support entity hierarchies in `CollModelManImplT::GetCM(filename)`

Issue #158 closed
Carsten Fuchs
created an issue

If a collision model is loaded from a cmap file that keeps brushes not in the topmost Map (worldspawn) entity, but (also or only) in sub-entities, the resulting collision model is empty.

We should move all map primitives from sub-entities into the worldspawn entity, similar to code in CaBSP/LoadWorld.cpp that moves map primitives of "static" entities into the worldspawn entity.

Alternatively or additionally, warn if cmap collision models meet the above criteria.

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