Anonymous committed 93f33a8

Oops, nope, one uint32_t -> int32_t required still.

These, together, fix the "world never becomes ready and starts rendering" bug.

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  • Parent commits a790b5c

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File Terrain/CParticleArea.cpp

-void CParticleArea::Update (uint32_t stop) 
+void CParticleArea::Update (int32_t stop) 
   ParticleSet   p;

File Terrain/CParticleArea.h

   void              Refresh ();
   void              Set (int x, int y, int distance);
   void              Render ();
-  void              Update (uint32_t stop);
+  void              Update (int32_t stop);
   bool              Ready () { return _stage == PARTICLE_STAGE_DONE; };
   void              Invalidate ();