car_trash_0033 = begin
	class : stringz = 'STATICPROP';
	static_data_key : stringz = '_G.config.entity.static';
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	id : u16 = 57401;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	name : name;
	name : stringz = 'car_trash_0033';
	oflags : bool8 = 138;
	sflags : bool8 = 0;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
	visual : ref_model;
	visual : stringz = 'static\outdoor\turniket_a';
	dao_val : u16 = 44;
	render_aux_val : vec4f = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	flags : bool8 = 1;
	collision_group : u8 = 4;
end;
dummy_camera = begin
	class : stringz = 'O_ENTITY';
	static_data_key : stringz = '_G.config.entity.entity';
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	id : u16 = 60160;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	health : fp32 = 0.1000000015;
	stamina : fp32 = 1;
	dying_mask : u32 = 0;
	name : name;
	name : stringz = 'dummy_camera';
	oflags : bool8 = 137;
	sflags : bool8 = 0;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
	visual : ref_model;
	visual : stringz = 'dynamic\objects\box\dummy_01';
	dao_val : u16 = 44;
	render_aux_val : 'color, vec4f' = [0.001953126863, 0.001953126863, 0.001953126863, 0];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	start_frame : u16 = 0;
	speed : fp32 = 0;
	startup_animation_flags : bool8 = 0;
	force_looped : u8 = 0;
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32_q8 = 128;
	sound_filter : u8 = 0;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particle_flags : bool8 = 1;
	interest = begin
		min_importance : u16 = 500;
		max_importance : u16 = 1000;
		interest_type : u8 = 3;
		duration : u16 = 0;
		speed : fp32 = 0.001000000047;
		distance : fp32 = 0.00191549561;
	end;
	labels : str_array16;
	labels : u16 = 0;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	removed_vs : array;
	removed_vs = begin
		count : u32 = 0;
	end;
	add_physics_flags : bool8 = 1;
	friend_type : u8 = 0;
	reaction_type : u8 = 0;
	fixed_bones : str_array16;
	fixed_bones : u16 = 0;
	physics_flags : bool8 = 192;
	break_impulse_threshold : fp32 = 1;
	collisions_group : u8 = 1;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	break_sound_death : sound;
	break_sound_death : stringz = '';
	ph_shell_model_src : u32 = 582693549;
	ph_shell_skltn_src : u32 = 489000808;
	ph_shell_skltn_bcount : u32 = 1;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
end;
dynamics = begin
	televisor = begin
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 261;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'televisor';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\ui\televisor_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.001953126863, 0.001953126863, 0.001953126863, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2557422969;
		ph_shell_skltn_src : u32 = 1871982599;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
end;
effects = begin
	actor_dust_yellow = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 57344;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'actor_dust_yellow';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.001953126863, 0.001953126863, 0.001953126863, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust_yellow';
		particle_flags : bool8 = 3;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
end;
grass = begin
	grass_pack1_aref = begin
		class : stringz = 'STATICPROP';
		static_data_key : stringz = '_G.config.entity.static';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 400;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'grass_pack1_aref';
		oflags : bool8 = 10;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'static34\trees\grass_pack1_aref@low_wind';
		dao_val : u16 = 51;
		render_aux_val : 'color, vec4f' = [0.5351567864, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		flags : bool8 = 1;
		collision_group : u8 = 4;
	end;
	grass_pack1a_aref = begin
		class : stringz = 'STATICPROP';
		static_data_key : stringz = '_G.config.entity.static';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 401;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'grass_pack1a_aref';
		oflags : bool8 = 10;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'static34\trees\grass_pack1a_aref';
		dao_val : u16 = 51;
		render_aux_val : 'color, vec4f' = [0.5351567864, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		flags : bool8 = 1;
		collision_group : u8 = 4;
	end;
	grass_pack3 = begin
		class : stringz = 'STATICPROP';
		static_data_key : stringz = '_G.config.entity.static';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 398;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'grass_pack3';
		oflags : bool8 = 10;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'static34\trees\grass_pack3@low_wind';
		dao_val : u16 = 51;
		render_aux_val : 'color, vec4f' = [0.5351567864, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		flags : bool8 = 1;
		collision_group : u8 = 4;
	end;
	grass_pack4_large = begin
		class : stringz = 'STATICPROP';
		static_data_key : stringz = '_G.config.entity.static';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 399;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'grass_pack4_large';
		oflags : bool8 = 10;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'static34\trees\grass_pack4_large@low_wind';
		dao_val : u16 = 51;
		render_aux_val : 'color, vec4f' = [0.5351567864, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		flags : bool8 = 1;
		collision_group : u8 = 4;
	end;
end;
lights = begin
	hanging_lamp_0005 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 63488;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'hanging_lamp_0005';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [2.133791208, 2.871096373, 3.074221611, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = '';
		dark_bone : locator_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [0.5333333611, 0.7176470757, 0.7686275244, 0.1000000015];
		brightness : fp32 = 4;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 8;
		light_flags : bool8 = 0;
		sync_color_to_aux : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		colo_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 100;
		shadow_clarity : fp32 = 1;
		range : fp32 = 16;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 1.570796371;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : locator_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.200000003;
		ambient_radius : fp32 = 3;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
end;
monsters = begin
	nosach_0001 = begin
		class : stringz = 'NOSALIS';
		static_data_key : stringz = '_G.config.entity.nosalis';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 16669;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		fully_dead : bool = False;
		dying_from : u8 = 0;
		health : fp32 = 0.5;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'nosach_0001';
		oflags : bool8 = 169;
		sflags : bool8 = 1;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\nosach\nosach_samec_34';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					version : u16 = 20;
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 69;
					block_0000 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = 62;
						posy : u16 = 65499;
						active : bool = True;
						flags : bool8 = 0;
					end;
					block_0001 = begin
						clsid : stringz = 'actions/activate-deactivate';
						posx : u16 = 122;
						posy : u16 = 17;
						register : bool = False;
					end;
					block_0002 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 180;
						posy : u16 = 65534;
					end;
					block_0003 = begin
						clsid : stringz = 'triggers/aftercloned';
						posx : u16 = 50;
						posy : u16 = 58;
						active : bool = True;
						tag : stringz = '';
					end;
					block_0004 = begin
						clsid : stringz = 'actions/activate-deactivate';
						posx : u16 = 62;
						posy : u16 = 103;
						register : bool = True;
					end;
					block_0005 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 116;
						posy : u16 = 93;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\monsters\nosach\nosach_samec_34';
						dbg_skel : stringz = 'dynamic\monsters\nosach\nosach_samec';
						animation : animation_str;
						animation : stringz = 'nos_hole_to_graund_0';
						bone_part : part_id;
						bone_part : stringz = 'default';
						blend : fp32 = 0;
						speed : fp32 = 0;
						force_looped : u8 = 0;
						flags : bool8 = 0;
					end;
					block_0006 = begin
						clsid : stringz = 'triggers/npc enemy is close';
						posx : u16 = 72;
						posy : u16 = 192;
						active : bool = True;
						player : bool = True;
						distance : fp32 = 3;
						distance_far : fp32 = 0;
						npc_type : u32 = 0;
					end;
					block_0007 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 123;
						posy : u16 = 188;
						flags : bool8 = 6;
					end;
					block_0008 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 76;
						posy : u16 = 279;
						active : bool = True;
						signal : choose;
						signal : stringz = 'everyone_dead';
					end;
					block_0009 = begin
						clsid : stringz = 'actions/hit';
						posx : u16 = 127;
						posy : u16 = 285;
						initiator : 'entity_link, uobject_link' = 65535;
						amount : fp32 = 1;
						bone : bone_str;
						bone : stringz = '';
						hit_type : u8 = 3;
						forbid_ai : bool = True;
					end;
					block_0010 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 537;
						posy : u16 = 92;
						min : u32 = 2000;
						max : u32 = 0;
						dflags : u8 = 2;
					end;
					block_0011 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 582;
						posy : u16 = 95;
						sound : sound;
						sound : stringz = '$no_sound';
						volume : fp32 = 0;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0012 = begin
						clsid : stringz = 'logic/locker_base';
						posx : u16 = 508;
						posy : u16 = 97;
						flags : bool8 = 6;
					end;
					block_0013 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 477;
						posy : u16 = 76;
						active : bool = True;
						player : bool = True;
						from_fire : bool = False;
					end;
					block_0014 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 478;
						posy : u16 = 120;
						active : bool = True;
						player : bool = False;
						from_fire : bool = False;
					end;
					block_0015 = begin
						clsid : stringz = 'actions/set enemy';
						posx : u16 = 217;
						posy : u16 = 26;
						enemy : 'entity_link, uobject_link' = 65535;
						point : 'entity_link, uobject_link' = 65535;
						threat : bool = False;
						lock : bool = True;
					end;
					block_0016 = begin
						clsid : stringz = 'logic/random-chooser';
						posx : u16 = 172;
						posy : u16 = 31;
						quant : u8 = 2;
						prob_count : u8 = 2;
						prob0 : fp32 = 0.200000003;
						prob1 : fp32 = 0.8000000119;
					end;
					block_0017 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 262;
						posy : u16 = 3;
						team : u8 = 0;
					end;
					block_0018 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 721;
						posy : u16 = 457;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_3';
					end;
					block_0019 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 721;
						posy : u16 = 487;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_4';
					end;
					block_0020 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 721;
						posy : u16 = 519;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_5';
					end;
					block_0021 = begin
						clsid : stringz = 'logic/counter';
						posx : u16 = 896;
						posy : u16 = 380;
						value : s32 = 8;
					end;
					block_0022 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 456;
						posy : u16 = 364;
						active : bool = True;
						signal : choose;
						signal : stringz = 'on_all_nos_models';
					end;
					block_0023 = begin
						clsid : stringz = 'logic/adv/randomex';
						posx : u16 = 569;
						posy : u16 = 334;
						quant : u8 = 8;
						states_count : u8 = 8;
						on_0 : bool = True;
						wgt_0 : u8 = 1;
						on_1 : bool = True;
						wgt_1 : u8 = 1;
						on_2 : bool = True;
						wgt_2 : u8 = 1;
						on_3 : bool = True;
						wgt_3 : u8 = 1;
						on_4 : bool = True;
						wgt_4 : u8 = 1;
						on_5 : bool = True;
						wgt_5 : u8 = 1;
						on_6 : bool = True;
						wgt_6 : u8 = 1;
						on_7 : bool = True;
						wgt_7 : u8 = 1;
					end;
					block_0024 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 637;
						posy : u16 = 387;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@nosach3';
					end;
					block_0025 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 840;
						posy : u16 = 279;
						signal : choose;
						signal : stringz = 'enemy_dead';
						mode : u8 = 0;
					end;
					block_0026 = begin
						clsid : stringz = 'logic/select_param';
						posx : u16 = 782;
						posy : u16 = 379;
						quant : u8 = 6;
						same_selected_allowed : bool = False;
					end;
					block_0027 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 600;
						posy : u16 = 326;
						signal : choose;
						signal : stringz = 's_model_1';
						mode : u8 = 0;
					end;
					block_0028 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 819;
						posy : u16 = 414;
						signal : choose;
						signal : stringz = 's_model_2_die';
						mode : u8 = 0;
					end;
					block_0029 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 636;
						posy : u16 = 320;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@nosach1';
					end;
					block_0030 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 600;
						posy : u16 = 305;
						signal : choose;
						signal : stringz = 's_model_0';
						mode : u8 = 0;
					end;
					block_0031 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 637;
						posy : u16 = 420;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@nosach6';
					end;
					block_0032 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 819;
						posy : u16 = 484;
						signal : choose;
						signal : stringz = 's_model_5_die';
						mode : u8 = 0;
					end;
					block_0033 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 529;
						posy : u16 = 368;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_2';
					end;
					block_0034 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 600;
						posy : u16 = 344;
						signal : choose;
						signal : stringz = 's_model_2';
						mode : u8 = 0;
					end;
					block_0035 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 722;
						posy : u16 = 399;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_1';
					end;
					block_0036 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 601;
						posy : u16 = 365;
						signal : choose;
						signal : stringz = 's_model_3';
						mode : u8 = 0;
					end;
					block_0037 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 819;
						posy : u16 = 389;
						signal : choose;
						signal : stringz = 's_model_1_die';
						mode : u8 = 0;
					end;
					block_0038 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 530;
						posy : u16 = 307;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_0';
					end;
					block_0039 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 601;
						posy : u16 = 409;
						signal : choose;
						signal : stringz = 's_model_5';
						mode : u8 = 0;
					end;
					block_0040 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 601;
						posy : u16 = 388;
						signal : choose;
						signal : stringz = 's_model_4';
						mode : u8 = 0;
					end;
					block_0041 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 819;
						posy : u16 = 437;
						signal : choose;
						signal : stringz = 's_model_3_die';
						mode : u8 = 0;
					end;
					block_0042 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 928;
						posy : u16 = 379;
						flags : bool8 = 4;
					end;
					block_0043 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 959;
						posy : u16 = 381;
						signal : choose;
						signal : stringz = 'on_all_nos_models';
						mode : u8 = 0;
					end;
					block_0044 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 820;
						posy : u16 = 370;
						signal : choose;
						signal : stringz = 's_model_0_die';
						mode : u8 = 0;
					end;
					block_0045 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 636;
						posy : u16 = 349;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@nosach2';
					end;
					block_0046 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 820;
						posy : u16 = 460;
						signal : choose;
						signal : stringz = 's_model_4_die';
						mode : u8 = 0;
					end;
					block_0047 = begin
						clsid : stringz = 'logic/locker_base';
						posx : u16 = 804;
						posy : u16 = 283;
						flags : bool8 = 6;
					end;
					block_0048 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 709;
						posy : u16 = 260;
						active : bool = True;
						player : bool = True;
						from_fire : bool = False;
					end;
					block_0049 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 713;
						posy : u16 = 301;
						active : bool = True;
						player : bool = False;
						from_fire : bool = False;
					end;
					block_0050 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 638;
						posy : u16 = 452;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@rb';
					end;
					block_0051 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 635;
						posy : u16 = 289;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@drop';
					end;
					block_0052 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 156;
						posy : u16 = 164;
						signal : choose;
						signal : stringz = 'enemy_clone';
						mode : u8 = 0;
					end;
					block_0053 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 639;
						posy : u16 = 482;
						model : ref_model;
						model : stringz = 'dynamic\monsters\nosach\nosach_samec_34@nosach4';
					end;
					block_0054 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 531;
						posy : u16 = 496;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_6';
					end;
					block_0055 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 531;
						posy : u16 = 529;
						active : bool = True;
						signal : choose;
						signal : stringz = 's_model_7';
					end;
					block_0056 = begin
						clsid : stringz = 'logic/random';
						posx : u16 = 395;
						posy : u16 = 65457;
						quant : u8 = 6;
					end;
					block_0057 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 435;
						posy : u16 = 65361;
						sound : sound;
						sound : stringz = 'monsters\nosach\nosach_samec\nos_male_attack';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0058 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 435;
						posy : u16 = 65399;
						sound : sound;
						sound : stringz = 'monsters\nosach\nosach_samec\nosach_t3_attack';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0059 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 435;
						posy : u16 = 65440;
						sound : sound;
						sound : stringz = 'monsters\nosach\nosach_samec\nosach_t5_attack';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0060 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 435;
						posy : u16 = 65480;
						sound : sound;
						sound : stringz = 'monsters\nosalis_medium\nosalis_medium_attack';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0061 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 437;
						posy : u16 = 65517;
						sound : sound;
						sound : stringz = 'monsters\nosach\nosach_samec\nosach_t5_hit';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0062 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 438;
						posy : u16 = 20;
						sound : sound;
						sound : stringz = 'monsters\nosach\nosach_samec\nosach_t4_death';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 1;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0063 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 379;
						posy : u16 = 165;
						target : 'entity_link, uobject_link' = 8754;
					end;
					block_0064 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 379;
						posy : u16 = 219;
						target : 'entity_link, uobject_link' = 32268;
					end;
					block_0065 = begin
						clsid : stringz = 'actions/set enemy';
						posx : u16 = 339;
						posy : u16 = 145;
						enemy : 'entity_link, uobject_link' = 65535;
						point : 'entity_link, uobject_link' = 65535;
						threat : bool = False;
						lock : bool = False;
					end;
					block_0066 = begin
						clsid : stringz = 'actions/set enemy';
						posx : u16 = 340;
						posy : u16 = 190;
						enemy : 'entity_link, uobject_link' = 65535;
						point : 'entity_link, uobject_link' = 65535;
						threat : bool = False;
						lock : bool = False;
					end;
					block_0067 = begin
						clsid : stringz = 'actions/set enemy';
						posx : u16 = 341;
						posy : u16 = 233;
						enemy : 'entity_link, uobject_link' = 65535;
						point : 'entity_link, uobject_link' = 65535;
						threat : bool = False;
						lock : bool = False;
					end;
					block_0068 = begin
						clsid : stringz = 'logic/random';
						posx : u16 = 220;
						posy : u16 = 176;
						quant : u8 = 3;
					end;
				end;
				link_count : u32 = 115;
				0 : vec4s16 = [0, 0, 1, 0];
				1 : vec4s16 = [1, 0, 2, 0];
				2 : vec4s16 = [3, 0, 4, 0];
				3 : vec4s16 = [4, 0, 2, 0];
				4 : vec4s16 = [4, 1, 5, 0];
				5 : vec4s16 = [4, 1, 10, 0];
				6 : vec4s16 = [4, 1, 16, 0];
				7 : vec4s16 = [4, 1, 23, 0];
				8 : vec4s16 = [4, 1, 42, 0];
				9 : vec4s16 = [4, 1, 52, 0];
				10 : vec4s16 = [5, 0, 2, 0];
				11 : vec4s16 = [5, 1, 56, 0];
				12 : vec4s16 = [5, 1, 68, 0];
				13 : vec4s16 = [6, 0, 7, 2];
				14 : vec4s16 = [6, 1, 2, 0];
				15 : vec4s16 = [8, 0, 9, 0];
				16 : vec4s16 = [9, 0, 2, 0];
				17 : vec4s16 = [10, 0, 11, 0];
				18 : vec4s16 = [11, 0, 2, 0];
				19 : vec4s16 = [11, 2, 10, 0];
				20 : vec4s16 = [12, 0, 10, 2];
				21 : vec4s16 = [12, 0, 11, 1];
				22 : vec4s16 = [13, 0, 12, 0];
				23 : vec4s16 = [13, 1, 2, 0];
				24 : vec4s16 = [14, 0, 12, 0];
				25 : vec4s16 = [14, 1, 2, 0];
				26 : vec4s16 = [15, 0, 2, 0];
				27 : vec4s16 = [15, 2, 17, 0];
				28 : vec4s16 = [16, 0, 15, 0];
				29 : vec4s16 = [18, 0, 21, 2];
				30 : vec4s16 = [18, 0, 23, 8];
				31 : vec4s16 = [18, 0, 26, 4];
				32 : vec4s16 = [19, 0, 21, 2];
				33 : vec4s16 = [19, 0, 23, 10];
				34 : vec4s16 = [19, 0, 26, 5];
				35 : vec4s16 = [20, 0, 21, 2];
				36 : vec4s16 = [20, 0, 23, 12];
				37 : vec4s16 = [20, 0, 26, 6];
				38 : vec4s16 = [21, 0, 21, 3];
				39 : vec4s16 = [21, 0, 42, 2];
				40 : vec4s16 = [22, 0, 23, 1];
				41 : vec4s16 = [22, 0, 23, 3];
				42 : vec4s16 = [22, 0, 23, 5];
				43 : vec4s16 = [22, 0, 23, 7];
				44 : vec4s16 = [22, 0, 23, 9];
				45 : vec4s16 = [22, 0, 23, 11];
				46 : vec4s16 = [22, 0, 23, 13];
				47 : vec4s16 = [22, 0, 23, 15];
				48 : vec4s16 = [23, 0, 30, 0];
				49 : vec4s16 = [23, 0, 51, 0];
				50 : vec4s16 = [23, 1, 27, 0];
				51 : vec4s16 = [23, 1, 29, 0];
				52 : vec4s16 = [23, 2, 34, 0];
				53 : vec4s16 = [23, 2, 45, 0];
				54 : vec4s16 = [23, 3, 24, 0];
				55 : vec4s16 = [23, 3, 36, 0];
				56 : vec4s16 = [23, 4, 31, 0];
				57 : vec4s16 = [23, 4, 40, 0];
				58 : vec4s16 = [23, 5, 39, 0];
				59 : vec4s16 = [23, 5, 50, 0];
				60 : vec4s16 = [23, 6, 53, 0];
				61 : vec4s16 = [24, 0, 2, 0];
				62 : vec4s16 = [26, 0, 44, 0];
				63 : vec4s16 = [26, 1, 37, 0];
				64 : vec4s16 = [26, 2, 28, 0];
				65 : vec4s16 = [26, 3, 41, 0];
				66 : vec4s16 = [26, 4, 46, 0];
				67 : vec4s16 = [26, 5, 32, 0];
				68 : vec4s16 = [29, 0, 2, 0];
				69 : vec4s16 = [31, 0, 2, 0];
				70 : vec4s16 = [33, 0, 21, 2];
				71 : vec4s16 = [33, 0, 23, 6];
				72 : vec4s16 = [33, 0, 26, 3];
				73 : vec4s16 = [35, 0, 21, 2];
				74 : vec4s16 = [35, 0, 23, 4];
				75 : vec4s16 = [35, 0, 26, 2];
				76 : vec4s16 = [38, 0, 21, 2];
				77 : vec4s16 = [38, 0, 23, 2];
				78 : vec4s16 = [38, 0, 26, 1];
				79 : vec4s16 = [42, 0, 43, 0];
				80 : vec4s16 = [45, 0, 2, 0];
				81 : vec4s16 = [47, 0, 25, 0];
				82 : vec4s16 = [47, 0, 26, 0];
				83 : vec4s16 = [48, 0, 47, 0];
				84 : vec4s16 = [48, 1, 2, 0];
				85 : vec4s16 = [49, 0, 47, 0];
				86 : vec4s16 = [49, 1, 2, 0];
				87 : vec4s16 = [50, 0, 2, 0];
				88 : vec4s16 = [51, 0, 2, 0];
				89 : vec4s16 = [53, 0, 2, 0];
				90 : vec4s16 = [54, 0, 21, 2];
				91 : vec4s16 = [54, 0, 23, 14];
				92 : vec4s16 = [55, 0, 21, 2];
				93 : vec4s16 = [55, 0, 23, 16];
				94 : vec4s16 = [56, 0, 57, 0];
				95 : vec4s16 = [56, 1, 58, 0];
				96 : vec4s16 = [56, 2, 59, 0];
				97 : vec4s16 = [56, 3, 60, 0];
				98 : vec4s16 = [56, 4, 61, 0];
				99 : vec4s16 = [56, 5, 62, 0];
				100 : vec4s16 = [57, 0, 2, 0];
				101 : vec4s16 = [58, 0, 2, 0];
				102 : vec4s16 = [59, 0, 2, 0];
				103 : vec4s16 = [60, 0, 2, 0];
				104 : vec4s16 = [61, 0, 2, 0];
				105 : vec4s16 = [62, 0, 2, 0];
				106 : vec4s16 = [65, 0, 2, 0];
				107 : vec4s16 = [65, 2, 63, 0];
				108 : vec4s16 = [66, 0, 2, 0];
				109 : vec4s16 = [66, 2, 64, 0];
				110 : vec4s16 = [67, 0, 2, 0];
				111 : vec4s16 = [67, 2, 17, 0];
				112 : vec4s16 = [68, 0, 65, 0];
				113 : vec4s16 = [68, 1, 66, 0];
				114 : vec4s16 = [68, 2, 67, 0];
			end;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 1;
			duration : u16 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10.00004196;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 3;
			rec_0000 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\levels\l13_1\nos_eye';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0001 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'levels\l19_def_nos_dest';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0002 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'monster\vsref_nosalis_male_deathbyfire';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 1;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 53650795;
		ph_shell_skltn_src : u32 = 221333974;
		ph_shell_skltn_bcount : u32 = 80;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		base_npc_flags : u8 = 0;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		damage_handle_preset : u32 = 21;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		body_state : u8 = 0;
		step_acceleration : fp32 = 1;
		group : stringz = 'nos_attack';
		flags0 : bool8 = 7;
		vision_enabled : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_min_lum_threshold : fp32 = 0.150000006;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_lum_min_distance : fp32 = 0.1000000015;
		free_vision_surv_threat_threshold : fp32 = 2.5;
		free_vision_surv_light_alert_threshold : fp32 = 2.5;
		free_vision_surv_vis_threshold : fp32 = 20;
		free_vision_surv_lum_min_distance : fp32 = 3.5;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_descrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 0.150000006;
		alert_vision_min_lum_threshold : fp32 = 0.03999999911;
		alert_vision_min_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_lum_min_distance : fp32 = 0.1000000015;
		alert_vision_surv_threat_threshold : fp32 = 2.5;
		alert_vision_surv_light_alert_threshold : fp32 = 7.5;
		alert_vision_surv_vis_threshold : fp32 = 22.5;
		alert_vision_surv_lum_min_distance : fp32 = 3.5;
		alert_vision_transition_time : fp32 = 7.006492322E-45;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_descrease_value : fp32 = 0.1000000015;
		danger_vision_min_lum_threshold : fp32 = 0.150000006;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_thread_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_lum_min_distance : fp32 = 0.1000000015;
		danger_vision_surv_threat_threshold : fp32 = 2.5;
		danger_vision_surv_light_alert_threshold : fp32 = 2.5;
		danger_vision_surv_vis_threshold : fp32 = 22.5;
		danger_vision_surv_lum_min_distance : fp32 = 3.5;
		danger_vision_transition_time : fp32 = 7.006492322E-45;
		sound_enabled : bool = True;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_interia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		survival_vision_time : u32 = 4500;
		survival_vision_period : u32 = 7500;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : choose;
		sound_scheme : stringz = 'sound_voice_nosach_medium';
		max_heading : 'angle, fp32' = 1.047133803;
		max_pitch : 'angle, fp32' = 1.047133803;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		attacks = begin
			melee_attack_360_jump = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'temp\nosalis_npc_long_attack';
				probability : fp32 = 1;
			end;
			melee_attack_8m = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_0 = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'temp\nosalis_npc_short_attack';
				probability : fp32 = 1;
			end;
			melee_attack_run_knife = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\run_far_knife';
				probability : fp32 = 0.1000000015;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		ph_dying : bool = False;
	end;
	watch_alley_matrix_0000 = begin
		class : stringz = 'WATCHMAN';
		static_data_key : stringz = '_G.config.entity.watchman';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3335;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		fully_dead : bool = False;
		dying_from : u8 = 0;
		health : fp32 = 1;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'watch_alley_matrix_0000';
		oflags : bool8 = 137;
		sflags : bool8 = 1;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\murzik\murzik';
		dao_val : u16 = 94;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					version : u16 = 20;
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 41;
					block_0000 = begin
						clsid : stringz = 'triggers/aftercloned';
						posx : u16 = 22;
						posy : u16 = 27;
						active : bool = True;
						tag : stringz = '';
					end;
					block_0001 = begin
						clsid : stringz = 'actions/activate-deactivate';
						posx : u16 = 72;
						posy : u16 = 27;
						register : bool = True;
					end;
					block_0002 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = 17;
						posy : u16 = 65189;
						active : bool = True;
						flags : bool8 = 0;
					end;
					block_0003 = begin
						clsid : stringz = 'actions/activate-deactivate';
						posx : u16 = 67;
						posy : u16 = 65189;
						register : bool = False;
					end;
					block_0004 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 117;
						posy : u16 = 65189;
					end;
					block_0005 = begin
						clsid : stringz = 'actions/set enemy';
						posx : u16 = 72;
						posy : u16 = 62;
						enemy : 'entity_link, uobject_link' = 65535;
						point : 'entity_link, uobject_link' = 65535;
						threat : bool = False;
						lock : bool = False;
					end;
					block_0006 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 122;
						posy : u16 = 62;
						team : u8 = 0;
					end;
					block_0007 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 22;
						posy : u16 = 107;
						active : bool = True;
						player : bool = True;
						from_fire : bool = False;
					end;
					block_0008 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 22;
						posy : u16 = 177;
						active : bool = True;
						player : bool = False;
						from_fire : bool = False;
					end;
					block_0009 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 72;
						posy : u16 = 65509;
						min : u32 = 2000;
						max : u32 = 2000;
						dflags : u8 = 2;
					end;
					block_0010 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 122;
						posy : u16 = 65509;
						sound : sound;
						sound : stringz = 'monsters\watchman\watchman_howl_distant';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0011 = begin
						clsid : stringz = 'triggers/object_is_close';
						posx : u16 = 65496;
						posy : u16 = 65421;
						active : bool = False;
						distance : fp32 = 10;
					end;
					block_0012 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 82;
						posy : u16 = 65429;
						min : u32 = 8000;
						max : u32 = 15000;
						dflags : u8 = 2;
					end;
					block_0013 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 282;
						posy : u16 = 65379;
						sound : sound;
						sound : stringz = 'monsters\watchman\watchman_howl';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0014 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 282;
						posy : u16 = 65464;
						signal : choose;
						signal : stringz = 'watch_alarm_alley';
						mode : u8 = 0;
					end;
					block_0015 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 227;
						posy : u16 = 65484;
						min : u32 = 2000;
						max : u32 = 2000;
						dflags : u8 = 2;
					end;
					block_0016 = begin
						clsid : stringz = 'logic/locker_base';
						posx : u16 = 97;
						posy : u16 = 137;
						flags : bool8 = 4;
					end;
					block_0017 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 282;
						posy : u16 = 65424;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\monsters\murzik\murzik';
						dbg_skel : stringz = 'dynamic\monsters\murzik\murzik';
						animation : animation_str;
						animation : stringz = 'murzik_howl_0';
						bone_part : part_id;
						bone_part : stringz = 'default';
						blend : fp32 = 0;
						speed : fp32 = 0;
						force_looped : u8 = 0;
						flags : bool8 = 0;
					end;
					block_0018 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 82;
						posy : u16 = 65399;
						signal : choose;
						signal : stringz = 'combat_start';
						mode : u8 = 0;
					end;
					block_0019 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 137;
						posy : u16 = 137;
						signal : choose;
						signal : stringz = 'combat_end';
						mode : u8 = 0;
					end;
					block_0020 = begin
						clsid : stringz = 'logic/locker_base';
						posx : u16 = 17;
						posy : u16 = 65429;
						flags : bool8 = 6;
					end;
					block_0021 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 82;
						posy : u16 = 65354;
						sound : sound;
						sound : stringz = 'monsters\watchman\watchman_aggressiv';
						volume : fp32 = 1;
						sound_filter : u8 = 0;
						sound_bus : u8 = 255;
						flags0 : bool8 = 13;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						play_as_music : bool = False;
					end;
					block_0022 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 197;
						posy : u16 = 65429;
						flags : bool8 = 4;
					end;
					block_0023 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 195;
						posy : u16 = 65393;
						active : bool = True;
						signal : choose;
						signal : stringz = 'watch_melee_attack_end_1';
					end;
					block_0024 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 195;
						posy : u16 = 65359;
						active : bool = True;
						signal : choose;
						signal : stringz = 'watch_melee_attack_start_1';
					end;
					block_0025 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 65464;
						posy : u16 = 242;
						active : bool = True;
						signal : choose;
						signal : stringz = 'alley_watch_escape';
					end;
					block_0026 = begin
						clsid : stringz = 'logic/random-4';
						posx : u16 = 65513;
						posy : u16 = 242;
						quant : u8 = 4;
					end;
					block_0027 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 21;
						posy : u16 = 242;
						target_range : fp32 = -1;
						not_going_range : fp32 = -1;
						goto_movement_type : u8 = 255;
						arrival_type : u8 = 255;
						flags : bool8 = 0;
					end;
					block_0028 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 76;
						posy : u16 = 242;
						target : 'entity_link, uobject_link' = 64614;
					end;
					block_0029 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 76;
						posy : u16 = 292;
						target : 'entity_link, uobject_link' = 64606;
					end;
					block_0030 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 21;
						posy : u16 = 292;
						target_range : fp32 = -1;
						not_going_range : fp32 = -1;
						goto_movement_type : u8 = 255;
						arrival_type : u8 = 255;
						flags : bool8 = 0;
					end;
					block_0031 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 21;
						posy : u16 = 342;
						target_range : fp32 = -1;
						not_going_range : fp32 = -1;
						goto_movement_type : u8 = 255;
						arrival_type : u8 = 255;
						flags : bool8 = 0;
					end;
					block_0032 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 76;
						posy : u16 = 342;
						target : 'entity_link, uobject_link' = 56635;
					end;
					block_0033 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 21;
						posy : u16 = 392;
						target_range : fp32 = -1;
						not_going_range : fp32 = -1;
						goto_movement_type : u8 = 255;
						arrival_type : u8 = 255;
						flags : bool8 = 0;
					end;
					block_0034 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 76;
						posy : u16 = 392;
						target : 'entity_link, uobject_link' = 56627;
					end;
					block_0035 = begin
						clsid : stringz = 'actions/destroy';
						posx : u16 = 141;
						posy : u16 = 242;
					end;
					block_0036 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 465;
						posy : u16 = 65161;
						model : ref_model;
						model : stringz = 'dynamic\monsters\murzik\murzik@blue';
					end;
					block_0037 = begin
						clsid : stringz = 'actions/engine/replace model';
						posx : u16 = 465;
						posy : u16 = 65191;
						model : ref_model;
						model : stringz = 'dynamic\monsters\murzik\murzik@red';
					end;
					block_0038 = begin
						clsid : stringz = 'logic/random';
						posx : u16 = 430;
						posy : u16 = 65161;
						quant : u8 = 3;
					end;
					block_0039 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 325;
						posy : u16 = 65426;
						signal : choose;
						signal : stringz = 'howl_hit_on';
						mode : u8 = 1;
					end;
					block_0040 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 325;
						posy : u16 = 65446;
						signal : choose;
						signal : stringz = 'howl_hit_off';
						mode : u8 = 1;
					end;
				end;
				link_count : u32 = 62;
				0 : vec4s16 = [0, 0, 1, 0];
				1 : vec4s16 = [0, 0, 9, 0];
				2 : vec4s16 = [0, 0, 11, 0];
				3 : vec4s16 = [0, 0, 38, 0];
				4 : vec4s16 = [1, 0, 4, 0];
				5 : vec4s16 = [1, 1, 5, 0];
				6 : vec4s16 = [2, 0, 3, 0];
				7 : vec4s16 = [3, 0, 4, 0];
				8 : vec4s16 = [5, 0, 4, 0];
				9 : vec4s16 = [5, 2, 6, 0];
				10 : vec4s16 = [7, 0, 16, 0];
				11 : vec4s16 = [7, 1, 4, 0];
				12 : vec4s16 = [8, 0, 16, 0];
				13 : vec4s16 = [8, 1, 4, 0];
				14 : vec4s16 = [9, 0, 10, 0];
				15 : vec4s16 = [10, 0, 4, 0];
				16 : vec4s16 = [11, 0, 4, 0];
				17 : vec4s16 = [11, 1, 20, 0];
				18 : vec4s16 = [12, 0, 22, 2];
				19 : vec4s16 = [13, 0, 4, 0];
				20 : vec4s16 = [15, 0, 14, 0];
				21 : vec4s16 = [16, 0, 11, 1];
				22 : vec4s16 = [16, 0, 12, 2];
				23 : vec4s16 = [16, 0, 15, 2];
				24 : vec4s16 = [16, 0, 19, 0];
				25 : vec4s16 = [17, 0, 4, 0];
				26 : vec4s16 = [17, 1, 40, 0];
				27 : vec4s16 = [20, 0, 12, 0];
				28 : vec4s16 = [20, 0, 18, 0];
				29 : vec4s16 = [20, 0, 21, 0];
				30 : vec4s16 = [21, 0, 4, 0];
				31 : vec4s16 = [22, 0, 13, 0];
				32 : vec4s16 = [22, 0, 15, 0];
				33 : vec4s16 = [22, 0, 17, 0];
				34 : vec4s16 = [22, 0, 39, 0];
				35 : vec4s16 = [23, 0, 22, 1];
				36 : vec4s16 = [24, 0, 22, 0];
				37 : vec4s16 = [25, 0, 11, 1];
				38 : vec4s16 = [25, 0, 15, 2];
				39 : vec4s16 = [25, 0, 22, 0];
				40 : vec4s16 = [25, 0, 26, 0];
				41 : vec4s16 = [26, 0, 27, 0];
				42 : vec4s16 = [26, 1, 30, 0];
				43 : vec4s16 = [26, 2, 31, 0];
				44 : vec4s16 = [26, 3, 33, 0];
				45 : vec4s16 = [27, 0, 28, 0];
				46 : vec4s16 = [27, 1, 4, 0];
				47 : vec4s16 = [27, 2, 35, 0];
				48 : vec4s16 = [30, 0, 29, 0];
				49 : vec4s16 = [30, 1, 4, 0];
				50 : vec4s16 = [30, 2, 35, 0];
				51 : vec4s16 = [31, 0, 32, 0];
				52 : vec4s16 = [31, 1, 4, 0];
				53 : vec4s16 = [31, 2, 35, 0];
				54 : vec4s16 = [33, 0, 34, 0];
				55 : vec4s16 = [33, 1, 4, 0];
				56 : vec4s16 = [33, 2, 35, 0];
				57 : vec4s16 = [35, 0, 4, 0];
				58 : vec4s16 = [36, 0, 4, 0];
				59 : vec4s16 = [37, 0, 4, 0];
				60 : vec4s16 = [38, 0, 36, 0];
				61 : vec4s16 = [38, 1, 37, 0];
			end;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 1;
			duration : u16 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10.00004196;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 9;
			rec_0000 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\monster\watch_howl_crit';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0001 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0002 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'monster\vsref_watchman_deathbyfire';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0003 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'dynamic\monsters\murzik\vsref_wat_breath';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0004 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\levels\2033\l09_watch_pluh';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0005 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0006 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0007 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0008 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 1;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 940383421;
		ph_shell_skltn_src : u32 = 2727636839;
		ph_shell_skltn_bcount : u32 = 77;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		base_npc_flags : u8 = 0;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		damage_handle_preset : u32 = 17;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		body_state : u8 = 0;
		step_acceleration : fp32 = 1;
		group : stringz = 'group_0';
		flags0 : bool8 = 7;
		vision_enabled : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_min_lum_threshold : fp32 = 0.150000006;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_lum_min_distance : fp32 = 0.1000000015;
		free_vision_surv_threat_threshold : fp32 = 2.5;
		free_vision_surv_light_alert_threshold : fp32 = 2.5;
		free_vision_surv_vis_threshold : fp32 = 20;
		free_vision_surv_lum_min_distance : fp32 = 3.5;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_descrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 0.150000006;
		alert_vision_min_lum_threshold : fp32 = 0.03999999911;
		alert_vision_min_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_lum_min_distance : fp32 = 0.1000000015;
		alert_vision_surv_threat_threshold : fp32 = 2.5;
		alert_vision_surv_light_alert_threshold : fp32 = 7.5;
		alert_vision_surv_vis_threshold : fp32 = 22.5;
		alert_vision_surv_lum_min_distance : fp32 = 3.5;
		alert_vision_transition_time : fp32 = 7.006492322E-45;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_descrease_value : fp32 = 0.1000000015;
		danger_vision_min_lum_threshold : fp32 = 0.150000006;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_thread_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_lum_min_distance : fp32 = 0.1000000015;
		danger_vision_surv_threat_threshold : fp32 = 2.5;
		danger_vision_surv_light_alert_threshold : fp32 = 2.5;
		danger_vision_surv_vis_threshold : fp32 = 22.5;
		danger_vision_surv_lum_min_distance : fp32 = 3.5;
		danger_vision_transition_time : fp32 = 7.006492322E-45;
		sound_enabled : bool = True;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_interia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		survival_vision_time : u32 = 4500;
		survival_vision_period : u32 = 7500;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : choose;
		sound_scheme : stringz = 'sound_voice_watchman';
		max_heading : 'angle, fp32' = 1.047133803;
		max_pitch : 'angle, fp32' = 1.047133803;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		attacks = begin
			melee_attack_360_arm = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_360_jaw = begin
				flags0 : bool8 = 0;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_360_ahalay = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_fwd_short = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_fwd_m_short = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			watch_melee_attack_1 = begin
				flags0 : bool8 = 0;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_fwd_m_long = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_360_jump = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			watch_melee_attack_4 = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			watch_melee_attack_5 = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			watch_melee_attack_6 = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			watch_melee_attack_7 = begin
				flags0 : bool8 = 1;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		watchman_type : u8 = 0;
		ph_dying : bool = False;
	end;
end;
npc_koster2_0003 = begin
	class : stringz = 'WOMAN';
	static_data_key : stringz = '_G.config.entity.woman';
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	id : u16 = 64776;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	fully_dead : bool = False;
	dying_from : u8 = 0;
	health : fp32 = 0.1000000015;
	stamina : fp32 = 1;
	dying_mask : u32 = 0;
	name : name;
	name : stringz = 'npc_koster2_0003';
	oflags : bool8 = 136;
	sflags : bool8 = 1;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
	visual : ref_model;
	visual : stringz = 'dynamic\human\story_characters\chr_npc\chr_npc\chr_npc_general_034';
	dao_val : u16 = 44;
	render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	startup_animation : animation_str;
	startup_animation : stringz = 'man_free_idle_floorsit_0_0';
	bone_part : part_id;
	bone_part : stringz = 'default';
	start_frame : u16 = 0;
	speed : fp32 = 0;
	startup_animation_flags : bool8 = 0;
	force_looped : u8 = 1;
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32_q8 = 128;
	sound_filter : u8 = 0;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particle_flags : bool8 = 1;
	interest = begin
		min_importance : u16 = 500;
		max_importance : u16 = 1000;
		interest_type : u8 = 3;
		duration : u16 = 0;
		speed : fp32 = 0.001000000047;
		distance : fp32 = 0.00191549561;
	end;
	labels : str_array16;
	labels : u16 = 0;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	removed_vs : array;
	removed_vs = begin
		count : u32 = 0;
	end;
	add_physics_flags : bool8 = 0;
	friend_type : u8 = 2;
	reaction_type : u8 = 0;
	fixed_bones : str_array16;
	fixed_bones : u16 = 0;
	physics_flags : bool8 = 192;
	break_impulse_threshold : fp32 = 0;
	collisions_group : u8 = 4;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	break_sound_death : sound;
	break_sound_death : stringz = '';
	ph_shell_model_src : u32 = 113696647;
	ph_shell_skltn_src : u32 = 2485878160;
	ph_shell_skltn_bcount : u32 = 113;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
	base_npc_flags : u8 = 2;
	luminocity : fp32 = 1;
	shoot_dispersion_coef : fp32 = 10000;
	hit_power_coef : fp32 = 1;
	hit_impulse_coef : fp32 = 1;
	offmesh_penalty : s32 = 0;
	offmesh_reuse_delay : u32 = 0;
	offmesh_inter_reuse_delay : u32 = 0;
	damage_handle_preset : u32 = 0;
	movement_hit_vs_ref : 'vs_ref, str_shared';
	movement_hit_vs_ref : stringz = '';
	movement_hit_vs_ref_dyn_state_exist : bool = False;
	anim_state : u8 = 0;
	movement_type : u8 = 0;
	min_movement_type : u8 = 255;
	max_movement_type : u8 = 255;
	body_state : u8 = 0;
	step_acceleration : fp32 = 1;
	group : stringz = 'kastrik2_f';
	flags0 : bool8 = 7;
	vision_enabled : bool = False;
	free_vision_range : fp32 = 3;
	free_vision_bwd_range : fp32 = 1.5;
	free_vision_fov : 'angle, fp32' = 2.094363213;
	free_vision_min_update_time : u32 = 5000;
	free_vision_luminocity_fac : fp32 = 1.049999952;
	free_vision_luminocity_factor : fp32 = 0;
	free_vision_velocity_fac : fp32 = 0.25;
	free_vision_decrease_value : fp32 = 0.1000000015;
	free_vision_min_lum_threshold : fp32 = 0.150000006;
	free_vision_min_threshold : fp32 = 0.1000000015;
	free_vision_threat_threshold : fp32 = 5;
	free_vision_light_alert_threshold : fp32 = 20;
	free_vision_vis_threshold : fp32 = 100;
	free_vision_lum_min_distance : fp32 = 0.1000000015;
	free_vision_surv_threat_threshold : fp32 = 2.5;
	free_vision_surv_light_alert_threshold : fp32 = 2.5;
	free_vision_surv_vis_threshold : fp32 = 20;
	free_vision_surv_lum_min_distance : fp32 = 3.5;
	free_vision_transition_time : u32 = 5;
	alert_vision_range : fp32 = 50;
	alert_vision_bwd_range : fp32 = 10;
	alert_vision_fov : 'angle, fp32' = 2.094363213;
	alert_vision_min_update_time : u32 = 0;
	alert_vision_luminocity_fac : fp32 = 3;
	alert_vision_luminocity_factor : fp32 = 0;
	alert_vision_velocity_fac : fp32 = 0.25;
	alert_vision_descrease_value : fp32 = 0.1000000015;
	alert_vision_threat_threshold : fp32 = 0.150000006;
	alert_vision_min_lum_threshold : fp32 = 0.03999999911;
	alert_vision_min_threshold : fp32 = 5;
	alert_vision_light_alert_threshold : fp32 = 5;
	alert_vision_vis_threshold : fp32 = 5;
	alert_vision_lum_min_distance : fp32 = 0.1000000015;
	alert_vision_surv_threat_threshold : fp32 = 2.5;
	alert_vision_surv_light_alert_threshold : fp32 = 7.5;
	alert_vision_surv_vis_threshold : fp32 = 22.5;
	alert_vision_surv_lum_min_distance : fp32 = 3.5;
	alert_vision_transition_time : fp32 = 7.006492322E-45;
	danger_vision_range : fp32 = 50;
	danger_vision_bwd_range : fp32 = 10;
	danger_vision_fov : 'angle, fp32' = 2.094363213;
	danger_vision_min_update_time : u32 = 0;
	danger_vision_luminocity_fac : fp32 = 3;
	danger_vision_luminocity_factor : fp32 = 0;
	danger_vision_velocity_fac : fp32 = 0.25;
	danger_vision_descrease_value : fp32 = 0.1000000015;
	danger_vision_min_lum_threshold : fp32 = 0.150000006;
	danger_vision_min_threshold : fp32 = 0.03999999911;
	danger_vision_thread_threshold : fp32 = 5;
	danger_vision_light_alert_threshold : fp32 = 5;
	danger_vision_vis_threshold : fp32 = 5;
	danger_vision_lum_min_distance : fp32 = 0.1000000015;
	danger_vision_surv_threat_threshold : fp32 = 2.5;
	danger_vision_surv_light_alert_threshold : fp32 = 2.5;
	danger_vision_surv_vis_threshold : fp32 = 22.5;
	danger_vision_surv_lum_min_distance : fp32 = 3.5;
	danger_vision_transition_time : fp32 = 7.006492322E-45;
	sound_enabled : bool = False;
	free_disturb_threshold : fp32 = 0.1199999973;
	free_light_alert_threshold : fp32 = 0.400000006;
	free_alert_threshold : fp32 = 0.6000000238;
	free_danger_threshold : fp32 = 0.8000000119;
	alert_disturb_threshold : fp32 = 0.1199999973;
	alert_light_alert_threshold : fp32 = 0.400000006;
	alert_alert_threshold : fp32 = 0.6000000238;
	alert_danger_threshold : fp32 = 0.8000000119;
	danger_disturb_threshold : fp32 = 0.1199999973;
	danger_light_alert_threshold : fp32 = 0.400000006;
	danger_alert_threshold : fp32 = 0.6000000238;
	danger_danger_threshold : fp32 = 0.8000000119;
	la_free_interia_time : u32 = 7000;
	max_sounds_count : u32 = 3;
	la_alert_time : u32 = 8000;
	vision_time : u32 = 8000;
	vision_period : u32 = 11000;
	survival_vision_time : u32 = 4500;
	survival_vision_period : u32 = 7500;
	sound_count : u32 = 5;
	sound_period : u32 = 3000;
	a_free_inertia_time : u32 = 30000;
	post_enemy_wait_interval_static : u32 = 30000;
	post_enemy_wait_interval_random : u32 = 30000;
	enemy_inertia_time : u32 = 2000;
	enemy_remember_time : u32 = 10000;
	sound_scheme : choose;
	sound_scheme : stringz = 'sounds_voice_digger';
	max_heading : 'angle, fp32' = 1.047133803;
	max_pitch : 'angle, fp32' = 1.047133803;
	ph_dying : bool = False;
end;
outdoor_props_0010 = begin
	class : stringz = 'STATICPROP';
	static_data_key : stringz = '_G.config.entity.static';
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	id : u16 = 56959;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	name : name;
	name : stringz = 'outdoor_props_0010';
	oflags : bool8 = 130;
	sflags : bool8 = 0;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
	visual : ref_model;
	visual : stringz = 'static\outdoor\collector_2@snow';
	dao_val : u16 = 71;
	render_aux_val : vec4f = [0.5351567864, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	flags : bool8 = 1;
	collision_group : u8 = 4;
end;
player_0000 = begin
	is_group : bool = True;
	effect_0067 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 372;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0067';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0053 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1501;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0053';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0050 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1526;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0050';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	iskri_0003 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1615;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'iskri_0003';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	fire_0001 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1671;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'fire_0001';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	iskri_0001 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1679;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'iskri_0001';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0051 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1715;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0051';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0055 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1729;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0055';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0052 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1778;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0052';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	fire_0002 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1781;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'fire_0002';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_shotgun_pistol_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_shotgun_pistol';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1825;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_shotgun_pistol_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak_big';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3930638758;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	effect_0054 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 1875;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0054';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_ashot_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2061;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_ashot_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_butt';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2342600444;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_butt_ubludok_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2098;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_ubludok_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ubludok_butt_2';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3126960893;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2304;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2510278269;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_ubludok_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2306;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_ubludok_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ubludok_butt_1';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 594080583;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_ashot_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2351;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_ashot_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ashot_barrel';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1387535388;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_2_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine_2';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2562;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_2_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_magazin_2';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 994828457;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_radiator_ubludok_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_radiator_ubludok';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2570;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_radiator_ubludok_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ubludok_radiator';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2484221036;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_pivot_ashot_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_pivot_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2612;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_pivot_ashot_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ashot_pivot';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2664780486;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_envg_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_envg';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2821;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_envg_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\envg';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 447546146;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	ammo_12x70mm_fire_0000 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_12x70mm_fire';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2824;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_12x70mm_fire_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2056710827;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 0;
	end;
	weapon_butt_ashot_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_ashot';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 2856;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_ashot_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_butt2';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2924847364;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_scope_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_scope';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3085;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_scope_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\ak_optika';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1263826236;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_mount_ak_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_mount_ak';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3332;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_mount_ak_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_mount';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1039267175;
		ph_shell_skltn_src : u32 = 2621398311;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_kalimator_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_kalimator';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3592;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_kalimator_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_kollimator';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 703935945;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobtube_0000 = begin
		class : stringz = 'WEAPON_ITEM_NOOBETUBE';
		static_data_key : stringz = '_G.config.entity.weapon_noobtube';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3842;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobtube_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_grenade';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4224604059;
		ph_shell_skltn_src : u32 = 211693922;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		noobe_ammo_loaded : u32 = 1;
	end;
	player_map_0005 = begin
		class : stringz = 'PLAYER_MAP';
		static_data_key : stringz = '_G.config.entity.player_map';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 3863;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 6;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player_map_0005';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_magazine_0003 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_magazine';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4097;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_magazine_0003';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_magazin_1';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2722279699;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	player_timer_2033_entity_0000 = begin
		class : stringz = 'PLAYER_TIMER_2033';
		static_data_key : stringz = '_G.config.entity.player_timer_2033_entity';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4102;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player_timer_2033_entity_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\timer_detector\timer_detector_2033';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 128;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3284994248;
		ph_shell_skltn_src : u32 = 3377908854;
		ph_shell_skltn_bcount : u32 = 7;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobgun_0000 = begin
		class : stringz = 'WEAPON_ITEM_NOOBEGUN';
		static_data_key : stringz = '_G.config.entity.weapon_noobgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4352;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobgun_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_shot';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3737974207;
		ph_shell_skltn_src : u32 = 1679530523;
		ph_shell_skltn_bcount : u32 = 5;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		noobe_ammo_loaded : u32 = 1;
	end;
	ammo_12x70mm_0452 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_12x70mm';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4364;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_12x70mm_0452';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2056710827;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 0;
	end;
	players_hands_0012 = begin
		class : stringz = 'PLAYERS_HANDS';
		static_data_key : stringz = '_G.config.entity.players_hands';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4372;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'players_hands_0012';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\34_hand\hud';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_0000 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4610;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	ammo_044_ap_0001 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_044_ap';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4620;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_044_ap_0001';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\ammo_revolver_belt_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 558333742;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 6;
		box_max : u16 = 6;
		box_value : u16 = 0;
	end;
	weapon_duplet_silencer_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_silencer';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 4864;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_silencer_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_silencer';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2984284358;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_no_butt_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_no_butt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 5120;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_no_butt_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_butt_small';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 961010000;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_barrel_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_barrel';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 5377;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_barrel_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_barrel_long';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 383711606;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_butt_2_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_butt_2';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 5633;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_butt_2_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_butt_priklad';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1553676944;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_butt_0003 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_butt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 5889;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_butt_0003';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_butt_big';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2612475673;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_barrel_big_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_barrel_big';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 6146;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_barrel_big_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\duplet_quadbarrel';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3276239106;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_duplet_barrel_big_hammer_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_duplet_barrel_big_hammer';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 6400;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_duplet_barrel_big_hammer_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_klema';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4208114545;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_laser_shotgun_0000 = begin
		class : stringz = 'WEAPON_ITEM_LASER';
		static_data_key : stringz = '_G.config.entity.weapon_laser_shotgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 6657;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_laser_shotgun_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_lazer';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3783626791;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_tank_helsing_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_tank_helsing';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 6912;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_tank_helsing_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\helsing_pnevma2';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4047327279;
		ph_shell_skltn_src : u32 = 4028244086;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	wpn_dynamite_0285 = begin
		class : stringz = 'WEAPON_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_dynamite';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 6920;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\bomb\att_bomb_low';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 3;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_dynamite_0285';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539917707, -0.1631523669, -0.2515579462, -0.1587850302, 0.4367770553, -0.8854452372, 0.2543372214, 0.8846507668, 0.3907755613, -25.26809692, 2.096832514, -151.4107971];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_low';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1893897623;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	weapon_optics_mount_picatinny_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_mount_picatinny';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 7169;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_mount_picatinny_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_picatinny_rail';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 306408067;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_tank_base_helsing_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_tank_base_helsing';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 7424;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_tank_base_helsing_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\helsing_pnevma1';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1748238741;
		ph_shell_skltn_src : u32 = 1762881996;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	ammo_044_fmj_0042 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_044_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 7435;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_044_fmj_0042';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\ammo_revolver_belt_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 558333742;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 6;
		box_max : u16 = 6;
		box_value : u16 = 0;
	end;
	weapon_silencer_revolver_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 7682;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_revolver_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2510278269;
		ph_shell_skltn_src : u32 = 4176355961;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	wpn_launcher_time_grenage_0046 = begin
		class : stringz = 'WEAPON_LAUNCHER_TIME';
		static_data_key : stringz = '_G.config.entity.wpn_launcher_time_grenage';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 7705;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\wpn\predohranitel_bomb';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 10;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_launcher_time_grenage_0046';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539917707, -0.1631523669, -0.2515579462, -0.1587850302, 0.4367770553, -0.8854452372, 0.2543372214, 0.8846507668, 0.3907755613, -25.26809692, 2.096832514, -151.4107971];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\predohranitel_bomb';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3029169379;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	weapon_butt_revolver_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_butt_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 7937;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_butt_revolver_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_butt';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3252719506;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_revolver_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 8192;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_revolver_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_barrel';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2543912331;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	effect_0068 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 8282;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0068';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	weapon_pivot_revolver_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_pivot_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 8459;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_pivot_revolver_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_pivot';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 838302590;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_no_butt_revolver_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_no_butt_revolver';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 8753;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_no_butt_revolver_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\revolver_butt_small';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3665243083;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_collimator_small_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_collimator_small';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 8969;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_collimator_small_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_collimator_small';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1433172656;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_tank_tihar_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_tank_tihar';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 9217;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_tank_tihar_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\tihar_valve_02';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2241810085;
		ph_shell_skltn_src : u32 = 2040402404;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_optics_tihar_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_optics_tihar';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 9475;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_optics_tihar_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_tihar_prizel';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1306422688;
		ph_shell_skltn_src : u32 = 1600693120;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_tank_base_tihar_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_tank_base_tihar';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 9729;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_tank_base_tihar_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\tihar_valve_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 479600415;
		ph_shell_skltn_src : u32 = 3768008798;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_silencer_shotgun_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_silencer_shotgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 9984;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_silencer_shotgun_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_glushak_big';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3930638758;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_barrel_shotgun_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_barrel_shotgun';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 10240;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_barrel_shotgun_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_barrel';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3501820665;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	ammo_money_0013 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_money';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 12032;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_money_0013';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\gold\ammo_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3517488211;
		ph_shell_skltn_src : u32 = 4106246964;
		ph_shell_skltn_bcount : u32 = 6;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 5;
		box_max : u16 = 5;
		box_value : u16 = 0;
	end;
	ammo_545x39_fmj_0453 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_545x39_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 14348;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_545x39_fmj_0453';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2113613490;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 30;
		box_max : u16 = 30;
		box_value : u16 = 0;
	end;
	ammo_762x39_fmj_0008 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_762x39_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 15622;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_762x39_fmj_0008';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2113613490;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 30;
		box_max : u16 = 30;
		box_value : u16 = 0;
	end;
	ammo_dshk_0008 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_dshk';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 15623;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_dshk_0008';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\fire_extinguisher\fire_extinguisher_small';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1047724875;
		ph_shell_skltn_src : u32 = 917281265;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 150;
		box_max : u16 = 150;
		box_value : u16 = 0;
	end;
	torch_podsvet_0012 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bone_lamp';
		id : u16 = 15883;
		parent_id : u16 = 18947;
		att_offset : 'pose, matrix_43T' = [0, -1, 0, 2.09815073, 1, 0, 0, 0, 0, 0, 1, 0];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'torch_podsvet_0012';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9794021845, -0.1478455961, -0.1375249326, 0.008312225342, 0.7100317478, -0.704120636, 0.2017482072, 0.6884740591, 0.6966357827, -25.16775513, 1.01653707, -149.7018127];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [1.150391698, 0.9863290787, 0.6396490335, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = '';
		dark_bone : locator_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [1, 1, 1, 0.001000000047];
		brightness : fp32 = 0.1000000015;
		color_animator : ref_coloranim;
		color_animator : stringz = 'light\light_omni_blue_idle';
		ltype : u8 = 1;
		light_flags : bool8 = 48;
		sync_color_to_aux : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0.003921569325, 0.1019608006, 0.07843139768, 0];
		colo_back : 'color, vec4f' = [0.1098039374, 0.1607843339, 0.2313725948, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.1000000015;
		range : fp32 = 7;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = False;
		ambient_bone : locator_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.5;
		ambient_radius : fp32 = 6;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 18947;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	wpn_arrow_0429 = begin
		class : stringz = 'HELSING_ARROW';
		static_data_key : stringz = '_G.config.entity.wpn_arrow';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 17416;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 17;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_arrow_0429';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\arrow_fly';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 1;
		labels : stringz = 'dlc_arrow';
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 976669052;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		count : u16 = 0;
	end;
	player_timer_entity_0000 = begin
		class : stringz = 'PLAYER_TIMER';
		static_data_key : stringz = '_G.config.entity.player_timer_entity';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 17925;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'player_timer_entity_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\timer_detector\timer_detector';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	filter_0036 = begin
		class : stringz = 'FILTER';
		static_data_key : stringz = '_G.config.entity.filter';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 18187;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 8;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'filter_0036';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_filtr';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 636705979;
		ph_shell_skltn_src : u32 = 2584816489;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		timer : fp32 = 0;
	end;
	charger_0011 = begin
		class : stringz = 'CHARGER';
		static_data_key : stringz = '_G.config.entity.charger';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 18433;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 1;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 12;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'charger_0011';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\dynamo_hand';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 4232194047;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
	end;
	effect_0049 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 18446;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0049';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	player_torch_0022 = begin
		class : stringz = 'TORCH';
		static_data_key : stringz = '_G.config.entity.torchlight';
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_head';
		id : u16 = 18947;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [-0.2443507761, 0.9408496022, 0.2347229868, 0.2067852467, 0.9689273238, 0.2464775741, 0.02070470899, 0.1260629743, -0.03837392852, 0.2324887365, -0.9718418121, 0.0635079518];
		health : fp32 = 10000;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player_torch_0022';
		oflags : bool8 = 129;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.9794021845, 0.1478456408, 0.1375249922, 0.2017119527, 0.68551296, 0.699560225, 0.009151786566, 0.7128910422, -0.7012152076, -25.15710831, 2.575143576, -151.3015442];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_na_lob@trans';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [1.150391698, 0.9863290787, 0.6396490335, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2433417766;
		ph_shell_skltn_src : u32 = 2114332682;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		initial_state : bool = False;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : locator_id;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : locator_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [1, 0.8579999804, 0.5559999943, 1];
		brightness : fp32 = 1.149999976;
		color_animator : ref_coloranim;
		color_animator : stringz = 'light\light_omni_blue_idle';
		ltype : u8 = 5;
		light_flags : bool8 = 0;
		sync_color_to_aux : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		colo_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 50;
		shadow_clarity : fp32 = 1;
		range : fp32 = 20;
		nearplane : fp32 = 0.3249999881;
		spot_cone_angle : 'angle, fp32' = 0.869767189;
		light_texture : 'texture, str_shared';
		light_texture : stringz = 'light\light_playertorch1';
		is_point_ambient : bool = True;
		ambient_bone : locator_id;
		ambient_bone : stringz = 'bone_lamp';
		ambient_power : fp32 = 0.02999999933;
		ambient_radius : fp32 = 1;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 15883;
		backlight_dist : fp32 = 15;
		backlight_dynamic : bool = True;
		backlight_ray : ref_model;
		backlight_ray : stringz = '';
		backlight_ray_particles : 'particles, str_shared';
		backlight_ray_particles : stringz = '';
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : locator_id;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	wpn_flamethrower_grenage_0000 = begin
		class : stringz = 'WEAPON_FLAME_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_flamethrower_grenage';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 19207;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\wpn\wpn_molotov@invisible';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 20;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_flamethrower_grenage_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539917707, -0.1631523669, -0.2515579462, -0.1587850302, 0.4367770553, -0.8854452372, 0.2543372214, 0.8846507668, 0.3907755613, -25.26809692, 2.096832514, -151.4107971];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_molotov@invisible';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 558623603;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	ammo_flame_fmj_0000 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_flame_fmj';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 20516;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_flame_fmj_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2113613490;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 30;
		box_max : u16 = 30;
		box_value : u16 = 0;
	end;
	ammo_12x70mm_flamethrower_0000 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_12x70mm_flamethrower';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 20766;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_12x70mm_flamethrower_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_01@dlc';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1101631064;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 0;
	end;
	wpn_sticky_dynamite_0043 = begin
		class : stringz = 'WEAPON_STICKY_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_sticky_dynamite';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 21011;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\bomb\att_bomb_hard';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 9;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_sticky_dynamite_0043';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539917707, -0.1631523669, -0.2515579462, -0.1587850302, 0.4367770553, -0.8854452372, 0.2543372214, 0.8846507668, 0.3907755613, -25.26809692, 2.096832514, -151.4107971];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_hard';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 239984806;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	wpn_flame_grenage_0032 = begin
		class : stringz = 'WEAPON_FLAME_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_flame_grenage';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 22021;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\bomb\att_bomb_flame';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 13;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_flame_grenage_0032';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539917707, -0.1631523669, -0.2515579462, -0.1587850302, 0.4367770553, -0.8854452372, 0.2543372214, 0.8846507668, 0.3907755613, -25.26809692, 2.096832514, -151.4107971];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_flame';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1385820603;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
		box_value : u16 = 1;
	end;
	ammo_15mm_0020 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_15mm';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 23042;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_15mm_0020';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_tihar_ammo_01';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2731890548;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 0;
	end;
	effect_0048 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 27446;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0048';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	patrol_point_0023 = begin
		class : stringz = 'PATROL_POINT';
		static_data_key : stringz = '_G.config.entity.patrol_point';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 30212;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'patrol_point_0023';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 47;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		link_0 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_1 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_2 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_3 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		ai_map : bool8 = 0;
		min_wait_time : u32 = 0;
		max_wait_time : u32 = 0;
		body_state : stringz = '';
		anim_state : stringz = '';
		movement_type : stringz = '';
		weapon_state : stringz = '';
		action : stringz = '';
		target : 'entity_link, uobject_link' = 65535;
		flags : flags32;
		flags : u32 = 0;
		anim_state_approach_speed : fp32 = 2;
		approaching_accel : fp32 = -1;
	end;
	wpn_claymore_4599 = begin
		class : stringz = 'WEAPON_CLAYMORE';
		static_data_key : stringz = '_G.config.entity.wpn_claymore';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 34312;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 14;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_claymore_4599';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.9539917707, -0.1631523669, -0.2515579462, -0.1587850302, 0.4367770553, -0.8854452372, 0.2543372214, 0.8846507668, 0.3907755613, -25.26809692, 2.096832514, -151.4107971];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\durshlag\durshlag';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 432469660;
		ph_shell_skltn_src : u32 = 1705211174;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		count : u16 = 0;
		trigger_size : vec3f = [1, 1, 2];
		trigger_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 2];
		active_on_level : bool = False;
	end;
	ammo_762x39_mg_0001 = begin
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_762x39_mg';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37425;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 2;
		flags0 : bool8 = 70;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 22;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ammo_762x39_mg_0001';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_7_62x5_ammo\wpn_7_62_ammo';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 64;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1069636416;
		ph_shell_skltn_src : u32 = 385153371;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 5;
		box_max : u16 = 10;
		box_value : u16 = 0;
	end;
	wpn_dagger_0018 = begin
		class : stringz = 'WEAPON_DAGGER';
		static_data_key : stringz = '_G.config.entity.wpn_dagger';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 38425;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\hud\weapon\knives\att_knife';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 71;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 0;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_dagger_0018';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.2773223221, -0.5590521693, 0.7813788652, 0.6232183576, -0.7236402035, -0.2965531051, 0.7312259078, 0.4047287703, 0.5490933061, -25.1694603, 2.083232403, -151.0738068];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\knives\att_knife';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 276613447;
		ph_shell_skltn_src : u32 = 771827561;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
		count : u16 = 0;
	end;
	medkit_0090 = begin
		class : stringz = 'MEDKIT';
		static_data_key : stringz = '_G.config.entity.medkit';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 45572;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 6;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ampulas_num : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 7;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'medkit_0090';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_medkit_02';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 417524316;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
	end;
	lighter_0002 = begin
		class : stringz = 'LIGHTER';
		static_data_key : stringz = '_G.config.entity.lighter';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 47360;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 19;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'lighter_0002';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, -25.32188797, 0.6803829074, -151.7229156];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 128;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
	end;
	weapon_noobgun_barrel_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_noobgun_barrel';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 47623;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobgun_barrel_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_shot_stvol';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 820826021;
		ph_shell_skltn_src : u32 = 1497983601;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobtube_flame_grenade_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_noobtube_flame_grenade';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 47624;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobtube_flame_grenade_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_low';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1893897623;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobtube_spring_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_noobtube_spring';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 47875;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobtube_spring_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_grenade_prujina';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 542948452;
		ph_shell_skltn_src : u32 = 1292944303;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobtube_dynamite_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_noobtube_dynamite';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 47876;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobtube_dynamite_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\bomb\att_bomb_low';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1893897623;
		ph_shell_skltn_src : u32 = 3742472969;
		ph_shell_skltn_bcount : u32 = 2;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobgun_bolt_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_noobgun_bolt';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 48133;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobgun_bolt_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_shot_boy';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.227257195E-41];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 3271551280;
		ph_shell_skltn_src : u32 = 433393234;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	weapon_noobgun_round_0000 = begin
		class : stringz = 'WEAPON_ITEM';
		static_data_key : stringz = '_G.config.entity.weapon_noobgun_round';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 48134;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		p1_u32 : u32 = 0;
		p2_u32 : u32 = 0;
		p3_u32 : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 255;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'weapon_noobgun_round_0000';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\att\att_patron';
		dao_val : u16 = 1;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 2939027219;
		ph_shell_skltn_src : u32 = 3858055773;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	$edit_geom$ = begin
		class : stringz = 'STATICPROP';
		static_data_key : stringz = '_G.config.entity.static';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 51225;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = '$edit_geom$';
		oflags : bool8 = 26;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		flags : bool8 = 6;
		collision_group : u8 = 4;
	end;
	players_knife_0009 = begin
		class : stringz = 'PLAYERS_KNIFE';
		static_data_key : stringz = '_G.config.entity.players_knife';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 51470;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'players_knife_0009';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\macheta\macheta';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0060 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 56592;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0060';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	wpn_macheta_0002 = begin
		class : stringz = 'WEAPON_MACHETA';
		static_data_key : stringz = '_G.config.entity.wpn_macheta';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 59653;
		parent_id : u16 = 61703;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		dlc_model_name : stringz = 'dynamic\wpn\wpn_macheta';
		dlc_hud_model_name : ref_model;
		dlc_hud_model_name : stringz = '';
		item_place : u8 = 1;
		flags0 : bool8 = 7;
		trade_weight : u16 = 0;
		p1_fp32 : fp32 = 0;
		p2_fp32 : fp32 = 0;
		p3_fp32 : fp32 = 0;
		p4_fp32 : fp32 = 0;
		p5_fp32 : fp32 = 0;
		p6_fp32 : fp32 = 0;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		ammunition : u32 = 0;
		p4_u32 : u32 = 0;
		p5_u32 : u32 = 0;
		p6_u32 : u32 = 0;
		bp_flags_c : flags32;
		bp_flags_c : u32 = 0;
		ui_force_slot_id : u8 = 11;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'wpn_macheta_0002';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [0.01302060485, 0.7992456555, -0.6008635759, -0.9068711996, 0.2625700235, 0.3296088576, 0.421207279, 0.5406138897, 0.7282316685, -25.54720306, 1.597540379, -151.546524];
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_macheta';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 1;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 1944212184;
		ph_shell_skltn_src : u32 = 1193169128;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ignore_difficulty : bool = False;
	end;
	player = begin
		class : stringz = 'PLAYER';
		static_data_key : stringz = '_G.config.entity.player';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 61703;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		reviving : bool = False;
		fully_dead : bool = False;
		dying_from : u8 = 0;
		health : fp32 = 1;
		stamina : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'player';
		oflags : bool8 = 137;
		sflags : bool8 = 1;
		'' : 'pose, matrix' = [1.000000119, 0, 0, 0, 1, 0, 0, 0, 1.000000119, 0, 0, 0];
		visual : ref_model;
		visual : stringz = 'dynamic\human\actor\soldier_actor_basic';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 1;
			duration : u16 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10.00004196;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 20;
			rec_0000 = begin
				vs_name : stringz = 'achievements';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\achievement_2033';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0001 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\death';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0002 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\fire_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0003 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\gas_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0004 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\rad_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0005 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\water_death';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0006 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\rain_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0007 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\no_electro_anomaly';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0008 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\hints';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0009 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0010 = begin
				vs_name : stringz = '';
				vs_debug : bool = True;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\npc\npc_melee_death_2';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0011 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\civil_station';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0012 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'temp\sound_manager_1';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0013 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\map_task_2033';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0014 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\ranger_mode';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0015 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\karma';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0016 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\bullets_dirt';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0017 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\end_level';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0018 = begin
				vs_name : stringz = '';
				vs_debug : bool = True;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\crouch_control_dlc1';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0019 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\safe';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		add_physics_flags : bool8 = 0;
		friend_type : u8 = 2;
		reaction_type : u8 = 0;
		fixed_bones : str_array16;
		fixed_bones : u16 = 0;
		physics_flags : bool8 = 192;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		break_sound_death : sound;
		break_sound_death : stringz = '';
		ph_shell_model_src : u32 = 82495740;
		ph_shell_skltn_src : u32 = 2485878160;
		ph_shell_skltn_bcount : u32 = 113;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		base_npc_flags : u8 = 2;
		luminocity : fp32 = 0.2863716483;
		shoot_dispersion_coef : fp32 = 1;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		damage_handle_preset : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 2;
		movement_type : u8 = 0;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		body_state : u8 = 0;
		step_acceleration : fp32 = 1;
		group : stringz = 'group_artem';
		flags0 : bool8 = 7;
		vision_enabled : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_min_lum_threshold : fp32 = 0;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_lum_min_distance : fp32 = 0.1000000015;
		free_vision_surv_threat_threshold : fp32 = 2.5;
		free_vision_surv_light_alert_threshold : fp32 = 2.5;
		free_vision_surv_vis_threshold : fp32 = 20;
		free_vision_surv_lum_min_distance : fp32 = 3.5;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_descrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 0;
		alert_vision_min_lum_threshold : fp32 = 0.03999999911;
		alert_vision_min_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_lum_min_distance : fp32 = 0.1000000015;
		alert_vision_surv_threat_threshold : fp32 = 2.5;
		alert_vision_surv_light_alert_threshold : fp32 = 7.5;
		alert_vision_surv_vis_threshold : fp32 = 22.5;
		alert_vision_surv_lum_min_distance : fp32 = 3.5;
		alert_vision_transition_time : fp32 = 7.006492322E-45;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_descrease_value : fp32 = 0.1000000015;
		danger_vision_min_lum_threshold : fp32 = 0;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_thread_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_lum_min_distance : fp32 = 0.1000000015;
		danger_vision_surv_threat_threshold : fp32 = 2.5;
		danger_vision_surv_light_alert_threshold : fp32 = 2.5;
		danger_vision_surv_vis_threshold : fp32 = 22.5;
		danger_vision_surv_lum_min_distance : fp32 = 3.5;
		danger_vision_transition_time : fp32 = 7.006492322E-45;
		sound_enabled : bool = True;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_interia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		survival_vision_time : u32 = 4500;
		survival_vision_period : u32 = 7500;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : choose;
		sound_scheme : stringz = 'sound_voice_empty';
		max_heading : 'angle, fp32' = 1.047133803;
		max_pitch : 'angle, fp32' = 1.047133803;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		attacks = begin
		end;
		ph_dying : bool = False;
		active_item : u16 = 65535;
		close_ranged_weapon : 'entity_link, uobject_link' = 65535;
		ranged_weapon : 'entity_link, uobject_link' = 65535;
		close_ranged_weapon_distance : fp32 = 10;
		ranged_weapon_distance : fp32 = 15;
		dispersion_decrease_time : u32 = 1;
		dispersion_increate_time : u32 = 1;
		min_shoot_dispersion_coef : fp32 = 1;
		max_shoot_dispersion_coef : fp32 = 1;
		human_flags : bool8 = 8;
		auto_reload_disabled : bool = False;
		override_voice : choose;
		override_voice : stringz = '';
		min_corpse_lum_update_interval : u32 = 500;
		max_corpse_lum_update_interval : u32 = 600;
		allowed_speech_groups : stringz = '';
		property_data : array;
		property_data = begin
			count : u32 = 0;
		end;
		arms = begin
			suit_visual : ref_model;
			suit_visual : stringz = 'dynamic\hud\hand\hand_sviter';
		end;
		timer = begin
		end;
		timer_2033 = begin
		end;
		tired_for_sprint : bool = False;
		players_hands : 'entity_link, uobject_link' = 4372;
		players_knife : 'entity_link, uobject_link' = 51470;
		players_torch : 'entity_link, uobject_link' = 18947;
		players_heap : 'entity_link, uobject_link' = 65535;
		players_timer : 'entity_link, uobject_link' = 17925;
		players_timer_2033 : 'entity_link, uobject_link' = 4102;
		suit_luminocity : fp32 = 1;
		mp_class_type : u32 = 23;
		def_restore_rate : fp32 = 0.1000000015;
		private_data : str_array16;
		private_data : u16 = 0;
		achievement_data : array;
		achievement_data = begin
			count : u32 = 0;
		end;
		points_data : array;
		points_data = begin
			count : u32 = 0;
		end;
		spend_filters : bool = False;
		money_loot_cent : fp32 = 0;
		min_loot_money : u32 = 0;
		lean_height_to_wall : fp32 = 0.6000000238;
		lean_width_from_corner : fp32 = 0.5;
		lean_player_speed_border : fp32 = 1;
		lean_corner_fix_step : fp32 = 0.5;
		lean_wall_out_unlock_angle : fp32 = 90;
		lean_wall_in_unlock_angle : fp32 = 30;
		lean_add_height_to_wall : fp32 = 0.1000000015;
		lean_add_width_from_corner : fp32 = 0.1000000015;
		lean_max_head_angle : fp32 = 45;
		lean_lock_angle : fp32 = 5;
		lean_head_left_camera_track : 'camera_track, str_shared';
		lean_head_left_camera_track : stringz = 'lin_head_left';
		lean_head_right_camera_track : 'camera_track, str_shared';
		lean_head_right_camera_track : stringz = 'lin_head_right';
		ignore_factor : bool = False;
		use_sqr : bool = False;
		check_static : bool = False;
		seen_weapon_items : array;
		seen_weapon_items = begin
			count : u32 = 0;
		end;
	end;
	effect_0064 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64528;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0064';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0062 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64542;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0062';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0057 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64568;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0057';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0063 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64588;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0063';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	fire_0003 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64672;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'fire_0003';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0065 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64714;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0065';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0066 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64745;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0066';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0056 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64866;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0056';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	iskri_0002 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64875;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'iskri_0002';
		oflags : bool8 = 136;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
	effect_0061 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 64906;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'effect_0061';
		oflags : bool8 = 137;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [-0.8945610523, 0, 0.4469461739, 0, 1, 0, -0.4469461739, 0, -0.8945610523, -8.529923434E-6, 0, -2.550905265E-9];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32_q8 = 64;
		sound_filter : u8 = 0;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array16;
		labels : u16 = 0;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
	end;
end;
system = begin
	visualscript = begin
		class : stringz = 'VISUALSCRIPT';
		static_data_key : stringz = '_G.config.entity.vs';
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		id : u16 = 37120;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		name : name;
		name : stringz = 'visualscript';
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : ref_model;
		visual : stringz = '';
		dao_val : u16 = 44;
		render_aux_val : 'color, vec4f' = [0.001953126863, 0.001953126863, 0.001953126863, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
	end;
end;
waterzone_new = begin
	class : stringz = 'O_WATERZONE';
	static_data_key : stringz = '_G.config.entity.waterzone';
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	id : u16 = 17956;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	name : name;
	name : stringz = 'waterzone_new';
	oflags : bool8 = 128;
	sflags : bool8 = 2;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
	visual : ref_model;
	visual : stringz = '';
	dao_val : u16 = 44;
	render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	label : stringz = '';
	shapes : array;
	shapes = begin
		count : u32 = 1;
		shape_00 = begin
			type : u32 = 1;
			box = begin
				'' : 'pose, matrix' = [1, 0, 0, 0, 0.9999999404, 0, 0, 0, 1, 3.935112, 0.09999904782, 0];
				h_size : vec3f = [16.06486893, 0.1000000015, 6];
			end;
		end;
	end;
	flags0 : bool8 = 0;
	step_gmtrl : 'material, str_shared';
	step_gmtrl : stringz = 'default_object';
	dynamic_mode : u8 = 0;
	zone_type : u8 = 0;
	texture : 'texture, str_shared';
	texture : stringz = 'fx\fx_water_swamp';
	mask : 'texture, str_shared';
	mask : stringz = 'fx\water_mask';
	angle : 'angle, fp32' = 0;
	color : 'color, vec4f' = [0.3137255013, 0.2588235438, 0.1686274558, 1];
	opacity_near : fp32 = 1;
	opacity_far : fp32 = 0.1000000015;
	cubemap_opacity : fp32 = 3.230000019;
	transparency_depth : fp32 = 0.5;
	fresnel : fp32 = 50;
	density : fp32 = 0;
	tile_x : fp32 = 1;
	tile_y : fp32 = 1;
	speed : fp32 = 0.150000006;
	bump_intensity : fp32 = 0.05000000075;
	distort_intensity : fp32 = 0.5;
	distort_distant_fade : fp32 = 0.25;
	farplane : fp32 = 50;
	rdist_lim : fp32 = 50;
	reflectgeom : bool = True;
	reflectplayer : bool = False;
	sunshadow : bool = False;
	envlit : bool = True;
	material : 'material, str_shared';
	material : stringz = 'materials\water';
end;
weapons = begin
	wpn_ak = begin
		is_group : bool = True;
		weapon_magazine_0003@clone@_0011 = begin
			class : stringz = 'WEAPON_ITEM';
			static_data_key : stringz = '_G.config.entity.weapon_magazine';
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_magazin_m';
			id : u16 = 16134;
			parent_id : u16 = 16442;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			p1_u32 : u32 = 0;
			p2_u32 : u32 = 0;
			p3_u32 : u32 = 0;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 255;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'weapon_magazine_0003@clone@_0011';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [1.000000119, 0.0001082839444, -0.0002430987661, -0.0001081479713, 0.9999999404, 0.0005583539605, 0.0002431390749, -0.0005583316088, 0.9999998808, 0, -0.01598918438, -0.05934333801];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\att\att_magazin_1';
			dao_val : u16 = 35;
			render_aux_val : 'color, vec4f' = [0, 0, 0, 2.918344182E-41];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 2722279699;
			ph_shell_skltn_src : u32 = 385153371;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		wpn_ak_0083 = begin
			class : stringz = 'WEAPON_AK_74';
			static_data_key : stringz = '_G.config.entity.wpn_ak_74';
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			id : u16 = 16442;
			parent_id : u16 = 65535;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			dlc_model_name : stringz = 'dynamic\hud\weapon\ak\ak';
			dlc_hud_model_name : ref_model;
			dlc_hud_model_name : stringz = '';
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			ammo_loaded : u32 = 14;
			ammo_balance : u32 = 15;
			ammunition : u32 = 60;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 2;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'wpn_ak_0083';
			oflags : bool8 = 136;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [1.000000119, 0, -1.324224286E-9, 9.313225746E-10, 1.000000119, 0, -1.047737896E-9, -1.862645149E-9, 1.000000119, 0, 0, 0];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\ak\ak';
			dao_val : u16 = 35;
			render_aux_val : 'color, vec4f' = [0, 0, 0, 0];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 3763760349;
			ph_shell_skltn_src : u32 = 3374300240;
			ph_shell_skltn_bcount : u32 = 52;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			ignore_difficulty : bool = False;
			ad_scope : bool = False;
			ad_kalimator : bool = False;
			ad_envg : bool = False;
			ad_silencer : bool = False;
			ad_barrel : bool = False;
			ad_barrel_2 : bool = False;
			ad_laser : bool = False;
			ad_pivot : bool = False;
			ad_butt_1 : bool = False;
			ad_butt_2 : bool = False;
			ad_magazine_1 : bool = True;
			ad_magazine_2 : bool = False;
			ad_noobtube : bool = False;
			ad_noobgun : bool = False;
			bullets_in_barrel : u8 = 1;
		end;
	end;
	wpn_ubludok_fx_0000 = begin
		is_group : bool = True;
		wpn_ubludok_fx_0000 = begin
			class : stringz = 'WEAPON_UBLUDOK';
			static_data_key : stringz = '_G.config.entity.wpn_ubludok_fx';
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			id : u16 = 1881;
			parent_id : u16 = 65535;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			dlc_model_name : stringz = 'dynamic\hud\weapon\ubludok\ubludok';
			dlc_hud_model_name : ref_model;
			dlc_hud_model_name : stringz = '';
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			ammo_loaded : u32 = 29;
			ammo_balance : u32 = 30;
			ammunition : u32 = 60;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 2;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'wpn_ubludok_fx_0000';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\ubludok\ubludok';
			dao_val : u16 = 100;
			render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 2.867056658E-42];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 3905624345;
			ph_shell_skltn_src : u32 = 72984982;
			ph_shell_skltn_bcount : u32 = 42;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			ignore_difficulty : bool = False;
			ad_scope : bool = False;
			ad_kalimator : bool = True;
			ad_envg : bool = False;
			ad_silencer : bool = True;
			ad_barrel : bool = False;
			ad_barrel_2 : bool = False;
			ad_laser : bool = False;
			ad_pivot : bool = False;
			ad_butt_1 : bool = False;
			ad_butt_2 : bool = True;
			ad_magazine_1 : bool = True;
			ad_magazine_2 : bool = False;
			ad_noobtube : bool = False;
			ad_noobgun : bool = False;
			bullets_in_barrel : u8 = 1;
			temperature : fp32 = 0;
			temperature_old : fp32 = 0;
			ad_radiator : bool = True;
		end;
		weapon_silencer_0000@clone@_0000 = begin
			class : stringz = 'WEAPON_ITEM';
			static_data_key : stringz = '_G.config.entity.weapon_silencer';
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_glushak';
			id : u16 = 4112;
			parent_id : u16 = 1881;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			p1_u32 : u32 = 0;
			p2_u32 : u32 = 0;
			p3_u32 : u32 = 0;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 255;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'weapon_silencer_0000@clone@_0000';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [0.9999999404, -6.661207863E-6, -1.385032874E-6, 6.645068424E-6, 0.9999355674, -0.01134297159, 1.460501721E-6, 0.01134297252, 0.999935627, 0, -0.00434589386, 0.4445343018];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\att\att_glushak';
			dao_val : u16 = 100;
			render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 2510278269;
			ph_shell_skltn_src : u32 = 4176355961;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		weapon_butt_ubludok_0000@clone@_0000 = begin
			class : stringz = 'WEAPON_ITEM';
			static_data_key : stringz = '_G.config.entity.weapon_butt_ubludok';
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_priklad';
			id : u16 = 4369;
			parent_id : u16 = 1881;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			p1_u32 : u32 = 0;
			p2_u32 : u32 = 0;
			p3_u32 : u32 = 0;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 255;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'weapon_butt_ubludok_0000@clone@_0000';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [0.9999999404, -3.27299631E-7, 0, 3.269808246E-7, 0.999935627, -0.01133736782, 0, 0.01133736875, 0.9999356866, -0.00008392333984, -0.05882740021, -0.2015533447];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\att\ubludok_butt_2';
			dao_val : u16 = 100;
			render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 3126960893;
			ph_shell_skltn_src : u32 = 385153371;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		weapon_kalimator_0000@clone@_0000 = begin
			class : stringz = 'WEAPON_ITEM';
			static_data_key : stringz = '_G.config.entity.weapon_kalimator';
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_kolimator';
			id : u16 = 4619;
			parent_id : u16 = 1881;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			p1_u32 : u32 = 0;
			p2_u32 : u32 = 0;
			p3_u32 : u32 = 0;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 255;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'weapon_kalimator_0000@clone@_0000';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [0.9999999404, -5.302500085E-6, -1.147022999E-6, 5.289148703E-6, 0.9999355674, -0.01134233084, 1.207091941E-6, 0.01134233177, 0.999935627, 0, 0.06032085419, -0.0262298584];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\att\att_kollimator';
			dao_val : u16 = 100;
			render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 0];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 703935945;
			ph_shell_skltn_src : u32 = 4176355961;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		weapon_optics_mount_picatinny_0000@clone@_0000 = begin
			class : stringz = 'WEAPON_ITEM';
			static_data_key : stringz = '_G.config.entity.weapon_optics_mount_picatinny';
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_mount';
			id : u16 = 4873;
			parent_id : u16 = 1881;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			p1_u32 : u32 = 0;
			p2_u32 : u32 = 0;
			p3_u32 : u32 = 0;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 255;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'weapon_optics_mount_picatinny_0000@clone@_0000';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [0.9999999404, -2.864564522E-6, -3.854520685E-7, 2.860008863E-6, 0.9999355674, -0.01134057343, 4.179130997E-7, 0.01134057436, 0.999935627, 0, 0.02345943451, -0.0138092041];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\att\att_picatinny_rail';
			dao_val : u16 = 100;
			render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 9.999999747E-6];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 306408067;
			ph_shell_skltn_src : u32 = 385153371;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		weapon_radiator_ubludok_0000@clone@_0000 = begin
			class : stringz = 'WEAPON_ITEM';
			static_data_key : stringz = '_G.config.entity.weapon_radiator_ubludok';
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_radiator';
			id : u16 = 5126;
			parent_id : u16 = 1881;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			item_place : u8 = 1;
			flags0 : bool8 = 7;
			trade_weight : u16 = 0;
			p1_fp32 : fp32 = 0;
			p2_fp32 : fp32 = 0;
			p3_fp32 : fp32 = 0;
			p4_fp32 : fp32 = 0;
			p5_fp32 : fp32 = 0;
			p6_fp32 : fp32 = 0;
			p1_u32 : u32 = 0;
			p2_u32 : u32 = 0;
			p3_u32 : u32 = 0;
			p4_u32 : u32 = 0;
			p5_u32 : u32 = 0;
			p6_u32 : u32 = 0;
			bp_flags_c : flags32;
			bp_flags_c : u32 = 0;
			ui_force_slot_id : u8 = 255;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'weapon_radiator_ubludok_0000@clone@_0000';
			oflags : bool8 = 128;
			sflags : bool8 = 0;
			'' : 'pose, matrix' = [0.9999999404, -2.831048107E-7, 0, 2.82446166E-7, 0.999935627, -0.01133823395, 0, 0.01133823488, 0.9999356866, 0, -0.002477645874, 0.2565002441];
			visual : ref_model;
			visual : stringz = 'dynamic\hud\weapon\att\ubludok_radiator';
			dao_val : u16 = 100;
			render_aux_val : 'color, vec4f' = [0.0009765634313, 0.0009765634313, 0.0009765634313, 1.401298464E-45];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array16;
			labels : u16 = 0;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			add_physics_flags : bool8 = 1;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : str_array16;
			fixed_bones : u16 = 0;
			physics_flags : bool8 = 192;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			break_sound_death : sound;
			break_sound_death : stringz = '';
			ph_shell_model_src : u32 = 2484221036;
			ph_shell_skltn_src : u32 = 385153371;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
end;
