items = begin
	filter = begin
		class : stringz = 'FILTER';
		static_data_key : stringz = '_G.config.entity.filter';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 290;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 6;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 8;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'filter';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_ballon_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 531339390;
		ph_shell_skltn_src : u32 = 917281265;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		timer : fp32 = 450;
	end;
	gasmask = begin
		class : stringz = 'GASMASK';
		static_data_key : stringz = '_G.config.entity.gasmask';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2893;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		current_time : fp32 = 0;
		total_time : fp32 = 0;
		hit_force : fp32 = 0.05000000075;
		vs_effect : fp32 = -1;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 4;
		health : fp32 = 1;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'gasmask';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_gasmask_01_mustdie';
		dao_val : u16 = 84;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 994635774;
		ph_shell_skltn_src : u32 = 1913146147;
		ph_shell_skltn_bcount : u32 = 6;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		current_filter : 'entity_link, uobject_link' = 65535;
	end;
end;
player = begin
	is_group : bool = True;
	mel_lamp_0112 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_spine3';
		id : u16 = 2577;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [0.9929472804, 0.1162729785, -0.0228504166, 0.1473104358, -0.07136525959, 0.4328451455, -0.8986379504, -0.2941746414, -0.09459641576, 0.8939327598, 0.4380955398, -0.5505566597];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'mel_lamp_0112';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.2542378306, 0.9032341838, 0.3457119167, 0.3027378321, -0.413819015, 0.8585414886, 0.9185373187, -0.1136150882, -0.3786562085, -0.003252252936, 2.006327391, -0.3339838386];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3951002103;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = '';
		dark_bone : locator_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [1, 1, 1, 2];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 7;
		light_flags : bool8 = 48;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.400000006;
		range : fp32 = 0.4499999881;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.092637539;
		light_texture : 'texture, str_shared';
		light_texture : stringz = 'light\light_playertorch1';
		is_point_ambient : bool = False;
		ambient_bone : locator_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.3000000119;
		ambient_radius : fp32 = 0.349999994;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 16906;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	players_hands_0012 = begin
		class : stringz = 'PLAYERS_HANDS';
		static_data_key : stringz = '_G.config.entity.players_hands';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2858;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'players_hands_0012';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\34_hand\hud';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	ammo_12x70mm_0494 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_12x70mm';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3084;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_12x70mm_0494';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2056710827;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 40;
	end;
	mel_lamp_0111 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_spine3';
		id : u16 = 3085;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [0.9929453135, 0.1162733659, -0.02285041846, 0.2288024724, -0.07136523724, 0.4328455925, -0.8986380696, -0.1133531407, -0.09459646791, 0.8939336538, 0.4380955994, -0.3549842536];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'mel_lamp_0111';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.2542372644, 0.9032325149, 0.3457109928, 0.3027381599, -0.4138191938, 0.8585425019, 0.9185374975, -0.1136151105, -0.3786562681, 0.01655544341, 1.951328993, -0.06164482981];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3951002103;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = '';
		dark_bone : locator_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [1, 1, 1, 2];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 7;
		light_flags : bool8 = 48;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.400000006;
		range : fp32 = 0.5;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.092637539;
		light_texture : 'texture, str_shared';
		light_texture : stringz = 'light\light_playertorch1';
		is_point_ambient : bool = False;
		ambient_bone : locator_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.3000000119;
		ambient_radius : fp32 = 0.349999994;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 16906;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	wpn_dynamite_0285 = begin
		class : stringz = 'WEAPON_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_dynamite';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3845;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\bomb\att_bomb_low';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 3;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_dynamite_0285';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539744854, -0.1631949395, -0.2515951395, -0.1588134617, 0.4367374182, -0.8854594231, 0.254383564, 0.884662509, 0.3907187879, -0.2694919705, 1.616591096, 0.243709594];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_low';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1893897623;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	medkit_0079 = begin
		class : stringz = 'MEDKIT';
		static_data_key : stringz = '_G.config.entity.medkit';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3846;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ampulas_num : u32 = 2;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 3;
		ui_force_slot_id : u8 = 7;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'medkit_0079';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_medkit_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2179709926;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
	end;
	player_map_0005 = begin
		class : stringz = 'PLAYER_MAP';
		static_data_key : stringz = '_G.config.entity.player_map';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3863;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 6;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player_map_0005';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	wpn_launcher_time_grenage_0046 = begin
		class : stringz = 'WEAPON_LAUNCHER_TIME';
		static_data_key : stringz = '_G.config.entity.wpn_launcher_time_grenage';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4611;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\wpn\predohranitel_bomb';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 10;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_launcher_time_grenage_0046';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539744258, -0.1631949246, -0.2515951693, -0.1588134915, 0.4367373586, -0.8854594231, 0.2543835044, 0.884662509, 0.3907187283, 0.3420867324, 2.153426647, -0.1858533174];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\predohranitel_bomb';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3029169379;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	ammo_044_fmj_0766 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_044_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 5897;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_044_fmj_0766';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\ammo_revolver_belt_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 558333742;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 6;
		box_max : u16 = 6;
		box_value : u16 = 30;
	end;
	ammo_money_0013 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_money';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 10496;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_money_0013';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\gold\ammo_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3517488211;
		ph_shell_skltn_src : u32 = 4106246964;
		ph_shell_skltn_bcount : u32 = 6;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 5;
		box_max : u16 = 5;
		box_value : u16 = 50;
	end;
	ammo_545x39_fmj_0453 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_545x39_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 12560;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_545x39_fmj_0453';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2113613490;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 30;
		box_max : u16 = 30;
		box_value : u16 = 120;
	end;
	ammo_762x39_fmj_0008 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_762x39_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 13860;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_762x39_fmj_0008';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2113613490;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 30;
		box_max : u16 = 30;
		box_value : u16 = 20;
	end;
	ammo_dshk_0008 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_dshk';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 14112;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_dshk_0008';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\fire_extinguisher\fire_extinguisher_small';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1047724875;
		ph_shell_skltn_src : u32 = 917281265;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 150;
		box_max : u16 = 150;
		box_value : u16 = 15;
	end;
	torch_podsvet_0012 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bone_lamp';
		id : u16 = 15883;
		parent_id : u16 = 16906;
		att_offset : 'pose, matrix_43T' = [0, -1, 0, 6.702269077, 1, 0, 0, 0, 0, 0, 1, 0];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'torch_podsvet_0012';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9828478694, -0.128604278, -0.1321775913, -0.005362078547, 0.6964973211, -0.7175393701, 0.1843399405, 0.705940783, 0.6838614941, 0.4917641282, -2.098932266, 4.853350639];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = '';
		dark_bone : locator_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [1, 1, 1, 0.001000000047];
		brightness : fp32 = 0.1000000015;
		color_animator : ref_coloranim;
		color_animator : stringz = 'light\light_omni_blue_idle';
		ltype : u8 = 1;
		light_flags : bool8 = 48;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0.003921569325, 0.1019608006, 0.07843139768, 0];
		color_back : 'color, vec4f' = [0.1098039374, 0.1607843339, 0.2313725948, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.1000000015;
		range : fp32 = 7;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = False;
		ambient_bone : locator_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.5;
		ambient_radius : fp32 = 6;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 16906;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	filter_0036 = begin
		class : stringz = 'FILTER';
		static_data_key : stringz = '_G.config.entity.filter';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 16137;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 8;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'filter_0036';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_ballon_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 531339390;
		ph_shell_skltn_src : u32 = 917281265;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		timer : fp32 = 0;
	end;
	charger_0011 = begin
		class : stringz = 'CHARGER';
		static_data_key : stringz = '_G.config.entity.charger';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 16391;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 1;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 12;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'charger_0011';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\dynamo_hand';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4232194047;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
	end;
	wpn_flamethrower_grenage_0000 = begin
		class : stringz = 'WEAPON_FLAME_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_flamethrower_grenage';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 16653;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\wpn\wpn_molotov@flame';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 20;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_flamethrower_grenage_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539744854, -0.1631949395, -0.2515951395, -0.1588134617, 0.4367374182, -0.8854594231, 0.254383564, 0.884662509, 0.3907187879, 0.053814888, 1.416498661, 0.3121115565];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_molotov@flame';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1275066446;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	wpn_arrow_0449 = begin
		class : stringz = 'HELSING_ARROW';
		static_data_key : stringz = '_G.config.entity.wpn_arrow';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 16654;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 17;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_arrow_0449';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\arrow_fly';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 976669052;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		count : u16 = 10;
	end;
	player_torch_0022 = begin
		class : stringz = 'TORCH';
		static_data_key : stringz = '_G.config.entity.torchlight';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_head';
		id : u16 = 16906;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [-0.2443507761, 0.9408496022, 0.2347229868, 0.2067852467, 0.9689273238, 0.2464775741, 0.02070470899, 0.1260629743, -0.03837392852, 0.2324887365, -0.9718418121, 0.0635079518];
		health : fp32 = 10000;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player_torch_0022';
		oflags : bool8 = 129;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9828478098, 0.1286043227, 0.1321776658, 0.1843607426, 0.7030358911, 0.6868418455, -0.004594825208, 0.6994293928, -0.7146869302, 0.1595931202, 1.898590803, 0.4184775352];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_na_lob';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 853535373;
		ph_shell_skltn_src : u32 = 2114332682;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = False;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : locator_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [1, 0.8579999804, 0.5559999943, 1];
		brightness : fp32 = 1.149999976;
		color_animator : ref_coloranim;
		color_animator : stringz = 'light\light_omni_blue_idle';
		ltype : u8 = 5;
		light_flags : bool8 = 0;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 50;
		shadow_clarity : fp32 = 1;
		range : fp32 = 20;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 0.8697671294;
		light_texture : 'texture, str_shared';
		light_texture : stringz = 'light\light_playertorch1';
		is_point_ambient : bool = True;
		ambient_bone : locator_id;
		ambient_bone : stringz = 'bone_lamp';
		ambient_power : fp32 = 0.02999999933;
		ambient_radius : fp32 = 1;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 15883;
		backlight_dist : fp32 = 15;
		backlight_dynamic : bool = True;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	player_timer_entity_0000 = begin
		class : stringz = 'PLAYER_TIMER';
		static_data_key : stringz = '_G.config.entity.player_timer_entity';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 16907;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'player_timer_entity_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\timer_detector\timer_detector';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	wpn_sticky_dynamite_0043 = begin
		class : stringz = 'WEAPON_STICKY_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_sticky_dynamite';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21011;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\bomb\att_bomb_hard';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 9;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_sticky_dynamite_0043';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539744854, -0.1631949395, -0.2515951395, -0.1588134617, 0.4367374182, -0.8854594231, 0.254383564, 0.884662509, 0.3907187879, 0.3420867324, 2.153426647, -0.1858533174];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_hard';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 239984806;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	wpn_flame_grenage_0032 = begin
		class : stringz = 'WEAPON_FLAME_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_flame_grenage';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21513;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\bomb\att_bomb_flame';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 13;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_flame_grenage_0032';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539744854, -0.1631949395, -0.2515951395, -0.1588134617, 0.4367374182, -0.8854594231, 0.254383564, 0.884662509, 0.3907187879, -0.2694919705, 1.616591096, 0.243709594];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_flame';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1385820603;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	ammo_15mm_0020 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_15mm';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21514;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_15mm_0020';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_tihar_ammo_01';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2731890548;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 30;
	end;
	wpn_claymore_4599 = begin
		class : stringz = 'WEAPON_CLAYMORE';
		static_data_key : stringz = '_G.config.entity.wpn_claymore';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 32004;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 14;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_claymore_4599';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539744854, -0.1631949395, -0.2515951395, -0.1588134617, 0.4367374182, -0.8854594231, 0.254383564, 0.884662509, 0.3907187879, 0.053814888, 1.416498661, 0.3121115565];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\durshlag\durshlag';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 432469660;
		ph_shell_skltn_src : u32 = 1705211174;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		count : u16 = 0;
		trigger_size : vec3f = [1, 1, 2];
		trigger_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 2];
		active_on_level : bool = False;
	end;
	zone_claymore_4561 = begin
		class : stringz = 'CLAYMORE_ZONE';
		static_data_key : stringz = '_G.config.entity.claymore_zone';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'durshlag_root';
		id : u16 = 32026;
		parent_id : u16 = 32004;
		att_offset : 'pose, matrix_43T' = [2.10205576E-6, 0, -1, -0.1034049988, -1.192100001E-7, 1, 0, -0.2438573837, 1, 1.192100001E-7, 2.10205576E-6, 1.053746223];
		name : name;
		name : stringz = 'zone_claymore_4561';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.2543855309, 0.8846620917, 0.3907182217, -0.1588134766, 0.4367373586, -0.8854593039, -0.9539738297, 0.1631967723, 0.251595974, 0.2450858355, 2.3334198, 0.8536182642];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		label : stringz = '';
		shapes : array;
		shapes = begin
			count : u32 = 1;
			shape_00 = begin
				type : u32 = 1;
				box = begin
					'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0];
					h_size : vec3f = [2, 1, 1];
				end;
			end;
		end;
		flags0 : bool8 = 0;
		step_gmtrl : 'material, str_shared';
		step_gmtrl : stringz = 'default_object';
		dynamic_mode : u8 = 1;
	end;
	wpn_dagger_0018 = begin
		class : stringz = 'WEAPON_DAGGER';
		static_data_key : stringz = '_G.config.entity.wpn_dagger';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37635;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\knives\att_knife';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 0;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_dagger_0018';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.4009327888, -0.3975662589, 0.8253446221, 0.5502322912, -0.8248255253, -0.1300264448, 0.7324596047, 0.401999414, 0.5494536161, 0.1464953423, 1.410261631, 0.6508794427];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\knives\att_knife';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 276613447;
		ph_shell_skltn_src : u32 = 771827561;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
	end;
	ammo_762x39_mg_0000 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_762x39_mg';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 44295;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_762x39_mg_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_7_62x5_ammo\wpn_7_62_ammo';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1069636416;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 5;
		box_max : u16 = 10;
		box_value : u16 = 300;
	end;
	lighter_0002 = begin
		class : stringz = 'LIGHTER';
		static_data_key : stringz = '_G.config.entity.lighter';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 46348;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 19;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'lighter_0002';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 128;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
	end;
	players_knife_0009 = begin
		class : stringz = 'PLAYERS_KNIFE';
		static_data_key : stringz = '_G.config.entity.players_knife';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 49158;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'players_knife_0009';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9902561903, 0, 0.1392574608, 0, 1, 0, -0.1392574608, 0, -0.9902561903, 0.1038045436, 0.1345244646, 0.008182862774];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\macheta\macheta';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	wpn_macheta_0002 = begin
		class : stringz = 'WEAPON_MACHETA';
		static_data_key : stringz = '_G.config.entity.wpn_macheta';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 57876;
		parent_id : u16 = 60683;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\wpn\wpn_macheta';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 11;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_macheta_0002';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.009824030101, 0.8025619984, -0.5964878798, -0.9441624284, 0.2039074302, 0.2588029504, 0.3293337226, 0.5606389642, 0.7597520351, -0.2284995168, 0.9111714363, 0.169066757];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_macheta';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1944212184;
		ph_shell_skltn_src : u32 = 1193169128;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
	end;
	player = begin
		class : stringz = 'PLAYER';
		static_data_key : stringz = '_G.config.entity.player';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 60683;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		reviving : bool = False;
		fully_dead : bool = False;
		dying_from : u8 = 0;
		health : fp32 = 1;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player';
		oflags : bool8 = 137;
		sflags : bool8 = 1;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\human\actor@actor';
		dao_val : u16 = 81;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 15;
			rec_0000 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\achievement';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0001 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\death';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0002 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\fire_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0003 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\gas_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0004 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\rad_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0005 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\water_death';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0006 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\rain_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0007 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0008 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\hints';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0009 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0010 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\npc\npc_melee_death_2';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0011 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\civil_station';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0012 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'temp\sound_manager_1';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0013 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\map_task';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0014 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\ranger_mode';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 2;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2775229181;
		ph_shell_skltn_src : u32 = 2485878160;
		ph_shell_skltn_bcount : u32 = 113;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		base_npc_flags : u8 = 2;
		luminocity : fp32 = 2.726905823;
		shoot_dispersion_coef : fp32 = 1;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		damage_handle_preset : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 2;
		movement_type : u8 = 0;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		body_state : u8 = 0;
		step_acceleration : fp32 = 1;
		group : stringz = 'group_artem';
		flags0 : bool8 = 7;
		vision_enabled : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_lum_threshold : fp32 = 0;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_descrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_lum_threshold : fp32 = 0;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : fp32 = 7.006492322E-45;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_descrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_lum_threshold : fp32 = 0;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : fp32 = 7.006492322E-45;
		sound_enabled : bool = True;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_interia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : choose;
		sound_scheme : stringz = 'sounds_voice_digger';
		max_heading : 'angle, fp32' = 1.047133803;
		max_pitch : 'angle, fp32' = 1.047133803;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		attacks = begin
		end;
		ph_dying : bool = False;
		active_item : u16 = 65535;
		dispersion_decrease_time : u32 = 1;
		dispersion_increate_time : u32 = 1;
		min_shoot_dispersion_coef : fp32 = 1;
		max_shoot_dispersion_coef : fp32 = 1;
		scripted_fire : bool = False;
		freegun_mode : bool = False;
		scary_enabled : bool = False;
		danger_delta_enabled : bool = False;
		override_voice : choose;
		override_voice : stringz = '';
		allowed_speech_groups : stringz = '';
		property_data : array;
		property_data = begin
			count : u32 = 0;
		end;
		arms = begin
			suit_visual : ref_model;
			suit_visual : stringz = 'dynamic\hud\hand\hand_sviter';
		end;
		timer = begin
		end;
		tired_for_sprint : bool = False;
		players_hands : 'entity_link, uobject_link' = 2858;
		players_knife : 'entity_link, uobject_link' = 49158;
		players_torch : 'entity_link, uobject_link' = 16906;
		players_heap : 'entity_link, uobject_link' = 65535;
		players_timer : 'entity_link, uobject_link' = 16907;
		suit_luminocity : fp32 = 1;
		mp_class_type : u32 = 6;
		def_restore_rate : fp32 = 0.1000000015;
		private_data : str_array16;
		private_data : u16 = 0;
		achievement_data : array;
		achievement_data = begin
			count : u32 = 0;
		end;
		points_data : array;
		points_data = begin
			count : u32 = 0;
		end;
		spend_filters : bool = False;
		money_loot_cent : fp32 = 0;
		min_loot_money : u32 = 0;
		lean_height_to_wall : fp32 = 0.6000000238;
		lean_width_from_corner : fp32 = 0.5;
		lean_player_speed_border : fp32 = 1;
		lean_corner_fix_step : fp32 = 0.5;
		lean_wall_out_unlock_angle : fp32 = 90;
		lean_wall_in_unlock_angle : fp32 = 30;
		lean_add_height_to_wall : fp32 = 0.1000000015;
		lean_add_width_from_corner : fp32 = 0.1000000015;
		lean_max_head_angle : fp32 = 45;
		lean_lock_angle : fp32 = 5;
		lean_head_left_camera_track : 'camera_track, str_shared';
		lean_head_left_camera_track : stringz = 'lin_head_left';
		lean_head_right_camera_track : 'camera_track, str_shared';
		lean_head_right_camera_track : stringz = 'lin_head_right';
		ignore_factor : bool = False;
		use_sqr : bool = False;
		check_static : bool = False;
	end;
end;
weapon_items = begin
	is_group : bool = True;
	weapon_silencer_revolver_2597 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 18947;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_revolver_2597';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2510278269;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_butt_revolver_2597 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 19206;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_revolver_2597';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_butt';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3252719506;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_revolver_2597 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 19459;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_revolver_2597';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_barrel';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2543912331;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_pivot_revolver_2597 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_pivot_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 19715;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_pivot_revolver_2597';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_pivot';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 838302590;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_envg_44121 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_envg';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 19971;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_envg_44121';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\envg';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 447546146;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_scope_45103 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_scope';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 20226;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_scope_45103';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ak_optika';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1263826236;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_revolver_2597 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 20481;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_revolver_2597';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_butt_small';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3665243083;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_collimator_small_4908 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_collimator_small';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 20737;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_collimator_small_4908';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_collimator_small';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1433172656;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_mount_picatinny_0047 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_mount_picatinny';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 20995;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_mount_picatinny_0047';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_picatinny_rail';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 306408067;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_revolver_2597 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21249;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_revolver_2597';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_shotgun_0103 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_shotgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21505;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_shotgun_0103';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak_big';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3930638758;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_shotgun_0097 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_shotgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21761;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_shotgun_0097';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_barrel';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3501820665;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_kalimator_60226 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_kalimator';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 22017;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_kalimator_60226';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_kollimator';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 703935945;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_mount_ak_9836 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_mount_ak';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 22274;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_mount_ak_9836';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_mount';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1039267175;
		ph_shell_skltn_src : u32 = 2621398311;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_uboynicheg_1758 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_uboynicheg';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 22529;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_uboynicheg_1758';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobtube_18308 = begin
		class : stringz = 'WEAPON_ITEM_NOOBETUBE';
		static_data_key : stringz = '_G.config.entity.weapon_noobtube';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 22786;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobtube_18308';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_grenade';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4224604059;
		ph_shell_skltn_src : u32 = 211693922;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		noobe_ammo_loaded : u32 = 1;
	end;
	weapon_noobgun_18308 = begin
		class : stringz = 'WEAPON_ITEM_NOOBEGUN';
		static_data_key : stringz = '_G.config.entity.weapon_noobgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 23043;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobgun_18308';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_shot';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3737974207;
		ph_shell_skltn_src : u32 = 1679530523;
		ph_shell_skltn_bcount : u32 = 5;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		noobe_ammo_loaded : u32 = 1;
	end;
	weapon_silencer_56913 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 23297;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_56913';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2510278269;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_4962 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_2012';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 23554;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_4962';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_39665 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_2';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 23811;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_39665';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_magazin_2';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 994828457;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_39666 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 24068;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_39666';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_magazin_1';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2722279699;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_ak_12368 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_ak_74';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 24322;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_ak_12368';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_saiga_0097 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_saiga';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 24602;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_saiga_0097';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak_big';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3930638758;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_saiga_0339 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_saiga';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 24835;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_saiga_0339';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_base_saiga_0339 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_base_saiga';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 25091;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_base_saiga_0339';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_saiga_0103 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_saiga';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 25346;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_saiga_0103';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_padonag_0866 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 25601;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_padonag_0866';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_silencer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3950559366;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_butt_2141 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 25858;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_2141';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_butt_big';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3241109337;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_padonag_0866 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 26113;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_padonag_0866';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_barrel';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1829080758;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_pivot_1572 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_pivot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 26369;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_pivot_1572';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonache_butt';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2744647032;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_base_padonag_1571 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_base_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 26625;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_base_padonag_1571';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_magazin_small';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1631118565;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_0867 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 26881;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_0867';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_butt_small';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2723519801;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_autofire_2_padonag_0047 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_autofire_2_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 27137;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_autofire_2_padonag_0047';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_shtir';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3655396872;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_autofire_padonag_0047 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_autofire_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 27393;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_autofire_padonag_0047';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonache_gazootvod';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2320183601;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_padonag_1571 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 27650;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_padonag_1571';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\padonacheg_magazin_big';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1571637639;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_padonag_0866 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_padonag';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 27905;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_padonag_0866';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_flashhider_ventil_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_flashhider_ventil';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 28162;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_flashhider_ventil_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_ventil_0128 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_ventil';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 28419;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_ventil_0128';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ventil_magazin_1';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2119067862;
		ph_shell_skltn_src : u32 = 3908537350;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_sniper_0103 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_sniper';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 28674;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_sniper_0103';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ak_optika';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1263826236;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_base_ventil_0128 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_base_ventil';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 28932;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_base_ventil_0128';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ventil_magazin';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2128752361;
		ph_shell_skltn_src : u32 = 2018021783;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_ventil_0103 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_ventil';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 29198;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_ventil_0103';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_base_abzac_0339 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_base_abzac';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 29444;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_base_abzac_0339';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_abzac_0039 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_abzac';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 29711;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_abzac_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_autofire_abzac_0103 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_autofire_abzac';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 29967;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_autofire_abzac_0103';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_abzac_0339 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_abzac';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 30214;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_abzac_0339';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_compens_abzac_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_compens_abzac';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 30473;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_compens_abzac_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_butt_ubludok_1528 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 30724;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_ubludok_1528';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ubludok_butt_2';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3126960893;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_ubludok_1528 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 30983;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_ubludok_1528';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ubludok_butt_1';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 594080583;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_radiator_ubludok_1528 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_radiator_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 31234;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_radiator_ubludok_1528';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ubludok_radiator';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2484221036;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_ubludok_1528 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 31490;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_ubludok_1528';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_vsv_0072 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_vsv';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 31747;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_vsv_0072';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\vsv_glushak';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3732417738;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_mount_vsv_0052 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_mount_vsv';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 32003;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_mount_vsv_0052';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\vsv_mount';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1745535727;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_vsv_0453 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_vsv';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 32259;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_vsv_0453';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_tihar_0796 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_tihar';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 32513;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_tihar_0796';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_tihar_prizel';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1306422688;
		ph_shell_skltn_src : u32 = 1600693120;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_tihar_0796 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_tihar';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 32771;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_tihar_0796';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_tank_tihar_0796 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_tank_tihar';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 33025;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_tank_tihar_0796';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_butt_gatling_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_gatling';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 33281;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_gatling_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_flashhider_preved_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_flashhider_preved';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 33538;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_flashhider_preved_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_preved_0538 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_preved';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 33794;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_preved_0538';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_base_preved_0538 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_base_preved';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 34050;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_base_preved_0538';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_preved_0097 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_preved';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 34305;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_preved_0097';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_silencer_1507 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_silencer';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 34561;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_silencer_1507';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_silencer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2984284358;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_no_butt_1291 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_no_butt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 34819;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_no_butt_1291';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_butt_small';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 961010000;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_barrel_1507 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_barrel';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 35080;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_barrel_1507';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_barrel_long';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 383711606;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_butt_3016 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_butt_2';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 35330;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_butt_3016';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_butt_priklad';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1553676944;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_butt_3017 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_butt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 35587;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_butt_3017';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_butt_big';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2612475673;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_barrel_big_1507 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_barrel_big';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 35842;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_barrel_big_1507';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_quadbarrel';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3276239106;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_barrel_big_hammer_0722 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_barrel_big_hammer';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 36098;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_barrel_big_hammer_0722';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_klema';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4208114545;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_duplet_0039 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_duplet';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 36356;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_duplet_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_ashot_1888 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 36610;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_ashot_1888';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_butt';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2342600444;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_ashot_1748 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 36865;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_ashot_1748';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ashot_barrel';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1387535388;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_pivot_ashot_1888 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_pivot_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37121;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_pivot_ashot_1888';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ashot_pivot';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2664780486;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_butt_ashot_1888 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37378;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_ashot_1888';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_butt2';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2924847364;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_ashot_1438 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37634;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_ashot_1438';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_tank_helsing_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_tank_helsing';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37891;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_tank_helsing_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_4963 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 38147;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_4963';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_battery_hellbreath_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_battery_hellbreath';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 38402;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_battery_hellbreath_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_capacitor_hellbreath_0039 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_capacitor_hellbreath';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 38659;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_capacitor_hellbreath_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_dummy';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1223490907;
		ph_shell_skltn_src : u32 = 3911341339;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_hellbreath_0039 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_hellbreath';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 38914;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_hellbreath_0039';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -0.01554492861, 0.07366095483, 0.01270705462];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 1;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
end;
weapons = begin
	wpn_ak_74 = begin
		class : stringz = 'WEAPON_AK_74';
		static_data_key : stringz = '_G.config.entity.wpn_ak_74';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 10753;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\ak\ak';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 30;
		ammo_balance : u32 = 30;
		ammunition : u32 = 60;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 2;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_ak_74';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\ak\ak';
		dao_val : u16 = 54;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3763760349;
		ph_shell_skltn_src : u32 = 3374300240;
		ph_shell_skltn_bcount : u32 = 52;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		ad_scope : bool = False;
		ad_kalimator : bool = False;
		ad_envg : bool = False;
		ad_silencer : bool = False;
		ad_barrel : bool = False;
		ad_barrel_2 : bool = False;
		ad_laser : bool = False;
		ad_pivot : bool = False;
		ad_butt_1 : bool = False;
		ad_butt_2 : bool = False;
		ad_magazine_1 : bool = True;
		ad_magazine_2 : bool = False;
		ad_noobtube : bool = False;
		ad_noobgun : bool = False;
		newbs : bool = True;
	end;
	wwpn_2012 = begin
		class : stringz = 'WEAPON_2012';
		static_data_key : stringz = '_G.config.entity.wpn_2012';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 30216;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\2012\2012';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 40;
		ammo_balance : u32 = 40;
		ammunition : u32 = 80;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 2;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_2012';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\2012\2012';
		dao_val : u16 = 84;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : s32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3094787831;
		ph_shell_skltn_src : u32 = 2180771396;
		ph_shell_skltn_bcount : u32 = 61;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		ad_scope : bool = False;
		ad_kalimator : bool = True;
		ad_envg : bool = False;
		ad_silencer : bool = False;
		ad_barrel : bool = False;
		ad_barrel_2 : bool = False;
		ad_laser : bool = True;
		ad_pivot : bool = False;
		ad_butt_1 : bool = False;
		ad_butt_2 : bool = False;
		ad_magazine_1 : bool = True;
		ad_magazine_2 : bool = False;
		ad_noobtube : bool = False;
		ad_noobgun : bool = False;
		newbs : bool = True;
	end;
end;
