
Add a MonadFix instance.
Bryan O'Sullivan
TAG 0.2.1
Bryan O'Sullivan
Missed a few files. darcum-mode: FAIL.
Bryan O'Sullivan
TAG 0.2.1
Bryan O'Sullivan
Speed up character class membership check.
Tags
0.2.1
Bryan O'Sullivan
TAG 0.2
Bryan O'Sullivan
Switch to a more efficient representation, and simplify the API.
Tags
0.2
Bryan O'Sullivan
Rename the Data.ByteString.Lazy.Char8 import.
Bryan O'Sullivan
Change the API around a little.
Bryan O'Sullivan
Snapshot.
Bryan O'Sullivan
Improve the internal representation. Add an Applicative instance.
Bryan O'Sullivan
Fix build for GHC 6.8.2
Bryan O'Sullivan
Fix typo in name.
Bryan O'Sullivan
Print more useful error message if string match fails.
Bryan O'Sullivan
Turn up optimisation.
Bryan O'Sullivan
Move code around.
Bryan O'Sullivan
Drop -Werror for now.
Bryan O'Sullivan
Update names, fix some build problems.
Bryan O'Sullivan
Move code around, add Cabal bits.
Samuel Bronson
Add pMatch function in accordance with Jeremy Shaw's wishes
Samuel Bronson
Add a few headings
Samuel Bronson
Merge Copyright lines to make haddock happy
Paolo Martini
Initial revision ~ Jeremy Shaw's module I have attached the currenty version of ByteStringParser. Note that unlike parsec, it is fully backtracking -- you do *not* need to put 'try' everywhere you want backtracking. This might be considered a bug -- but for non-lazy bytestrings, there is almost no additional overhead. The most interesting combinator is pTakeWhile -- because it returns a substring of the original string. The substring p…
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