1. Holger Frydrych
  2. ogredeps

Source

ogredeps /

Filename Size Date modified Message
cmake
src
64 B
Disable libRaw inside freeimage (__srget is removed from ndk r10c)
36 B
Add the SDL2 multimedia library.
50 B
updated SDL sub-repo to 2.0.4 (fixes MSVC2015 compilation issues)
1.5 KB
[iOS] XCode 7.3 does not understand $(ARCHS_STANDARD_INCLUDING_64_BIT), arm64 is included into $(ARCHS_STANDARD) since XCode 5.1
1.3 KB
Install to build dir by default; added readme and a list of included libraries
544 B
Updated versions.txt (SDL 2.0.4)
OGRE DEPENDENCIES SOURCE PACKAGE
==================================

This package is provided as a quick route to compile the core
dependencies of OGRE (http://www.ogre3d.org) on most supported
platforms. For a list of the included libraries and their 
versions, see versions.txt

COMPILATION
=============

You need CMake (http://www.cmake.org). In a console, type:
> cd /path/to/ogredeps
> mkdir build
> cd build
> cmake ..
> make
> make install

If you are on a Windows system or prefer graphical interfaces,
launch cmake-gui instead. Enter as the source code path the
path where you extracted ogredeps (i.e. where this readme 
resides). Select any directory to build the binaries. Hit
'Configure', choose your compiler set and click Ok. Click
'Generate' twice. CMake will generate a set of project files
for your IDE (e.g. Visual Studio or XCode) in the chosen build
directory. Open them, compile the target 'BUILD_ALL'. Also build
the target 'install'.

USAGE
=======

When compilation was successful and the install target was built,
you should find a new directory 'ogredeps' in your build path.
This contains the final include and lib files needed. Copy it
to your Ogre source or build directory, then rerun CMake for your
Ogre build. It should pick up the dependencies automatically.