The lift in the TestPatches map needs more work:
We have to implement some
GetContacts()method for the
Mover.luascript, so that the lift can carry touching entities with it. Note that both the
ComponentCollisionModelTas well as the
CompGameEntityTcan have clip models these days.
If the lift is in the upper position, and we jump against it from below, sometime it is possible to see "thtough" the lift. This is most likely a result of the fact that the players bounding-box extends four units above the eye position, and that the OpenGL near clip plane is four units away from the origin as well...
Sometimes I can see moire patterns on the lifts bottom surface...
Even if the lift is in the upper position, it seems like there is some collision model at the bottom: We "step up" as if the lift was still there, even if it isn't.