// result will be the most accurate number of this length. Longer
// representations might be more accurate.
+ // Same as FAST_DTOA_SHORTEST but for single-precision floats.
// Computes a representation where the precision (number of digits) is
// given as input. The precision is independent of the decimal point.
// FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
// include the terminating '\0' character.
static const int kFastDtoaMaximalLength = 17;
+// Same for single-precision numbers.
+static const int kFastDtoaMaximalSingleLength = 9;
// Provides a decimal representation of v.
// The result should be interpreted as buffer * 10^(point - length).