!!ARBfp1.0

ATTRIB tc = fragment.texcoord[0];
TEMP offset;
TEMP newtc;

TEX offset, tc, texture[1], 2D; # distort
MAD offset, offset, 2, -1; 
MUL offset, offset, 0.03;
ADD newtc, tc, offset;

TEX result.color, newtc, texture[0], 2D;

END