Commits

Author Commit Message Labels Comments Date
Blake Winton
Remove my copyright, cause I didn't really want it.
Blake Winton
Get strings working!!!
Blake Winton
Get it working as a screensaver.
Paul Sargent
Got rid of all warnings generated by Xcode 3.2
Paul Sargent
Output frame rate to console
Paul Sargent
Working with new Event handler
Paul Sargent
Re-centre camera if no default
Paul Sargent
World is rendering but nothing else
Paul Sargent
Converted from DOS Line endings
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fix of mysterious "black text" bug.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Integrated hip new vector use that all the young people are into these days, from Bryan Kadzban. Much cleaner.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Removed framerate limit on visibility updates. The performance gain was too small to measure, and it led to single-frame instances of missing buildings when the camera jumped large distances.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
A re-submit of the memory leak fix, which I thought was already checked in? Also some code cleaning.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Loading screen compile is a little smarter with CPU cycles, which should make things load faster. Code cleanup.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Re-submit of an existing change, because svn is telling me r14 changes aren't there: Added more variety to tower-type buildings. Prevented the "steps" look those
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Car tail lights now dimmer, shorter, and look better. Code cleanup.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
New camera controls - Should have been checked in with previous changes.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Help and FPS will now display at the same time. A lot less confusing.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Unified windows Procs to eliminate redundant code. New dev keyboard camera controls. Screensaver now timer-based instead of waiting for WM_PAINT.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Remove redundant glListEnd ();
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Added more variety to tower-type buildings. Prevented the "steps" look those buildings were sometimes prone to have.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed small memory leak and possible "delete NULL".
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed memory leak with Light Strips. (Streetlights)
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Fixed bug where window aspect would not update. (Debug mode.) Removed unneeded GL library.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Added a missing 'f', which flagged warnings on some compilers.
youn...@c6164f88-37c5-11de-9d05-31133e6853b1
Camera movement less choppy at lower framrates, a little slower overall.
  1. Prev
  2. Next