name : name;
name : stringz = 'layer';
background_sound : sound;
background_sound : stringz = '';
background_volume : fp32 = 1;
background_accrue : fp32 = 2;
background_falloff : fp32 = 2;
background_random : bool = True;
random_sounds : 'choose_array, str_shared';
random_sounds : stringz = '';
random_volume : fp32 = 1;
random_distance_min : fp32 = 5;
random_distance_max : fp32 = 10;
random_angle_inner : 'angle, fp32' = 1.570796371;
random_angle_outer : 'angle, fp32' = 3.141592741;
