ammo = begin
	ammo_044_fmj = begin
		version : u16 = 17;
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_044_fmj';
		id : u16 = 20999;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 2;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 11;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'ammo_044_fmj';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\ammo_revolver_belt_01';
		dao_val : fp32 = 88.86447144;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 558333742;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 6;
		box_max : u16 = 6;
		box_value : u16 = 20;
	end;
	ammo_12x70mm = begin
		version : u16 = 17;
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_12x70mm';
		id : u16 = 16426;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 2;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'ammo_12x70mm';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2056710827;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 5;
		box_max : u16 = 5;
		box_value : u16 = 5;
	end;
	ammo_15mm = begin
		version : u16 = 17;
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_15mm';
		id : u16 = 16661;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 2;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'ammo_15mm';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_tihar_ammo_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2731890548;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 12;
		box_max : u16 = 12;
		box_value : u16 = 20;
	end;
	ammo_545x39_fmj = begin
		version : u16 = 16;
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_545x39_fmj';
		id : u16 = 1222;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1];
		item_place : u8 = 2;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.8216358423, 0, -0.5700128078, 0, 0, 1, 0, 0, 0.5700128078, 0, 0.8216358423, 0, -173.5476837, 1.658119678, 91.10080719, 1];
		name : name;
		name : stringz = 'ammo_545x39_fmj_0285';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2113613490;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 30;
		box_max : u16 = 30;
		box_value : u16 = 30;
	end;
	ammo_money_0001 = begin
		version : u16 = 16;
		class : stringz = 'AMMO';
		static_data_key : stringz = '_G.config.entity.ammo_money';
		id : u16 = 899;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 2;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 6.727399864E-7, -4.539109796E-6, 0, -4.519110007E-6, -0.02722756937, -0.9996292591, 0, -7.960799735E-7, 0.9996292591, -0.02722756937, 0, -34.53067017, 4.960718632, 120.749321, 1];
		name : name;
		name : stringz = 'ammo_money_0001';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\gold\ammo_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3517488211;
		ph_shell_skltn_src : u32 = 4106246964;
		ph_shell_skltn_bcount : u32 = 6;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		box_min : u16 = 5;
		box_max : u16 = 5;
		box_value : u16 = 5;
	end;
	wpn_sticky_dynamite_buy = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_STICKY_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_sticky_dynamite';
		id : u16 = 31;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = False;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0, -0.9999214411, 0.01253134012, 0, 0, 0.01253134012, 0.9999214411, 0, -1, 0, 0, 0, -20.56058502, 0.7346761823, 4.50894022, 1];
		name : name;
		name : stringz = 'wpn_sticky_dynamite_buy';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\predohranitel_bomb_sticky';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 333944823;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		delay : u32 = 5000;
		wallmark_size : fp32 = 0.0700000003;
		explode_particles : 'particles, str_shared';
		explode_particles : stringz = 'part_expl\explosion_test';
		sound_explode : sound;
		sound_explode : stringz = 'weapons\wpn_explosion_0';
		camera_effect_name : 'camera_track, str_shared';
		camera_effect_name : stringz = 'actor_hit';
	end;
	wpn_throwing_knife = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_DAGGER';
		static_data_key : stringz = '_G.config.entity.wpn_dagger';
		id : u16 = 64788;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 0;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_throwing_knife';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_knife';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 200806994;
		ph_shell_skltn_src : u32 = 3035821468;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
end;
bo4e4ke = begin
	version : u16 = 17;
	class : stringz = 'O_ENTITY';
	static_data_key : stringz = '_G.config.entity.entity';
	id : u16 = 15;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	health : fp32 = 0.1000000015;
	stamina : fp32 = 1;
	oflags : bool8 = 139;
	'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	name : name;
	name : stringz = 'bo4e4ke';
	visual : ref_model;
	visual : stringz = 'dynamic\objects\barrels\barrel_01_close';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 1;
		rec_0000 = begin
			groups : array;
			groups = begin
				count : u32 = 0;
			end;
			blocks = begin
				block_count : u32 = 4294967295;
				'array with no key' : array;
				count : u32 = 4;
				block_0000 = begin
					clsid : stringz = 'triggers/use';
					posx : u16 = 41;
					posy : u16 = 38;
					active : bool = True;
					entity : 'entity_link, uobject_link' = 65535;
					initiator : 'entity_link, uobject_link' = 65535;
					player : bool = True;
					usage_distance : fp32 = 2;
					use_action : choose;
					use_action : stringz = '';
					use_offset : vec2f = [0, -0.1000000015];
					blink : bool = False;
					blink_distance : fp32 = 10;
				end;
				block_0001 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 90;
					posy : u16 = 54;
				end;
				block_0002 = begin
					clsid : stringz = 'actions/engine/signal';
					posx : u16 = 90;
					posy : u16 = 27;
					localus : bool = False;
					signal : stringz = 'npc_play_path';
				end;
				block_0003 = begin
					clsid : stringz = 'fun/text splash';
					posx : u16 = 90;
					posy : u16 = 11;
					text : stringz = 'sherlock';
					color : 'color, vec4f' = [1, 1, 0, 0];
					max_size : fp32 = 140;
					speed : fp32 = 200;
					stop : bool = True;
					interrupt : bool = True;
				end;
			end;
			link_count : u32 = 4;
			0 : vec4s16 = [0, 2, 1, 0];
			1 : vec4s16 = [0, 0, 2, 0];
			2 : vec4s16 = [0, 0, 3, 0];
			3 : vec4s16 = [3, 0, 1, 0];
		end;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 3;
		duration : u32 = 0;
		speed : fp32 = 0;
		distance : fp32 = 0;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 0;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = True;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 1;
	collisions_group : u8 = 1;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 3907312993;
	ph_shell_skltn_src : u32 = 489000808;
	ph_shell_skltn_bcount : u32 = 1;
	ph_shell_writed : bool = True;
	physics_shell = begin
		attached : bool = False;
		rootmover_mode : bool = False;
		elements : array;
		elements = begin
			count : u32 = 1;
			rec_0000 = begin
				root_bid : u16 = 0;
				accumulated_impulse : fp32 = 0;
				xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.4824768305, 0, 1];
				velocity : vec3f = [0, 0, 0];
				nx_awake : bool = False;
				shapes : array;
				shapes = begin
					count : u32 = 1;
					rec_0000 = begin
						bid : u16 = 0;
					end;
				end;
			end;
		end;
	end;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
end;
burbon_0002_70 = begin
	version : u16 = 17;
	class : stringz = 'NPC_FX';
	static_data_key : stringz = '_G.config.entity.npc_friend_fx';
	id : u16 = 70;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	voice_id : u32 = 0;
	zombie_mode : bool = False;
	health : fp32 = 1;
	stamina : fp32 = 1;
	oflags : bool8 = 170;
	'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -231.8256226, -20.27217674, -149.6993103, 1];
	name : name;
	name : stringz = 'burbon_0002_70';
	visual : ref_model;
	visual : stringz = 'dynamic\human\model_positive_npc\burbon_story';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 1;
		rec_0000 = begin
			groups : array;
			groups = begin
				count : u32 = 0;
			end;
			blocks = begin
				block_count : u32 = 4294967295;
				'array with no key' : array;
				count : u32 = 25;
				block_0000 = begin
					clsid : stringz = 'triggers/hit';
					posx : u16 = 87;
					posy : u16 = 65439;
					active : bool = True;
					entity : 'entity_link, uobject_link' = 65535;
					initiator : 'entity_link, uobject_link' = 65535;
					player : bool = False;
					hit_type : u8 = 101;
					any_hittype : bool = False;
					range_min : fp32 = 0;
					range_max : fp32 = 20;
				end;
				block_0001 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 196;
					posy : u16 = 65441;
					sound : sound;
					sound : stringz = 'voices\digger\voice_1\combat\hit';
					volume : fp32 = 1;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0002 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 251;
					posy : u16 = 65451;
				end;
				block_0003 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 196;
					posy : u16 = 65521;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\model_positive_npc\burbon_story';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_cover_hi_l_outside_criticalhit_low_torso_fwd_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0004 = begin
					clsid : stringz = 'triggers/die';
					posx : u16 = 182;
					posy : u16 = 65364;
					active : bool = True;
					entity : 'entity_link, uobject_link' = 65535;
					initiator : 'entity_link, uobject_link' = 65535;
					player : bool = False;
				end;
				block_0005 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 196;
					posy : u16 = 29;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\model_positive_npc\burbon_story';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_cover_hi_l_outside_criticalhit_med_torso_fwd_2';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0006 = begin
					clsid : stringz = 'logic/random-3';
					posx : u16 = 146;
					posy : u16 = 19;
				end;
				block_0007 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 196;
					posy : u16 = 74;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\model_positive_npc\burbon_story';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_cover_hi_l_outside_criticalhit_med_legright_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0008 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 282;
					posy : u16 = 62;
					sound : sound;
					sound : stringz = 'voices\l06_bridge\burbon_fight_1';
					volume : fp32 = 2;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0009 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 397;
					posy : u16 = 87;
					sound : sound;
					sound : stringz = '';
					volume : fp32 = 1;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0010 = begin
					clsid : stringz = 'logic/delay';
					posx : u16 = 347;
					posy : u16 = 82;
					min : u32 = 500;
					max : u32 = 500;
					one_at_a_time : bool = False;
					active : bool = False;
				end;
				block_0011 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 282;
					posy : u16 = 12;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\model_positive_npc\burbon_story';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_alert_gesture_stand_comhere';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0012 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 397;
					posy : u16 = 32;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\model_positive_npc\burbon_story';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_alert_gesture_stand_goright';
					bone_part : part_id;
					bone_part : stringz = 'upper_body';
					force_looped : u8 = 0;
					overlay : bool = True;
				end;
				block_0013 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 467;
					posy : u16 = 62;
				end;
				block_0014 = begin
					clsid : stringz = 'logic/locker';
					posx : u16 = 247;
					posy : u16 = 122;
					locked : bool = False;
					auto_lock : bool = True;
					next_frame : bool = True;
				end;
				block_0015 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 167;
					posy : u16 = 147;
					active : bool = True;
					signal : stringz = 'nosa_enemy';
				end;
				block_0016 = begin
					clsid : stringz = 'actions/engine/signal';
					posx : u16 = 317;
					posy : u16 = 65324;
					localus : bool = False;
					signal : stringz = 'player_dead_by_burbon';
				end;
				block_0017 = begin
					clsid : stringz = 'triggers/die';
					posx : u16 = 182;
					posy : u16 = 65294;
					active : bool = True;
					entity : 'entity_link, uobject_link' = 65535;
					initiator : 'entity_link, uobject_link' = 65535;
					player : bool = False;
				end;
				block_0018 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 182;
					posy : u16 = 65339;
				end;
				block_0019 = begin
					clsid : stringz = 'logic/locker';
					posx : u16 = 237;
					posy : u16 = 65324;
					locked : bool = False;
					auto_lock : bool = True;
					next_frame : bool = True;
				end;
				block_0020 = begin
					clsid : stringz = 'logic/delay';
					posx : u16 = 272;
					posy : u16 = 65324;
					min : u32 = 3000;
					max : u32 = 3000;
					one_at_a_time : bool = False;
					active : bool = True;
				end;
				block_0021 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 177;
					posy : u16 = 65204;
					active : bool = False;
					trigger_on_game_load : bool = False;
				end;
				block_0022 = begin
					clsid : stringz = 'fun/set boss';
					posx : u16 = 227;
					posy : u16 = 65204;
				end;
				block_0023 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 272;
					posy : u16 = 65204;
				end;
				block_0024 = begin
					clsid : stringz = 'actions/play patrol path';
					posx : u16 = 92;
					posy : u16 = 72;
					start_point : 'entity_link, uobject_link' = 49181;
					start_from_nearest : bool = False;
					body_state : stringz = '';
					anim_state : stringz = '';
					movement_type : stringz = '';
					weapon_state : stringz = '';
					action : stringz = '';
					target : 'entity_link, uobject_link' = 65535;
					flags : flags32;
					flags : u32 = 0;
					anim_state_approach_speed : fp32 = 2;
					state_from_first : bool = False;
					match_exact_goal : bool = False;
				end;
			end;
			link_count : u32 = 34;
			0 : vec4s16 = [0, 0, 1, 0];
			1 : vec4s16 = [0, 0, 6, 0];
			2 : vec4s16 = [0, 1, 2, 0];
			3 : vec4s16 = [1, 0, 2, 0];
			4 : vec4s16 = [3, 0, 2, 0];
			5 : vec4s16 = [3, 1, 14, 1];
			6 : vec4s16 = [4, 0, 19, 2];
			7 : vec4s16 = [4, 0, 0, 1];
			8 : vec4s16 = [4, 1, 2, 0];
			9 : vec4s16 = [5, 0, 2, 0];
			10 : vec4s16 = [5, 1, 14, 2];
			11 : vec4s16 = [6, 0, 3, 0];
			12 : vec4s16 = [6, 1, 5, 0];
			13 : vec4s16 = [6, 2, 7, 0];
			14 : vec4s16 = [7, 0, 2, 0];
			15 : vec4s16 = [7, 1, 14, 2];
			16 : vec4s16 = [8, 0, 2, 0];
			17 : vec4s16 = [8, 2, 10, 0];
			18 : vec4s16 = [9, 0, 13, 0];
			19 : vec4s16 = [10, 0, 12, 0];
			20 : vec4s16 = [10, 0, 9, 0];
			21 : vec4s16 = [11, 0, 13, 0];
			22 : vec4s16 = [12, 0, 13, 0];
			23 : vec4s16 = [14, 0, 11, 0];
			24 : vec4s16 = [14, 0, 8, 0];
			25 : vec4s16 = [15, 0, 14, 0];
			26 : vec4s16 = [17, 0, 19, 2];
			27 : vec4s16 = [17, 1, 18, 0];
			28 : vec4s16 = [19, 0, 20, 0];
			29 : vec4s16 = [20, 0, 16, 0];
			30 : vec4s16 = [21, 0, 22, 0];
			31 : vec4s16 = [22, 0, 23, 0];
			32 : vec4s16 = [21, 0, 24, 0];
			33 : vec4s16 = [24, 0, 23, 0];
		end;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 1;
		duration : u32 = 6000;
		speed : fp32 = 1;
		distance : fp32 = 10;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 2;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 0;
	collisions_group : u8 = 4;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 4130556351;
	ph_shell_skltn_src : u32 = 2485878160;
	ph_shell_skltn_bcount : u32 = 113;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
	scripted : bool = True;
	luminocity : fp32 = 1;
	shoot_dispersion_coef : fp32 = 2.5;
	hit_power_coef : fp32 = 1;
	hit_impulse_coef : fp32 = 1;
	offmesh_penalty : s32 = 0;
	offmesh_reuse_delay : u32 = 0;
	offmesh_inter_reuse_delay : u32 = 0;
	movement_hit_vs_ref : 'vs_ref, str_shared';
	movement_hit_vs_ref : stringz = '';
	movement_hit_vs_ref_dyn_state_exist : bool = False;
	anim_state : u8 = 0;
	movement_type : u8 = 0;
	body_state : u8 = 0;
	group : stringz = 'group_77';
	in_group : bool = True;
	memory_valid : bool = True;
	free_vision_range : fp32 = 50;
	free_vision_bwd_range : fp32 = 10;
	free_vision_fov : 'angle, fp32' = 3.123856068;
	free_vision_min_update_time : u32 = 0;
	free_vision_luminocity_fac : fp32 = 10;
	free_vision_luminocity_factor : fp32 = 2;
	free_vision_velocity_fac : fp32 = 0.25;
	free_vision_decrease_value : fp32 = 0.1000000015;
	free_vision_threat_threshold : fp32 = 5;
	free_vision_light_alert_threshold : fp32 = 20;
	free_vision_vis_threshold : fp32 = 3;
	free_vision_min_threshold : fp32 = 0.1000000015;
	free_vision_transition_time : u32 = 5;
	alert_vision_range : fp32 = 50;
	alert_vision_bwd_range : fp32 = 10;
	alert_vision_fov : 'angle, fp32' = 2.094363213;
	alert_vision_min_update_time : u32 = 0;
	alert_vision_luminocity_fac : fp32 = 3;
	alert_vision_luminocity_factor : fp32 = 0;
	alert_vision_velocity_fac : fp32 = 0.25;
	alert_vision_decrease_value : fp32 = 0.1000000015;
	alert_vision_threat_threshold : fp32 = 5;
	alert_vision_light_alert_threshold : fp32 = 5;
	alert_vision_vis_threshold : fp32 = 5;
	alert_vision_min_threshold : fp32 = 0.03999999911;
	alert_vision_transition_time : u32 = 5;
	danger_vision_range : fp32 = 70;
	danger_vision_bwd_range : fp32 = 10;
	danger_vision_fov : 'angle, fp32' = 3.123856068;
	danger_vision_min_update_time : u32 = 0;
	danger_vision_luminocity_fac : fp32 = 10;
	danger_vision_luminocity_factor : fp32 = 2;
	danger_vision_velocity_fac : fp32 = 0.25;
	danger_vision_decrease_value : fp32 = 0.1000000015;
	danger_vision_threat_threshold : fp32 = 5;
	danger_vision_light_alert_threshold : fp32 = 5;
	danger_vision_vis_threshold : fp32 = 3;
	danger_vision_min_threshold : fp32 = 0.03999999911;
	danger_vision_transition_time : u32 = 5;
	free_disturb_threshold : fp32 = 0.1199999973;
	free_light_alert_threshold : fp32 = 0.400000006;
	free_alert_threshold : fp32 = 0.6000000238;
	free_danger_threshold : fp32 = 0.1000000015;
	alert_disturb_threshold : fp32 = 0.1199999973;
	alert_light_alert_threshold : fp32 = 0.400000006;
	alert_alert_threshold : fp32 = 0.6000000238;
	alert_danger_threshold : fp32 = 0.1000000015;
	danger_disturb_threshold : fp32 = 0.1199999973;
	danger_light_alert_threshold : fp32 = 0.400000006;
	danger_alert_threshold : fp32 = 0.6000000238;
	danger_danger_threshold : fp32 = 0.1000000015;
	la_free_inertia_time : u32 = 7000;
	max_sounds_count : u32 = 3;
	la_alert_time : u32 = 8000;
	vision_time : u32 = 8000;
	vision_period : u32 = 11000;
	sound_count : u32 = 5;
	sound_period : u32 = 3000;
	a_free_inertia_time : u32 = 30000;
	post_enemy_wait_interval_static : u32 = 2000;
	post_enemy_wait_interval_random : u32 = 2000;
	enemy_inertia_time : u32 = 2000;
	enemy_remember_time : u32 = 10000;
	sound_scheme : stringz = 'sounds_voice_digger';
	can_turn_body : bool = True;
	max_heading : 'angle, fp32' = 1.047133684;
	max_pitch : 'angle, fp32' = 1.047133684;
	no_combat_mode : bool = False;
	target_anim_state : u8 = 0;
	min_anim_state : u8 = 255;
	max_anim_state : u8 = 255;
	min_movement_type : u8 = 255;
	max_movement_type : u8 = 255;
	static_combat_mode : bool = True;
	static_combat = begin
		hold_position : bool = True;
		anchor : 'entity_link, uobject_link' = 81;
		radius : fp32 = 2;
		enemy_dist : fp32 = 6;
		point_valid : bool = False;
		point_pos : vec3f = [0, 0, 0];
		point_dir : vec3f = [0, 0, 0];
	end;
	force_active_wo_enemy : bool = False;
	static_idle : animation_str;
	static_idle : stringz = 'man_danger_idle_stand_0';
	static_attack : animation_str;
	static_attack : stringz = 'man_danger_attack_uboynicheg';
	static_reload_idle : animation_str;
	static_reload_idle : stringz = 'man_danger_reload_ak_0';
	cover_combat_mode : bool = False;
	cover_combat = begin
		force_active_wo_enemy : bool = False;
		timeout_min : u32 = 3000;
		timeout_max : u32 = 4000;
		timeout_min_see : u32 = 6000;
		timeout_max_see : u32 = 7000;
		weight_delta : fp32 = 4000;
		enemy_min : fp32 = 8;
		enemy_max : fp32 = 16;
		cover_min : fp32 = 6;
		cover_max : fp32 = 10;
		grenadeer : bool = False;
	end;
	cover = begin
		enemy_seen_timeout : u32 = 5000;
		lookout_min : u32 = 500;
		lookout_max : u32 = 1000;
		aim_while_lookout_timeout : u32 = 5000;
	end;
	alert = begin
		timeout_go_search : u32 = 5000;
		timeout_nervous_alert : u32 = 5000;
		timeout_nervous_alert_uber : u32 = 2000;
		search_enabled : bool = True;
	end;
	attacks = begin
		melee_attack_360_butt = begin
			enabled : bool = False;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_kick = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_shtyk = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_bzyk = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
	end;
	close_distance : fp32 = 10;
	close_min_queue_size : u32 = 5;
	close_max_queue_size : u32 = 15;
	close_min_queue_interval : u32 = 200;
	close_max_queue_interval : u32 = 300;
	min_queue_size : u32 = 1;
	max_queue_size : u32 = 5;
	min_queue_interval : u32 = 200;
	max_queue_interval : u32 = 300;
	behaviour_type : u32 = 0;
	zombie : bool = False;
	dying : bool = False;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	inv_activation_queue : array;
	inv_activation_queue = begin
		count : u32 = 0;
	end;
	inv_activation_queue_civil : array;
	inv_activation_queue_civil = begin
		count : u32 = 0;
	end;
	inv_next_active_slot : u8 = 3;
	inv_next_deactive_slot : u8 = 255;
	inv_last_slot : u8 = 255;
	inv_next_active_slot_nmodal : bool = False;
	inventory_history : u8_array = [];
	scripted_fire : bool = False;
	freegun_mode : bool = True;
	allowed_speech_groups : stringz = '';
end;
digger_def_03 = begin
	version : u16 = 16;
	class : stringz = 'NPC_FX';
	static_data_key : stringz = '_G.config.entity.npc_friend_fx';
	id : u16 = 32002;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	voice_id : u32 = 0;
	zombie_mode : bool = False;
	health : fp32 = 2;
	stamina : fp32 = 1;
	oflags : bool8 = 11;
	'' : 'pose, matrix' = [0.9987345934, 0, 0.05029143766, 0, 0, 1, 0, 0, -0.05029143766, 0, 0.9987345934, 0, 126.2502594, 0.3408887386, -15.13703632, 1];
	name : name;
	name : stringz = 'digger_def_03';
	visual : ref_model;
	visual : stringz = 'dynamic\human\officer_rus';
	dao_val : fp32 = 19.97558022;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 1;
		rec_0000 = begin
			groups : array;
			groups = begin
				count : u32 = 0;
			end;
			blocks = begin
				block_count : u32 = 4294967295;
				'array with no key' : array;
				count : u32 = 47;
				block_0000 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 172;
					posy : u16 = 65104;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_1_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 2;
					overlay : bool = False;
				end;
				block_0001 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 223;
					posy : u16 = 65155;
					sound : sound;
					sound : stringz = 'voices\l19_defence\digger1_actor_4';
					volume : fp32 = 1;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0002 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 128;
					posy : u16 = 65105;
					active : bool = True;
					trigger_on_game_load : bool = False;
				end;
				block_0003 = begin
					clsid : stringz = 'triggers/use';
					posx : u16 = 134;
					posy : u16 = 65154;
					active : bool = False;
					entity : 'entity_link, uobject_link' = -1;
					initiator : 'entity_link, uobject_link' = -1;
					player : bool = True;
					usage_distance : fp32 = 3;
					use_action : choose;
					use_action : stringz = '';
					use_offset : vec2f = [0, 0];
					blink : bool = True;
					blink_distance : fp32 = 10;
				end;
				block_0004 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 307;
					posy : u16 = 65104;
				end;
				block_0005 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 264;
					posy : u16 = 65154;
				end;
				block_0006 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 357;
					posy : u16 = 65359;
				end;
				block_0007 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 222;
					posy : u16 = 65294;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_1to2';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0008 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 127;
					posy : u16 = 65294;
					active : bool = True;
					signal : stringz = 'comander_talk';
				end;
				block_0009 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 127;
					posy : u16 = 65249;
					active : bool = False;
					trigger_on_game_load : bool = False;
				end;
				block_0010 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 267;
					posy : u16 = 65294;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_2_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 2;
					overlay : bool = False;
				end;
				block_0011 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 312;
					posy : u16 = 65294;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_2_1';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 2;
					overlay : bool = False;
				end;
				block_0012 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 357;
					posy : u16 = 65294;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_2_2';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 2;
					overlay : bool = False;
				end;
				block_0013 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 128;
					posy : u16 = 65495;
					active : bool = True;
					signal : stringz = 'ligths_breaking_begin';
				end;
				block_0014 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 128;
					posy : u16 = 65456;
					active : bool = False;
					trigger_on_game_load : bool = False;
				end;
				block_0015 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 193;
					posy : u16 = 65494;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_action_stand_scared_right_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0016 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 388;
					posy : u16 = 65456;
				end;
				block_0017 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 243;
					posy : u16 = 65499;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_alert_walkslowtoidle';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0018 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 298;
					posy : u16 = 65494;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_alert_idle_stand_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 1;
					overlay : bool = False;
				end;
				block_0019 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 193;
					posy : u16 = 8;
					sound : sound;
					sound : stringz = 'voices\l19_defence\digger4_3_draft';
					volume : fp32 = 2;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0020 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 128;
					posy : u16 = 7;
					active : bool = True;
					signal : stringz = 'light_off';
				end;
				block_0021 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 298;
					posy : u16 = 7;
				end;
				block_0022 = begin
					clsid : stringz = 'logic/delay';
					posx : u16 = 128;
					posy : u16 = 132;
					min : u32 = 2000;
					max : u32 = 3000;
					one_at_a_time : bool = False;
					active : bool = True;
				end;
				block_0023 = begin
					clsid : stringz = 'actions/turn light';
					posx : u16 = 193;
					posy : u16 = 132;
					onoff : u8 = 2;
					on_or_off : bool = False;
				end;
				block_0024 = begin
					clsid : stringz = 'entities/entity ref';
					posx : u16 = 298;
					posy : u16 = 132;
					target : 'entity_link, uobject_link' = -324;
				end;
				block_0025 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 128;
					posy : u16 = 224;
					active : bool = True;
					signal : stringz = 'first_wave_start';
				end;
				block_0026 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 128;
					posy : u16 = 185;
					active : bool = False;
					trigger_on_game_load : bool = False;
				end;
				block_0027 = begin
					clsid : stringz = 'logic/delay';
					posx : u16 = 192;
					posy : u16 = 183;
					min : u32 = 8000;
					max : u32 = 12000;
					one_at_a_time : bool = False;
					active : bool = True;
				end;
				block_0028 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 242;
					posy : u16 = 183;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_scn_guard_tired_in_1';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0029 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 612;
					posy : u16 = 183;
				end;
				block_0030 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 297;
					posy : u16 = 182;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_scn_guard_tired_1_idle_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0031 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 432;
					posy : u16 = 182;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_alert_idle_stand_nervous_0';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 1;
					overlay : bool = False;
				end;
				block_0032 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 242;
					posy : u16 = 357;
					sound : sound;
					sound : stringz = 'voices\l19_defence\digger2_actor_0a';
					volume : fp32 = 1;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0033 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 132;
					posy : u16 = 322;
					active : bool = True;
					signal : stringz = 'we_are_deadmen';
				end;
				block_0034 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 187;
					posy : u16 = 322;
					sound : sound;
					sound : stringz = 'voices\l19_defence\digger2_actor_1b';
					volume : fp32 = 1;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
				block_0035 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 263;
					posy : u16 = 323;
				end;
				block_0036 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 437;
					posy : u16 = 372;
				end;
				block_0037 = begin
					clsid : stringz = 'logic/locker';
					posx : u16 = 498;
					posy : u16 = 321;
					locked : bool = False;
					auto_lock : bool = True;
					next_frame : bool = True;
				end;
				block_0038 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 217;
					posy : u16 = 65104;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_1_1';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 2;
					overlay : bool = False;
				end;
				block_0039 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 262;
					posy : u16 = 65104;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_1_2';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 2;
					overlay : bool = False;
				end;
				block_0040 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 177;
					posy : u16 = 65154;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_freegun_idle_stand_1_talk';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
				block_0041 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 134;
					posy : u16 = 65204;
				end;
				block_0042 = begin
					clsid : stringz = 'triggers/npc enemy';
					posx : u16 = 438;
					posy : u16 = 321;
					active : bool = True;
					entity : 'entity_link, uobject_link' = -1;
					initiator : 'entity_link, uobject_link' = -1;
					player : bool = False;
				end;
				block_0043 = begin
					clsid : stringz = 'actions/action_set_interest';
					posx : u16 = 197;
					posy : u16 = 65249;
					einterest_mode : u8 = 2;
					aim_mode : u8 = 2;
					interest_object : 'entity_link, uobject_link' = -1;
					interest_duration : u32 = 30000;
					speed_coef : fp32 = 0.6999999881;
					max_angle : fp32 = 0;
					look_probability : fp32 = 0.75;
				end;
				block_0044 = begin
					clsid : stringz = 'entities/entity ref';
					posx : u16 = 237;
					posy : u16 = 65249;
					target : 'entity_link, uobject_link' = 422;
				end;
				block_0045 = begin
					clsid : stringz = 'logic/delay';
					posx : u16 = 177;
					posy : u16 = 65294;
					min : u32 = 3000;
					max : u32 = 3000;
					one_at_a_time : bool = False;
					active : bool = True;
				end;
				block_0046 = begin
					clsid : stringz = 'actions/play motion';
					posx : u16 = 347;
					posy : u16 = 182;
					dbg_model : ref_model;
					dbg_model : stringz = 'dynamic\human\officer_rus';
					dbg_skel : stringz = 'dynamic\human\human';
					initial_offset : fp32 = 0;
					animation : animation_str;
					animation : stringz = 'man_scn_guard_tired_out_1';
					bone_part : part_id;
					bone_part : stringz = 'default';
					force_looped : u8 = 0;
					overlay : bool = False;
				end;
			end;
			link_count : u32 = 58;
			0 : vec4s16 = [0, 0, 4, 0];
			1 : vec4s16 = [0, 1, 38, 0];
			2 : vec4s16 = [1, 0, 5, 0];
			3 : vec4s16 = [1, 2, 0, 0];
			4 : vec4s16 = [2, 0, 0, 0];
			5 : vec4s16 = [3, 0, 40, 0];
			6 : vec4s16 = [3, 0, 3, 1];
			7 : vec4s16 = [3, 0, 1, 0];
			8 : vec4s16 = [3, 2, 41, 0];
			9 : vec4s16 = [7, 0, 6, 0];
			10 : vec4s16 = [7, 1, 10, 0];
			11 : vec4s16 = [8, 0, 45, 0];
			12 : vec4s16 = [8, 0, 3, 1];
			13 : vec4s16 = [8, 0, 43, 0];
			14 : vec4s16 = [9, 0, 7, 0];
			15 : vec4s16 = [10, 0, 6, 0];
			16 : vec4s16 = [10, 1, 11, 0];
			17 : vec4s16 = [11, 0, 6, 0];
			18 : vec4s16 = [11, 1, 12, 0];
			19 : vec4s16 = [12, 0, 6, 0];
			20 : vec4s16 = [12, 1, 10, 0];
			21 : vec4s16 = [13, 0, 15, 0];
			22 : vec4s16 = [14, 0, 15, 0];
			23 : vec4s16 = [15, 0, 16, 0];
			24 : vec4s16 = [15, 1, 17, 0];
			25 : vec4s16 = [17, 0, 16, 0];
			26 : vec4s16 = [17, 1, 18, 0];
			27 : vec4s16 = [18, 0, 16, 0];
			28 : vec4s16 = [19, 0, 21, 0];
			29 : vec4s16 = [20, 0, 19, 0];
			30 : vec4s16 = [20, 0, 22, 0];
			31 : vec4s16 = [22, 0, 23, 0];
			32 : vec4s16 = [23, 0, 24, 0];
			33 : vec4s16 = [25, 0, 27, 0];
			34 : vec4s16 = [26, 0, 27, 0];
			35 : vec4s16 = [27, 0, 28, 0];
			36 : vec4s16 = [28, 0, 29, 0];
			37 : vec4s16 = [28, 1, 30, 0];
			38 : vec4s16 = [30, 0, 29, 0];
			39 : vec4s16 = [30, 1, 46, 0];
			40 : vec4s16 = [31, 0, 29, 0];
			41 : vec4s16 = [32, 0, 29, 0];
			42 : vec4s16 = [33, 0, 34, 0];
			43 : vec4s16 = [34, 0, 35, 0];
			44 : vec4s16 = [34, 2, 32, 0];
			45 : vec4s16 = [37, 0, 31, 1];
			46 : vec4s16 = [38, 0, 4, 0];
			47 : vec4s16 = [38, 1, 39, 0];
			48 : vec4s16 = [39, 0, 4, 0];
			49 : vec4s16 = [39, 1, 0, 0];
			50 : vec4s16 = [40, 0, 4, 0];
			51 : vec4s16 = [42, 0, 37, 2];
			52 : vec4s16 = [42, 2, 36, 0];
			53 : vec4s16 = [43, 0, 6, 0];
			54 : vec4s16 = [43, 2, 44, 0];
			55 : vec4s16 = [45, 0, 7, 0];
			56 : vec4s16 = [46, 0, 29, 0];
			57 : vec4s16 = [46, 1, 31, 0];
		end;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 1;
		duration : u32 = 6000;
		speed : fp32 = 1;
		distance : fp32 = 10;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 2;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 0;
	collisions_group : u8 = 4;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 2646490756;
	ph_shell_skltn_src : u32 = 2485878160;
	ph_shell_skltn_bcount : u32 = 113;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
	scripted : bool = True;
	luminocity : fp32 = 1;
	shoot_dispersion_coef : fp32 = 20;
	hit_power_coef : fp32 = 0.150000006;
	hit_impulse_coef : fp32 = 1;
	offmesh_penalty : s32 = 0;
	offmesh_reuse_delay : u32 = 0;
	offmesh_inter_reuse_delay : u32 = 0;
	movement_hit_vs_ref : 'vs_ref, str_shared';
	movement_hit_vs_ref : stringz = '';
	movement_hit_vs_ref_dyn_state_exist : bool = False;
	anim_state : u8 = 0;
	movement_type : u8 = 0;
	body_state : u8 = 0;
	group : stringz = 'oborona';
	in_group : bool = True;
	memory_valid : bool = True;
	free_vision_range : fp32 = 60;
	free_vision_bwd_range : fp32 = 10;
	free_vision_fov : 'angle, fp32' = 2.094363213;
	free_vision_min_update_time : u32 = 0;
	free_vision_luminocity_fac : fp32 = 1.049999952;
	free_vision_luminocity_factor : fp32 = 0;
	free_vision_velocity_fac : fp32 = 0.25;
	free_vision_decrease_value : fp32 = 0.1000000015;
	free_vision_threat_threshold : fp32 = 5;
	free_vision_light_alert_threshold : fp32 = 20;
	free_vision_vis_threshold : fp32 = 100;
	free_vision_min_threshold : fp32 = 0.1000000015;
	free_vision_transition_time : u32 = 5;
	alert_vision_range : fp32 = 50;
	alert_vision_bwd_range : fp32 = 10;
	alert_vision_fov : 'angle, fp32' = 2.094363213;
	alert_vision_min_update_time : u32 = 0;
	alert_vision_luminocity_fac : fp32 = 3;
	alert_vision_luminocity_factor : fp32 = 0;
	alert_vision_velocity_fac : fp32 = 0.25;
	alert_vision_decrease_value : fp32 = 0.1000000015;
	alert_vision_threat_threshold : fp32 = 5;
	alert_vision_light_alert_threshold : fp32 = 5;
	alert_vision_vis_threshold : fp32 = 5;
	alert_vision_min_threshold : fp32 = 0.03999999911;
	alert_vision_transition_time : u32 = 5;
	danger_vision_range : fp32 = 100;
	danger_vision_bwd_range : fp32 = 10;
	danger_vision_fov : 'angle, fp32' = 2.094363213;
	danger_vision_min_update_time : u32 = 0;
	danger_vision_luminocity_fac : fp32 = 3;
	danger_vision_luminocity_factor : fp32 = 0;
	danger_vision_velocity_fac : fp32 = 0.25;
	danger_vision_decrease_value : fp32 = 0.1000000015;
	danger_vision_threat_threshold : fp32 = 5;
	danger_vision_light_alert_threshold : fp32 = 5;
	danger_vision_vis_threshold : fp32 = 5;
	danger_vision_min_threshold : fp32 = 0.03999999911;
	danger_vision_transition_time : u32 = 5;
	free_disturb_threshold : fp32 = 0.1199999973;
	free_light_alert_threshold : fp32 = 0.400000006;
	free_alert_threshold : fp32 = 0.6000000238;
	free_danger_threshold : fp32 = 0.8000000119;
	alert_disturb_threshold : fp32 = 0.1199999973;
	alert_light_alert_threshold : fp32 = 0.400000006;
	alert_alert_threshold : fp32 = 0.6000000238;
	alert_danger_threshold : fp32 = 0.8000000119;
	danger_disturb_threshold : fp32 = 0.1199999973;
	danger_light_alert_threshold : fp32 = 0.400000006;
	danger_alert_threshold : fp32 = 0.6000000238;
	danger_danger_threshold : fp32 = 0.8000000119;
	la_free_inertia_time : u32 = 7000;
	max_sounds_count : u32 = 3;
	la_alert_time : u32 = 8000;
	vision_time : u32 = 8000;
	vision_period : u32 = 11000;
	sound_count : u32 = 5;
	sound_period : u32 = 3000;
	a_free_inertia_time : u32 = 30000;
	post_enemy_wait_interval_static : u32 = 200;
	post_enemy_wait_interval_random : u32 = 200;
	enemy_inertia_time : u32 = 100;
	enemy_remember_time : u32 = 500;
	sound_scheme : stringz = 'sounds_voice_digger';
	can_turn_body : bool = True;
	max_heading : 'angle, fp32' = 1.047133684;
	max_pitch : 'angle, fp32' = 1.047133684;
	no_combat_mode : bool = False;
	target_anim_state : u8 = 0;
	min_anim_state : u8 = 255;
	max_anim_state : u8 = 255;
	min_movement_type : u8 = 255;
	max_movement_type : u8 = 255;
	static_combat_mode : bool = True;
	static_combat = begin
		hold_position : bool = True;
		anchor : 'entity_link, uobject_link' = 384;
		radius : fp32 = 2;
		enemy_dist : fp32 = 6;
		point_valid : bool = False;
		point_pos : vec3f = [0, 0, 0];
		point_dir : vec3f = [0, 0, 0];
	end;
	force_active_wo_enemy : bool = False;
	static_idle : animation_str;
	static_idle : stringz = 'man_danger_idle_stand_0';
	static_attack : animation_str;
	static_attack : stringz = 'man_danger_attack_ak_0';
	static_reload_idle : animation_str;
	static_reload_idle : stringz = 'man_danger_reload_ak_0';
	cover_combat_mode : bool = False;
	cover_combat = begin
		force_active_wo_enemy : bool = False;
		timeout_min : u32 = 3000;
		timeout_max : u32 = 4000;
		timeout_min_see : u32 = 6000;
		timeout_max_see : u32 = 7000;
		weight_delta : fp32 = 4000;
		enemy_min : fp32 = 8;
		enemy_max : fp32 = 16;
		cover_min : fp32 = 6;
		cover_max : fp32 = 10;
		grenadeer : bool = False;
	end;
	cover = begin
		enemy_seen_timeout : u32 = 5000;
		lookout_min : u32 = 500;
		lookout_max : u32 = 1000;
		aim_while_lookout_timeout : u32 = 5000;
	end;
	alert = begin
		timeout_go_search : u32 = 5000;
		timeout_nervous_alert : u32 = 5000;
		timeout_nervous_alert_uber : u32 = 2000;
		search_enabled : bool = True;
	end;
	attacks = begin
		melee_attack_360_butt = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_kick = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_shtyk = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_bzyk = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
	end;
	close_distance : fp32 = 10;
	close_min_queue_size : u32 = 5;
	close_max_queue_size : u32 = 15;
	close_min_queue_interval : u32 = 200;
	close_max_queue_interval : u32 = 300;
	min_queue_size : u32 = 1;
	max_queue_size : u32 = 5;
	min_queue_interval : u32 = 200;
	max_queue_interval : u32 = 300;
	behaviour_type : u32 = 0;
	zombie : bool = False;
	dying : bool = False;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	inv_activation_queue : array;
	inv_activation_queue = begin
		count : u32 = 0;
	end;
	inv_activation_queue_civil : array;
	inv_activation_queue_civil = begin
		count : u32 = 1;
		rec_0000 = begin
			slot : u8 = 2;
			active : bool = False;
		end;
	end;
	inv_next_active_slot : u8 = 2;
	inv_next_deactive_slot : u8 = 255;
	inv_last_slot : u8 = 255;
	inv_next_active_slot_nmodal : bool = False;
	inventory_history : u8_array = [];
	scripted_fire : bool = False;
	freegun_mode : bool = False;
	allowed_speech_groups : stringz = '';
end;
dummy = begin
	version : u16 = 17;
	class : stringz = 'O_ENTITY';
	static_data_key : stringz = '_G.config.entity.entity';
	id : u16 = 60160;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	health : fp32 = 0.1000000015;
	stamina : fp32 = 1;
	oflags : bool8 = 139;
	'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	name : name;
	name : stringz = 'dummy';
	visual : ref_model;
	visual : stringz = 'dynamic\objects\box\dummy_01';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 3;
		duration : u32 = 0;
		speed : fp32 = 0;
		distance : fp32 = 0;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = True;
	friend_type : u8 = 0;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 1;
	collisions_group : u8 = 1;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 582693549;
	ph_shell_skltn_src : u32 = 489000808;
	ph_shell_skltn_bcount : u32 = 1;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
end;
dynamics = begin
	barrels = begin
		barrel_01_close = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 55;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 11;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'barrel_01_close';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\barrels\barrel_01_close';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3907312993;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.4824768305, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		barrel_02_close = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 58;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 11;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'barrel_02_close';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\barrels\barrel_02_close';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3907312993;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.4824768305, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		barrel_02_open = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'barrel_02_open';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\barrels\barrel_02_open';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3907312993;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.4824768305, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		barrel_04_broken = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 67;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'barrel_04_broken';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\barrels\barrel_04_broken';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3907312993;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.4824768305, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	dead_body = begin
		human_trup_1 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 65411;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'human_trup_1';
			visual : ref_model;
			visual : stringz = 'dynamic\human\human_trup';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = 'man_free_trup_0';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 132986866;
			ph_shell_skltn_src : u32 = 2485878160;
			ph_shell_skltn_bcount : u32 = 113;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	decor = begin
		fotka_ramka = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.station';
			id : u16 = 48903;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 137;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'fotka_ramka';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\decor\pic_08';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 194688504;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.1611423492, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	jerrican = begin
		kanistra_plastic = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.station';
			id : u16 = 35584;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 9;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'kanistra_plastic';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\jerrican\jerrican_plastic';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 4153391595;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		kanistra_plastic2 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.station';
			id : u16 = 12546;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 137;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'kanistra_plastic2';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\jerrican\jerrican2';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2441303236;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		kanistra1 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.station';
			id : u16 = 12545;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 9;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'kanistra1';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\jerrican\jerrican1';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 143263102;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000003695, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1.000003695, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	ladder = begin
		ledder_2_catacombz = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 276;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'ledder_2_catacombz';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\stairs\stair_l_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 3;
						block_0000 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 162;
							posy : u16 = 112;
						end;
						block_0001 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 77;
							posy : u16 = 142;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0002 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 137;
							posy : u16 = 172;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\objects\stairs\stair_l_02';
							dbg_skel : stringz = 'dynamic\objects\stairs\stair_l_02_indoor';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'stair_l_02_indoor_idle_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
					end;
					link_count : u32 = 2;
					0 : vec4s16 = [1, 0, 2, 0];
					1 : vec4s16 = [2, 0, 0, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 1;
				max_importance : s32 = 2;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = True;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = True;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2239216548;
			ph_shell_skltn_src : u32 = 522649778;
			ph_shell_skltn_bcount : u32 = 6;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 4;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 4;
							rec_0000 = begin
								bid : u16 = 4;
							end;
							rec_0001 = begin
								bid : u16 = 0;
							end;
							rec_0002 = begin
								bid : u16 = 3;
							end;
							rec_0003 = begin
								bid : u16 = 5;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	mafony = begin
		mafon_02_blues = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 558;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'mafon_02_blues';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\mafony\mafon_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 9;
						block_0000 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 62;
							posy : u16 = 97;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0001 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 122;
							posy : u16 = 97;
							sound : sound;
							sound : stringz = 'music\omelchuk\blues';
							volume : fp32 = 0.349999994;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = True;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 172;
							posy : u16 = 97;
						end;
						block_0003 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 122;
							posy : u16 = 142;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\objects\mafony\mafon_02';
							dbg_skel : stringz = 'dynamic\objects\mafony\mafon_02';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'rotate_01';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 1;
							overlay : bool = False;
						end;
						block_0004 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 62;
							posy : u16 = 182;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 2;
							use_action : choose;
							use_action : stringz = '';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0005 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 62;
							posy : u16 = 232;
						end;
						block_0006 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 122;
							posy : u16 = 182;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0007 = begin
							clsid : stringz = 'triggers/hit';
							posx : u16 = 65534;
							posy : u16 = 122;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							hit_type : u8 = 5;
							any_hittype : bool = True;
							range_min : fp32 = 0;
							range_max : fp32 = 1000000;
						end;
						block_0008 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 65534;
							posy : u16 = 167;
						end;
					end;
					link_count : u32 = 15;
					0 : vec4s16 = [0, 0, 3, 0];
					1 : vec4s16 = [0, 0, 1, 0];
					2 : vec4s16 = [1, 0, 2, 0];
					3 : vec4s16 = [3, 0, 2, 0];
					4 : vec4s16 = [4, 0, 6, 2];
					5 : vec4s16 = [4, 2, 5, 0];
					6 : vec4s16 = [6, 0, 3, 1];
					7 : vec4s16 = [6, 0, 1, 1];
					8 : vec4s16 = [6, 1, 3, 0];
					9 : vec4s16 = [6, 1, 6, 1];
					10 : vec4s16 = [6, 1, 1, 0];
					11 : vec4s16 = [7, 0, 4, 1];
					12 : vec4s16 = [7, 0, 1, 1];
					13 : vec4s16 = [7, 0, 3, 1];
					14 : vec4s16 = [7, 1, 8, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3265679538;
			ph_shell_skltn_src : u32 = 2400056857;
			ph_shell_skltn_bcount : u32 = 7;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, -4.02329988E-7, 2.756700042E-7, 0, 0, 8.982599979E-7, -1, 0, -5.438899962E-7, 1, 8.842899888E-7, 0, 0.00001907348997, 0.1361008883, 0.00001144408998, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	misc = begin
		locker_04 = begin
			is_group : bool = True;
			locker_0006 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 40449;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.9615370631, -1.111630013E-6, -0.2746753097, 0, 1.59553997E-6, 1, 1.538330025E-6, 0, 0.2746753097, -1.917419922E-6, 0.9615370631, 0, 0.05700683594, -1.079999924, 0.2039260864, 1];
				name : name;
				name : stringz = 'locker_0006';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\misc\locker_05';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 1;
					rec_0000 = begin
						groups : array;
						groups = begin
							count : u32 = 0;
						end;
						blocks = begin
							block_count : u32 = 4294967295;
							'array with no key' : array;
							count : u32 = 12;
							block_0000 = begin
								clsid : stringz = 'triggers/use';
								posx : u16 = 37;
								posy : u16 = 42;
								active : bool = False;
								entity : 'entity_link, uobject_link' = 65535;
								initiator : 'entity_link, uobject_link' = 65535;
								player : bool = True;
								usage_distance : fp32 = 2;
								use_action : choose;
								use_action : stringz = '';
								use_offset : vec2f = [0, -0.1000000015];
								blink : bool = True;
								blink_distance : fp32 = 10;
							end;
							block_0001 = begin
								clsid : stringz = 'actions/play motion';
								posx : u16 = 157;
								posy : u16 = 47;
								dbg_model : ref_model;
								dbg_model : stringz = 'dynamic\objects\misc\locker_05';
								dbg_skel : stringz = 'dynamic\objects\misc\locker_03';
								initial_offset : fp32 = 0;
								animation : animation_str;
								animation : stringz = 'open_01';
								bone_part : part_id;
								bone_part : stringz = 'default';
								force_looped : u8 = 0;
								overlay : bool = False;
							end;
							block_0002 = begin
								clsid : stringz = 'entities/entity self';
								posx : u16 = 242;
								posy : u16 = 87;
							end;
							block_0003 = begin
								clsid : stringz = 'actions/play sound';
								posx : u16 = 157;
								posy : u16 = 87;
								sound : sound;
								sound : stringz = 'scenario\d6\objects\funikuler\squeak_little';
								volume : fp32 = 1;
								instant : bool = True;
								ai_sound_type : u32 = 0;
								stop_interval : fp32 = 0.5;
								startus_intervalus : fp32 = 0;
								looped : bool = False;
								enable_slowmo : bool = True;
								enable_fx : bool = True;
								play_as_music : bool = False;
							end;
							block_0004 = begin
								clsid : stringz = 'actions/entity/useful for player';
								posx : u16 = 202;
								posy : u16 = 47;
								flag : bool = True;
							end;
							block_0005 = begin
								clsid : stringz = 'entities/entity ref';
								posx : u16 = 242;
								posy : u16 = 37;
								target : 'entity_link, uobject_link' = 57364;
							end;
							block_0006 = begin
								clsid : stringz = 'logic/locker';
								posx : u16 = 82;
								posy : u16 = 42;
								locked : bool = True;
								auto_lock : bool = True;
								next_frame : bool = True;
							end;
							block_0007 = begin
								clsid : stringz = 'actions/play motion';
								posx : u16 = 157;
								posy : u16 = 137;
								dbg_model : ref_model;
								dbg_model : stringz = 'dynamic\objects\misc\locker_05';
								dbg_skel : stringz = 'dynamic\objects\misc\locker_03';
								initial_offset : fp32 = 0;
								animation : animation_str;
								animation : stringz = 'close_01';
								bone_part : part_id;
								bone_part : stringz = 'default';
								force_looped : u8 = 0;
								overlay : bool = False;
							end;
							block_0008 = begin
								clsid : stringz = 'actions/entity/useful for player';
								posx : u16 = 202;
								posy : u16 = 137;
								flag : bool = False;
							end;
							block_0009 = begin
								clsid : stringz = 'entities/entity ref';
								posx : u16 = 242;
								posy : u16 = 142;
								target : 'entity_link, uobject_link' = 57364;
							end;
							block_0010 = begin
								clsid : stringz = 'entities/entity ref';
								posx : u16 = 37;
								posy : u16 = 92;
								target : 'entity_link, uobject_link' = 40453;
							end;
							block_0011 = begin
								clsid : stringz = 'actions/engine/signal';
								posx : u16 = 157;
								posy : u16 = 22;
								localus : bool = False;
								signal : stringz = 'player_locker';
							end;
						end;
						link_count : u32 = 18;
						0 : vec4s16 = [0, 0, 6, 2];
						1 : vec4s16 = [0, 0, 0, 1];
						2 : vec4s16 = [0, 2, 10, 0];
						3 : vec4s16 = [1, 0, 2, 0];
						4 : vec4s16 = [1, 1, 0, 0];
						5 : vec4s16 = [1, 1, 4, 0];
						6 : vec4s16 = [3, 0, 2, 0];
						7 : vec4s16 = [4, 0, 5, 0];
						8 : vec4s16 = [6, 0, 3, 0];
						9 : vec4s16 = [6, 0, 11, 0];
						10 : vec4s16 = [6, 0, 1, 0];
						11 : vec4s16 = [6, 1, 7, 0];
						12 : vec4s16 = [6, 1, 3, 0];
						13 : vec4s16 = [7, 0, 2, 0];
						14 : vec4s16 = [7, 1, 0, 0];
						15 : vec4s16 = [7, 1, 8, 0];
						16 : vec4s16 = [7, 1, 6, 1];
						17 : vec4s16 = [8, 0, 9, 0];
					end;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = 'open_idle_01';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 2560958114;
				ph_shell_skltn_src : u32 = 3218954360;
				ph_shell_skltn_bcount : u32 = 2;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 2;
						rec_0000 = begin
							root_bid : u16 = 1;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, -0.00001990794954, -0.9999998212, 0, 0, 0.9999998212, -0.00001990794954, 0, 0, 1.180591583, 0, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 1;
								end;
							end;
						end;
						rec_0001 = begin
							root_bid : u16 = 0;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [0.7931417227, 0.00001212468032, 0.6090369821, 0, 0.6090371013, -0.00001578983029, -0.7931416035, 0, 0, 0.9999998212, -0.00001990794954, 0, 0.2158817053, 1.168780088, -0.2869252563, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 0;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			locker_door_use_0006 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 40450;
				parent_id : u16 = 40449;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'aa1bone';
				att_offset : 'pose, matrix' = [-0.04611287266, -0.04243402556, 0.9980345368, 0, -0.6771394014, 0.7358548045, 4.358599881E-7, 0, -0.7344085574, -0.6758084893, -0.0626661256, 0, 0.02191576548, 0.02016731724, -0.4743284881, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.01914913207, 0.9980344176, 0.05967083573, 0, -0.9521788359, 1.482641323E-6, 0.3055415452, 0, 0.3049408793, -0.06266815215, 0.95030725, 0, 0.1766815186, -0.3855423927, -0.1596183777, 1];
				name : name;
				name : stringz = 'locker_door_use_0006';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\box\bamper_use';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 147155370;
				ph_shell_skltn_src : u32 = 917281265;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			locker_door_use_0007 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 40451;
				parent_id : u16 = 40449;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'aa1bone';
				att_offset : 'pose, matrix' = [-0.04611287266, -0.04243402556, 0.9980345368, 0, -0.6771394014, 0.7358548045, 4.358599881E-7, 0, -0.7344085574, -0.6758084893, -0.0626661256, 0, -0.0007791855605, -0.0007169055752, 0.01686156914, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.01914913207, 0.9980344176, 0.05967083573, 0, -0.9521788359, 1.482641323E-6, 0.3055415452, 0, 0.3049408793, -0.06266815215, 0.95030725, 0, 0.1860961914, 0.1056475639, -0.1302528381, 1];
				name : name;
				name : stringz = 'locker_door_use_0007';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\box\bamper_use';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 147155370;
				ph_shell_skltn_src : u32 = 917281265;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			locker_door_use_0008 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 40452;
				parent_id : u16 = 40449;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'aa1bone';
				att_offset : 'pose, matrix' = [-0.04611287266, -0.04243402556, 0.9980345368, 0, -0.6771394014, 0.7358548045, 4.358599881E-7, 0, -0.7344085574, -0.6758084893, -0.0626661256, 0, -0.02563145384, -0.02358632721, 0.5547424555, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.01914913207, 0.9980344176, 0.05967083573, 0, -0.9521788359, 1.482641323E-6, 0.3055415452, 0, 0.3049408793, -0.06266815215, 0.95030725, 0, 0.1964263916, 0.6435284615, -0.09809112549, 1];
				name : name;
				name : stringz = 'locker_door_use_0008';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\box\bamper_use';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 147155370;
				ph_shell_skltn_src : u32 = 917281265;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			proxy_locker_door_0002 = begin
				version : u16 = 17;
				class : stringz = 'PROXY';
				static_data_key : stringz = '_G.config.entity.proxy';
				id : u16 = 40453;
				parent_id : u16 = 40449;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'aa1bone';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.4199236035, 7.832984465E-7, -0.907559514, 0, -0.907559514, 2.143335223E-6, -0.4199236035, 0, 1.616277359E-6, 1, 1.610924073E-6, 0, 0.1857757568, 0.08878612518, -0.1312599182, 1];
				name : name;
				name : stringz = 'proxy_locker_door_0002';
				visual : ref_model;
				visual : stringz = '';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				entities : array;
				entities = begin
					count : u32 = 3;
					rec_0000 = begin
						entity : 'entity_link, uobject_link' = 40452;
					end;
					rec_0001 = begin
						entity : 'entity_link, uobject_link' = 40451;
					end;
					rec_0002 = begin
						entity : 'entity_link, uobject_link' = 40450;
					end;
				end;
			end;
		end;
	end;
	objects = begin
		armor = begin
			armor_shard_02_2 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 56630;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.009999999776;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'armor_shard_02_2';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\armor\armor_shard_02_2';
				dao_val : fp32 = 4.981685162;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'sssbone';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 54444494;
				ph_shell_skltn_src : u32 = 3582077631;
				ph_shell_skltn_bcount : u32 = 26;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 1;
						rec_0000 = begin
							root_bid : u16 = 25;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0.0002559995628, 0.4828386307, 0.7437375188, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 24;
								rec_0000 = begin
									bid : u16 = 25;
								end;
								rec_0001 = begin
									bid : u16 = 0;
								end;
								rec_0002 = begin
									bid : u16 = 1;
								end;
								rec_0003 = begin
									bid : u16 = 2;
								end;
								rec_0004 = begin
									bid : u16 = 3;
								end;
								rec_0005 = begin
									bid : u16 = 4;
								end;
								rec_0006 = begin
									bid : u16 = 5;
								end;
								rec_0007 = begin
									bid : u16 = 6;
								end;
								rec_0008 = begin
									bid : u16 = 7;
								end;
								rec_0009 = begin
									bid : u16 = 8;
								end;
								rec_0010 = begin
									bid : u16 = 9;
								end;
								rec_0011 = begin
									bid : u16 = 11;
								end;
								rec_0012 = begin
									bid : u16 = 12;
								end;
								rec_0013 = begin
									bid : u16 = 13;
								end;
								rec_0014 = begin
									bid : u16 = 14;
								end;
								rec_0015 = begin
									bid : u16 = 15;
								end;
								rec_0016 = begin
									bid : u16 = 16;
								end;
								rec_0017 = begin
									bid : u16 = 18;
								end;
								rec_0018 = begin
									bid : u16 = 19;
								end;
								rec_0019 = begin
									bid : u16 = 20;
								end;
								rec_0020 = begin
									bid : u16 = 21;
								end;
								rec_0021 = begin
									bid : u16 = 22;
								end;
								rec_0022 = begin
									bid : u16 = 23;
								end;
								rec_0023 = begin
									bid : u16 = 24;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
		body_parts = begin
			human_bones_01 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 2569;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = -1.829257727;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'human_bones_01';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\body_parts\human_bones_01';
				dao_val : fp32 = 16.99633789;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 367038599;
				ph_shell_skltn_src : u32 = 3114387488;
				ph_shell_skltn_bcount : u32 = 22;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 12;
						rec_0000 = begin
							root_bid : u16 = 7;
							accumulated_impulse : fp32 = 160;
							xform : 'pose, matrix' = [1.000003099, 1.057979944E-6, -2.2239999E-6, 0, -1.266599952E-6, 1.000001192, -1.579520017E-6, 0, 1.486390033E-6, 2.175569989E-6, 1.000003219, 0, -0.00007486342656, -0.00005626678103, 0.00006365776062, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 7;
								rec_0000 = begin
									bid : u16 = 7;
								end;
								rec_0001 = begin
									bid : u16 = 12;
								end;
								rec_0002 = begin
									bid : u16 = 6;
								end;
								rec_0003 = begin
									bid : u16 = 17;
								end;
								rec_0004 = begin
									bid : u16 = 3;
								end;
								rec_0005 = begin
									bid : u16 = 4;
								end;
								rec_0006 = begin
									bid : u16 = 5;
								end;
							end;
						end;
						rec_0001 = begin
							root_bid : u16 = 13;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.2638458014, 0.4216498435, 0.8675272465, 0, -0.9282680154, -0.3554190397, -0.109570682, 0, 0.2621342242, -0.8342016935, 0.4851756692, 0, 0.6878824234, 0.6431293488, -0.2124693394, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 13;
								end;
							end;
						end;
						rec_0002 = begin
							root_bid : u16 = 18;
							accumulated_impulse : fp32 = 40;
							xform : 'pose, matrix' = [0.1293391585, 0.945528388, 0.2987508178, 0, -0.08106814325, 0.31035465, -0.9471617937, 0, -0.9882855415, 0.09828537703, 0.1167931408, 0, 0.5420947075, 0.5578956604, -0.03575158119, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 18;
								end;
							end;
						end;
						rec_0003 = begin
							root_bid : u16 = 8;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [0.2961826324, -0.1091513038, -0.9488804936, 0, -0.3910696805, 0.8925007582, -0.2247224897, 0, 0.8714052439, 0.4376437664, 0.2216558158, 0, 1.584348679, 1.185231209, -0.2930467129, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 8;
								end;
							end;
						end;
						rec_0004 = begin
							root_bid : u16 = 1;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [0.4783963561, -0.04417686909, 0.8770359159, 0, -0.5196989775, -0.8193005323, 0.242208913, 0, 0.7078582048, -0.5716640949, -0.4149107933, 0, 0.2882285118, 0.04764461517, -0.1145403385, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 1;
								end;
							end;
						end;
						rec_0005 = begin
							root_bid : u16 = 9;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [0.5572705269, 0.5804976225, -0.593698144, 0, -0.3856398761, 0.8141736388, 0.4340898991, 0, 0.7353531718, -0.01295265183, 0.6775653362, 0, -0.2803559303, 0.6001415253, 0.3774712086, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 9;
								end;
							end;
						end;
						rec_0006 = begin
							root_bid : u16 = 10;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.8330382705, 0.552847147, -0.02034793794, 0, 0.531668663, 0.8101820946, 0.2469079494, 0, 0.1529896855, 0.1948643923, -0.9688276052, 0, -0.481818676, 0.3772315979, 0.483714819, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 10;
								end;
							end;
						end;
						rec_0007 = begin
							root_bid : u16 = 20;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [0.5252943039, -0.5211805701, -0.6726413965, 0, 0.6790404916, 0.7332201004, -0.03782512248, 0, 0.5128935575, -0.4368258119, 0.7390037179, 0, -0.08283090591, 0.4733428955, 0.09136152267, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 3;
								rec_0000 = begin
									bid : u16 = 21;
								end;
								rec_0001 = begin
									bid : u16 = 20;
								end;
								rec_0002 = begin
									bid : u16 = 19;
								end;
							end;
						end;
						rec_0008 = begin
							root_bid : u16 = 2;
							accumulated_impulse : fp32 = 40;
							xform : 'pose, matrix' = [0.4506247044, 0.2155828476, 0.8662946224, 0, -0.4833903313, -0.7569460869, 0.439794004, 0, 0.75052917, -0.6169275641, -0.2368806154, 0, -0.5315451622, -0.1299152374, 1.26440239, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 2;
								end;
							end;
						end;
						rec_0009 = begin
							root_bid : u16 = 11;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.4661110342, 0.2676869035, -0.8432600498, 0, 0.3907913566, 0.9174045324, 0.07521851361, 0, 0.7937471271, -0.2944749594, -0.5322202444, 0, 1.741820335, 0.9154310226, -0.3825330734, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 11;
								end;
							end;
						end;
						rec_0010 = begin
							root_bid : u16 = 0;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.3137951493, -0.7014535069, -0.6399233341, 0, 0.850056231, -0.5078110099, 0.1397990733, 0, -0.423022747, -0.5000960827, 0.7556146979, 0, 0.2200465202, -0.7516107559, -0.1525118351, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 0;
								end;
							end;
						end;
						rec_0011 = begin
							root_bid : u16 = 15;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [0.9320899844, -0.1732524335, 0.3181175888, 0, -0.07525990903, 0.7664176822, 0.6379219294, 0, -0.3543337584, -0.6185386181, 0.7013284564, 0, 1.528933525, 0.9174041748, -0.3909029961, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 3;
								rec_0000 = begin
									bid : u16 = 16;
								end;
								rec_0001 = begin
									bid : u16 = 14;
								end;
								rec_0002 = begin
									bid : u16 = 15;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			human_bones_02 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 22284;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'human_bones_02';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\body_parts\human_bones_02';
				dao_val : fp32 = 16.99633789;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 2364129597;
				ph_shell_skltn_src : u32 = 494468645;
				ph_shell_skltn_bcount : u32 = 4;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 1;
						rec_0000 = begin
							root_bid : u16 = 3;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1.000002503, 0.00001057237023, 1.34109996E-7, 0, -2.782790034E-6, 1.000000119, 4.470300041E-7, 0, -1.862650038E-6, 1.177190029E-6, 1.000001073, 0, -0.00001811981019, -0.00006771087646, 0.00009918212891, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 4;
								rec_0000 = begin
									bid : u16 = 3;
								end;
								rec_0001 = begin
									bid : u16 = 0;
								end;
								rec_0002 = begin
									bid : u16 = 1;
								end;
								rec_0003 = begin
									bid : u16 = 2;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			human_bones_03 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 22284;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'human_bones_03';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\body_parts\human_bones_03';
				dao_val : fp32 = 16.99633789;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 2364129597;
				ph_shell_skltn_src : u32 = 494468645;
				ph_shell_skltn_bcount : u32 = 4;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 1;
						rec_0000 = begin
							root_bid : u16 = 3;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1.000002503, 0.00001057237023, 1.34109996E-7, 0, -2.782790034E-6, 1.000000119, 4.470300041E-7, 0, -1.862650038E-6, 1.177190029E-6, 1.000001073, 0, -0.00001811981019, -0.00006771087646, 0.00009918212891, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 4;
								rec_0000 = begin
									bid : u16 = 3;
								end;
								rec_0001 = begin
									bid : u16 = 0;
								end;
								rec_0002 = begin
									bid : u16 = 1;
								end;
								rec_0003 = begin
									bid : u16 = 2;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			human_bones_04 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 22284;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'human_bones_04';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\body_parts\human_bones_04';
				dao_val : fp32 = 16.99633789;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 2364129597;
				ph_shell_skltn_src : u32 = 494468645;
				ph_shell_skltn_bcount : u32 = 4;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 1;
						rec_0000 = begin
							root_bid : u16 = 3;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1.000002503, 0.00001057237023, 1.34109996E-7, 0, -2.782790034E-6, 1.000000119, 4.470300041E-7, 0, -1.862650038E-6, 1.177190029E-6, 1.000001073, 0, -0.00001811981019, -0.00006771087646, 0.00009918212891, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 4;
								rec_0000 = begin
									bid : u16 = 3;
								end;
								rec_0001 = begin
									bid : u16 = 0;
								end;
								rec_0002 = begin
									bid : u16 = 1;
								end;
								rec_0003 = begin
									bid : u16 = 2;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
		stol = begin
			table_03 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 590;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'table_03';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\stol\table_03';
				dao_val : fp32 = 11.94139194;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = '';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 1006733503;
				ph_shell_skltn_src : u32 = 1474187673;
				ph_shell_skltn_bcount : u32 = 10;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 1;
						rec_0000 = begin
							root_bid : u16 = 9;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.1059919521, 0.5373829007, 0, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 10;
								rec_0000 = begin
									bid : u16 = 9;
								end;
								rec_0001 = begin
									bid : u16 = 0;
								end;
								rec_0002 = begin
									bid : u16 = 1;
								end;
								rec_0003 = begin
									bid : u16 = 2;
								end;
								rec_0004 = begin
									bid : u16 = 3;
								end;
								rec_0005 = begin
									bid : u16 = 4;
								end;
								rec_0006 = begin
									bid : u16 = 6;
								end;
								rec_0007 = begin
									bid : u16 = 5;
								end;
								rec_0008 = begin
									bid : u16 = 7;
								end;
								rec_0009 = begin
									bid : u16 = 8;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
		stul = begin
			stul_03 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 287;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 3;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'stul_03';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\stul\stul_03';
				dao_val : fp32 = 11.94139194;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 728149936;
				ph_shell_skltn_src : u32 = 1365897697;
				ph_shell_skltn_bcount : u32 = 3;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 1;
						rec_0000 = begin
							root_bid : u16 = 0;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.001785888686, 0.4516077042, 0.03125623614, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 3;
								rec_0000 = begin
									bid : u16 = 0;
								end;
								rec_0001 = begin
									bid : u16 = 1;
								end;
								rec_0002 = begin
									bid : u16 = 2;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
		zanaveski = begin
			zanaveska_01 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 267;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 1;
				stamina : fp32 = 1;
				oflags : bool8 = 3;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'zanaveska_01';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\zanaveski\zanaveska_01';
				dao_val : fp32 = 14.92063522;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 1459397745;
				ph_shell_skltn_src : u32 = 249596214;
				ph_shell_skltn_bcount : u32 = 18;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
	end;
	web = begin
		web_04_dyn_yad = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.station';
			id : u16 = 440;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 9;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'web_04_dyn_yad';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\web\web_04_dyn_yad';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = 'web_01_idle';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 143263102;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000003695, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1.000003695, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	wires = begin
		alley_wire_01 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 673;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'alley_wire_01';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\wires\alley_wire_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1757269902;
			ph_shell_skltn_src : u32 = 3963488524;
			ph_shell_skltn_bcount : u32 = 16;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 15;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 12.00017929, -11.98580742, 12.00724506, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
					rec_0001 = begin
						root_bid : u16 = 8;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 11.69682312, -11.78060436, 11.71138763, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 8;
							end;
						end;
					end;
					rec_0002 = begin
						root_bid : u16 = 9;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 10.6889801, -11.15045166, 10.76044464, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 9;
							end;
						end;
					end;
					rec_0003 = begin
						root_bid : u16 = 10;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 9.623886108, -10.44189644, 9.697006226, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 10;
							end;
						end;
					end;
					rec_0004 = begin
						root_bid : u16 = 11;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 8.308364868, -9.624118805, 8.423919678, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 11;
							end;
						end;
					end;
					rec_0005 = begin
						root_bid : u16 = 12;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 7.060073853, -8.820419312, 7.21421051, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 12;
							end;
						end;
					end;
					rec_0006 = begin
						root_bid : u16 = 13;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 5.332061768, -7.638736725, 5.598197937, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 13;
							end;
						end;
					end;
					rec_0007 = begin
						root_bid : u16 = 14;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 3.502639771, -6.275253296, 3.851921082, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 14;
							end;
						end;
					end;
					rec_0008 = begin
						root_bid : u16 = 15;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, 1.559326172, -4.694484711, 1.955116272, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 15;
							end;
						end;
					end;
					rec_0009 = begin
						root_bid : u16 = 1;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, -0.6513442993, -2.767219543, -0.210975647, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 1;
							end;
						end;
					end;
					rec_0010 = begin
						root_bid : u16 = 2;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, -2.729309082, -0.7455310822, -2.250465393, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 2;
							end;
						end;
					end;
					rec_0011 = begin
						root_bid : u16 = 3;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, -5.03704834, 1.711790085, -4.506752014, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 3;
							end;
						end;
					end;
					rec_0012 = begin
						root_bid : u16 = 4;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, -7.216110229, 4.411849976, -6.625419617, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 4;
							end;
						end;
					end;
					rec_0013 = begin
						root_bid : u16 = 5;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, -9.098327637, 7.25976944, -8.544418335, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 5;
							end;
						end;
					end;
					rec_0014 = begin
						root_bid : u16 = 6;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1.000000238, 4.172300123E-7, -2.801419896E-6, 0, -4.470300041E-7, 1, -2.62260005E-6, 0, 9.536699963E-7, 2.592800001E-6, 1, 0, -11.08068085, 10.35422421, -10.61244488, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 6;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		alley_wire_02 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 8617;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 1.100000024;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'alley_wire_02';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\wires\alley_wire_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 4055146036;
			ph_shell_skltn_src : u32 = 769593059;
			ph_shell_skltn_bcount : u32 = 14;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 13;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7657163739, -0.002375045326, -0.6431740522, 0, -0.001818616176, 0.9999971986, -0.001527571818, 0, 0.6431758404, 0, -0.7657185197, 0, 11.9571228, -4.764513016, 11.66977787, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
					rec_0001 = begin
						root_bid : u16 = 6;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7544856668, 0.01442785561, -0.6561580896, 0, 0.01088611037, 0.9998975396, 0.009468272328, 0, 0.6562262774, 0, -0.7545654774, 0, 11.6543045, -4.765571117, 11.41522217, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 6;
							end;
						end;
					end;
					rec_0002 = begin
						root_bid : u16 = 7;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7418801785, 0.06452677399, -0.667432785, 0, 0.04797642305, 0.9979158044, 0.04315200448, 0, 0.6688226461, -8.335339771E-6, -0.7434385419, 0, 10.06056976, -4.73499918, 10.02935791, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 7;
							end;
						end;
					end;
					rec_0003 = begin
						root_bid : u16 = 8;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.718503058, 0.1568776071, -0.6776086092, 0, 0.1141318828, 0.9876149297, 0.1076337099, 0, 0.6860984564, -2.756710046E-6, -0.7275137901, 0, 8.037971497, -4.559047222, 8.209583282, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 8;
							end;
						end;
					end;
					rec_0004 = begin
						root_bid : u16 = 9;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.698641777, 0.2042829394, -0.6856887341, 0, 0.1457939446, 0.978910327, 0.1430945694, 0, 0.7004600763, 1.747160013E-6, -0.713691771, 0, 5.847961426, -4.080827713, 6.144031525, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 9;
							end;
						end;
					end;
					rec_0005 = begin
						root_bid : u16 = 10;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.6930396557, 0.237084806, -0.6808139086, 0, 0.1691199839, 0.9714900851, 0.1661549211, 0, 0.7007898092, 0.00001271628025, -0.7133749723, 0, 3.704689026, -3.454188347, 4.040275574, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 10;
							end;
						end;
					end;
					rec_0006 = begin
						root_bid : u16 = 11;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.6868940592, 0.276402235, -0.6721457243, 0, 0.1975580156, 0.9610420465, 0.1933115721, 0, 0.6993909478, -3.606080099E-6, -0.7147402763, 0, 1.703804016, -2.76960063, 2.074817657, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 11;
							end;
						end;
					end;
					rec_0007 = begin
						root_bid : u16 = 12;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.6616235971, 0.3386163712, -0.6690374613, 0, 0.2381350398, 0.9409274459, 0.2407366037, 0, 0.7110301256, -0.00004704855019, -0.7031716108, 0, -1.214004517, -1.595768213, -0.7808914185, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 12;
							end;
						end;
					end;
					rec_0008 = begin
						root_bid : u16 = 13;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.6459200382, 0.4068438411, -0.6459622383, 0, 0.2876651585, 0.9134979844, 0.2876990438, 0, 0.7071319818, 9.885059626E-6, -0.7070821524, 0, -3.762191772, -0.2911119759, -3.357158661, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 13;
							end;
						end;
					end;
					rec_0009 = begin
						root_bid : u16 = 1;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.5729463696, 0.5387347341, -0.617649138, 0, 0.3663771749, 0.842469573, 0.3949769139, 0, 0.7331356406, 5.761160082E-6, -0.6800779104, 0, -6.64339447, 1.523686528, -6.238393784, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 1;
							end;
						end;
					end;
					rec_0010 = begin
						root_bid : u16 = 2;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.5017619729, 0.6510375738, -0.5695528388, 0, 0.4303680956, 0.759047091, 0.4885005951, 0, 0.7503452301, -6.88434011E-6, -0.6610462666, 0, -8.774986267, 3.528143644, -8.536659241, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 2;
							end;
						end;
					end;
					rec_0011 = begin
						root_bid : u16 = 3;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.4633141756, 0.7034416199, -0.5390082002, 0, 0.4585310221, 0.7107620835, 0.533459425, 0, 0.7583550215, 8.27572967E-6, -0.6518518329, 0, -10.24216461, 5.431342125, -10.20192719, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 3;
							end;
						end;
					end;
					rec_0012 = begin
						root_bid : u16 = 4;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.4543378949, 0.7148499489, -0.5315885544, 0, 0.4644377232, 0.6992869973, 0.5434222817, 0, 0.7601892352, 8.514580259E-6, -0.6497117281, 0, -11.14126396, 6.79642868, -11.24791622, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 4;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		provod = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 750;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'provod';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\wires\wire_l10_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 4;
						block_0000 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 22;
							posy : u16 = 57;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0001 = begin
							clsid : stringz = 'actions/p-force';
							posx : u16 = 77;
							posy : u16 = 57;
							min_amount : fp32 = 60;
							max_amount : fp32 = 80;
							max_influence_dst : fp32 = 50;
							instant : bool = True;
							bone : stringz = 'joint6';
							dir : vec3f = [0, 0, -1];
							in_local_coords : bool = True;
							single_force : bool = False;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 137;
							posy : u16 = 57;
						end;
						block_0003 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 22;
							posy : u16 = 92;
							active : bool = True;
							signal : stringz = 'mel_door_open';
						end;
					end;
					link_count : u32 = 3;
					0 : vec4s16 = [0, 0, 1, 0];
					1 : vec4s16 = [1, 0, 2, 0];
					2 : vec4s16 = [3, 0, 1, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2132126838;
			ph_shell_skltn_src : u32 = 3495067229;
			ph_shell_skltn_bcount : u32 = 10;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 10;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7048643827, -0.05501905084, 0.7072051764, 0, -0.03883979842, 0.9984853268, 0.03896878287, 0, -0.7082780004, 0, -0.7059336305, 0, 10.92909431, 0.3838530779, -10.90564346, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
					rec_0001 = begin
						root_bid : u16 = 2;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7058575153, -0.05130969733, 0.7064911723, 0, -0.03626493737, 0.9986601472, 0.03629717976, 0, -0.7074189782, -4.28598014E-6, -0.7067838311, 0, 10.77529907, 0.3718452454, -10.75128937, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 2;
							end;
						end;
					end;
					rec_0002 = begin
						root_bid : u16 = 3;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7073430419, -0.02687023021, 0.7063596249, 0, -0.01901308075, 0.9996389151, 0.01898667216, 0, -0.7066146731, 0, -0.7075987458, 0, 7.900268555, 0.1628236771, -7.873451233, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 3;
							end;
						end;
					end;
					rec_0003 = begin
						root_bid : u16 = 4;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.707052052, -0.01170746423, 0.7070656419, 0, -0.008277137764, 0.9999315143, 0.008277288638, 0, -0.7071139216, 0, -0.7071005702, 0, 4.964660645, 0.05115318298, -4.940261841, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 4;
							end;
						end;
					end;
					rec_0004 = begin
						root_bid : u16 = 5;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7066292167, 0.01219391916, 0.7074790001, 0, 0.008617268875, 0.999925673, -0.008627459407, 0, -0.7075316906, 3.454699993E-7, -0.7066816092, 0, 2.010498047, 0.002292633057, -1.987205505, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 5;
							end;
						end;
					end;
					rec_0005 = begin
						root_bid : u16 = 6;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7083206773, 0.02379021607, 0.7054883838, 0, 0.01685630344, 0.9996840954, -0.01678892225, 0, -0.7056881785, 0, -0.7085213065, 0, -1.908813477, 0.06996059418, 1.937484741, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 6;
							end;
						end;
					end;
					rec_0006 = begin
						root_bid : u16 = 7;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7037764192, 0.03773140535, 0.7094179392, 0, 0.02657287009, 0.9992879629, -0.02678622119, 0, -0.7099233866, 0, -0.7042782307, 0, -4.542175293, 0.1583514214, 4.559783936, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 7;
							end;
						end;
					end;
					rec_0007 = begin
						root_bid : u16 = 8;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7082436085, 0.0497235097, 0.704216361, 0, 0.0352595523, 0.9987711906, -0.03505907208, 0, -0.7050888538, 0, -0.7091205716, 0, -7.039978027, 0.2922554016, 7.077514648, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 8;
							end;
						end;
					end;
					rec_0008 = begin
						root_bid : u16 = 9;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-0.7065176368, 0.05468577147, 0.7055786848, 0, 0.03869432956, 0.9985036254, -0.03864287585, 0, -0.7066353559, 0, -0.7075743675, 0, -10.53973389, 0.5380892754, 10.55760956, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 9;
							end;
						end;
					end;
					rec_0009 = begin
						root_bid : u16 = 1;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [0.9999990463, 0, -1.609329956E-6, 0, 0, 1, 1.025900005E-7, 0, -3.874299921E-7, 0, 0.999998033, 0, -10.90764713, 0.5665663481, 10.92503357, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 1;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
end;
effects = begin
	effect_actor_dust = begin
		version : u16 = 17;
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		id : u16 = 56851;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'effect_actor_dust';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
	end;
	effect_zazig = begin
		version : u16 = 16;
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		id : u16 = 836;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'effect_zazig';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = 'campfire\zazgig';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
	end;
end;
enemy_0001 = begin
	version : u16 = 16;
	class : stringz = 'NPC_FX';
	static_data_key : stringz = '_G.config.entity.npc_friend_fx';
	id : u16 = 1044;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	voice_id : u32 = 0;
	zombie_mode : bool = False;
	health : fp32 = 0.400000006;
	stamina : fp32 = 1;
	oflags : bool8 = 171;
	'' : 'pose, matrix' = [0.91824615, 0, -0.3960101306, 0, 0, 1, 0, 0, 0.3960101306, 0, 0.91824615, 0, -170.8995667, 1.633340359, 93.06382751, 1];
	name : name;
	name : stringz = 'enemy_0001';
	visual : ref_model;
	visual : stringz = 'dynamic\human\fashist_heavy_mask';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 1;
		rec_0000 = begin
			groups : array;
			groups = begin
				count : u32 = 0;
			end;
			blocks = begin
				block_count : u32 = 4294967295;
				'array with no key' : array;
				count : u32 = 13;
				block_0000 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 92;
					posy : u16 = 127;
				end;
				block_0001 = begin
					clsid : stringz = 'triggers/player';
					posx : u16 = 65484;
					posy : u16 = 177;
					active : bool = True;
					reaction_count : s32 = 1;
					zone_link : 'entity_link, uobject_link' = -1;
				end;
				block_0002 = begin
					clsid : stringz = 'entities/entity ref';
					posx : u16 = 65474;
					posy : u16 = 227;
					target : 'entity_link, uobject_link' = 2577;
				end;
				block_0003 = begin
					clsid : stringz = 'triggers/npc enemy';
					posx : u16 = 2;
					posy : u16 = 177;
					active : bool = False;
					entity : 'entity_link, uobject_link' = -1;
					initiator : 'entity_link, uobject_link' = -1;
					player : bool = True;
				end;
				block_0004 = begin
					clsid : stringz = 'triggers/npc threat';
					posx : u16 = 2;
					posy : u16 = 232;
					active : bool = False;
				end;
				block_0005 = begin
					clsid : stringz = 'logic/locker';
					posx : u16 = 52;
					posy : u16 = 202;
					locked : bool = False;
					auto_lock : bool = True;
					next_frame : bool = True;
				end;
				block_0006 = begin
					clsid : stringz = 'actions/cover_combat';
					posx : u16 = 92;
					posy : u16 = 202;
					make_cover_combat : bool = True;
				end;
				block_0007 = begin
					clsid : stringz = 'actions/set enemy';
					posx : u16 = 65489;
					posy : u16 = 292;
					enemy : 'entity_link, uobject_link' = -1;
					point : 'entity_link, uobject_link' = -1;
					threat : bool = False;
					lock : bool = False;
				end;
				block_0008 = begin
					clsid : stringz = 'entities/entity player';
					posx : u16 = 65529;
					posy : u16 = 292;
				end;
				block_0009 = begin
					clsid : stringz = 'actions/npc/cover group';
					posx : u16 = 2;
					posy : u16 = 102;
					cover_group : choose;
					cover_group : stringz = 'cover_group_0006';
					allow : u8 = 1;
					forbid : u8 = 2;
				end;
				block_0010 = begin
					clsid : stringz = 'triggers/die';
					posx : u16 = 65484;
					posy : u16 = 102;
					active : bool = True;
					entity : 'entity_link, uobject_link' = -1;
					initiator : 'entity_link, uobject_link' = -1;
					player : bool = False;
				end;
				block_0011 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 65484;
					posy : u16 = 57;
					active : bool = True;
					trigger_on_game_load : bool = False;
				end;
				block_0012 = begin
					clsid : stringz = 'actions/movement type';
					posx : u16 = 92;
					posy : u16 = 162;
					min_movement_type : u8 = 0;
					max_movement_type : u8 = 3;
				end;
			end;
			link_count : u32 = 19;
			0 : vec4s16 = [1, 0, 4, 0];
			1 : vec4s16 = [1, 0, 7, 0];
			2 : vec4s16 = [1, 0, 3, 0];
			3 : vec4s16 = [1, 2, 2, 0];
			4 : vec4s16 = [3, 0, 12, 0];
			5 : vec4s16 = [3, 0, 5, 2];
			6 : vec4s16 = [3, 2, 0, 0];
			7 : vec4s16 = [4, 0, 5, 2];
			8 : vec4s16 = [4, 2, 0, 0];
			9 : vec4s16 = [4, 3, 5, 2];
			10 : vec4s16 = [5, 0, 6, 0];
			11 : vec4s16 = [6, 0, 0, 0];
			12 : vec4s16 = [7, 0, 0, 0];
			13 : vec4s16 = [7, 2, 8, 0];
			14 : vec4s16 = [9, 0, 0, 0];
			15 : vec4s16 = [10, 0, 9, 1];
			16 : vec4s16 = [10, 1, 0, 0];
			17 : vec4s16 = [11, 0, 9, 0];
			18 : vec4s16 = [12, 0, 0, 0];
		end;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 1;
		duration : u32 = 6000;
		speed : fp32 = 1;
		distance : fp32 = 10;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 1;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 0;
	collisions_group : u8 = 4;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 239811292;
	ph_shell_skltn_src : u32 = 2485878160;
	ph_shell_skltn_bcount : u32 = 113;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
	scripted : bool = False;
	luminocity : fp32 = 1;
	shoot_dispersion_coef : fp32 = 1;
	hit_power_coef : fp32 = 0.8000000119;
	hit_impulse_coef : fp32 = 1;
	offmesh_penalty : s32 = 0;
	offmesh_reuse_delay : u32 = 0;
	offmesh_inter_reuse_delay : u32 = 0;
	movement_hit_vs_ref : 'vs_ref, str_shared';
	movement_hit_vs_ref : stringz = '';
	movement_hit_vs_ref_dyn_state_exist : bool = False;
	anim_state : u8 = 0;
	movement_type : u8 = 0;
	body_state : u8 = 0;
	group : stringz = 'zaslon_1_3';
	in_group : bool = True;
	memory_valid : bool = True;
	free_vision_range : fp32 = 100;
	free_vision_bwd_range : fp32 = 10;
	free_vision_fov : 'angle, fp32' = 2.094363213;
	free_vision_min_update_time : u32 = 0;
	free_vision_luminocity_fac : fp32 = 1.049999952;
	free_vision_luminocity_factor : fp32 = 0;
	free_vision_velocity_fac : fp32 = 0.25;
	free_vision_decrease_value : fp32 = 0.1000000015;
	free_vision_threat_threshold : fp32 = 5;
	free_vision_light_alert_threshold : fp32 = 20;
	free_vision_vis_threshold : fp32 = 100;
	free_vision_min_threshold : fp32 = 0.1000000015;
	free_vision_transition_time : u32 = 5;
	alert_vision_range : fp32 = 100;
	alert_vision_bwd_range : fp32 = 10;
	alert_vision_fov : 'angle, fp32' = 2.094363213;
	alert_vision_min_update_time : u32 = 0;
	alert_vision_luminocity_fac : fp32 = 3;
	alert_vision_luminocity_factor : fp32 = 0.25;
	alert_vision_velocity_fac : fp32 = 0.25;
	alert_vision_decrease_value : fp32 = 0.1000000015;
	alert_vision_threat_threshold : fp32 = 5;
	alert_vision_light_alert_threshold : fp32 = 5;
	alert_vision_vis_threshold : fp32 = 5;
	alert_vision_min_threshold : fp32 = 0.03999999911;
	alert_vision_transition_time : u32 = 5;
	danger_vision_range : fp32 = 100;
	danger_vision_bwd_range : fp32 = 10;
	danger_vision_fov : 'angle, fp32' = 2.094363213;
	danger_vision_min_update_time : u32 = 0;
	danger_vision_luminocity_fac : fp32 = 3;
	danger_vision_luminocity_factor : fp32 = 0.25;
	danger_vision_velocity_fac : fp32 = 0.25;
	danger_vision_decrease_value : fp32 = 0.1000000015;
	danger_vision_threat_threshold : fp32 = 5;
	danger_vision_light_alert_threshold : fp32 = 5;
	danger_vision_vis_threshold : fp32 = 5;
	danger_vision_min_threshold : fp32 = 0.03999999911;
	danger_vision_transition_time : u32 = 5;
	free_disturb_threshold : fp32 = 0.1000000015;
	free_light_alert_threshold : fp32 = 0.1000000015;
	free_alert_threshold : fp32 = 0.1000000015;
	free_danger_threshold : fp32 = 0.1000000015;
	alert_disturb_threshold : fp32 = 0.1000000015;
	alert_light_alert_threshold : fp32 = 0.1000000015;
	alert_alert_threshold : fp32 = 0.1000000015;
	alert_danger_threshold : fp32 = 0.1000000015;
	danger_disturb_threshold : fp32 = 0.1000000015;
	danger_light_alert_threshold : fp32 = 0.1000000015;
	danger_alert_threshold : fp32 = 0.1000000015;
	danger_danger_threshold : fp32 = 0.1000000015;
	la_free_inertia_time : u32 = 7000;
	max_sounds_count : u32 = 3;
	la_alert_time : u32 = 8000;
	vision_time : u32 = 8000;
	vision_period : u32 = 11000;
	sound_count : u32 = 5;
	sound_period : u32 = 3000;
	a_free_inertia_time : u32 = 30000;
	post_enemy_wait_interval_static : u32 = 30000;
	post_enemy_wait_interval_random : u32 = 30000;
	enemy_inertia_time : u32 = 2000;
	enemy_remember_time : u32 = 10000;
	sound_scheme : stringz = 'sounds_voice_digger';
	can_turn_body : bool = True;
	max_heading : 'angle, fp32' = 1.047133684;
	max_pitch : 'angle, fp32' = 1.047133684;
	no_combat_mode : bool = False;
	target_anim_state : u8 = 0;
	min_anim_state : u8 = 255;
	max_anim_state : u8 = 255;
	min_movement_type : u8 = 255;
	max_movement_type : u8 = 255;
	static_combat_mode : bool = False;
	static_combat = begin
		hold_position : bool = False;
		anchor : 'entity_link, uobject_link' = -1;
		radius : fp32 = 2;
		enemy_dist : fp32 = 6;
		point_valid : bool = False;
		point_pos : vec3f = [0, 0, 0];
		point_dir : vec3f = [0, 0, 0];
	end;
	force_active_wo_enemy : bool = False;
	static_idle : animation_str;
	static_idle : stringz = 'a_l_9_digger_3_11';
	static_attack : animation_str;
	static_attack : stringz = 'a_l_9_digger_3_12';
	static_reload_idle : animation_str;
	static_reload_idle : stringz = 'a_l_9_digger_3_13';
	cover_combat_mode : bool = True;
	cover_combat = begin
		force_active_wo_enemy : bool = False;
		timeout_min : u32 = 3000;
		timeout_max : u32 = 4000;
		timeout_min_see : u32 = 6000;
		timeout_max_see : u32 = 7000;
		weight_delta : fp32 = 4000;
		enemy_min : fp32 = 8;
		enemy_max : fp32 = 16;
		cover_min : fp32 = 6;
		cover_max : fp32 = 10;
		grenadeer : bool = False;
	end;
	cover = begin
		enemy_seen_timeout : u32 = 5000;
		lookout_min : u32 = 500;
		lookout_max : u32 = 1000;
		aim_while_lookout_timeout : u32 = 5000;
	end;
	alert = begin
		timeout_go_search : u32 = 5000;
		timeout_nervous_alert : u32 = 5000;
		timeout_nervous_alert_uber : u32 = 2000;
		search_enabled : bool = False;
	end;
	attacks = begin
		melee_attack_360_butt = begin
			enabled : bool = False;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_kick = begin
			enabled : bool = False;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_shtyk = begin
			enabled : bool = False;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_bzyk = begin
			enabled : bool = False;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
	end;
	close_distance : fp32 = 10;
	close_min_queue_size : u32 = 5;
	close_max_queue_size : u32 = 10;
	close_min_queue_interval : u32 = 600;
	close_max_queue_interval : u32 = 1000;
	min_queue_size : u32 = 3;
	max_queue_size : u32 = 6;
	min_queue_interval : u32 = 1200;
	max_queue_interval : u32 = 1500;
	behaviour_type : u32 = 3;
	zombie : bool = False;
	dying : bool = False;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	inv_activation_queue : array;
	inv_activation_queue = begin
		count : u32 = 0;
	end;
	inv_activation_queue_civil : array;
	inv_activation_queue_civil = begin
		count : u32 = 0;
	end;
	inv_next_active_slot : u8 = 2;
	inv_next_deactive_slot : u8 = 255;
	inv_last_slot : u8 = 255;
	inv_next_active_slot_nmodal : bool = False;
	inventory_history : u8_array = [];
	scripted_fire : bool = False;
	freegun_mode : bool = True;
	allowed_speech_groups : stringz = 'alert,alert_free,danger,disturbed,disturbed_light_alert,grenades,tolls';
end;
fake_npc_6 = begin
	version : u16 = 16;
	class : stringz = 'NPC_FX';
	static_data_key : stringz = '_G.config.entity.npc_friend_fx';
	id : u16 = 6;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	voice_id : u32 = 0;
	zombie_mode : bool = False;
	health : fp32 = 1;
	stamina : fp32 = 1;
	oflags : bool8 = 139;
	'' : 'pose, matrix' = [-0.09019547701, 0, 0.9959241152, 0, 0, 1, 0, 0, -0.9959241152, 0, -0.09019547701, 0, 4.384311676, 0.09213732183, -1.228225708, 1];
	name : name;
	name : stringz = 'fake_npc_6';
	visual : ref_model;
	visual : stringz = 'dynamic\human\criminal_1';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 0;
		duration : u32 = 6000;
		speed : fp32 = 1;
		distance : fp32 = 10;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 0;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 0;
	collisions_group : u8 = 4;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 1375970730;
	ph_shell_skltn_src : u32 = 2485878160;
	ph_shell_skltn_bcount : u32 = 113;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
	scripted : bool = False;
	luminocity : fp32 = 1;
	shoot_dispersion_coef : fp32 = 3.141592979;
	hit_power_coef : fp32 = 1;
	hit_impulse_coef : fp32 = 1;
	offmesh_penalty : s32 = 0;
	offmesh_reuse_delay : u32 = 0;
	offmesh_inter_reuse_delay : u32 = 0;
	movement_hit_vs_ref : 'vs_ref, str_shared';
	movement_hit_vs_ref : stringz = '';
	movement_hit_vs_ref_dyn_state_exist : bool = False;
	anim_state : u8 = 0;
	movement_type : u8 = 0;
	body_state : u8 = 0;
	group : stringz = 'group_enemy';
	in_group : bool = True;
	memory_valid : bool = True;
	free_vision_range : fp32 = 100;
	free_vision_bwd_range : fp32 = 10;
	free_vision_fov : 'angle, fp32' = 2.094363213;
	free_vision_min_update_time : u32 = 0;
	free_vision_luminocity_fac : fp32 = 1.049999952;
	free_vision_luminocity_factor : fp32 = 0;
	free_vision_velocity_fac : fp32 = 0.25;
	free_vision_decrease_value : fp32 = 0.1000000015;
	free_vision_threat_threshold : fp32 = 5;
	free_vision_light_alert_threshold : fp32 = 20;
	free_vision_vis_threshold : fp32 = 100;
	free_vision_min_threshold : fp32 = 0.1000000015;
	free_vision_transition_time : u32 = 5;
	alert_vision_range : fp32 = 50;
	alert_vision_bwd_range : fp32 = 10;
	alert_vision_fov : 'angle, fp32' = 2.094363213;
	alert_vision_min_update_time : u32 = 0;
	alert_vision_luminocity_fac : fp32 = 3;
	alert_vision_luminocity_factor : fp32 = 0;
	alert_vision_velocity_fac : fp32 = 0.25;
	alert_vision_decrease_value : fp32 = 0.1000000015;
	alert_vision_threat_threshold : fp32 = 5;
	alert_vision_light_alert_threshold : fp32 = 5;
	alert_vision_vis_threshold : fp32 = 5;
	alert_vision_min_threshold : fp32 = 0.03999999911;
	alert_vision_transition_time : u32 = 5;
	danger_vision_range : fp32 = 50;
	danger_vision_bwd_range : fp32 = 10;
	danger_vision_fov : 'angle, fp32' = 2.094363213;
	danger_vision_min_update_time : u32 = 0;
	danger_vision_luminocity_fac : fp32 = 3;
	danger_vision_luminocity_factor : fp32 = 0;
	danger_vision_velocity_fac : fp32 = 0.25;
	danger_vision_decrease_value : fp32 = 0.1000000015;
	danger_vision_threat_threshold : fp32 = 5;
	danger_vision_light_alert_threshold : fp32 = 5;
	danger_vision_vis_threshold : fp32 = 5;
	danger_vision_min_threshold : fp32 = 0.03999999911;
	danger_vision_transition_time : u32 = 5;
	free_disturb_threshold : fp32 = 0.1199999973;
	free_light_alert_threshold : fp32 = 0.400000006;
	free_alert_threshold : fp32 = 0.6000000238;
	free_danger_threshold : fp32 = 0.8000000119;
	alert_disturb_threshold : fp32 = 0.1199999973;
	alert_light_alert_threshold : fp32 = 0.400000006;
	alert_alert_threshold : fp32 = 0.6000000238;
	alert_danger_threshold : fp32 = 0.8000000119;
	danger_disturb_threshold : fp32 = 0.1199999973;
	danger_light_alert_threshold : fp32 = 0.400000006;
	danger_alert_threshold : fp32 = 0.6000000238;
	danger_danger_threshold : fp32 = 0.8000000119;
	la_free_inertia_time : u32 = 7000;
	max_sounds_count : u32 = 3;
	la_alert_time : u32 = 8000;
	vision_time : u32 = 8000;
	vision_period : u32 = 11000;
	sound_count : u32 = 5;
	sound_period : u32 = 3000;
	a_free_inertia_time : u32 = 30000;
	post_enemy_wait_interval_static : u32 = 30000;
	post_enemy_wait_interval_random : u32 = 30000;
	enemy_inertia_time : u32 = 2000;
	enemy_remember_time : u32 = 10000;
	sound_scheme : stringz = 'sounds_voice_digger';
	can_turn_body : bool = True;
	max_heading : 'angle, fp32' = 1.047133684;
	max_pitch : 'angle, fp32' = 1.047133684;
	no_combat_mode : bool = False;
	target_anim_state : u8 = 0;
	min_anim_state : u8 = 255;
	max_anim_state : u8 = 255;
	min_movement_type : u8 = 255;
	max_movement_type : u8 = 255;
	static_combat_mode : bool = False;
	static_combat = begin
		hold_position : bool = False;
		anchor : 'entity_link, uobject_link' = -1;
		radius : fp32 = 2;
		enemy_dist : fp32 = 6;
		point_valid : bool = False;
		point_pos : vec3f = [0, 0, 0];
		point_dir : vec3f = [0, 0, 0];
	end;
	force_active_wo_enemy : bool = False;
	static_idle : animation_str;
	static_idle : stringz = 'a_l_9_digger_3_11';
	static_attack : animation_str;
	static_attack : stringz = 'a_l_9_digger_3_12';
	static_reload_idle : animation_str;
	static_reload_idle : stringz = 'a_l_9_digger_3_13';
	cover_combat_mode : bool = False;
	cover_combat = begin
		force_active_wo_enemy : bool = False;
		timeout_min : u32 = 3000;
		timeout_max : u32 = 4000;
		timeout_min_see : u32 = 6000;
		timeout_max_see : u32 = 7000;
		weight_delta : fp32 = 4000;
		enemy_min : fp32 = 8;
		enemy_max : fp32 = 16;
		cover_min : fp32 = 6;
		cover_max : fp32 = 10;
		grenadeer : bool = False;
	end;
	cover = begin
		enemy_seen_timeout : u32 = 5000;
		lookout_min : u32 = 500;
		lookout_max : u32 = 1000;
		aim_while_lookout_timeout : u32 = 5000;
	end;
	alert = begin
		timeout_go_search : u32 = 5000;
		timeout_nervous_alert : u32 = 5000;
		timeout_nervous_alert_uber : u32 = 2000;
		search_enabled : bool = True;
	end;
	attacks = begin
		melee_attack_360_butt = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_kick = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_shtyk = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
		melee_attack_360_bzyk = begin
			enabled : bool = True;
			vs_reference : 'vs_ref, str_shared';
			vs_reference : stringz = '';
			vs_reference_dyn_state_exist : bool = False;
			probability : fp32 = 1;
		end;
	end;
	close_distance : fp32 = 10;
	close_min_queue_size : u32 = 5;
	close_max_queue_size : u32 = 15;
	close_min_queue_interval : u32 = 200;
	close_max_queue_interval : u32 = 300;
	min_queue_size : u32 = 1;
	max_queue_size : u32 = 5;
	min_queue_interval : u32 = 200;
	max_queue_interval : u32 = 300;
	behaviour_type : u32 = 0;
	zombie : bool = False;
	dying : bool = False;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	inv_activation_queue : array;
	inv_activation_queue = begin
		count : u32 = 0;
	end;
	inv_activation_queue_civil : array;
	inv_activation_queue_civil = begin
		count : u32 = 0;
	end;
	inv_next_active_slot : u8 = 2;
	inv_next_deactive_slot : u8 = 255;
	inv_last_slot : u8 = 255;
	inv_next_active_slot_nmodal : bool = False;
	inventory_history : u8_array = [];
	scripted_fire : bool = False;
	freegun_mode : bool = False;
	allowed_speech_groups : stringz = '';
end;
groups = begin
	fireplace = begin
		koster_01 = begin
			is_group : bool = True;
			oborona_koster_0005 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 393;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 1;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [-0.9650440216, -0.05089376867, -0.2570992112, 0, -0.02816481516, 0.9954224825, -0.09132860601, 0, 0.2605704069, -0.08089496195, -0.9620599151, 0, -0.09939575195, 0.2664356232, 0.002822875977, 1];
				name : name;
				name : stringz = 'oborona_koster_0005';
				visual : ref_model;
				visual : stringz = '';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = '';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 0;
				ph_shell_skltn_src : u32 = 0;
				ph_shell_skltn_bcount : u32 = 0;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = '';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [0.9960784316, 0.8470588326, 0.8470588326, 1];
				brightness : fp32 = 0.5;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_02';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 100;
				shadow_clarity : fp32 = 0.5;
				range : fp32 = 2;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 2;
				ambient_radius : fp32 = 1;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			oborona_koster_0015 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 535;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 1;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.005428805947, 0.1024497673, -0.9947234988, 0, -0.7877762318, 0.6131438017, 0.058850348, 0, 0.6159377694, 0.7832999229, 0.08403611183, 0, -0.03677368164, 0.512131691, -0.02334403992, 1];
				name : name;
				name : stringz = 'oborona_koster_0015';
				visual : ref_model;
				visual : stringz = '';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = '';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 0;
				ph_shell_skltn_src : u32 = 0;
				ph_shell_skltn_bcount : u32 = 0;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = '';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.7960784435, 0.7686274648, 1];
				brightness : fp32 = 0.5;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_02';
				ltype : u8 = 7;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 32;
				shadow_clarity : fp32 = 0.5;
				range : fp32 = 6;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = False;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 5;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			effect_oborona_koster_0004 = begin
				version : u16 = 17;
				class : stringz = 'EFFECT';
				static_data_key : stringz = '_G.config.entity.effect';
				id : u16 = 57357;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 5.587935448E-9, -2.980232239E-8, 0, -1.862645149E-9, 1.000000119, 7.450580597E-9, 0, -2.980232239E-8, 0, 1.000000119, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'effect_oborona_koster_0004';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\fireplace\fireplace_01_si';
				dao_val : fp32 = 49.96337128;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = '';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
			end;
			res_fire_0004 = begin
				version : u16 = 17;
				class : stringz = 'O_BASEZONE';
				static_data_key : stringz = '_G.config.entity.restrictor';
				id : u16 = 64983;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.5112717152, 0.09285500646, 0.8543882966, 0, -0.02816481516, 0.9954224825, -0.09132860601, 0, -0.8589576483, 0.02263003588, 0.5115466118, 0, 0.0369720459, 0.02713108063, 0.0329284668, 1];
				name : name;
				name : stringz = 'res_fire_0004';
				visual : ref_model;
				visual : stringz = '';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				shapes : array;
				shapes = begin
					count : u32 = 1;
					shape_00 = begin
						type : u32 = 0;
						sphere = begin
							center : vec3f = [0, 0, 0];
							radius : fp32 = 0.150000006;
						end;
					end;
				end;
				obstacle : bool = False;
				force_sliding : bool = False;
				zone_type : u8 = 1;
			end;
		end;
		koster_kotelok = begin
			is_group : bool = True;
			fire_dummy_0037 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 276;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [1, 0, 1.11758709E-8, 0, 0, 1, 0, 0, -1.11758709E-8, 0, 1, 0, 0.09939575195, 0.3120183945, 0.002990722656, 1];
				name : name;
				name : stringz = 'fire_dummy_0037';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.9254902601, 0.7019608021, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster';
				ltype : u8 = 7;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 10;
				shadow_clarity : fp32 = 0.400000006;
				range : fp32 = 7;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = False;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 1;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			fire_dummy_0035 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 277;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [-0.0243031159, 0.999704659, 0, 0, -0.999704659, -0.02430311404, -1.862645149E-9, 0, 0, 0, 1, 0, -0.03357124329, 0.2683756351, 0.003005981445, 1];
				name : name;
				name : stringz = 'fire_dummy_0035';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '2cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.9254902601, 0.7019608021, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster';
				ltype : u8 = 4;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 24;
				shadow_clarity : fp32 = 0.1000000015;
				range : fp32 = 8;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 0.5;
				ambient_radius : fp32 = 10;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			fire_dummy_0034 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 278;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [-0.9991995692, 0.04000326246, -7.450580597E-9, 0, -0.04000326619, -0.9991995692, -2.910383046E-10, 0, -7.450580597E-9, 0, 1, 0, -0.1010417938, 0.3120183945, 0.003005981445, 1];
				name : name;
				name : stringz = 'fire_dummy_0034';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.9254902601, 0.7019608021, 1];
				brightness : fp32 = 2;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster';
				ltype : u8 = 7;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 10;
				shadow_clarity : fp32 = 0.400000006;
				range : fp32 = 7;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = False;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 1;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			fire_dummy_0036 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 279;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.02105112001, -0.0008365687099, -0.9997780323, 0, -0.04000157863, -0.9991996288, -6.180198397E-6, 0, -0.9989778399, 0.03999282792, -0.02106773481, 0, -0.02544021606, 0.3120183945, -0.1631622314, 1];
				name : name;
				name : stringz = 'fire_dummy_0036';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.9254902601, 0.7019608021, 1];
				brightness : fp32 = 2;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster';
				ltype : u8 = 8;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 10;
				shadow_clarity : fp32 = 0.400000006;
				range : fp32 = 7;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = False;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 1;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			fire_dummy_0039 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 280;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [-0.05345811695, 0.002128480934, 0.9985678792, 0, -0.04000131786, -0.9991996288, -0.00001163431443, 0, 0.9977685809, -0.03994464874, 0.0535004735, 0, -0.02544021606, 0.3120183945, 0.1391143799, 1];
				name : name;
				name : stringz = 'fire_dummy_0039';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.9254902601, 0.7019608021, 1];
				brightness : fp32 = 2;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster';
				ltype : u8 = 5;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 10;
				shadow_clarity : fp32 = 0.400000006;
				range : fp32 = 7;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = False;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 1;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			fire_dummy_0038 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 281;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [-0.03764771298, -0.9983536005, -0.04327405989, 0, 0.05514096096, 0.04116332531, -0.9976297021, 0, 0.9977685809, -0.03994464874, 0.0535004735, 0, -0.01191902161, 0.2650434971, -0.03012084961, 1];
				name : name;
				name : stringz = 'fire_dummy_0038';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '10cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = False;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 0.9254902601, 0.7019608021, 1];
				brightness : fp32 = 2;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 10;
				shadow_clarity : fp32 = 1;
				range : fp32 = 1.5;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 1.570796371;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.3000000119;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			entity_2743 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 282;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'entity_2743';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\fireplace\fireplace_01_si';
				dao_val : fp32 = 100;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = 'objects\fireplace\firebig';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = 'campfire\small_koster_breaking';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = 'destroy_fx\destroy_ugolek';
				ph_shell_model_src : u32 = 3328383063;
				ph_shell_skltn_src : u32 = 50377766;
				ph_shell_skltn_bcount : u32 = 15;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 2;
						rec_0000 = begin
							root_bid : u16 = 14;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.001277732896, 0.1024578214, -0.01036861446, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 14;
								rec_0000 = begin
									bid : u16 = 14;
								end;
								rec_0001 = begin
									bid : u16 = 0;
								end;
								rec_0002 = begin
									bid : u16 = 13;
								end;
								rec_0003 = begin
									bid : u16 = 2;
								end;
								rec_0004 = begin
									bid : u16 = 3;
								end;
								rec_0005 = begin
									bid : u16 = 4;
								end;
								rec_0006 = begin
									bid : u16 = 5;
								end;
								rec_0007 = begin
									bid : u16 = 6;
								end;
								rec_0008 = begin
									bid : u16 = 7;
								end;
								rec_0009 = begin
									bid : u16 = 8;
								end;
								rec_0010 = begin
									bid : u16 = 9;
								end;
								rec_0011 = begin
									bid : u16 = 10;
								end;
								rec_0012 = begin
									bid : u16 = 11;
								end;
								rec_0013 = begin
									bid : u16 = 12;
								end;
							end;
						end;
						rec_0001 = begin
							root_bid : u16 = 1;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.001285552979, 0.1024578214, -0.01043319702, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 1;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			ugolek_0031 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 283;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr2bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, 0.2018718719, 0.08874034882, 0.1479034424, 1];
				name : name;
				name : stringz = 'ugolek_0031';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '2cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.5500000119;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0032 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 284;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr3bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, 0.08842468262, 0.06289315224, 0.204574585, 1];
				name : name;
				name : stringz = 'ugolek_0032';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.3000000119;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0037 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 285;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr4bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, -0.0318813324, 0.05531406403, 0.2150115967, 1];
				name : name;
				name : stringz = 'ugolek_0037';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '2cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.400000006;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0035 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 286;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr5bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, -0.1788654327, 0.04278111458, 0.07009887695, 1];
				name : name;
				name : stringz = 'ugolek_0035';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.150000006;
				nearplane : fp32 = 0.05000000447;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0033 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 287;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr6bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, -0.1519508362, 0.07331132889, -0.01544189453, 1];
				name : name;
				name : stringz = 'ugolek_0033';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '2cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.4499999881;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0034 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 288;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr7bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, 0.004299163818, 0.1111059189, -0.1867523193, 1];
				name : name;
				name : stringz = 'ugolek_0034';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.349999994;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0038 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 289;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr8bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, -0.1080036163, 0.04944133759, -0.1706695557, 1];
				name : name;
				name : stringz = 'ugolek_0038';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '2cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.25;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			restrictor_0023 = begin
				version : u16 = 17;
				class : stringz = 'O_BASEZONE';
				static_data_key : stringz = '_G.config.entity.restrictor';
				id : u16 = 290;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0.999827683, 0, 0.01856425591, 0, 0, 1, 0, 0, -0.01856425591, 0, 0.999827683, 0, 0.5652179718, 0.7633793354, 0.07794189453, 1];
				name : name;
				name : stringz = 'restrictor_0023';
				visual : ref_model;
				visual : stringz = '';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				shapes : array;
				shapes = begin
					count : u32 = 1;
					shape_00 = begin
						type : u32 = 1;
						box = begin
							'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
							h_size : vec3f = [3, 0.8000000119, 2.5];
						end;
					end;
				end;
				obstacle : bool = False;
				force_sliding : bool = False;
				zone_type : u8 = 0;
			end;
			hanging_lamp_0231 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 291;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [-0.998478651, -1.939099974E-7, 0.05513993651, 0, 0.0551167056, 0.02901940979, 0.9980580807, 0, -0.001600322081, 0.9995788336, -0.0289752502, 0, -0.1844997406, 0.454526186, 0.329574585, 1];
				name : name;
				name : stringz = 'hanging_lamp_0231';
				visual : ref_model;
				visual : stringz = '';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 0;
				ph_shell_skltn_src : u32 = 0;
				ph_shell_skltn_bcount : u32 = 0;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = '';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [0.9686275125, 0.8039216399, 0.631372571, 1];
				brightness : fp32 = 2;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 8;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 22;
				shadow_clarity : fp32 = 1;
				range : fp32 = 35;
				nearplane : fp32 = 2;
				spot_cone_angle : 'angle, fp32' = 1.047133684;
				light_texture : 'texture, str_shared';
				light_texture : stringz = 'light\light_flame';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = '';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 10;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 20;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			ugolek_0036 = begin
				version : u16 = 17;
				class : stringz = 'o_hlamp';
				static_data_key : stringz = '_G.config.entity.hanging_lamp';
				id : u16 = 292;
				parent_id : u16 = 282;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'fr1bone';
				att_offset : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819930048E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [0, 1, 0, 0, 1, 0, -1.819804311E-6, 0, -1.819804311E-6, 0, -1, 0, 0.1722927094, 0.07627105713, -0.04667663574, 1];
				name : name;
				name : stringz = 'ugolek_0036';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '4cm_6sps_1000f';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = 'campfire\very_small_koster';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = False;
				kinematic : bool = True;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3951002103;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
				particles_bone_shift : vec3f = [0, -0.200000003, 0];
				initial_state : bool = True;
				die_sound_type : u32 = 12;
				die_sounds : str_array;
				die_sounds : u32 = 6;
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
				die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
				die_particle : 'particles, str_shared';
				die_particle : stringz = 'destroy_fx\destroy_el_box';
				light_main_bone : bone_id;
				light_main_bone : stringz = 'joint1';
				dark_bone : bone_id;
				dark_bone : stringz = '';
				color : 'color, vec4f' = [1, 1, 1, 1];
				brightness : fp32 = 1;
				color_animator : ref_coloranim;
				color_animator : stringz = 'koster_01';
				ltype : u8 = 1;
				volumetric : bool = False;
				x360falt : bool = False;
				ltric : bool = False;
				faces : flags8;
				faces : u8 = 63;
				color_middle : 'color, vec4f' = [0, 0, 0, 0];
				color_back : 'color, vec4f' = [0, 0, 0, 0];
				scurve : u8 = 5;
				shadow_clarity : fp32 = 1;
				range : fp32 = 0.5;
				nearplane : fp32 = 0.1000000015;
				spot_cone_angle : 'angle, fp32' = 2.094363213;
				light_texture : 'texture, str_shared';
				light_texture : stringz = '';
				is_point_ambient : bool = True;
				ambient_bone : bone_id;
				ambient_bone : stringz = 'joint1';
				ambient_power : fp32 = 1;
				ambient_radius : fp32 = 0.200000003;
				ambient_texture : 'texture, str_shared';
				ambient_texture : stringz = '';
				backlight : bool = True;
				backlight_ref : 'entity_link, uobject_link' = 65535;
				backlight_dist : fp32 = 50;
				backlight_dynamic : bool = False;
				ellipse_scale : vec3f = [1, 1, 1];
				quad_sizes : vec2f = [1, 1];
				master : 'entity_link, uobject_link' = 65535;
				glow_enabled : bool = False;
				glow_texture : 'texture, str_shared';
				glow_texture : stringz = 'fx\fx_glowlamp_yellow';
				glow_size : fp32 = 150;
				glow_shift : vec3f = [0, 0, 0];
				glow_brightness : fp32 = 1;
				glow_ignore_self : bool = False;
				glow_min_distance : fp32 = 3;
			end;
			static_4714 = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 293;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.09568977356, -0.01233458519, -0.1198883057, 1];
				name : name;
				name : stringz = 'static_4714';
				visual : ref_model;
				visual : stringz = 'static\wm\dirt\dirt';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
			dozor_decor_0029 = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 294;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.005229949951, 1.064651251, -0.04544067383, 1];
				name : name;
				name : stringz = 'dozor_decor_0029';
				visual : ref_model;
				visual : stringz = 'static\fireplaces_01\perkladina_02';
				dao_val : fp32 = 9.987790108;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
			dozor_decor_0028 = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 295;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.5475177765, 0.1914167404, -0.05921936035, 1];
				name : name;
				name : stringz = 'dozor_decor_0028';
				visual : ref_model;
				visual : stringz = 'static\fireplaces_01\shtyr_02';
				dao_val : fp32 = 9.987790108;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
			dozor_decor_0030 = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 296;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.5048141479, 0.1914172173, -0.04084777832, 1];
				name : name;
				name : stringz = 'dozor_decor_0030';
				visual : ref_model;
				visual : stringz = 'static\fireplaces_01\shtyr_02';
				dao_val : fp32 = 9.987790108;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
			pot_dozor_0006 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 297;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 11;
				'' : 'pose, matrix' = [1, 0, 2.812594175E-7, 0, 0, 1, 0, 0, -2.812594175E-7, 0, 1, 0, -0.01152420044, 0.4661736488, -0.03996276855, 1];
				name : name;
				name : stringz = 'pot_dozor_0006';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\fireplace\pot_02';
				dao_val : fp32 = 19.97558022;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3239827295;
				ph_shell_skltn_src : u32 = 1720744796;
				ph_shell_skltn_bcount : u32 = 3;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 3;
						rec_0000 = begin
							root_bid : u16 = 2;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.0008244419005, 0.4931226373, 0, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 2;
								end;
							end;
						end;
						rec_0001 = begin
							root_bid : u16 = 0;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.0008239746094, 0.4389320612, 0, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 0;
								end;
							end;
						end;
						rec_0002 = begin
							root_bid : u16 = 1;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.0004940032959, 0.2061673403, -0.001686096191, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 1;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
	end;
	flowers = begin
		is_group : bool = True;
		flower_0046 = begin
			version : u16 = 17;
			class : stringz = 'FLOWER';
			static_data_key : stringz = '_G.config.entity.flower';
			id : u16 = 343;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, -2.273736754E-13, 1, 0, 0, -3.552713679E-15, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'flower_0046';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\big\big_flover_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 0;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3855189235;
			ph_shell_skltn_src : u32 = 3630761556;
			ph_shell_skltn_bcount : u32 = 10;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			light_active : bool = True;
			light_range : fp32 = 4;
			light_offset : fp32 = 0.3000000119;
			light_color : 'color, vec4f' = [0.3529411852, 0.6588235497, 0.5254902244, 1];
			light_brightness : fp32 = 0.8000000119;
			light_shadow_clarity : fp32 = 0.3000000119;
			light_anim_darkest : ref_coloranim;
			light_anim_darkest : stringz = 'light_idle_black';
			light_anim_lightest : ref_coloranim;
			light_anim_lightest : stringz = 'light_idle_generic';
			light_type : u8 = 2;
			sounds_enabled : bool = True;
			range : fp32 = 6;
		end;
		flover_entity_0094 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 344;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.06613735855, 0.9978105426, 0, 0, -0.9978105426, 0.0661373511, 0, 0, -3.552713679E-15, 0, 1, 0, -0.1303100586, -0.1154670715, -0.00549697876, 1];
			name : name;
			name : stringz = 'flover_entity_0094';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flover_entity_0095 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 345;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.8524517417, 0.5228058696, 0, 0, -0.5228058696, 0.8524517417, 0, 0, -3.552713679E-15, 0, 1, 0, 0.1543579102, 0.06921100616, -0.00549697876, 1];
			name : name;
			name : stringz = 'flover_entity_0095';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flover_entity_0096 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 346;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.3022877574, -0.9532167315, -9.313225746E-10, 0, 0.9532167315, 0.3022877574, 0, 0, -3.552713679E-15, 0, 1, 0, -0.1513061523, 0.102473259, -0.005493164062, 1];
			name : name;
			name : stringz = 'flover_entity_0096';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flover_entity_0098 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 347;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, -2.273736754E-13, 1, 0, 0, -3.552713679E-15, 0, 1, 0, 0.0009155273438, 0.2236394882, -0.00549697876, 1];
			name : name;
			name : stringz = 'flover_entity_0098';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flover_entity_0097 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 348;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, -2.273736754E-13, 1, 0, 0, -3.552713679E-15, 0, 1, 0, 0.1759643555, -0.08544921875, -0.005493164062, 1];
			name : name;
			name : stringz = 'flover_entity_0097';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flover_entity_0099 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 349;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.8524517417, 0.5228058696, 0, 0, -0.5228058696, 0.8524517417, 0, 0, -3.552713679E-15, 0, 1, 0, -0.2371218204, -0.3233690262, -0.00549697876, 1];
			name : name;
			name : stringz = 'flover_entity_0099';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flover_entity_0100 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 350;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.06613747776, 0.9978105426, 0, 0, -0.9978105426, 0.0661374703, -5.820766091E-11, 0, -3.552713679E-15, 0, 1, 0, 0.3735351562, -0.004667282104, -0.005493164062, 1];
			name : name;
			name : stringz = 'flover_entity_0100';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\small\small_flovers_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2273178996;
			ph_shell_skltn_src : u32 = 3736745635;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		flower_0047 = begin
			version : u16 = 17;
			class : stringz = 'FLOWER';
			static_data_key : stringz = '_G.config.entity.flower';
			id : u16 = 351;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.7359098792, -0.6770794988, -4.656612873E-10, 0, 0.6770794988, 0.7359098792, 0, 0, -3.552713679E-15, 0, 1, 0, -0.3798217773, -0.1007089615, -0.004337310791, 1];
			name : name;
			name : stringz = 'flower_0047';
			visual : ref_model;
			visual : stringz = 'dynamic\monsters\flovers\big\big_flover_0';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = False;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 0;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3855189235;
			ph_shell_skltn_src : u32 = 3630761556;
			ph_shell_skltn_bcount : u32 = 10;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			light_active : bool = True;
			light_range : fp32 = 1;
			light_offset : fp32 = 0.3000000119;
			light_color : 'color, vec4f' = [0.3529411852, 0.6588235497, 0.5254902244, 1];
			light_brightness : fp32 = 0.5;
			light_shadow_clarity : fp32 = 0.3000000119;
			light_anim_darkest : ref_coloranim;
			light_anim_darkest : stringz = 'light_idle_black';
			light_anim_lightest : ref_coloranim;
			light_anim_lightest : stringz = 'light_idle_generic';
			light_type : u8 = 1;
			sounds_enabled : bool = True;
			range : fp32 = 3;
		end;
	end;
	kran = begin
		is_group : bool = True;
		static_trubi_0588 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 65331;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0, 1, 0, 0, 0.09299819916, 0, -0.9956662655, 0, -0.9956662655, 0, -0.09299819916, 0, 1.406723499, 0.388677597, -0.2858791351, 1];
			name : name;
			name : stringz = 'static_trubi_0588';
			visual : ref_model;
			visual : stringz = 'static\tubes\metal_pipe_short_02';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		trubi_0000 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 65332;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [-0.001395425177, -0.9998874068, 0.0149398353, 0, -0.0929877311, 0.0150048621, 0.9955541492, 0, -0.9956662655, 0, -0.09299819916, 0, -0.6929793358, 0.3910770416, -0.4820041656, 1];
			name : name;
			name : stringz = 'trubi_0000';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\pipes\valve';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 13;
						block_0000 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 181;
							posy : u16 = 65521;
							min : u32 = 1000;
							max : u32 = 1000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0001 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 231;
							posy : u16 = 65521;
							particles : 'particles, str_shared';
							particles : stringz = 'objects\water_struya_podval';
							start_as_free : bool = False;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 281;
							posy : u16 = 65521;
							target : 'entity_link, uobject_link' = 65335;
						end;
						block_0003 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 236;
							posy : u16 = 29;
							sound : sound;
							sound : stringz = 'ambients\water\water_cave_01';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0.5;
							looped : bool = True;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0004 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 107;
							posy : u16 = 65516;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 2;
							use_action : choose;
							use_action : stringz = 'mechanica';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0005 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 107;
							posy : u16 = 118;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 2;
							use_action : choose;
							use_action : stringz = 'mechanica';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0006 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 107;
							posy : u16 = 34;
							target : 'entity_link, uobject_link' = 65332;
						end;
						block_0007 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 107;
							posy : u16 = 64;
						end;
						block_0008 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 176;
							posy : u16 = 65462;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\objects\pipes\valve';
							dbg_skel : stringz = 'dynamic\objects\pipes\valve_01';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'open';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0009 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 181;
							posy : u16 = 109;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\objects\pipes\valve';
							dbg_skel : stringz = 'dynamic\objects\pipes\valve_01';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'close';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0010 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 236;
							posy : u16 = 89;
							particles : 'particles, str_shared';
							particles : stringz = 'objects\water_down_podval';
							start_as_free : bool = False;
						end;
						block_0011 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 281;
							posy : u16 = 89;
							target : 'entity_link, uobject_link' = 65347;
						end;
						block_0012 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 291;
							posy : u16 = 24;
							sound : sound;
							sound : stringz = 'scenario\d6\objects\funikuler\squeak_little';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
					end;
					link_count : u32 = 25;
					0 : vec4s16 = [0, 0, 10, 0];
					1 : vec4s16 = [0, 0, 1, 0];
					2 : vec4s16 = [0, 0, 3, 0];
					3 : vec4s16 = [1, 0, 2, 0];
					4 : vec4s16 = [3, 0, 2, 0];
					5 : vec4s16 = [4, 0, 8, 0];
					6 : vec4s16 = [4, 0, 0, 0];
					7 : vec4s16 = [4, 0, 12, 0];
					8 : vec4s16 = [4, 1, 4, 1];
					9 : vec4s16 = [4, 1, 5, 0];
					10 : vec4s16 = [4, 2, 6, 0];
					11 : vec4s16 = [4, 3, 7, 0];
					12 : vec4s16 = [5, 0, 1, 1];
					13 : vec4s16 = [5, 0, 12, 0];
					14 : vec4s16 = [5, 0, 10, 1];
					15 : vec4s16 = [5, 0, 9, 0];
					16 : vec4s16 = [5, 0, 3, 1];
					17 : vec4s16 = [5, 1, 5, 1];
					18 : vec4s16 = [5, 1, 4, 0];
					19 : vec4s16 = [5, 2, 6, 0];
					20 : vec4s16 = [5, 3, 7, 0];
					21 : vec4s16 = [8, 0, 6, 0];
					22 : vec4s16 = [9, 0, 6, 0];
					23 : vec4s16 = [10, 0, 11, 0];
					24 : vec4s16 = [12, 0, 6, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = True;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 4127602492;
			ph_shell_skltn_src : u32 = 3218954360;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 1;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, -7.057200264E-7, 0.4841502905, -0.00005808085916, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 2;
							rec_0000 = begin
								bid : u16 = 1;
							end;
							rec_0001 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		valve_effect_0000 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 65335;
			parent_id : u16 = 65332;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'aabone';
			att_offset : 'pose, matrix' = [-0.01487355586, -0.1320204735, -0.9911354184, 0, -0.9998874068, 0, 0.01500489376, 0, -0.001980958972, 0.9912469983, -0.1320056021, 0, 0.2430171967, -0.4987716675, -0.4989795685, 1];
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [-0.03926406056, 3.073364496E-8, -0.9992288351, 0, -4.074536264E-9, 0.9999999404, 3.073364496E-8, 0, 0.9992288351, 1.11758709E-8, -0.03926405311, 0, -1.188491821, 0.1478652954, -0.5395145416, 1];
			name : name;
			name : stringz = 'valve_effect_0000';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 0.200000003;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		valve_effect_0001 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 65347;
			parent_id : u16 = 65332;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'aabone';
			att_offset : 'pose, matrix' = [-0.001395425177, 0.9956663251, -0.09298781306, 0, -0.9998874664, 0, 0.01500486396, 0, 0.01493983716, 0.09299828112, 0.9955542684, 0, 1.134922028, -0.4608592987, -0.5380268097, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1.000000119, -1.164153218E-10, 0, 0, -1.28056854E-9, 1, 0, 0, -7.450580597E-9, -9.313225746E-10, 1.000000119, 0, -1.148357391, -0.7445249557, -0.5615386963, 1];
			name : name;
			name : stringz = 'valve_effect_0001';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
	end;
	plesen = begin
		is_group : bool = True;
		static_0092 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 375;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [-0.9992176294, 0.02709303796, 0.02880632877, 0, 0.03016832471, 0.993213892, 0.112320438, 0, -0.02556777, 0.1131016389, -0.9932543039, 0, -0.4521636963, 0.03357601166, -0.2011489868, 1];
			name : name;
			name : stringz = 'static_0092';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 49.96337128;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0093 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 376;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [0.84561795, -0.05331583694, 0.5311191082, 0, 0.04574399814, 0.9985769987, 0.02741008811, 0, -0.5318248272, 0.001117048319, 0.8468535542, 0, 0.2159080505, -0.0132818222, -0.3517227173, 1];
			name : name;
			name : stringz = 'static_0093';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 29.84127045;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0094 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 377;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [0.6960117817, 0.04331587255, 0.7167223692, 0, -0.07116963714, 0.9974250197, 0.008832666092, 0, -0.7144943476, -0.05715652183, 0.6973024607, 0, -0.6115913391, 0.0569562912, -0.4872360229, 1];
			name : name;
			name : stringz = 'static_0094';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0095 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 378;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [-0.02816735208, -0.0127032036, -0.9995223284, 0, 0.01903957874, 0.9997309446, -0.01324240491, 0, 0.9994217157, -0.01940349303, -0.02791787684, 0, -0.5773773193, 0.06754493713, -0.782585144, 1];
			name : name;
			name : stringz = 'static_0095';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0096 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 379;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [0.7266215682, -0.004738262855, 0.6870213747, 0, 0.01904001646, 0.9997309446, -0.01324252971, 0, -0.6867738962, 0.02270320989, 0.7265163064, 0, 0.4918441772, 0.04540252686, -0.2277297974, 1];
			name : name;
			name : stringz = 'static_0096';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0097 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 380;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [0.02819734812, 0.01270271651, 0.9995214343, 0, 0.01903889701, 0.9997309446, -0.01324248314, 0, -0.9994209409, 0.01940319315, 0.02794788778, 0, 0.3166542053, 0.1269083023, 0.1364517212, 1];
			name : name;
			name : stringz = 'static_0097';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_03';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0098 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 381;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [0.9994692802, 0.02297230251, -0.02308925986, 0, -0.02020595595, 0.9933179021, 0.1136269644, 0, 0.02554528415, -0.1131001562, 0.9932549596, 0, -0.4201622009, 0.06422996521, -0.3143310547, 1];
			name : name;
			name : stringz = 'static_0098';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 79.92674255;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0099 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 382;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [0.9940533638, -0.1044031382, -0.03094646335, 0, 0.1054427549, 0.9938399196, 0.03411418572, 0, 0.02719421685, -0.03717441112, 0.9989385009, 0, 0.04198074341, 0.01162052155, -0.7177810669, 1];
			name : name;
			name : stringz = 'static_0099';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0100 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 383;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [-0.9994212389, 0.01940304041, 0.02793590724, 0, 0.01903886348, 0.9997309446, -0.01324362028, 0, -0.02818536758, -0.01270408928, -0.9995218515, 0, -0.5864906311, 0.07789325714, -0.01421356201, 1];
			name : name;
			name : stringz = 'static_0100';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0101 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 384;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [-0.9999746084, 0.004328621551, -0.00565494597, 0, 0.002591818571, 0.9608219862, 0.277153641, 0, 0.006633043289, 0.2771319747, -0.9608088136, 0, -0.1481513977, 0.0243844986, -0.1146621704, 1];
			name : name;
			name : stringz = 'static_0101';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 59.90232086;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0102 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 385;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [0.993044734, -0.1174333245, 0.008448719978, 0, 0.1176502407, 0.9925080538, -0.03295496851, 0, -0.004515379667, 0.03371975198, 0.9994209409, 0, -0.1497535706, 0.03189277649, -0.5458908081, 1];
			name : name;
			name : stringz = 'static_0102';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 59.90232086;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0103 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 386;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [0.7141060829, -0.006299930625, -0.7000088692, 0, 0.04246889427, 0.9985073805, 0.0343378, 0, 0.6987479329, -0.05424945056, 0.7133078575, 0, -0.1465301514, 0.05476856232, -0.3507919312, 1];
			name : name;
			name : stringz = 'static_0103';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 100;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0104 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 387;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [0.7266137004, -0.004737866111, 0.6870296597, 0, 0.01903984509, 0.9997309446, -0.01324254833, 0, -0.6867821217, 0.0227031596, 0.726508379, 0, 0.08324050903, 0.05881690979, -0.4911651611, 1];
			name : name;
			name : stringz = 'static_0104';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0105 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 388;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 131;
			'' : 'pose, matrix' = [0.9995612502, 0.006208160892, -0.02895818651, 0, -0.00737605989, 0.9991562366, -0.04039960355, 0, 0.02868297696, 0.04059547931, 0.9987636805, 0, 0.5482673645, 0.04698085785, -0.04409790039, 1];
			name : name;
			name : stringz = 'static_0105';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0106 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 394;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 1;
			'' : 'pose, matrix' = [-0.9994211793, 0.01940394752, 0.02793817222, 0, 0.01903974079, 0.9997309446, -0.01324364543, 0, -0.02818766236, -0.01270404272, -0.9995217323, 0, -0.1565666199, 0.06563091278, -0.3218154907, 1];
			name : name;
			name : stringz = 'static_0106';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 39.95116043;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0107 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 395;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [-0.9995866418, -0.0004314053804, 0.02873931825, 0, -0.001585848629, 0.9991919398, -0.04015880451, 0, -0.02869880199, -0.04018779099, -0.9987797737, 0, 0.6216011047, -0.09423351288, 0.04097747803, 1];
			name : name;
			name : stringz = 'static_0107';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0108 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 396;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [-0.7145543694, 0.07294805348, 0.6957659721, 0, 0.03184202686, 0.9969090819, -0.07181970775, 0, -0.6988547444, -0.02916448936, -0.7146686316, 0, -0.2278671265, 0.03071689606, -0.9350204468, 1];
			name : name;
			name : stringz = 'static_0108';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 19.97558022;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0109 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 397;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [-0.02815364301, -0.01270346902, -0.999522686, 0, 0.01903957874, 0.9997309446, -0.01324240491, 0, 0.9994221926, -0.01940331981, -0.02790416777, 0, -0.3965988159, 0.06564044952, -0.6661300659, 1];
			name : name;
			name : stringz = 'static_0109';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0110 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 398;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [-0.9995859861, -0.007552705705, 0.02775798738, 0, -0.007358967327, 0.9999477863, 0.007075184491, 0, -0.02781000733, 0.006867987104, -0.9995894432, 0, -0.8894233704, 0.03803539276, -0.4747009277, 1];
			name : name;
			name : stringz = 'static_0110';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 19.97558022;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0111 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 399;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 11;
			'' : 'pose, matrix' = [-0.7864173651, -0.0733179003, 0.6133286953, 0, -0.5859917998, 0.4025723338, -0.7032417655, 0, -0.195348978, -0.9124472141, -0.3595535457, 0, -0.1541633606, -0.0128030777, -0.3553924561, 1];
			name : name;
			name : stringz = 'static_0111';
			visual : ref_model;
			visual : stringz = 'static\organica_light\neon_grib_04';
			dao_val : fp32 = 8.986569405;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		static_0112 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 400;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [0.999604404, -0.0003659185022, -0.02811852098, 0, 0.00007335655391, 0.9999457598, -0.01040493697, 0, 0.02812084556, 0.01039875858, 0.9995502234, 0, 0.002471923828, 0.005005836487, 0.1875991821, 1];
			name : name;
			name : stringz = 'static_0112';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 100;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		hanging_lamp_0024 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 401;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9994341731, -0.03105765581, 0.01290114224, 0, 0.03173793852, 0.9979045987, -0.05638325214, 0, -0.01112295687, 0.05676081032, 0.9983256459, 0, -0.1984634399, 0.1380786896, -0.3492889404, 1];
			name : name;
			name : stringz = 'hanging_lamp_0024';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.9254902601, 1, 0.5450980663, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green_00';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = True;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [1, 0.9960784912, 1, 0];
			color_back : 'color, vec4f' = [0.2745098174, 0.4666666985, 0, 0];
			scurve : u8 = 24;
			shadow_clarity : fp32 = 0.200000003;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 5;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		static_0113 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 402;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 131;
			'' : 'pose, matrix' = [-0.8241530657, -0.02388771251, 0.5658627748, 0, 0.02561042458, 0.9965162277, 0.07936798781, 0, -0.5657874346, 0.07990339398, -0.8206703067, 0, -0.8129081726, 0.03995800018, -0.1907348633, 1];
			name : name;
			name : stringz = 'static_0113';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0114 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 403;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [0.8060969114, -0.05096838623, -0.5895845294, 0, -0.09508658946, 0.9721839428, -0.2140484154, 0, 0.584094286, 0.2286053747, 0.7788279653, 0, -0.2469444275, 0.05117988586, -0.4857940674, 1];
			name : name;
			name : stringz = 'static_0114';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 79.92674255;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0115 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 404;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 11;
			'' : 'pose, matrix' = [0.7071272731, -6.603077054E-7, 0.7070860863, 0, -1.806765795E-7, 0.9999999404, 1.107342541E-6, 0, -0.7070861459, -9.099021554E-7, 0.7071272731, 0, 0.4565467834, 0, -0.442237854, 1];
			name : name;
			name : stringz = 'static_0115';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_06';
			dao_val : fp32 = 9.987790108;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		static_0116 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 405;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 131;
			'' : 'pose, matrix' = [-0.9936745167, 0.1085798293, 0.02865742147, 0, 0.1088152528, 0.9940387607, 0.006782736629, 0, -0.02775016427, 0.009858201258, -0.9995661378, 0, 0.2295761108, -0.01462364197, -0.7421798706, 1];
			name : name;
			name : stringz = 'static_0116';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0117 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 406;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [-0.9792151451, 0.1999373734, 0.03409646451, 0, 0.2016420662, 0.9415339231, 0.2699151337, 0, 0.02186310291, 0.2711803317, -0.962280035, 0, -0.005573272705, 0.02004051208, -0.270111084, 1];
			name : name;
			name : stringz = 'static_0117';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 79.92674255;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0118 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 407;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [0.7094880342, -0.07232800871, -0.7009958029, 0, 0.1337922961, 0.9904524088, 0.03321929276, 0, 0.6919003725, -0.1173565462, 0.7123910785, 0, -0.398891449, 0.06114673615, -0.4821243286, 1];
			name : name;
			name : stringz = 'static_0118';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_04';
			dao_val : fp32 = 59.90232086;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
		static_0119 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 408;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 3;
			'' : 'pose, matrix' = [-0.6989847422, 0.101287879, -0.7079271078, 0, 0.0301647447, 0.9932138324, 0.112322025, 0, 0.7144998908, 0.05715696141, -0.697296679, 0, -0.6220207214, 0.02743816376, -0.1012954712, 1];
			name : name;
			name : stringz = 'static_0119';
			visual : ref_model;
			visual : stringz = 'static\station_props\svinarnik_mushrooms\shampinion_05';
			dao_val : fp32 = 49.96337128;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		static_0120 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 409;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [1, -1.862645149E-9, 1.490116119E-8, 0, 0, 0.9999999404, -1.396983862E-9, 0, 0, -9.313225746E-10, 0.9999999404, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'static_0120';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
	end;
	plesen_mushrooms = begin
		is_group : bool = True;
		effect_0002 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 347;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.0006211698055, 0.9999998212, 9.099400131E-7, 0, 0, 9.09960022E-7, -1, 0, -0.9999998212, -0.0006211698055, 0, 0, -0.02076721191, -0.0205078125, -0.2259916067, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.5408818722, 2.261781447E-7, -0.8410986662, 0, -4.701996659E-7, 1, -3.347452093E-8, 0, 0.8410986662, 4.130251909E-7, 0.5408818722, 0, 0.1045455933, 0.2549533844, -0.05786895752, 1];
			name : name;
			name : stringz = 'effect_0002';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		hanging_lamp_0016 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 348;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asd2bone';
			att_offset : 'pose, matrix' = [-0.000619494007, 0.9999998212, 0.00001634832915, 0, -0.03643045574, -0.00003890593143, 0.9993361831, 0, 0.9993360043, 0.0006184871891, 0.03643047065, 0, 0.2529900968, 0.1352571398, -0.1490413994, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.5408803821, -0.00001521221202, -0.8410995603, 0, 0.03063377738, -0.9993361831, 0.01971754059, 0, -0.8405414224, -0.03643088415, -0.5405208468, 0, 0.07543468475, 0.1307144165, -0.3605270386, 1];
			name : name;
			name : stringz = 'hanging_lamp_0016';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8274510503, 0.9607843757, 0.4705882668, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green';
			ltype : u8 = 3;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 2;
			shadow_clarity : fp32 = 1;
			range : fp32 = 0.349999994;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_flame';
			is_point_ambient : bool = False;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		hanging_lamp_0019 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 349;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asd1bone';
			att_offset : 'pose, matrix' = [-0.000619494007, 0.9999998212, 0.00001634832915, 0, -0.03643045574, -0.00003890593143, 0.9993361831, 0, 0.9993360043, 0.0006184871891, 0.03643047065, 0, -0.000278508116, -0.02178003453, -0.1484620571, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.5408803821, -0.00001521221202, -0.8410995603, 0, 0.03063377738, -0.9993361831, 0.01971754059, 0, -0.8405414224, -0.03643088415, -0.5405208468, 0, 0.2215909958, 0.1554222107, 0.01330566406, 1];
			name : name;
			name : stringz = 'hanging_lamp_0019';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8274510503, 0.9607843757, 0.4705882668, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 2;
			shadow_clarity : fp32 = 1;
			range : fp32 = 0.200000003;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_flame';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		hanging_lamp_0020 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 350;
			parent_id : u16 = 354;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'dasbone';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.03701016307, 0.1740192473, -0.08909905702, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.00398106128, 0.3659986854, 0.930606842, 0, 0.228585124, 0.9063078761, -0.3554642498, 0, -0.9735158086, 0.2113077939, -0.08726990968, 0, 0.2447433472, 0.3316078186, -0.1996994019, 1];
			name : name;
			name : stringz = 'hanging_lamp_0020';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8274510503, 0.9607843757, 0.4705882668, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 2;
			shadow_clarity : fp32 = 1;
			range : fp32 = 0.200000003;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_flame';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 0.200000003;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		plesen_0012 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 351;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.8414344192, 0.5403592587, 9.619000139E-7, 0, -4.137299925E-7, 1.135869979E-6, -1, 0, -0.5403592587, -0.8414344192, -7.321900171E-7, 0, 0.03593138233, -0.1256925315, 0.02896216139, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 1.136868377E-13, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'plesen_0012';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		plesen_0013 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 352;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [0.5161907673, 0.8564736247, 5.59459977E-7, 0, -3.787100127E-7, 8.814599823E-7, -1, 0, -0.8564736247, 0.5161907673, 7.793599934E-7, 0, 0.3397689164, -0.0277716592, 0.02896201238, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [0.0284627676, 1.998112111E-7, -0.9995948076, 0, -1.669395715E-7, 1, 1.951459581E-7, 0, 0.9995948076, 1.613097993E-7, 0.0284627676, 0, -0.2027454376, 0, -0.2465820312, 1];
			name : name;
			name : stringz = 'plesen_0013';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		plesen_0014 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 353;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.0006111329421, 0.9848078489, -0.17364645, 0, 0.0872625187, -0.1729315668, -0.9810606241, 0, -0.9961851835, -0.01575238444, -0.08583112806, 0, 0.1737860292, -0.01447107084, 0.003455621423, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 1;
			'' : 'pose, matrix' = [0.5326641798, 0.1736475676, -0.8283209205, 0, -0.166871801, 0.9810603857, 0.09835817665, 0, 0.8297123909, 0.08583153039, 0.5515525937, 0, -0.05589580536, 0.02550601959, -0.1680755615, 1];
			name : name;
			name : stringz = 'plesen_0014';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\grib\poganka_05';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3541989464;
			ph_shell_skltn_src : u32 = 3218954360;
			ph_shell_skltn_bcount : u32 = 2;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		plesen_0015 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 354;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.4995124042, -0.7851954103, -0.365999341, 0, -0.0002613961697, 0.4226189852, -0.9063073993, 0, 0.8663066626, -0.4526161253, -0.211308673, 0, 0.03931414336, 0.0265904963, 0.00844922848, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 1;
			'' : 'pose, matrix' = [-0.00398106128, 0.3659986854, 0.930606842, 0, 0.228585124, 0.9063078761, -0.3554642498, 0, -0.9735158086, 0.2113077939, -0.08726990968, 0, 0.07944202423, 0.02051258087, -0.1299667358, 1];
			name : name;
			name : stringz = 'plesen_0015';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\grib\poganka_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1299901947;
			ph_shell_skltn_src : u32 = 2274512535;
			ph_shell_skltn_bcount : u32 = 3;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		hanging_lamp_0021 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 355;
			parent_id : u16 = 353;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'aabone';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.03701016307, 0.1740192473, -0.08909905702, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.5326641798, 0.1736475676, -0.8283209205, 0, -0.166871801, 0.9810603857, 0.09835817665, 0, 0.8297123909, 0.08583153039, 0.5515525937, 0, -0.164150238, 0.3417892456, -0.208770752, 1];
			name : name;
			name : stringz = 'hanging_lamp_0021';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8274510503, 0.9607843757, 0.4705882668, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 2;
			shadow_clarity : fp32 = 1;
			range : fp32 = 0.200000003;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_flame';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 0.200000003;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		plesen_0016 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 356;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.0006203948287, 0.9999998212, 9.099400131E-7, 0, 0, 9.09960022E-7, -1, 0, -0.9999998212, -0.0006203948287, 0, 0, 0.05684172362, 0.3375045061, 0.02896258421, 1];
			oflags : bool8 = 129;
			'' : 'pose, matrix' = [0.5408811569, 2.261776899E-7, -0.8410990238, 0, -4.701996659E-7, 1, -3.347452093E-8, 0, 0.8410990238, 4.130261004E-7, 0.5408811569, 0, 0.2326984406, 0, -0.4010543823, 1];
			name : name;
			name : stringz = 'plesen_0016';
			visual : ref_model;
			visual : stringz = 'static\organica\plesen';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		grib_0002 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 357;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.8414344192, -4.137300493E-7, -0.5403592587, 0, 0.5403592587, 1.135861112E-6, -0.8414344192, 0, 9.61904334E-7, -1, -7.321972362E-7, 0, 0.08650112152, -0.05353546143, -0.06819915771, 1];
			name : name;
			name : stringz = 'grib_0002';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\grib\neon_grib_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = 'hit_fx\hit_ice';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = 'hit_fx\hit_snow_step';
			ph_shell_model_src : u32 = 699776354;
			ph_shell_skltn_src : u32 = 1282781482;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		hanging_lamp_0022 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 358;
			parent_id : u16 = 360;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'dasbone';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.03701016307, 0.1740192473, -0.08909905702, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.5082623363, 0.3420185149, -0.7903751135, 0, -0.1849917471, 0.9396932125, 0.2876712084, 0, 0.8410990238, 4.13021553E-7, 0.5408811569, 0, -0.03962802887, 0.3657722473, -0.04996490479, 1];
			name : name;
			name : stringz = 'hanging_lamp_0022';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8274510503, 0.9607843757, 0.4705882668, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 2;
			shadow_clarity : fp32 = 1;
			range : fp32 = 0.200000003;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_flame';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 0.200000003;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		hanging_lamp_0023 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 359;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.0006195239839, 0.9999998212, 0.00001634723048, 0, -0.03643045574, -0.00003890593143, 0.9993361831, 0, 0.9993360043, 0.0006185172242, 0.03643047065, 0, -0.009410845116, -0.003182587447, -0.1224676445, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.5408804417, -0.00001521111517, -0.8410995007, 0, 0.03063377738, -0.9993361831, 0.01971754059, 0, -0.8405414224, -0.03643088415, -0.5405209064, 0, 0.104352951, 0.1514291763, -0.07859039307, 1];
			name : name;
			name : stringz = 'hanging_lamp_0023';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8274510503, 0.9607843757, 0.4705882668, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light_green';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 2;
			shadow_clarity : fp32 = 1;
			range : fp32 = 0.200000003;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_flame';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		plesen_0017 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 360;
			parent_id : u16 = 357;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asdbone';
			att_offset : 'pose, matrix' = [-0.0005829650909, 0.9396934509, -0.342017442, 0, 0.0002122265578, -0.3420173824, -0.9396936297, 0, -0.9999998212, -0.0006203937228, 0, 0, 0.007132553961, -0.03267236426, 0.003455607453, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 1;
			'' : 'pose, matrix' = [0.5082623363, 0.3420185149, -0.7903751135, 0, -0.1849917471, 0.9396932125, 0.2876712084, 0, 0.8410990238, 4.130261004E-7, 0.5408811569, 0, 0.07449626923, 0.02550601959, -0.06270599365, 1];
			name : name;
			name : stringz = 'plesen_0017';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\grib\poganka_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1299901947;
			ph_shell_skltn_src : u32 = 2274512535;
			ph_shell_skltn_bcount : u32 = 3;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	weapon_trader = begin
		is_group : bool = True;
		weapon_box_23 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 23;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.3365863264, 0, 0.941652596, 0, 0, 1, 0, 0, -0.941652596, 0, 0.3365863264, 0, 2.121772766, -14.35513115, 19.07603455, 1];
			name : name;
			name : stringz = 'weapon_box_23';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\box\wpn_box_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3907312993;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.4824768305, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		weapon_dealer_24 = begin
			version : u16 = 16;
			class : stringz = 'NPC_FX';
			static_data_key : stringz = '_G.config.entity.npc_friend_fx';
			id : u16 = 4881;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			voice_id : u32 = 0;
			zombie_mode : bool = False;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9117028117, 0, 0.4108503759, 0, 0, 1, 0, 0, -0.4108503759, 0, -0.9117028117, 0, 1.079803467, -14.35512733, 20.00050926, 1];
			name : name;
			name : stringz = 'weapon_dealer_24';
			visual : ref_model;
			visual : stringz = 'dynamic\human\casual_5';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 7;
						block_0000 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 92;
							posy : u16 = 42;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0001 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 142;
							posy : u16 = 42;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\human\casual_5';
							dbg_skel : stringz = 'dynamic\human\human';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'man_free_idle_sit_4_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 287;
							posy : u16 = 42;
						end;
						block_0003 = begin
							clsid : stringz = 'actions/action_set_interest';
							posx : u16 = 142;
							posy : u16 = 82;
							einterest_mode : u8 = 2;
							aim_mode : u8 = 2;
							interest_object : 'entity_link, uobject_link' = 65535;
							interest_duration : u32 = 1000000000;
							speed_coef : fp32 = 0.5;
							max_angle : fp32 = 0;
							look_probability : fp32 = 1;
						end;
						block_0004 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 192;
							posy : u16 = 87;
						end;
						block_0005 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 187;
							posy : u16 = 42;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\human\casual_5';
							dbg_skel : stringz = 'dynamic\human\human';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'man_free_idle_sit_4_1';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0006 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 232;
							posy : u16 = 42;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\human\casual_5';
							dbg_skel : stringz = 'dynamic\human\human';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'man_free_idle_sit_4_2';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
					end;
					link_count : u32 = 10;
					0 : vec4s16 = [0, 0, 1, 0];
					1 : vec4s16 = [0, 0, 3, 0];
					2 : vec4s16 = [1, 0, 2, 0];
					3 : vec4s16 = [1, 1, 5, 0];
					4 : vec4s16 = [3, 0, 2, 0];
					5 : vec4s16 = [3, 2, 4, 0];
					6 : vec4s16 = [5, 0, 2, 0];
					7 : vec4s16 = [5, 1, 6, 0];
					8 : vec4s16 = [6, 0, 2, 0];
					9 : vec4s16 = [6, 1, 1, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = 'man_free_idle_sit_4_0';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 0;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1907247464;
			ph_shell_skltn_src : u32 = 2485878160;
			ph_shell_skltn_bcount : u32 = 113;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			scripted : bool = False;
			luminocity : fp32 = 1;
			shoot_dispersion_coef : fp32 = 3.141592979;
			hit_power_coef : fp32 = 1;
			hit_impulse_coef : fp32 = 1;
			offmesh_penalty : s32 = 0;
			offmesh_reuse_delay : u32 = 0;
			offmesh_inter_reuse_delay : u32 = 0;
			movement_hit_vs_ref : 'vs_ref, str_shared';
			movement_hit_vs_ref : stringz = '';
			movement_hit_vs_ref_dyn_state_exist : bool = False;
			anim_state : u8 = 0;
			movement_type : u8 = 0;
			body_state : u8 = 0;
			group : stringz = 'group_enemy';
			in_group : bool = True;
			memory_valid : bool = True;
			free_vision_range : fp32 = 1;
			free_vision_bwd_range : fp32 = 1;
			free_vision_fov : 'angle, fp32' = 0.5235668421;
			free_vision_min_update_time : u32 = 50000;
			free_vision_luminocity_fac : fp32 = 1.049999952;
			free_vision_luminocity_factor : fp32 = 0;
			free_vision_velocity_fac : fp32 = 0.25;
			free_vision_decrease_value : fp32 = 0.1000000015;
			free_vision_threat_threshold : fp32 = 5;
			free_vision_light_alert_threshold : fp32 = 20;
			free_vision_vis_threshold : fp32 = 100;
			free_vision_min_threshold : fp32 = 0.1000000015;
			free_vision_transition_time : u32 = 5;
			alert_vision_range : fp32 = 50;
			alert_vision_bwd_range : fp32 = 10;
			alert_vision_fov : 'angle, fp32' = 2.094363213;
			alert_vision_min_update_time : u32 = 0;
			alert_vision_luminocity_fac : fp32 = 3;
			alert_vision_luminocity_factor : fp32 = 0;
			alert_vision_velocity_fac : fp32 = 0.25;
			alert_vision_decrease_value : fp32 = 0.1000000015;
			alert_vision_threat_threshold : fp32 = 5;
			alert_vision_light_alert_threshold : fp32 = 5;
			alert_vision_vis_threshold : fp32 = 5;
			alert_vision_min_threshold : fp32 = 0.03999999911;
			alert_vision_transition_time : u32 = 5;
			danger_vision_range : fp32 = 50;
			danger_vision_bwd_range : fp32 = 10;
			danger_vision_fov : 'angle, fp32' = 2.094363213;
			danger_vision_min_update_time : u32 = 0;
			danger_vision_luminocity_fac : fp32 = 3;
			danger_vision_luminocity_factor : fp32 = 0;
			danger_vision_velocity_fac : fp32 = 0.25;
			danger_vision_decrease_value : fp32 = 0.1000000015;
			danger_vision_threat_threshold : fp32 = 5;
			danger_vision_light_alert_threshold : fp32 = 5;
			danger_vision_vis_threshold : fp32 = 5;
			danger_vision_min_threshold : fp32 = 0.03999999911;
			danger_vision_transition_time : u32 = 5;
			free_disturb_threshold : fp32 = 0.1199999973;
			free_light_alert_threshold : fp32 = 0.400000006;
			free_alert_threshold : fp32 = 0.6000000238;
			free_danger_threshold : fp32 = 0.8000000119;
			alert_disturb_threshold : fp32 = 0.1199999973;
			alert_light_alert_threshold : fp32 = 0.400000006;
			alert_alert_threshold : fp32 = 0.6000000238;
			alert_danger_threshold : fp32 = 0.8000000119;
			danger_disturb_threshold : fp32 = 0.1199999973;
			danger_light_alert_threshold : fp32 = 0.400000006;
			danger_alert_threshold : fp32 = 0.6000000238;
			danger_danger_threshold : fp32 = 0.8000000119;
			la_free_inertia_time : u32 = 7000;
			max_sounds_count : u32 = 3;
			la_alert_time : u32 = 8000;
			vision_time : u32 = 8000;
			vision_period : u32 = 11000;
			sound_count : u32 = 5;
			sound_period : u32 = 3000;
			a_free_inertia_time : u32 = 30000;
			post_enemy_wait_interval_static : u32 = 30000;
			post_enemy_wait_interval_random : u32 = 30000;
			enemy_inertia_time : u32 = 2000;
			enemy_remember_time : u32 = 10000;
			sound_scheme : stringz = 'sounds_voice_digger';
			can_turn_body : bool = True;
			max_heading : 'angle, fp32' = 1.047133684;
			max_pitch : 'angle, fp32' = 1.047133684;
			no_combat_mode : bool = False;
			target_anim_state : u8 = 0;
			min_anim_state : u8 = 255;
			max_anim_state : u8 = 255;
			min_movement_type : u8 = 255;
			max_movement_type : u8 = 255;
			static_combat_mode : bool = False;
			static_combat = begin
				hold_position : bool = False;
				anchor : 'entity_link, uobject_link' = 65535;
				radius : fp32 = 2;
				enemy_dist : fp32 = 6;
				point_valid : bool = False;
				point_pos : vec3f = [0, 0, 0];
				point_dir : vec3f = [0, 0, 0];
			end;
			force_active_wo_enemy : bool = False;
			static_idle : animation_str;
			static_idle : stringz = 'a_l_9_digger_3_11';
			static_attack : animation_str;
			static_attack : stringz = 'a_l_9_digger_3_12';
			static_reload_idle : animation_str;
			static_reload_idle : stringz = 'a_l_9_digger_3_13';
			cover_combat_mode : bool = False;
			cover_combat = begin
				force_active_wo_enemy : bool = False;
				timeout_min : u32 = 3000;
				timeout_max : u32 = 4000;
				timeout_min_see : u32 = 6000;
				timeout_max_see : u32 = 7000;
				weight_delta : fp32 = 4000;
				enemy_min : fp32 = 8;
				enemy_max : fp32 = 16;
				cover_min : fp32 = 6;
				cover_max : fp32 = 10;
				grenadeer : bool = False;
			end;
			cover = begin
				enemy_seen_timeout : u32 = 5000;
				lookout_min : u32 = 500;
				lookout_max : u32 = 1000;
				aim_while_lookout_timeout : u32 = 5000;
			end;
			alert = begin
				timeout_go_search : u32 = 5000;
				timeout_nervous_alert : u32 = 5000;
				timeout_nervous_alert_uber : u32 = 2000;
				search_enabled : bool = True;
			end;
			attacks = begin
				melee_attack_360_butt = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
				melee_attack_360_kick = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
				melee_attack_360_shtyk = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
				melee_attack_360_bzyk = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
			end;
			close_distance : fp32 = 10;
			close_min_queue_size : u32 = 5;
			close_max_queue_size : u32 = 15;
			close_min_queue_interval : u32 = 200;
			close_max_queue_interval : u32 = 300;
			min_queue_size : u32 = 1;
			max_queue_size : u32 = 5;
			min_queue_interval : u32 = 200;
			max_queue_interval : u32 = 300;
			behaviour_type : u32 = 0;
			zombie : bool = False;
			dying : bool = False;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			inv_activation_queue : array;
			inv_activation_queue = begin
				count : u32 = 0;
			end;
			inv_activation_queue_civil : array;
			inv_activation_queue_civil = begin
				count : u32 = 0;
			end;
			inv_next_active_slot : u8 = 255;
			inv_next_deactive_slot : u8 = 255;
			inv_last_slot : u8 = 255;
			inv_next_active_slot_nmodal : bool = False;
			inventory_history : u8_array = [];
			scripted_fire : bool = False;
			freegun_mode : bool = False;
			allowed_speech_groups : stringz = '';
		end;
		res_weapon_trade_hey_0000_26 = begin
			version : u16 = 16;
			class : stringz = 'O_BASEZONE';
			static_data_key : stringz = '_G.config.entity.restrictor';
			id : u16 = 26;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.9235115051, -14.35512638, 19.30918694, 1];
			name : name;
			name : stringz = 'res_weapon_trade_hey_0000_26';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			shapes : array;
			shapes = begin
				count : u32 = 1;
				shape_00 = begin
					type : u32 = 1;
					box = begin
						'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.1030902863, 1, 0.4815003872, 1];
						h_size : vec3f = [0.8969097137, 1, 0.5184996128];
					end;
				end;
			end;
			obstacle : bool = False;
			force_sliding : bool = False;
			zone_type : u8 = 0;
		end;
		wpn_2012_scope_buy_27 = begin
			version : u16 = 16;
			class : stringz = 'WEAPON_2012';
			static_data_key : stringz = '_G.config.entity.wpn_2012_scope';
			id : u16 = 27;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			item_place : u8 = 1;
			active : bool = True;
			useful_for_player : bool = False;
			ammo_for_player : bool = False;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.006238727365, 0.9993097186, -0.03643742204, 0, 0.0001211682102, 0.03643743694, 0.9993293285, 0, 0.9999735951, -0.006238999311, 0.0001062125011, 0, -0.6512832642, -13.98478413, 19.88145638, 1];
			name : name;
			name : stringz = 'wpn_2012_scope_buy_27';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\wpn_2012';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3806593711;
			ph_shell_skltn_src : u32 = 1843921382;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			ammo_loaded : u32 = 0;
			ammo_balance : u32 = 0;
			golden_loot : bool = False;
		end;
		wpn_bayonet_uboynicheg_fx_buy_28 = begin
			version : u16 = 16;
			class : stringz = 'WEAPON_UBOYNICHEG';
			static_data_key : stringz = '_G.config.entity.wpn_bayonet_uboynicheg_fx';
			id : u16 = 28;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			item_place : u8 = 1;
			active : bool = True;
			useful_for_player : bool = False;
			ammo_for_player : bool = False;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.01043574419, 0.9968710542, -0.07835035771, 0, 0.1452840865, 0.07903488725, 0.9862279892, 0, 0.9893347025, -0.001091054641, -0.145654276, 0, -0.9851093292, -13.99822617, 19.56787872, 1];
			name : name;
			name : stringz = 'wpn_bayonet_uboynicheg_fx_buy_28';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\uboynicheg';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3849381251;
			ph_shell_skltn_src : u32 = 1843921382;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			ammo_loaded : u32 = 4;
			ammo_balance : u32 = 0;
			bayonet : bool = True;
		end;
		wpn_dagger_buy_29 = begin
			version : u16 = 16;
			class : stringz = 'WEAPON_DAGGER';
			static_data_key : stringz = '_G.config.entity.wpn_dagger';
			id : u16 = 29;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			item_place : u8 = 0;
			active : bool = True;
			useful_for_player : bool = False;
			ammo_for_player : bool = False;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0, -0.9963613749, 0.08514161408, 0, -0.9999459982, 0.0008486441802, 0.009931251407, 0, -0.009967461228, -0.08513763547, -0.996315062, 0, 2.405134201, -14.05008602, 18.95728683, 1];
			name : name;
			name : stringz = 'wpn_dagger_buy_29';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\wpn_knife';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 200806994;
			ph_shell_skltn_src : u32 = 3035821468;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		medkit_buy_30 = begin
			version : u16 = 16;
			class : stringz = 'MEDKIT';
			static_data_key : stringz = '_G.config.entity.medkit';
			id : u16 = 30;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			item_place : u8 = 1;
			active : bool = False;
			useful_for_player : bool = False;
			ammo_for_player : bool = False;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9996865392, 0.01281149779, -0.02149473131, 0, 0.0214930065, 0.0002754442394, 0.9997686744, 0, 0.01281446032, -0.999917686, 6.643204875E-10, 0, 2.145233154, -14.06833839, 19.08742523, 1];
			name : name;
			name : stringz = 'medkit_buy_30';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_medkit_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2179709926;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			silent_mode : bool = False;
			state : u8 = 0;
			target_state : u8 = 0;
			activated_in_hud : bool = False;
			ampulas_num : u32 = 1;
		end;
		wpn_sticky_dynamite_buy_31 = begin
			version : u16 = 16;
			class : stringz = 'WEAPON_STICKY_DYNAMITE';
			static_data_key : stringz = '_G.config.entity.wpn_sticky_dynamite';
			id : u16 = 31;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			item_place : u8 = 1;
			active : bool = True;
			useful_for_player : bool = False;
			ammo_for_player : bool = False;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0, -0.9999214411, 0.01253134012, 0, 0, 0.01253134012, 0.9999214411, 0, -1, 0, 0, 0, 1.873718262, -14.04262257, 19.10026169, 1];
			name : name;
			name : stringz = 'wpn_sticky_dynamite_buy_31';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\predohranitel_bomb_sticky';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 333944823;
			ph_shell_skltn_src : u32 = 891245780;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			delay : u32 = 5000;
			wallmark_size : fp32 = 0.0700000003;
			explode_particles : 'particles, str_shared';
			explode_particles : stringz = 'part_expl\explosion_test';
			sound_explode : sound;
			sound_explode : stringz = 'weapons\wpn_explosion_0';
			camera_effect_name : 'camera_track, str_shared';
			camera_effect_name : stringz = 'actor_hit';
		end;
		trade_cam_guns = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 24;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.990888536, -0.1138148904, -0.07201677561, 0, 0.1345857233, 0.8161200285, 0.5619918704, 0, -0.00518866023, -0.5665636063, 0.8240017295, 0, -0.7565345764, -12.61211395, 17.85955048, 1];
			name : name;
			name : stringz = 'trade_cam_guns';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\box\dummy_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 582693549;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		trade_cam_items = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 32;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9095941782, 0.1369241178, 0.3922809362, 0, -0.2606294453, 0.9233166575, 0.2820496559, 0, -0.3235811591, -0.3587917984, 0.8755326867, 0, 2.805297852, -13.12083912, 17.05249786, 1];
			name : name;
			name : stringz = 'trade_cam_items';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\box\dummy_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 582693549;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		berezka_01_94 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 94;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.6180992126, -14.77765465, 19.73190117, 1];
			name : name;
			name : stringz = 'berezka_01_94';
			visual : ref_model;
			visual : stringz = 'static\covers\covers_woodcase_011';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		derevo_01_63 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 63;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [-0.201672107, 0, -0.9794530869, 0, 0, 1, 0, 0, 0.9794530869, 0, -0.201672107, 0, 0.7651901245, -14.7276535, -8.550981522, 1];
			name : name;
			name : stringz = 'derevo_01_63';
			visual : ref_model;
			visual : stringz = 'static\trees\derevo_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		vs_w_trade = begin
			version : u16 = 16;
			class : stringz = 'VISUALSCRIPT';
			static_data_key : stringz = '_G.config.entity.vs';
			id : u16 = 302;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.07580566406, -14.77765465, 17.69747734, 1];
			name : name;
			name : stringz = 'vs_w_trade';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 56;
						block_0000 = begin
							clsid : stringz = 'trade/trade trigger';
							posx : u16 = 217;
							posy : u16 = 65460;
							active : bool = True;
							current_object : u32 = 4294967295;
							objects_count_pre : u32 = 5;
							object_1_descr : stringz = '$ak_2012_dsc';
							object_1_name : stringz = '$ak_2012_name';
							object_1_link : 'entity_link, uobject_link' = 27;
							object_1_check_dlc : bool = False;
							object_1_offer_dlc : u32 = 0;
							object_2_descr : stringz = '$uboineg_bayon_dsc';
							object_2_name : stringz = '$uboineg_bayon_name';
							object_2_link : 'entity_link, uobject_link' = 28;
							object_2_check_dlc : bool = False;
							object_2_offer_dlc : u32 = 0;
							object_3_descr : stringz = '$dinamyt_st_dsc';
							object_3_name : stringz = '$dinamyt_st_name';
							object_3_link : 'entity_link, uobject_link' = 31;
							object_3_check_dlc : bool = False;
							object_3_offer_dlc : u32 = 0;
							object_4_descr : stringz = '$med_dsc';
							object_4_name : stringz = '$med_name';
							object_4_link : 'entity_link, uobject_link' = 30;
							object_4_check_dlc : bool = False;
							object_4_offer_dlc : u32 = 0;
							object_5_descr : stringz = '$dagger_dsc';
							object_5_name : stringz = '$dagger_name';
							object_5_link : 'entity_link, uobject_link' = 29;
							object_5_check_dlc : bool = False;
							object_5_offer_dlc : u32 = 0;
							objects_count : u32 = 5;
						end;
						block_0001 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 152;
							posy : u16 = 65459;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 2;
							use_action : choose;
							use_action : stringz = 'money';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 152;
							posy : u16 = 65510;
							target : 'entity_link, uobject_link' = 4881;
						end;
						block_0003 = begin
							clsid : stringz = 'actions/action_dialog';
							posx : u16 = 217;
							posy : u16 = 65410;
							dialog_id : stringz = 'default_icons';
							esc_use : bool = False;
							esc_use_activate : bool = True;
							confirm_string : stringz = '';
							cancel_string : stringz = '';
							show_gold : bool = False;
						end;
						block_0004 = begin
							clsid : stringz = 'trade/test my weapon';
							posx : u16 = 290;
							posy : u16 = 65461;
						end;
						block_0005 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 442;
							posy : u16 = 65445;
							sound : sound;
							sound : stringz = 'voices_set\trader\wpn_no_wpn';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0006 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 442;
							posy : u16 = 65490;
							sound : sound;
							sound : stringz = 'voices_set\trader\wpn_better_wpn';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0007 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 442;
							posy : u16 = 65535;
							sound : sound;
							sound : stringz = 'voices_set\trader\wpn_same_wpn';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0008 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 442;
							posy : u16 = 42;
							sound : sound;
							sound : stringz = 'voices_set\trader\wpn_worse_wpn';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0009 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 505;
							posy : u16 = 65499;
							target : 'entity_link, uobject_link' = 4881;
						end;
						block_0010 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 327;
							posy : u16 = 65460;
							target : 'entity_link, uobject_link' = 27;
						end;
						block_0011 = begin
							clsid : stringz = 'trade/test my weapon';
							posx : u16 = 290;
							posy : u16 = 65511;
						end;
						block_0012 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 327;
							posy : u16 = 65510;
							target : 'entity_link, uobject_link' = 28;
						end;
						block_0013 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 402;
							posy : u16 = 65266;
							target : 'entity_link, uobject_link' = 4881;
						end;
						block_0014 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 352;
							posy : u16 = 65266;
							sound : sound;
							sound : stringz = 'voices_set\trader\no_money';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0015 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 352;
							posy : u16 = 65321;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_yes';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0016 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 307;
							posy : u16 = 65266;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0017 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 307;
							posy : u16 = 65321;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0018 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 65445;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0019 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 65490;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0020 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 65535;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0021 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 42;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0022 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 307;
							posy : u16 = 65211;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0023 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 352;
							posy : u16 = 65211;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_limit';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0024 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 352;
							posy : u16 = 65166;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_no';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0025 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 307;
							posy : u16 = 65166;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0026 = begin
							clsid : stringz = 'actions/camera attach';
							posx : u16 = 567;
							posy : u16 = 65445;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'joint1';
							offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
							auto_offset : bool = False;
							accrue : fp32 = 1;
							falloff : fp32 = 1;
							use_rotation : bool = True;
							keep_rot : bool = False;
							use_rotation_speed : fp32 = 2;
							precise_finish : bool = False;
							exclusive : bool = False;
						end;
						block_0027 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 622;
							posy : u16 = 65445;
						end;
						block_0028 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 622;
							posy : u16 = 65470;
							target : 'entity_link, uobject_link' = 24;
						end;
						block_0029 = begin
							clsid : stringz = 'actions/camera attach';
							posx : u16 = 567;
							posy : u16 = 65510;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'joint1';
							offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
							auto_offset : bool = False;
							accrue : fp32 = 1;
							falloff : fp32 = 1;
							use_rotation : bool = True;
							keep_rot : bool = False;
							use_rotation_speed : fp32 = 2;
							precise_finish : bool = False;
							exclusive : bool = False;
						end;
						block_0030 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 622;
							posy : u16 = 65510;
						end;
						block_0031 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 622;
							posy : u16 = 65535;
							target : 'entity_link, uobject_link' = 24;
						end;
						block_0032 = begin
							clsid : stringz = 'actions/camera attach';
							posx : u16 = 567;
							posy : u16 = 37;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'joint1';
							offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
							auto_offset : bool = False;
							accrue : fp32 = 1;
							falloff : fp32 = 1;
							use_rotation : bool = True;
							keep_rot : bool = False;
							use_rotation_speed : fp32 = 2;
							precise_finish : bool = False;
							exclusive : bool = False;
						end;
						block_0033 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 622;
							posy : u16 = 37;
						end;
						block_0034 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 622;
							posy : u16 = 62;
							target : 'entity_link, uobject_link' = 32;
						end;
						block_0035 = begin
							clsid : stringz = 'actions/camera attach';
							posx : u16 = 567;
							posy : u16 = 102;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'joint1';
							offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
							auto_offset : bool = False;
							accrue : fp32 = 1;
							falloff : fp32 = 1;
							use_rotation : bool = True;
							keep_rot : bool = False;
							use_rotation_speed : fp32 = 2;
							precise_finish : bool = False;
							exclusive : bool = False;
						end;
						block_0036 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 622;
							posy : u16 = 102;
						end;
						block_0037 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 622;
							posy : u16 = 127;
							target : 'entity_link, uobject_link' = 32;
						end;
						block_0038 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 97;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0039 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 432;
							posy : u16 = 97;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_grenade';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0040 = begin
							clsid : stringz = 'actions/engine/signal';
							posx : u16 = 287;
							posy : u16 = 65409;
							localus : bool = False;
							signal : stringz = 'ach_trader';
						end;
						block_0041 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 432;
							posy : u16 = 142;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_medkit';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0042 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 142;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0043 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 392;
							posy : u16 = 187;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0044 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 432;
							posy : u16 = 187;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_knife';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0045 = begin
							clsid : stringz = 'actions/camera attach';
							posx : u16 = 567;
							posy : u16 = 167;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'joint1';
							offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
							auto_offset : bool = False;
							accrue : fp32 = 1;
							falloff : fp32 = 1;
							use_rotation : bool = True;
							keep_rot : bool = False;
							use_rotation_speed : fp32 = 2;
							precise_finish : bool = False;
							exclusive : bool = False;
						end;
						block_0046 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 622;
							posy : u16 = 167;
						end;
						block_0047 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 622;
							posy : u16 = 192;
							target : 'entity_link, uobject_link' = 32;
						end;
						block_0048 = begin
							clsid : stringz = 'triggers/player';
							posx : u16 = 242;
							posy : u16 = 65119;
							active : bool = True;
							reaction_count : s32 = -1;
							zone_link : 'entity_link, uobject_link' = 65535;
						end;
						block_0049 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 242;
							posy : u16 = 65164;
							target : 'entity_link, uobject_link' = 26;
						end;
						block_0050 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 307;
							posy : u16 = 65119;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0051 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 352;
							posy : u16 = 65119;
							sound : sound;
							sound : stringz = 'voices_set\trader\trader_hey';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0052 = begin
							clsid : stringz = 'actions/engine/signal';
							posx : u16 = 152;
							posy : u16 = 65429;
							localus : bool = False;
							signal : stringz = 'l23_trade_dia';
						end;
						block_0053 = begin
							clsid : stringz = 'actions/engine/signal';
							posx : u16 = 152;
							posy : u16 = 65404;
							localus : bool = False;
							signal : stringz = 'l23_trade_act';
						end;
						block_0054 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 87;
							posy : u16 = 65459;
							active : bool = True;
							signal : stringz = 'l23_trade_act';
						end;
						block_0055 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 87;
							posy : u16 = 65494;
							active : bool = True;
							signal : stringz = 'l23_trade_dia';
						end;
					end;
					link_count : u32 = 130;
					0 : vec4s16 = [0, 0, 16, 2];
					1 : vec4s16 = [0, 1, 40, 0];
					2 : vec4s16 = [0, 1, 17, 2];
					3 : vec4s16 = [0, 2, 22, 2];
					4 : vec4s16 = [0, 4, 20, 2];
					5 : vec4s16 = [0, 7, 26, 0];
					6 : vec4s16 = [0, 7, 4, 0];
					7 : vec4s16 = [0, 9, 11, 0];
					8 : vec4s16 = [0, 9, 29, 0];
					9 : vec4s16 = [0, 11, 38, 2];
					10 : vec4s16 = [0, 11, 32, 0];
					11 : vec4s16 = [0, 13, 42, 2];
					12 : vec4s16 = [0, 13, 35, 0];
					13 : vec4s16 = [0, 15, 45, 0];
					14 : vec4s16 = [0, 15, 43, 2];
					15 : vec4s16 = [1, 0, 52, 0];
					16 : vec4s16 = [1, 0, 0, 0];
					17 : vec4s16 = [1, 0, 1, 1];
					18 : vec4s16 = [1, 0, 3, 0];
					19 : vec4s16 = [1, 2, 2, 0];
					20 : vec4s16 = [3, 0, 29, 1];
					21 : vec4s16 = [3, 0, 26, 1];
					22 : vec4s16 = [3, 0, 45, 1];
					23 : vec4s16 = [3, 0, 25, 2];
					24 : vec4s16 = [3, 0, 32, 1];
					25 : vec4s16 = [3, 0, 3, 1];
					26 : vec4s16 = [3, 0, 35, 1];
					27 : vec4s16 = [3, 0, 1, 0];
					28 : vec4s16 = [3, 0, 53, 0];
					29 : vec4s16 = [3, 0, 0, 1];
					30 : vec4s16 = [4, 0, 10, 0];
					31 : vec4s16 = [4, 1, 18, 2];
					32 : vec4s16 = [4, 2, 19, 2];
					33 : vec4s16 = [4, 3, 20, 2];
					34 : vec4s16 = [4, 4, 21, 2];
					35 : vec4s16 = [5, 0, 9, 0];
					36 : vec4s16 = [5, 2, 19, 1];
					37 : vec4s16 = [5, 2, 18, 1];
					38 : vec4s16 = [5, 2, 21, 1];
					39 : vec4s16 = [5, 2, 38, 1];
					40 : vec4s16 = [5, 2, 20, 1];
					41 : vec4s16 = [6, 0, 9, 0];
					42 : vec4s16 = [6, 2, 20, 1];
					43 : vec4s16 = [6, 2, 21, 1];
					44 : vec4s16 = [6, 2, 18, 1];
					45 : vec4s16 = [6, 2, 38, 1];
					46 : vec4s16 = [6, 2, 19, 1];
					47 : vec4s16 = [7, 0, 9, 0];
					48 : vec4s16 = [7, 2, 21, 1];
					49 : vec4s16 = [7, 2, 20, 1];
					50 : vec4s16 = [7, 2, 18, 1];
					51 : vec4s16 = [7, 2, 38, 1];
					52 : vec4s16 = [7, 2, 19, 1];
					53 : vec4s16 = [8, 0, 9, 0];
					54 : vec4s16 = [8, 2, 38, 1];
					55 : vec4s16 = [8, 2, 18, 1];
					56 : vec4s16 = [8, 2, 19, 1];
					57 : vec4s16 = [8, 2, 21, 1];
					58 : vec4s16 = [8, 2, 20, 1];
					59 : vec4s16 = [11, 0, 12, 0];
					60 : vec4s16 = [11, 1, 18, 2];
					61 : vec4s16 = [11, 2, 19, 2];
					62 : vec4s16 = [11, 3, 20, 2];
					63 : vec4s16 = [11, 4, 21, 2];
					64 : vec4s16 = [14, 0, 13, 0];
					65 : vec4s16 = [15, 0, 13, 0];
					66 : vec4s16 = [15, 2, 17, 1];
					67 : vec4s16 = [16, 0, 14, 0];
					68 : vec4s16 = [17, 0, 15, 0];
					69 : vec4s16 = [18, 0, 20, 0];
					70 : vec4s16 = [18, 0, 5, 0];
					71 : vec4s16 = [18, 0, 38, 0];
					72 : vec4s16 = [18, 0, 19, 0];
					73 : vec4s16 = [18, 0, 21, 0];
					74 : vec4s16 = [19, 0, 20, 0];
					75 : vec4s16 = [19, 0, 21, 0];
					76 : vec4s16 = [19, 0, 18, 0];
					77 : vec4s16 = [19, 0, 6, 0];
					78 : vec4s16 = [19, 0, 38, 0];
					79 : vec4s16 = [20, 0, 7, 0];
					80 : vec4s16 = [20, 0, 38, 0];
					81 : vec4s16 = [20, 0, 21, 0];
					82 : vec4s16 = [20, 0, 19, 0];
					83 : vec4s16 = [20, 0, 18, 0];
					84 : vec4s16 = [21, 0, 38, 0];
					85 : vec4s16 = [21, 0, 18, 0];
					86 : vec4s16 = [21, 0, 8, 0];
					87 : vec4s16 = [21, 0, 19, 0];
					88 : vec4s16 = [21, 0, 20, 0];
					89 : vec4s16 = [22, 0, 23, 0];
					90 : vec4s16 = [23, 0, 13, 0];
					91 : vec4s16 = [23, 2, 22, 1];
					92 : vec4s16 = [24, 0, 13, 0];
					93 : vec4s16 = [24, 2, 25, 1];
					94 : vec4s16 = [25, 0, 24, 0];
					95 : vec4s16 = [26, 0, 27, 0];
					96 : vec4s16 = [26, 2, 28, 0];
					97 : vec4s16 = [29, 0, 30, 0];
					98 : vec4s16 = [29, 2, 31, 0];
					99 : vec4s16 = [32, 0, 33, 0];
					100 : vec4s16 = [32, 2, 34, 0];
					101 : vec4s16 = [35, 0, 36, 0];
					102 : vec4s16 = [35, 2, 37, 0];
					103 : vec4s16 = [38, 0, 21, 0];
					104 : vec4s16 = [38, 0, 18, 0];
					105 : vec4s16 = [38, 0, 20, 0];
					106 : vec4s16 = [38, 0, 19, 0];
					107 : vec4s16 = [38, 0, 39, 0];
					108 : vec4s16 = [39, 0, 9, 0];
					109 : vec4s16 = [39, 2, 19, 1];
					110 : vec4s16 = [39, 2, 20, 1];
					111 : vec4s16 = [39, 2, 18, 1];
					112 : vec4s16 = [39, 2, 38, 1];
					113 : vec4s16 = [39, 2, 21, 1];
					114 : vec4s16 = [41, 0, 9, 0];
					115 : vec4s16 = [41, 2, 42, 1];
					116 : vec4s16 = [42, 0, 41, 0];
					117 : vec4s16 = [43, 0, 44, 0];
					118 : vec4s16 = [44, 0, 9, 0];
					119 : vec4s16 = [44, 2, 43, 1];
					120 : vec4s16 = [45, 0, 46, 0];
					121 : vec4s16 = [45, 2, 47, 0];
					122 : vec4s16 = [48, 0, 50, 2];
					123 : vec4s16 = [48, 2, 49, 0];
					124 : vec4s16 = [50, 0, 51, 0];
					125 : vec4s16 = [51, 0, 13, 0];
					126 : vec4s16 = [51, 2, 50, 1];
					127 : vec4s16 = [54, 0, 1, 0];
					128 : vec4s16 = [55, 0, 1, 1];
					129 : vec4s16 = [14, 2, 16, 1];
				end;
			end;
		end;
	end;
	wires = begin
		provod_znaki = begin
			is_group : bool = True;
			znaki_l10_03_0006 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 281;
				parent_id : u16 = 295;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'joint5';
				att_offset : 'pose, matrix' = [0, 0.8262555003, 0.5632955432, 0, 0, 0.5632955432, -0.8262555003, 0, -1, 0, 0, 0, 0.2720275521, -0.2000913918, 0.169162482, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 138;
				'' : 'pose, matrix' = [0.5612552762, 0.8261941671, -0.04894679412, 0, -0.8209968805, 0.5632535815, 0.09332480282, 0, 0.1046738923, -0.01219387166, 0.9944318533, 0, 0.4158535004, -0.2032194138, 2.520797729, 1];
				name : name;
				name : stringz = 'znaki_l10_03_0006';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\wires\znaki_l10_03';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 159922063;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			provod_0005 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 295;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 130;
				'' : 'pose, matrix' = [-0.6296678185, 0, 0.7768644691, 0, 0, 1, 0, 0, -0.7768644691, 0, -0.6296678185, 0, -0.001852035522, -0.008752822876, 0.0001678466797, 1];
				name : name;
				name : stringz = 'provod_0005';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\wires\wire_l10_01';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 1;
					rec_0000 = begin
						groups : array;
						groups = begin
							count : u32 = 0;
						end;
						blocks = begin
							block_count : u32 = 4294967295;
							'array with no key' : array;
							count : u32 = 6;
							block_0000 = begin
								clsid : stringz = 'triggers/startgame';
								posx : u16 = 22;
								posy : u16 = 57;
								active : bool = True;
								trigger_on_game_load : bool = False;
							end;
							block_0001 = begin
								clsid : stringz = 'actions/p-force';
								posx : u16 = 87;
								posy : u16 = 57;
								min_amount : fp32 = 30;
								max_amount : fp32 = 50;
								max_influence_dst : fp32 = 100;
								instant : bool = True;
								bone : stringz = 'joint6';
								dir : vec3f = [0, 0, -1];
								in_local_coords : bool = True;
								single_force : bool = False;
							end;
							block_0002 = begin
								clsid : stringz = 'entities/entity self';
								posx : u16 = 127;
								posy : u16 = 57;
							end;
							block_0003 = begin
								clsid : stringz = 'logic/delay';
								posx : u16 = 87;
								posy : u16 = 97;
								min : u32 = 1000;
								max : u32 = 1000;
								one_at_a_time : bool = False;
								active : bool = True;
							end;
							block_0004 = begin
								clsid : stringz = 'actions/p-force';
								posx : u16 = 87;
								posy : u16 = 147;
								min_amount : fp32 = 30;
								max_amount : fp32 = 50;
								max_influence_dst : fp32 = 100;
								instant : bool = True;
								bone : stringz = 'joint6';
								dir : vec3f = [0, 0, 1];
								in_local_coords : bool = True;
								single_force : bool = False;
							end;
							block_0005 = begin
								clsid : stringz = 'logic/delay';
								posx : u16 = 87;
								posy : u16 = 187;
								min : u32 = 1000;
								max : u32 = 1000;
								one_at_a_time : bool = False;
								active : bool = True;
							end;
						end;
						link_count : u32 = 10;
						0 : vec4s16 = [0, 0, 3, 0];
						1 : vec4s16 = [0, 0, 1, 0];
						2 : vec4s16 = [1, 0, 2, 0];
						3 : vec4s16 = [3, 0, 4, 0];
						4 : vec4s16 = [3, 0, 5, 0];
						5 : vec4s16 = [3, 0, 1, 1];
						6 : vec4s16 = [4, 0, 2, 0];
						7 : vec4s16 = [5, 0, 3, 0];
						8 : vec4s16 = [5, 0, 4, 1];
						9 : vec4s16 = [5, 0, 1, 0];
					end;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 0;
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = True;
				sleeping : bool = False;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 4;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 2132126838;
				ph_shell_skltn_src : u32 = 3495067229;
				ph_shell_skltn_bcount : u32 = 10;
				ph_shell_writed : bool = True;
				physics_shell = begin
					attached : bool = False;
					rootmover_mode : bool = False;
					elements : array;
					elements = begin
						count : u32 = 10;
						rec_0000 = begin
							root_bid : u16 = 0;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7048643827, -0.05501905084, 0.7072051764, 0, -0.03883979842, 0.9984853268, 0.03896878287, 0, -0.7082780004, 0, -0.7059336305, 0, 10.92909431, 0.3838530779, -10.90564346, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 0;
								end;
							end;
						end;
						rec_0001 = begin
							root_bid : u16 = 2;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7058563828, -0.05131322145, 0.7064935565, 0, -0.0362739414, 0.9986799359, 0.03629398346, 0, -0.7074239254, -9.091520042E-6, -0.706786871, 0, 10.77535248, 0.3718452454, -10.75123596, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 2;
								end;
							end;
						end;
						rec_0002 = begin
							root_bid : u16 = 3;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7073433995, -0.02687136084, 0.7063593268, 0, -0.01901197247, 0.9996389151, 0.01898975484, 0, -0.7066144347, 3.105119958E-6, -0.7075988054, 0, 7.90032959, 0.1628236771, -7.873374939, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 3;
								end;
							end;
						end;
						rec_0003 = begin
							root_bid : u16 = 4;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7070519924, -0.01170672383, 0.7070654035, 0, -0.008277835324, 0.9999314547, 0.008277980611, 0, -0.7071139216, 0, -0.7071005702, 0, 4.964820862, 0.05115318298, -4.940231323, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 4;
								end;
							end;
						end;
						rec_0004 = begin
							root_bid : u16 = 5;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7066292167, 0.01219391916, 0.7074790001, 0, 0.0086175818, 0.999925673, -0.008627218194, 0, -0.7075316906, 5.305000172E-7, -0.7066816092, 0, 2.010543823, 0.002292633057, -1.987216949, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 5;
								end;
							end;
						end;
						rec_0005 = begin
							root_bid : u16 = 6;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7083210945, 0.02379107289, 0.7054892778, 0, 0.01685640588, 0.9997142553, -0.0167890396, 0, -0.7056885362, 0, -0.708521843, 0, -1.908599854, 0.06996059418, 1.937353134, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 6;
								end;
							end;
						end;
						rec_0006 = begin
							root_bid : u16 = 7;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.703774333, 0.03773130849, 0.7094146609, 0, 0.02657264471, 0.9992878437, -0.02678688243, 0, -0.7099220753, -8.826099815E-7, -0.7042773962, 0, -4.541923523, 0.1583518982, 4.559696198, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 7;
								end;
							end;
						end;
						rec_0007 = begin
							root_bid : u16 = 8;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7082438469, 0.04972409829, 0.7042158246, 0, 0.03526023775, 0.9987684488, -0.03505970165, 0, -0.705088675, 0, -0.7091217041, 0, -7.039855957, 0.2922554016, 7.077413559, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 8;
								end;
							end;
						end;
						rec_0008 = begin
							root_bid : u16 = 9;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [-0.7065171599, 0.05468564481, 0.7055796981, 0, 0.03869479895, 0.9985036254, -0.03864196688, 0, -0.7066371441, 8.884099998E-7, -0.7075759172, 0, -10.53946686, 0.5380887985, 10.55747223, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 9;
								end;
							end;
						end;
						rec_0009 = begin
							root_bid : u16 = 1;
							accumulated_impulse : fp32 = 0;
							xform : 'pose, matrix' = [1, -5.271999726E-7, -1.192090053E-6, 0, 4.49020007E-7, 1, 1.067440053E-6, 0, 1.192090053E-6, -7.552799843E-7, 0.9999998808, 0, -10.90737915, 0.5665658116, 10.92489719, 1];
							velocity : vec3f = [0, 0, 0];
							nx_awake : bool = False;
							shapes : array;
							shapes = begin
								count : u32 = 1;
								rec_0000 = begin
									bid : u16 = 1;
								end;
							end;
						end;
					end;
				end;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			znaki_l10_01_0005 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 350;
				parent_id : u16 = 295;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'joint7';
				att_offset : 'pose, matrix' = [-0.03159747645, 0.5240852237, 0.8510795236, 0, -0.01364976354, 0.8511989713, -0.5246655941, 0, -0.9994074702, -0.02819513902, -0.01974209957, 0, -0.0673372224, -0.2074540854, -0.08998230845, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 138;
				'' : 'pose, matrix' = [0.8516450524, 0.5225197673, -0.04091315717, 0, -0.5166495442, 0.8500777483, 0.1021809652, 0, 0.08817093074, -0.06588414311, 0.9939240217, 0, -0.766746521, -0.06024932861, -6.333023071, 1];
				name : name;
				name : stringz = 'znaki_l10_01_0005';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\wires\znaki_l10_01';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 3884340899;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
			znaki_l10_02_0005 = begin
				version : u16 = 17;
				class : stringz = 'O_ENTITY';
				static_data_key : stringz = '_G.config.entity.entity';
				id : u16 = 364;
				parent_id : u16 = 295;
				att_bone_id : locator_str;
				att_bone_id : stringz = 'joint4';
				att_offset : 'pose, matrix' = [0.02236309461, 0.8248583078, 0.5648970604, 0, -0.02079590783, 0.5652998686, -0.8246232867, 0, -0.9995335937, 0.006693582051, 0.02979553118, 0, 0.004074671306, -0.230493024, 0.2656615078, 1];
				health : fp32 = 0.1000000015;
				stamina : fp32 = 1;
				oflags : bool8 = 138;
				'' : 'pose, matrix' = [0.5584954619, 0.824540019, -0.0906451568, 0, -0.8186677694, 0.5655045509, 0.0999379158, 0, 0.1336629987, 0.01839338988, 0.990856111, 0, 0.9748878479, -0.1881246567, 6.933547974, 1];
				name : name;
				name : stringz = 'znaki_l10_02_0005';
				visual : ref_model;
				visual : stringz = 'dynamic\objects\wires\znaki_l10_02';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				life_time : s32 = 0;
				startup_animation : animation_str;
				startup_animation : stringz = '';
				bone_part : part_id;
				bone_part : stringz = 'default';
				sound : sound;
				sound : stringz = '';
				sound_volume : fp32 = 1;
				particles : 'particles, str_shared';
				particles : stringz = '';
				particles_constrained : bool = False;
				interest = begin
					min_importance : s32 = 500;
					max_importance : s32 = 1000;
					interest_type : u32 = 3;
					duration : u32 = 0;
					speed : fp32 = 0;
					distance : fp32 = 0;
				end;
				labels : str_array;
				labels : u32 = 0;
				collision_exist : bool = False;
				friend_type : u8 = 0;
				fixed_bones : str_array;
				fixed_bones : u32 = 1;
				fixed_bones : stringz = 'link';
				bone_root : bone_id;
				bone_root : stringz = '';
				is_physics : bool = False;
				sleeping : bool = True;
				kinematic : bool = False;
				force_kinematic : bool = False;
				raycast : bool = True;
				block_breacking : bool = False;
				break_impulse_threshold : fp32 = 1;
				collisions_group : u8 = 1;
				break_particles_break : 'particles, str_shared';
				break_particles_break : stringz = '';
				break_particles_death : 'particles, str_shared';
				break_particles_death : stringz = '';
				ph_shell_model_src : u32 = 2123302681;
				ph_shell_skltn_src : u32 = 489000808;
				ph_shell_skltn_bcount : u32 = 1;
				ph_shell_writed : bool = False;
				ph_links : array;
				ph_links = begin
					count : u32 = 0;
				end;
			end;
		end;
	end;
end;
items = begin
	filter = begin
		version : u16 = 17;
		class : stringz = 'FILTER';
		static_data_key : stringz = '_G.config.entity.filter';
		id : u16 = 64942;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 6;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'filter';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_ballon_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 531339390;
		ph_shell_skltn_src : u32 = 917281265;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		state : u8 = 0;
		target_state : u8 = 0;
		activated_in_hud : bool = False;
		timer : fp32 = 180;
		spent_time : fp32 = 0;
	end;
	medkit = begin
		version : u16 = 16;
		class : stringz = 'MEDKIT';
		static_data_key : stringz = '_G.config.entity.medkit';
		id : u16 = 125;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'medkit';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_medkit_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2179709926;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		state : u8 = 0;
		target_state : u8 = 0;
		activated_in_hud : bool = False;
		ampulas_num : u32 = 1;
	end;
end;
kid_0000 = begin
	version : u16 = 16;
	class : stringz = 'RAT';
	static_data_key : stringz = '_G.config.entity.kid';
	id : u16 = 49185;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	voice_id : u32 = 0;
	zombie_mode : bool = False;
	health : fp32 = 100000;
	stamina : fp32 = 1;
	oflags : bool8 = 139;
	'' : 'pose, matrix' = [0.4128629863, 0, -0.9107931256, 0, 0, 1, 0, 0, 0.9107931256, 0, 0.4128629863, 0, -54.6183548, -0.4445648193, 9.294261932, 1];
	name : name;
	name : stringz = 'kid_0000';
	visual : ref_model;
	visual : stringz = 'dynamic\human\kids_new_2';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 1;
		rec_0000 = begin
			groups : array;
			groups = begin
				count : u32 = 0;
			end;
			blocks = begin
				block_count : u32 = 4294967295;
				'array with no key' : array;
				count : u32 = 15;
				block_0000 = begin
					clsid : stringz = 'triggers/startgame';
					posx : u16 = 65414;
					posy : u16 = 97;
					active : bool = True;
					trigger_on_game_load : bool = False;
				end;
				block_0001 = begin
					clsid : stringz = 'actions/play patrol path';
					posx : u16 = 92;
					posy : u16 = 72;
					start_point : 'entity_link, uobject_link' = 49181;
					start_from_nearest : bool = False;
					body_state : stringz = '';
					anim_state : stringz = '';
					movement_type : stringz = '';
					weapon_state : stringz = '';
					action : stringz = '';
					target : 'entity_link, uobject_link' = 65535;
					flags : flags32;
					flags : u32 = 0;
					anim_state_approach_speed : fp32 = 2;
					state_from_first : bool = False;
					match_exact_goal : bool = False;
				end;
				block_0002 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 247;
					posy : u16 = 52;
				end;
				block_0003 = begin
					clsid : stringz = 'triggers/engine/signal';
					posx : u16 = 65413;
					posy : u16 = 62;
					active : bool = True;
					signal : stringz = 'scene_playground';
				end;
				block_0004 = begin
					clsid : stringz = 'actions/move';
					posx : u16 = 12;
					posy : u16 = 72;
					dest : 'entity_link, uobject_link' = 65535;
					keep_move : bool = False;
				end;
				block_0005 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 12;
					posy : u16 = 47;
				end;
				block_0006 = begin
					clsid : stringz = 'entities/entity ref';
					posx : u16 = 12;
					posy : u16 = 112;
					target : 'entity_link, uobject_link' = 64820;
				end;
				block_0007 = begin
					clsid : stringz = 'actions/activate-deactivate';
					posx : u16 = 65454;
					posy : u16 = 97;
					register : bool = False;
				end;
				block_0008 = begin
					clsid : stringz = 'actions/activate-deactivate';
					posx : u16 = 65454;
					posy : u16 = 62;
					register : bool = True;
				end;
				block_0009 = begin
					clsid : stringz = 'triggers/hit';
					posx : u16 = 65414;
					posy : u16 = 147;
					active : bool = True;
					entity : 'entity_link, uobject_link' = 65535;
					initiator : 'entity_link, uobject_link' = 65535;
					player : bool = True;
					hit_type : u8 = 5;
					any_hittype : bool = False;
					range_min : fp32 = 0;
					range_max : fp32 = 1000000;
				end;
				block_0010 = begin
					clsid : stringz = 'entities/entity self';
					posx : u16 = 65414;
					posy : u16 = 192;
				end;
				block_0011 = begin
					clsid : stringz = 'logic/locker';
					posx : u16 = 65454;
					posy : u16 = 147;
					locked : bool = False;
					auto_lock : bool = True;
					next_frame : bool = True;
				end;
				block_0012 = begin
					clsid : stringz = 'actions/engine/signal';
					posx : u16 = 65494;
					posy : u16 = 147;
					localus : bool = False;
					signal : stringz = 'kid_attack';
				end;
				block_0013 = begin
					clsid : stringz = 'logic/delay';
					posx : u16 = 92;
					posy : u16 = 17;
					min : u32 = 2000;
					max : u32 = 3000;
					one_at_a_time : bool = False;
					active : bool = True;
				end;
				block_0014 = begin
					clsid : stringz = 'actions/play sound';
					posx : u16 = 132;
					posy : u16 = 17;
					sound : sound;
					sound : stringz = 'scenario\l01_vdnh_03\two_kids';
					volume : fp32 = 2;
					instant : bool = True;
					ai_sound_type : u32 = 0;
					stop_interval : fp32 = 0.5;
					startus_intervalus : fp32 = 0;
					looped : bool = False;
					enable_slowmo : bool = True;
					enable_fx : bool = True;
					play_as_music : bool = False;
				end;
			end;
			link_count : u32 = 15;
			0 : vec4s16 = [0, 0, 7, 0];
			1 : vec4s16 = [1, 0, 2, 0];
			2 : vec4s16 = [3, 0, 8, 0];
			3 : vec4s16 = [4, 0, 5, 0];
			4 : vec4s16 = [4, 1, 1, 0];
			5 : vec4s16 = [4, 1, 13, 0];
			6 : vec4s16 = [4, 2, 6, 0];
			7 : vec4s16 = [7, 0, 5, 0];
			8 : vec4s16 = [8, 0, 5, 0];
			9 : vec4s16 = [8, 1, 4, 0];
			10 : vec4s16 = [9, 0, 11, 2];
			11 : vec4s16 = [9, 1, 10, 0];
			12 : vec4s16 = [11, 0, 12, 0];
			13 : vec4s16 = [13, 0, 14, 0];
			14 : vec4s16 = [14, 0, 2, 0];
		end;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 1;
		duration : u32 = 6000;
		speed : fp32 = 1;
		distance : fp32 = 10;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 0;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = False;
	break_impulse_threshold : fp32 = 0;
	collisions_group : u8 = 4;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 59830499;
	ph_shell_skltn_src : u32 = 1964937461;
	ph_shell_skltn_bcount : u32 = 104;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
	scripted : bool = True;
	luminocity : fp32 = 1;
	shoot_dispersion_coef : fp32 = 3.141592979;
	hit_power_coef : fp32 = 1;
	hit_impulse_coef : fp32 = 1;
	offmesh_penalty : s32 = 0;
	offmesh_reuse_delay : u32 = 0;
	offmesh_inter_reuse_delay : u32 = 0;
	movement_hit_vs_ref : 'vs_ref, str_shared';
	movement_hit_vs_ref : stringz = '';
	movement_hit_vs_ref_dyn_state_exist : bool = False;
	anim_state : u8 = 0;
	movement_type : u8 = 0;
	body_state : u8 = 0;
	group : stringz = 'kids';
	in_group : bool = True;
	memory_valid : bool = True;
	free_vision_range : fp32 = 50;
	free_vision_bwd_range : fp32 = 10;
	free_vision_fov : 'angle, fp32' = 2.094363213;
	free_vision_min_update_time : u32 = 0;
	free_vision_luminocity_fac : fp32 = 1.049999952;
	free_vision_luminocity_factor : fp32 = 0;
	free_vision_velocity_fac : fp32 = 0.25;
	free_vision_decrease_value : fp32 = 0.1000000015;
	free_vision_threat_threshold : fp32 = 5;
	free_vision_light_alert_threshold : fp32 = 20;
	free_vision_vis_threshold : fp32 = 100;
	free_vision_min_threshold : fp32 = 0.1000000015;
	free_vision_transition_time : u32 = 5;
	alert_vision_range : fp32 = 50;
	alert_vision_bwd_range : fp32 = 10;
	alert_vision_fov : 'angle, fp32' = 2.094363213;
	alert_vision_min_update_time : u32 = 0;
	alert_vision_luminocity_fac : fp32 = 3;
	alert_vision_luminocity_factor : fp32 = 0;
	alert_vision_velocity_fac : fp32 = 0.25;
	alert_vision_decrease_value : fp32 = 0.1000000015;
	alert_vision_threat_threshold : fp32 = 5;
	alert_vision_light_alert_threshold : fp32 = 5;
	alert_vision_vis_threshold : fp32 = 5;
	alert_vision_min_threshold : fp32 = 0.03999999911;
	alert_vision_transition_time : u32 = 5;
	danger_vision_range : fp32 = 50;
	danger_vision_bwd_range : fp32 = 10;
	danger_vision_fov : 'angle, fp32' = 2.094363213;
	danger_vision_min_update_time : u32 = 0;
	danger_vision_luminocity_fac : fp32 = 3;
	danger_vision_luminocity_factor : fp32 = 0;
	danger_vision_velocity_fac : fp32 = 0.25;
	danger_vision_decrease_value : fp32 = 0.1000000015;
	danger_vision_threat_threshold : fp32 = 5;
	danger_vision_light_alert_threshold : fp32 = 5;
	danger_vision_vis_threshold : fp32 = 5;
	danger_vision_min_threshold : fp32 = 0.03999999911;
	danger_vision_transition_time : u32 = 5;
	free_disturb_threshold : fp32 = 0.1199999973;
	free_light_alert_threshold : fp32 = 0.400000006;
	free_alert_threshold : fp32 = 0.6000000238;
	free_danger_threshold : fp32 = 0.8000000119;
	alert_disturb_threshold : fp32 = 0.1199999973;
	alert_light_alert_threshold : fp32 = 0.400000006;
	alert_alert_threshold : fp32 = 0.6000000238;
	alert_danger_threshold : fp32 = 0.8000000119;
	danger_disturb_threshold : fp32 = 0.1199999973;
	danger_light_alert_threshold : fp32 = 0.400000006;
	danger_alert_threshold : fp32 = 0.6000000238;
	danger_danger_threshold : fp32 = 0.8000000119;
	la_free_inertia_time : u32 = 7000;
	max_sounds_count : u32 = 3;
	la_alert_time : u32 = 8000;
	vision_time : u32 = 8000;
	vision_period : u32 = 11000;
	sound_count : u32 = 5;
	sound_period : u32 = 3000;
	a_free_inertia_time : u32 = 30000;
	post_enemy_wait_interval_static : u32 = 30000;
	post_enemy_wait_interval_random : u32 = 30000;
	enemy_inertia_time : u32 = 2000;
	enemy_remember_time : u32 = 10000;
	sound_scheme : stringz = 'sound_voice_empty';
	can_turn_body : bool = True;
	max_heading : 'angle, fp32' = 1.047133684;
	max_pitch : 'angle, fp32' = 1.047133684;
	no_combat_mode : bool = False;
	zombie : bool = False;
	dying : bool = False;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
end;
ladder_0000 = begin
	version : u16 = 17;
	class : stringz = 'LADDER';
	static_data_key : stringz = '_G.config.entity.ladder';
	id : u16 = 350;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	oflags : bool8 = 139;
	'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 18.2840004, 8.5, 2.700000048, 1];
	name : name;
	name : stringz = 'ladder_0000';
	visual : ref_model;
	visual : stringz = '';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	shapes : array;
	shapes = begin
		count : u32 = 1;
		shape_00 = begin
			type : u32 = 1;
			box = begin
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				h_size : vec3f = [0.4250000119, 3, 0.06499999762];
			end;
		end;
	end;
	obstacle : bool = False;
	force_sliding : bool = False;
	threshold_offset : fp32 = 1.5;
	detach_side : u8 = 0;
	detach_distance : fp32 = 0.5;
	detach_speed : fp32 = 0.1000000015;
	enabled : bool = True;
end;
lights = begin
	karbidka = begin
		is_group : bool = True;
		hanging_lamp_0346 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 57112;
			parent_id : u16 = 65060;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asbone';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.1931036711, -0.1107442826, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.1074107587, 0, -0.9942147136, 0, 0, 1, 0, 0, 0.9942147136, 0, -0.1074107587, 0, -0.009864807129, -0.06894540787, 0.001411437988, 1];
			name : name;
			name : stringz = 'hanging_lamp_0346';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = False;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.8352941871, 0.984313786, 0.9529412389, 1];
			brightness : fp32 = 0.5;
			color_animator : ref_coloranim;
			color_animator : stringz = 'light\carbid_light';
			ltype : u8 = 2;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 24;
			shadow_clarity : fp32 = 1;
			range : fp32 = 3;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = False;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 10;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		effect_0161 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 57115;
			parent_id : u16 = 65060;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'asbone';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.0006864879979, 0.1615428925, -0.09082745016, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.1074107587, 0, -0.9942147136, 0, 0, 1, 0, 0, 0.9942147136, 0, -0.1074107587, 0, 0.009857177734, -0.1005063057, -0.00140953064, 1];
			name : name;
			name : stringz = 'effect_0161';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		karbidka = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 65060;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.1074107587, 0, -0.9942147136, 0, 0, 1, 0, 0, 0.9942147136, 0, -0.1074107587, 0, 0.1002349854, -0.4310441017, -0.01048278809, 1];
			name : name;
			name : stringz = 'karbidka';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\karbid_lamp_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 10;
						block_0000 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 117;
							posy : u16 = 122;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 1;
							use_action : choose;
							use_action : stringz = '';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0001 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 192;
							posy : u16 = 87;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 277;
							posy : u16 = 87;
							target : 'entity_link, uobject_link' = 57115;
						end;
						block_0003 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 252;
							posy : u16 = 147;
							particles : 'particles, str_shared';
							particles : stringz = 'campfire\carbid_lamp';
							start_as_free : bool = False;
						end;
						block_0004 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 117;
							posy : u16 = 182;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 1;
							use_action : choose;
							use_action : stringz = '';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0005 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 332;
							posy : u16 = 152;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0006 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 252;
							posy : u16 = 207;
							onoff : u8 = 2;
							on_or_off : bool = False;
						end;
						block_0007 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 327;
							posy : u16 = 87;
							target : 'entity_link, uobject_link' = 57112;
						end;
						block_0008 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 42;
							posy : u16 = 122;
							min : u32 = 2000;
							max : u32 = 2000;
							one_at_a_time : bool = True;
							active : bool = True;
						end;
						block_0009 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 42;
							posy : u16 = 182;
							min : u32 = 2000;
							max : u32 = 2000;
							one_at_a_time : bool = True;
							active : bool = True;
						end;
					end;
					link_count : u32 = 16;
					0 : vec4s16 = [0, 0, 6, 0];
					1 : vec4s16 = [0, 0, 0, 1];
					2 : vec4s16 = [0, 0, 9, 4];
					3 : vec4s16 = [0, 0, 3, 1];
					4 : vec4s16 = [0, 2, 1, 0];
					5 : vec4s16 = [3, 0, 2, 0];
					6 : vec4s16 = [4, 0, 3, 0];
					7 : vec4s16 = [4, 0, 6, 0];
					8 : vec4s16 = [4, 0, 8, 4];
					9 : vec4s16 = [4, 0, 4, 1];
					10 : vec4s16 = [4, 2, 1, 0];
					11 : vec4s16 = [5, 0, 3, 0];
					12 : vec4s16 = [5, 0, 6, 0];
					13 : vec4s16 = [6, 0, 7, 0];
					14 : vec4s16 = [8, 0, 0, 0];
					15 : vec4s16 = [9, 0, 4, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 4240078754;
			ph_shell_skltn_src : u32 = 276296536;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
	kerosin_lamp = begin
		version : u16 = 16;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 77;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 170;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'kerosin_lamp';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_kerosinka_02';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 8;
					block_0000 = begin
						clsid : stringz = 'triggers/use';
						posx : u16 = 157;
						posy : u16 = 47;
						active : bool = True;
						entity : 'entity_link, uobject_link' = -1;
						initiator : 'entity_link, uobject_link' = -1;
						player : bool = True;
						usage_distance : fp32 = 2;
						use_action : choose;
						use_action : stringz = 'lamp';
						use_offset : vec2f = [0, -0.1000000015];
						blink : bool = True;
						blink_distance : fp32 = 10;
					end;
					block_0001 = begin
						clsid : stringz = 'actions/turn light';
						posx : u16 = 277;
						posy : u16 = 47;
						onoff : u8 = 2;
						on_or_off : bool = False;
					end;
					block_0002 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 327;
						posy : u16 = 47;
					end;
					block_0003 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = 157;
						posy : u16 = 137;
						active : bool = True;
						entity : 'entity_link, uobject_link' = -1;
						initiator : 'entity_link, uobject_link' = -1;
						player : bool = False;
					end;
					block_0004 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 277;
						posy : u16 = 122;
						sound : sound;
						sound : stringz = 'objects\usable_items\lamp_kerosene_on';
						volume : fp32 = 1.5;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 0;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0005 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 277;
						posy : u16 = 177;
						sound : sound;
						sound : stringz = 'objects\usable_items\lamp_kerosene_off';
						volume : fp32 = 1;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 0;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0006 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 237;
						posy : u16 = 142;
						locked : bool = False;
						auto_lock : bool = True;
						next_frame : bool = True;
					end;
					block_0007 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 232;
						posy : u16 = 47;
						min : u32 = 100;
						max : u32 = 100;
						one_at_a_time : bool = False;
						active : bool = True;
					end;
				end;
				link_count : u32 = 18;
				0 : vec4s16 = [0, 0, 7, 0];
				1 : vec4s16 = [0, 0, 6, 2];
				2 : vec4s16 = [0, 1, 0, 1];
				3 : vec4s16 = [0, 2, 2, 0];
				4 : vec4s16 = [1, 0, 2, 0];
				5 : vec4s16 = [3, 0, 7, 2];
				6 : vec4s16 = [3, 0, 4, 1];
				7 : vec4s16 = [3, 0, 0, 1];
				8 : vec4s16 = [3, 0, 5, 1];
				9 : vec4s16 = [3, 1, 2, 0];
				10 : vec4s16 = [4, 0, 2, 0];
				11 : vec4s16 = [4, 2, 0, 0];
				12 : vec4s16 = [5, 0, 2, 0];
				13 : vec4s16 = [5, 2, 6, 1];
				14 : vec4s16 = [5, 2, 0, 0];
				15 : vec4s16 = [6, 0, 4, 0];
				16 : vec4s16 = [6, 1, 5, 0];
				17 : vec4s16 = [7, 0, 1, 0];
			end;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 0;
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = True;
		sleeping : bool = True;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2246088621;
		ph_shell_skltn_src : u32 = 1124976381;
		ph_shell_skltn_bcount : u32 = 5;
		ph_shell_writed : bool = True;
		physics_shell = begin
			attached : bool = False;
			rootmover_mode : bool = False;
			elements : array;
			elements = begin
				count : u32 = 2;
				rec_0000 = begin
					root_bid : u16 = 3;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0.002342251595, 0.5604468584, -0.1895211339, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 3;
						end;
					end;
				end;
				rec_0001 = begin
					root_bid : u16 = 0;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [1, 0, 0, 0, 0, 9.09960022E-7, -1, 0, 0, 1, 9.09960022E-7, 0, 0, 0.5698871613, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 2;
						rec_0000 = begin
							bid : u16 = 0;
						end;
						rec_0001 = begin
							bid : u16 = 2;
						end;
					end;
				end;
			end;
		end;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = False;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 3;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'lightbone';
		dark_bone : bone_id;
		dark_bone : stringz = 'darkbone';
		color : 'color, vec4f' = [1, 0.8784310222, 0.5372549891, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = 'koster_02';
		ltype : u8 = 2;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 24;
		shadow_clarity : fp32 = 0.400000006;
		range : fp32 = 5;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 4;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = -1;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = -1;
		glow_enabled : bool = True;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 50;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 0.6000000238;
		glow_ignore_self : bool = True;
		glow_min_distance : fp32 = 1;
	end;
	lamp_abagur_2 = begin
		version : u16 = 17;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 323;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 131;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lamp_abagur_2';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_abajur_2';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = True;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 10834588;
		ph_shell_skltn_src : u32 = 2037926090;
		ph_shell_skltn_bcount : u32 = 5;
		ph_shell_writed : bool = True;
		physics_shell = begin
			attached : bool = False;
			rootmover_mode : bool = False;
			elements : array;
			elements = begin
				count : u32 = 2;
				rec_0000 = begin
					root_bid : u16 = 4;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0.001749748131, -0.9999984503, 0, 0, 0, 0, -1, 0, 0.9999984503, 0.001749748131, 0, 0, -0.3761268258, 0.2434593439, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 4;
						end;
					end;
				end;
				rec_0001 = begin
					root_bid : u16 = 3;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0, -0.9999804497, 0, 0, 0, 0, -1, 0, 0.9999804497, 0, 0, 0, 0.0004750490189, -0.02971458435, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 3;
						rec_0000 = begin
							bid : u16 = 3;
						end;
						rec_0001 = begin
							bid : u16 = 0;
						end;
						rec_0002 = begin
							bid : u16 = 1;
						end;
					end;
				end;
			end;
		end;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : bone_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [0.9882353544, 0.8196079135, 0.5529412031, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 5;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 59;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 100;
		shadow_clarity : fp32 = 0.3000000119;
		range : fp32 = 4.5;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = 'bone_omni';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 5;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [-0.2700000107, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	lamp_hall_railway_w_planes = begin
		is_group : bool = True;
		light_planes_3_0016 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 3851;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9843714237, -2.748960014E-6, 0.176104635, 0, -0.176104635, 2.487729944E-6, 0.9843714237, 0, -3.144098628E-6, -1, 1.964740477E-6, 0, 0.3857154846, -0.02102661133, -0.1282806396, 1];
			name : name;
			name : stringz = 'light_planes_3_0016';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\light_planes_3';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = True;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		lamp_hall_railway_0004 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 56068;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'lamp_hall_railway_0004';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\lamp_industrt02_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1157471149;
			ph_shell_skltn_src : u32 = 3219529745;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = 'bone_lightbone';
			dark_bone : bone_id;
			dark_bone : stringz = 'bone_darkbone';
			color : 'color, vec4f' = [1, 0.8823530078, 0.650980413, 0.5];
			brightness : fp32 = 0.8000000119;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 4;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 24;
			shadow_clarity : fp32 = 1;
			range : fp32 = 30;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_fonar';
			is_point_ambient : bool = False;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.200000003;
			ambient_radius : fp32 = 5;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 100;
			glow_shift : vec3f = [-0.3000000119, 0, 0];
			glow_brightness : fp32 = 0.200000003;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
	end;
	lamp_halogen_1 = begin
		version : u16 = 17;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 8974;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lamp_halogen_1';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_halogen_1';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1263003080;
		ph_shell_skltn_src : u32 = 2723290904;
		ph_shell_skltn_bcount : u32 = 3;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'lightbone';
		dark_bone : bone_id;
		dark_bone : stringz = 'darkbone';
		color : 'color, vec4f' = [0.6588235497, 0.6980392337, 1, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 2;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.3000000119;
		range : fp32 = 4;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 0.6979612708;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = False;
		ambient_bone : bone_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 7;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	lamp_na_stenu_01 = begin
		version : u16 = 17;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 58882;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lamp_na_stenu_01';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_na_stenu_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 334436819;
		ph_shell_skltn_src : u32 = 2999061584;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = False;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_light';
		dark_bone : bone_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [0.8000000715, 0.8431373239, 1, 1];
		brightness : fp32 = 0.3000000119;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 2;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 24;
		shadow_clarity : fp32 = 0.6000000238;
		range : fp32 = 15;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 10;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	lampa_01 = begin
		version : u16 = 16;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 77;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 10;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lampa_01';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lampa_01';
		dao_val : fp32 = 14.92063522;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3293031848;
		ph_shell_skltn_src : u32 = 3733194233;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_lightbone';
		dark_bone : bone_id;
		dark_bone : stringz = 'bone_darkbone';
		color : 'color, vec4f' = [0.854902029, 0.8411765099, 0.2666666806, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = 'light\light alarm_idle';
		ltype : u8 = 2;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.5;
		range : fp32 = 9;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = 'bone_omni';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 10;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	light_chain_1 = begin
		version : u16 = 16;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 42;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 138;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'light_chain_1';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\light_chain_1';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 0;
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = True;
		sleeping : bool = True;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 550397999;
		ph_shell_skltn_src : u32 = 3974862881;
		ph_shell_skltn_bcount : u32 = 9;
		ph_shell_writed : bool = True;
		physics_shell = begin
			attached : bool = False;
			rootmover_mode : bool = False;
			elements : array;
			elements = begin
				count : u32 = 5;
				rec_0000 = begin
					root_bid : u16 = 7;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0.008474204689, -0.999964118, 0, 0, 0.999964118, 0.008474204689, 0, 0, 0, 0, 1, 0, -0.0004315495607, 0.472684443, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 7;
						end;
					end;
				end;
				rec_0001 = begin
					root_bid : u16 = 3;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [-0.01900357567, 0.9998348951, -1.448400013E-7, 0, 0.9998348951, 0.01900357567, -3.922399969E-7, 0, -3.894099905E-7, -1.522700046E-7, -1, 0, -0.0008087158203, 0.3032684326, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 3;
						end;
					end;
				end;
				rec_0002 = begin
					root_bid : u16 = 5;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0.01158290636, -0.9999329448, 0, 0, 0.9999329448, 0.01158290636, -3.969099964E-7, 0, 3.969400098E-7, 0, 1, 0, -0.0004272460938, 0.1367721558, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 5;
						end;
					end;
				end;
				rec_0003 = begin
					root_bid : u16 = 8;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0.9999797344, 0, -1.006100021E-7, 0, 0, 0.9999797344, 0, 0, 1.006100021E-7, 0, 1, 0, 0, -0.02831268311, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 8;
						end;
					end;
				end;
				rec_0004 = begin
					root_bid : u16 = 0;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0.9999797344, 0, -1.006100021E-7, 0, 1.006100021E-7, 1.94699993E-7, 1, 0, 0, -0.9999797344, 1.947099975E-7, 0, 0, -0.5049325228, 0, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 0;
						end;
					end;
				end;
			end;
		end;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = False;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : bone_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [1, 1, 1, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 2;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 1;
		range : fp32 = 10;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = False;
		ambient_bone : bone_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.3000000119;
		ambient_radius : fp32 = 10;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	parton_01 = begin
		is_group : bool = True;
		glow_lampa_0010 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 274;
			parent_id : u16 = 282;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bone_light';
			att_offset : 'pose, matrix' = [1.863640023E-6, 0.0008862772374, 0.9999995828, 0, 1, 0, -1.863640023E-6, 0, 0, 0.9999995828, -0.0008862772374, 0, -0.2619493008, 0, -0.02843571454, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [0.00005587334454, -0.6032367945, -0.7975621223, 0, -1, 1.0906939E-6, -0.00007090644795, 0, 0.00004366941721, 0.7975621223, -0.6032367945, 0, 0.04948234558, -4.768371582E-7, 0.0000171661377, 1];
			name : name;
			name : stringz = 'glow_lampa_0010';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = 'objects\broken_lamp\electric1';
			sound_volume : fp32 = 0.1000000015;
			particles : 'particles, str_shared';
			particles : stringz = 'campfire\glow';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		hanging_lamp_0130 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 282;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [0.00004376428114, 0.7970272303, -0.6039434075, 0, 1, 0, 0.00007241821731, 0, 0.00005769826021, -0.6039434075, -0.7970272303, 0, 0.05633926392, 0.06583690643, 0.08690452576, 1];
			name : name;
			name : stringz = 'hanging_lamp_0130';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\super_lamp_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 0.1000000015;
			particles : 'particles, str_shared';
			particles : stringz = 'objects\actor_dust';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1172878389;
			ph_shell_skltn_src : u32 = 2826412135;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 3;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.1890693158, 0.1374488324, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 3;
							rec_0000 = begin
								bid : u16 = 3;
							end;
							rec_0001 = begin
								bid : u16 = 0;
							end;
							rec_0002 = begin
								bid : u16 = 1;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = 'bone_light';
			dark_bone : bone_id;
			dark_bone : stringz = 'bone_dark';
			color : 'color, vec4f' = [0.9882353544, 0.4901961088, 0, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = 'galogen_br';
			ltype : u8 = 2;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 8;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = 'bone_omni';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 4;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = False;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_small';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [-0.224999994, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = True;
			glow_min_distance : fp32 = 0;
		end;
		static_0345 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 679;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0.4502258301, -0.02147054672, -0.02733612061, 1];
			name : name;
			name : stringz = 'static_0345';
			visual : ref_model;
			visual : stringz = 'static\tunnels_props\lamp_small_base';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = False;
		end;
	end;
	shapka_s_fonarikom = begin
		is_group : bool = True;
		shlem_mel_0037 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 908;
			parent_id : u16 = 895;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_attach_head';
			att_offset : 'pose, matrix' = [0.9999698997, -0.00128185458, -0.007649658713, 0, 0.001913864166, 0.9965316057, 0.08319298923, 0, 0.007516486105, -0.08320512623, 0.996504128, 0, -0.001670085127, -0.1028471217, 0.03520776704, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.053614676, -0.1094568223, 0.9925444722, 0, -0.2195078284, 0.9683691859, 0.1186480373, 0, -0.9741364717, -0.2242325842, 0.02789217979, 0, 1.806549072, 0.4865117073, -0.08037662506, 1];
			name : name;
			name : stringz = 'shlem_mel_0037';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\att_hat_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = 'helm_open_idle_0';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 387643502;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		mel_lamp_0067 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 909;
			parent_id : u16 = 908;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'joint1';
			att_offset : 'pose, matrix' = [-0.9997730255, -0.003507332178, 0.02101431601, 0, -0.001548320288, 0.9957093, 0.09252331406, 0, -0.02124866098, 0.09246978164, -0.9954887033, 0, -0.002693781164, 0.06530460715, 0.08432516456, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.07330343127, 0.1013234928, -0.9921491742, 0, -0.3087793291, 0.9436368942, 0.1191828549, 0, 0.9483047724, 0.3150916994, -0.03788523376, 0, 1.709922791, 0.5311369896, -0.07295036316, 1];
			name : name;
			name : stringz = 'mel_lamp_0067';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\lamp_na_lob';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 853535373;
			ph_shell_skltn_src : u32 = 2114332682;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = False;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = 'bone_lamp';
			dark_bone : bone_id;
			dark_bone : stringz = 'bone_dark';
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 1.5;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 5;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 100;
			shadow_clarity : fp32 = 1;
			range : fp32 = 12;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 1.047133684;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_fonar';
			is_point_ambient : bool = False;
			ambient_bone : bone_id;
			ambient_bone : stringz = 'bone_omni';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 912;
			backlight_dist : fp32 = 6;
			backlight_dynamic : bool = True;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		mel_lamp_0068 = begin
			version : u16 = 16;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 910;
			parent_id : u16 = 909;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bone_lamp';
			att_offset : 'pose, matrix' = [6.549620139E-6, 2.652410103E-6, 1, 0, -0.03104664199, 0.9995179176, -2.447789939E-6, 0, -0.9995179176, -0.03104664199, 6.628809842E-6, 0, 2.632016182, 0.09494972229, -0.00001716613951, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.07331050187, 0.1013239473, -0.9921486378, 0, -0.2752014995, 0.9541448355, 0.1177776009, 0, 0.9585873485, 0.2816751301, -0.04206434637, 0, -0.9584960938, -0.2030675411, 0.04923820496, 1];
			name : name;
			name : stringz = 'mel_lamp_0068';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = 'campfire\fonar_glow_noconstr';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		mel_lamp_0069 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 911;
			parent_id : u16 = 909;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bone_lamp';
			att_offset : 'pose, matrix' = [0.1786843836, 0.9839064479, -3.251900011E-7, 0, 0.9839064479, -0.1786843836, -1.790639999E-6, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.469599545, 0.8741328716, 0.1239670292, 0, -0.8798310161, -0.4750002027, 0.01649730653, 0, 0.07330519706, -0.1013229117, 0.9921491146, 0, 1.569763184, 0.5261950493, -0.06309986115, 1];
			name : name;
			name : stringz = 'mel_lamp_0069';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\light_dummy_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = True;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3951002103;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = False;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 0.75;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 4;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 4;
			shadow_clarity : fp32 = 0.400000006;
			range : fp32 = 1;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = False;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 5;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = False;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		mel_lamp_podsvet_0015 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 912;
			parent_id : u16 = 909;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bone_lamp';
			att_offset : 'pose, matrix' = [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 6, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.3048299253, 0.9449400902, 0.1190241501, 0, 0.9495816231, 0.3111616969, -0.03838097304, 0, -0.07330347598, 0.1013234779, -0.9921491742, 0, -4.127723694, -1.340775013, 0.1671857834, 1];
			name : name;
			name : stringz = 'mel_lamp_podsvet_0015';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = 'objects\actor_dust_fonar';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = False;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.6901960969, 0.6901960969, 0.6901960969, 1];
			brightness : fp32 = 0.75;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0.003921569325, 0.1019608006, 0.07843138278, 0];
			color_back : 'color, vec4f' = [0.1098039374, 0.1607843339, 0.2313725501, 0];
			scurve : u8 = 5;
			shadow_clarity : fp32 = 0.1000000015;
			range : fp32 = 6;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_resotka1';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 1;
			ambient_radius : fp32 = 8;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = False;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 909;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
	end;
	shlem_lamp = begin
		version : u16 = 17;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 64265;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'joint1';
		att_offset : 'pose, matrix' = [-1, -2.336629905E-6, 1.860989983E-6, 0, 2.418280019E-6, -0.2675310373, 0.9635492563, 0, -1.753590027E-6, 0.9635492563, 0.2675310373, 0, -0.0009765625, -0.03076171875, 0.1664352417, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'shlem_lamp';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_na_lob_lp';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = True;
		sleeping : bool = True;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1526512074;
		ph_shell_skltn_src : u32 = 2114332682;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = True;
		physics_shell = begin
			attached : bool = False;
			rootmover_mode : bool = False;
			elements : array;
			elements = begin
				count : u32 = 2;
				rec_0000 = begin
					root_bid : u16 = 0;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0, -0.01408319175, -0.9999008179, 0, 0, 0.9999008179, -0.01408319175, 0, 1, 0, 0, 0, 0, 0.04147724807, -0.1106109321, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 0;
						end;
					end;
				end;
				rec_0001 = begin
					root_bid : u16 = 1;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [0, 0.004161864519, -0.9999913573, 0, 0, 0.9999913573, 0.004161864519, 0, 1, 0, 0, 0, 0, 0.0397888273, -0.134843275, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 1;
						rec_0000 = begin
							bid : u16 = 1;
						end;
					end;
				end;
			end;
		end;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : bone_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [0.7960785031, 0.7921569347, 0.8156863451, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = '$editor_blink';
		ltype : u8 = 5;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 24;
		shadow_clarity : fp32 = 1;
		range : fp32 = 6;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 0.7853981853;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = 'bone_omni';
		ambient_power : fp32 = 0.3000000119;
		ambient_radius : fp32 = 4.5;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	super_lamp_1 = begin
		version : u16 = 17;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 282;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 138;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'super_lamp_1';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\super_lamp_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 0.1000000015;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = True;
		sleeping : bool = True;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1172878389;
		ph_shell_skltn_src : u32 = 2826412135;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = True;
		physics_shell = begin
			attached : bool = False;
			rootmover_mode : bool = False;
			elements : array;
			elements = begin
				count : u32 = 1;
				rec_0000 = begin
					root_bid : u16 = 3;
					accumulated_impulse : fp32 = 0;
					xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.1890693158, 0.1374488324, 1];
					velocity : vec3f = [0, 0, 0];
					nx_awake : bool = False;
					shapes : array;
					shapes = begin
						count : u32 = 3;
						rec_0000 = begin
							bid : u16 = 3;
						end;
						rec_0001 = begin
							bid : u16 = 0;
						end;
						rec_0002 = begin
							bid : u16 = 1;
						end;
					end;
				end;
			end;
		end;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_light';
		dark_bone : bone_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [0.9882353544, 0.4901961088, 0, 1];
		brightness : fp32 = 1;
		color_animator : ref_coloranim;
		color_animator : stringz = 'galogen_br';
		ltype : u8 = 2;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 32;
		shadow_clarity : fp32 = 0.5;
		range : fp32 = 8;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = 'bone_omni';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 4;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = True;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_small';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [-0.224999994, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = True;
		glow_min_distance : fp32 = 0;
	end;
	svechka_01 = begin
		is_group : bool = True;
		static_0693 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 16413;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 137;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0.071434021, -0.2597465515, 0.1637458801, 1];
			name : name;
			name : stringz = 'static_0693';
			visual : ref_model;
			visual : stringz = 'static\furniture\l04_lampion04';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		effect_0039 = begin
			version : u16 = 17;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 49408;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0.00001530249938, 0, 0, 1, 0, 0, -0.00001530249938, 0, 1, 0, 0.06870269775, -0.1571118832, 0.1691322327, 1];
			name : name;
			name : stringz = 'effect_0039';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = 'campfire\zazgig';
			particles_constrained : bool = True;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		hanging_lamp_0259 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 49409;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9584581852, 0.0432718806, 0.2819316387, 0, -0.2689729035, 0.1918436289, -0.9438482523, 0, -0.09492888302, -0.9804710746, -0.1722351313, 0, 0.0672454834, -0.08695268631, 0.1663246155, 1];
			name : name;
			name : stringz = 'hanging_lamp_0259';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 0;
			ph_shell_skltn_src : u32 = 0;
			ph_shell_skltn_bcount : u32 = 0;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [1, 0.8470588923, 0.7098039389, 1];
			brightness : fp32 = 0.75;
			color_animator : ref_coloranim;
			color_animator : stringz = 'koster';
			ltype : u8 = 2;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = True;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0.05098040029, 0, 0, 0];
			color_back : 'color, vec4f' = [0.05098040029, 0.0156862773, 0, 0];
			scurve : u8 = 24;
			shadow_clarity : fp32 = 1;
			range : fp32 = 6;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 4;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
	end;
	êåðîñèíêà = begin
		version : u16 = 16;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 45;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 130;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'êåðîñèíêà';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_kerosinka_07_nice';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 0;
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = False;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2221792524;
		ph_shell_skltn_src : u32 = 2642461374;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'lightbone';
		dark_bone : bone_id;
		dark_bone : stringz = 'darkbone';
		color : 'color, vec4f' = [1, 0.8784310222, 0.5372549891, 1];
		brightness : fp32 = 0.6000000238;
		color_animator : ref_coloranim;
		color_animator : stringz = 'koster_02';
		ltype : u8 = 1;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 50;
		shadow_clarity : fp32 = 1;
		range : fp32 = 4;
		nearplane : fp32 = 0.200000003;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = '';
		is_point_ambient : bool = False;
		ambient_bone : bone_id;
		ambient_bone : stringz = 'omni';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 4;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = -1;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = -1;
		glow_enabled : bool = True;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 100;
		glow_shift : vec3f = [0, 0, -0.125];
		glow_brightness : fp32 = 0.200000003;
		glow_ignore_self : bool = True;
		glow_min_distance : fp32 = 0.200000003;
	end;
end;
monsters = begin
	dark = begin
		version : u16 = 17;
		class : stringz = 'DARK';
		static_data_key : stringz = '_G.config.entity.dark';
		id : u16 = 65501;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'dark';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\dark\dark';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 15;
					block_0000 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 152;
						posy : u16 = 42;
					end;
					block_0001 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = 37;
						posy : u16 = 42;
						active : bool = True;
						trigger_on_game_load : bool = False;
					end;
					block_0002 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 92;
						posy : u16 = 42;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\monsters\dark\dark';
						dbg_skel : stringz = 'dynamic\monsters\dark\dark';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'l09_arc_idle';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0003 = begin
						clsid : stringz = 'triggers/player';
						posx : u16 = 37;
						posy : u16 = 122;
						active : bool = True;
						reaction_count : s32 = 1;
						zone_link : 'entity_link, uobject_link' = 65535;
					end;
					block_0004 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 37;
						posy : u16 = 167;
						target : 'entity_link, uobject_link' = 65506;
					end;
					block_0005 = begin
						clsid : stringz = 'triggers/interest';
						posx : u16 = 92;
						posy : u16 = 122;
						active : bool = False;
						entity : 'entity_link, uobject_link' = 65535;
						bone : locator_str;
						bone : stringz = '';
						interest : 'entity_link, uobject_link' = 65535;
						distance : fp32 = 30;
						fov : 'angle, fp32' = 1.308869123;
						time : u32 = 500;
						reload : bool = False;
					end;
					block_0006 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 92;
						posy : u16 = 97;
					end;
					block_0007 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 92;
						posy : u16 = 167;
					end;
					block_0008 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 217;
						posy : u16 = 122;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\monsters\dark\dark';
						dbg_skel : stringz = 'dynamic\monsters\dark\dark';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'l09_arc';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0009 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 257;
						posy : u16 = 122;
					end;
					block_0010 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 172;
						posy : u16 = 122;
						locked : bool = False;
						auto_lock : bool = True;
						next_frame : bool = True;
					end;
					block_0011 = begin
						clsid : stringz = 'triggers/hit';
						posx : u16 = 37;
						posy : u16 = 222;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = True;
						hit_type : u8 = 5;
						any_hittype : bool = True;
						range_min : fp32 = 0;
						range_max : fp32 = 1000000;
					end;
					block_0012 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 37;
						posy : u16 = 267;
					end;
					block_0013 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 92;
						posy : u16 = 222;
						locked : bool = False;
						auto_lock : bool = True;
						next_frame : bool = True;
					end;
					block_0014 = begin
						clsid : stringz = 'actions/engine/signal';
						posx : u16 = 137;
						posy : u16 = 222;
						localus : bool = False;
						signal : stringz = 'bp_dark_attack_2';
					end;
				end;
				link_count : u32 = 13;
				0 : vec4s16 = [1, 0, 2, 0];
				1 : vec4s16 = [2, 0, 0, 0];
				2 : vec4s16 = [3, 0, 5, 0];
				3 : vec4s16 = [3, 2, 4, 0];
				4 : vec4s16 = [5, 0, 10, 2];
				5 : vec4s16 = [5, 1, 6, 0];
				6 : vec4s16 = [5, 2, 7, 0];
				7 : vec4s16 = [8, 0, 9, 0];
				8 : vec4s16 = [10, 0, 8, 0];
				9 : vec4s16 = [11, 0, 13, 2];
				10 : vec4s16 = [11, 0, 10, 2];
				11 : vec4s16 = [11, 1, 12, 0];
				12 : vec4s16 = [13, 0, 14, 0];
			end;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = 'l09_arc_idle';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3842235816;
		ph_shell_skltn_src : u32 = 4166248498;
		ph_shell_skltn_bcount : u32 = 61;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = True;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'dark';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sounds_voice_biblio';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	lurker = begin
		version : u16 = 17;
		class : stringz = 'LURKER';
		static_data_key : stringz = '_G.config.entity.lurker';
		id : u16 = 64815;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lurker';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\churzik\churzik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 1;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2744213660;
		ph_shell_skltn_src : u32 = 285443787;
		ph_shell_skltn_bcount : u32 = 73;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = False;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'lurkers_01';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sound_voice_lurker';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
			melee_attack_360_jump = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\lurker\attack_1';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jaw = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	lurker_1 = begin
		version : u16 = 17;
		class : stringz = 'LURKER';
		static_data_key : stringz = '_G.config.entity.lurker';
		id : u16 = 65169;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lurker_1';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\churzik\churzik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 17;
					block_0000 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 318;
						posy : u16 = 65464;
					end;
					block_0001 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = 232;
						posy : u16 = 65529;
						active : bool = True;
						trigger_on_game_load : bool = False;
					end;
					block_0002 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 307;
						posy : u16 = 65524;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\monsters\churzik\churzik';
						dbg_skel : stringz = 'dynamic\monsters\churzik\churzik';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_idle_0';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 1;
						overlay : bool = False;
					end;
					block_0003 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 442;
						posy : u16 = 65534;
						sound : sound;
						sound : stringz = 'monsters\lurker\churzik_hit_3';
						volume : fp32 = 1;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 0.5;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0004 = begin
						clsid : stringz = 'triggers/npc enemy is close';
						posx : u16 = 367;
						posy : u16 = 82;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = False;
						distance : fp32 = 15;
						distance_far : fp32 = 20;
					end;
					block_0005 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 477;
						posy : u16 = 117;
						target_range : fp32 = -1;
						movement_type : u8 = 4;
						arrival_type : u8 = 4;
						do_not_unlock_cover : bool = False;
					end;
					block_0006 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 567;
						posy : u16 = 97;
						target : 'entity_link, uobject_link' = 65150;
					end;
					block_0007 = begin
						clsid : stringz = 'actions/destroy';
						posx : u16 = 642;
						posy : u16 = 117;
					end;
					block_0008 = begin
						clsid : stringz = 'triggers/npc enemy is close';
						posx : u16 = 367;
						posy : u16 = 137;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = True;
						distance : fp32 = 15;
						distance_far : fp32 = 20;
					end;
					block_0009 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 332;
						posy : u16 = 217;
						target : 'entity_link, uobject_link' = 41984;
					end;
					block_0010 = begin
						clsid : stringz = 'entities/entity ref';
						posx : u16 = 312;
						posy : u16 = 307;
						target : 'entity_link, uobject_link' = 321;
					end;
					block_0011 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 282;
						posy : u16 = 172;
						locked : bool = False;
						auto_lock : bool = True;
						next_frame : bool = True;
					end;
					block_0012 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 397;
						posy : u16 = 187;
						min : u32 = 300;
						max : u32 = 300;
						one_at_a_time : bool = False;
						active : bool = True;
					end;
					block_0013 = begin
						clsid : stringz = 'triggers/engine/signal';
						posx : u16 = 232;
						posy : u16 = 257;
						active : bool = True;
						signal : stringz = 'run_rat_run';
					end;
					block_0014 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 292;
						posy : u16 = 87;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\monsters\churzik\churzik';
						dbg_skel : stringz = 'dynamic\monsters\churzik\churzik';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_turn_left_180';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0015 = begin
						clsid : stringz = 'triggers/object_is_close';
						posx : u16 = 167;
						posy : u16 = 127;
						active : bool = True;
						distance : fp32 = 5;
					end;
					block_0016 = begin
						clsid : stringz = 'logic/locker';
						posx : u16 = 417;
						posy : u16 = 65479;
						locked : bool = False;
						auto_lock : bool = True;
						next_frame : bool = True;
					end;
				end;
				link_count : u32 = 22;
				0 : vec4s16 = [1, 0, 2, 0];
				1 : vec4s16 = [2, 0, 0, 0];
				2 : vec4s16 = [3, 0, 0, 0];
				3 : vec4s16 = [4, 0, 16, 2];
				4 : vec4s16 = [4, 0, 11, 2];
				5 : vec4s16 = [4, 1, 0, 0];
				6 : vec4s16 = [5, 0, 6, 0];
				7 : vec4s16 = [5, 1, 0, 0];
				8 : vec4s16 = [5, 2, 7, 0];
				9 : vec4s16 = [5, 3, 7, 0];
				10 : vec4s16 = [7, 0, 0, 0];
				11 : vec4s16 = [8, 0, 11, 2];
				12 : vec4s16 = [8, 1, 0, 0];
				13 : vec4s16 = [11, 0, 12, 0];
				14 : vec4s16 = [12, 0, 16, 2];
				15 : vec4s16 = [12, 0, 5, 0];
				16 : vec4s16 = [13, 0, 14, 0];
				17 : vec4s16 = [14, 0, 0, 0];
				18 : vec4s16 = [14, 1, 11, 2];
				19 : vec4s16 = [15, 0, 0, 0];
				20 : vec4s16 = [15, 1, 11, 2];
				21 : vec4s16 = [16, 0, 3, 0];
			end;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 900;
			max_importance : s32 = 1000;
			interest_type : u32 = 5;
			duration : u32 = 4000;
			speed : fp32 = 1;
			distance : fp32 = 20;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 1;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2744213660;
		ph_shell_skltn_src : u32 = 285443787;
		ph_shell_skltn_bcount : u32 = 73;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = True;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'lurker_group';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sound_voice_watchman';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
			melee_attack_360_jump = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jaw = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	lurker_script = begin
		version : u16 = 17;
		class : stringz = 'LURKER';
		static_data_key : stringz = '_G.config.entity.lurker';
		id : u16 = 384;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lurker_script';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\churzik\churzik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 19;
					block_0000 = begin
						clsid : stringz = 'triggers/object_is_close';
						posx : u16 = 5;
						posy : u16 = 11;
						active : bool = True;
						distance : fp32 = 1.5;
					end;
					block_0001 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 107;
						posy : u16 = 10;
					end;
					block_0002 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 105;
						posy : u16 = 63;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\objects\mafony\mafon_01';
						dbg_skel : stringz = 'dynamic\objects\mafony\mafon_01';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_attack_bwd_4';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0003 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 105;
						posy : u16 = 80;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\objects\mafony\mafon_01';
						dbg_skel : stringz = 'dynamic\objects\mafony\mafon_01';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_attack_fwd_4';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0004 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 105;
						posy : u16 = 98;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\objects\mafony\mafon_01';
						dbg_skel : stringz = 'dynamic\objects\mafony\mafon_01';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_attack_std_4';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0005 = begin
						clsid : stringz = 'logic/random-3';
						posx : u16 = 55;
						posy : u16 = 76;
					end;
					block_0006 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 116;
						posy : u16 = -102;
					end;
					block_0007 = begin
						clsid : stringz = 'actions/hit';
						posx : u16 = 55;
						posy : u16 = 138;
						initiator : 'entity_link, uobject_link' = 65535;
						amount : fp32 = 0.1000000015;
						bone : bone_str;
						bone : stringz = 'bip01';
						hit_type : u8 = 3;
					end;
					block_0008 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 105;
						posy : u16 = 130;
					end;
					block_0009 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 58;
						posy : u16 = -78;
						target_range : fp32 = -1;
						movement_type : u8 = 255;
						arrival_type : u8 = 255;
						do_not_unlock_cover : bool = False;
					end;
					block_0010 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 116;
						posy : u16 = -78;
					end;
					block_0011 = begin
						clsid : stringz = 'triggers/object_is_close';
						posx : u16 = 0;
						posy : u16 = -81;
						active : bool = True;
						distance : fp32 = 10;
					end;
					block_0012 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 105;
						posy : u16 = 149;
						sound : sound;
						sound : stringz = 'voices\digger\voice_1\combat\wounded';
						volume : fp32 = 1;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 1;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0013 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 55;
						posy : u16 = 117;
						sound : sound;
						sound : stringz = 'monsters\lurker\churzik_attack';
						volume : fp32 = 1;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 1;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0014 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = -45;
						posy : u16 = -10;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = True;
					end;
					block_0015 = begin
						clsid : stringz = 'actions/play patrol path';
						posx : u16 = 58;
						posy : u16 = -128;
						start_point : 'entity_link, uobject_link' = 385;
						start_from_nearest : bool = False;
						body_state : stringz = '';
						anim_state : stringz = '';
						movement_type : stringz = '';
						weapon_state : stringz = '';
						action : stringz = '';
						target : 'entity_link, uobject_link' = 65535;
						flags : flags32;
						flags : u32 = 0;
						anim_state_approach_speed : fp32 = 2;
						state_from_first : bool = True;
						match_exact_goal : bool = False;
					end;
					block_0016 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = -28;
						posy : u16 = -128;
						active : bool = True;
						trigger_on_game_load : bool = False;
					end;
					block_0017 = begin
						clsid : stringz = 'triggers/hit';
						posx : u16 = 58;
						posy : u16 = -45;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = True;
						hit_type : u8 = 5;
						any_hittype : bool = True;
						range_min : fp32 = 0;
						range_max : fp32 = 1000000;
					end;
					block_0018 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = 8;
						posy : u16 = -128;
						min : u32 = 1000;
						max : u32 = 4000;
						one_at_a_time : bool = False;
						active : bool = True;
					end;
				end;
				link_count : u32 = 33;
				0 : vec4s16 = [0, 0, 1, 0];
				1 : vec4s16 = [2, 0, 1, 0];
				2 : vec4s16 = [3, 0, 1, 0];
				3 : vec4s16 = [4, 0, 1, 0];
				4 : vec4s16 = [5, 0, 2, 0];
				5 : vec4s16 = [5, 1, 3, 0];
				6 : vec4s16 = [5, 2, 4, 0];
				7 : vec4s16 = [0, 1, 5, 0];
				8 : vec4s16 = [0, 1, 7, 0];
				9 : vec4s16 = [7, 0, 8, 0];
				10 : vec4s16 = [9, 0, 10, 0];
				11 : vec4s16 = [11, 1, 9, 0];
				12 : vec4s16 = [11, 2, 9, 1];
				13 : vec4s16 = [7, 1, 12, 0];
				14 : vec4s16 = [0, 1, 13, 0];
				15 : vec4s16 = [11, 1, 15, 1];
				16 : vec4s16 = [9, 2, 15, 0];
				17 : vec4s16 = [15, 1, 15, 0];
				18 : vec4s16 = [13, 0, 1, 0];
				19 : vec4s16 = [7, 2, 1, 0];
				20 : vec4s16 = [9, 1, 6, 0];
				21 : vec4s16 = [15, 0, 6, 0];
				22 : vec4s16 = [11, 0, 6, 0];
				23 : vec4s16 = [12, 0, 8, 0];
				24 : vec4s16 = [14, 0, 1, 0];
				25 : vec4s16 = [14, 1, 0, 1];
				26 : vec4s16 = [9, 3, 15, 0];
				27 : vec4s16 = [7, 1, 15, 0];
				28 : vec4s16 = [17, 1, 6, 0];
				29 : vec4s16 = [17, 0, 9, 1];
				30 : vec4s16 = [17, 0, 15, 0];
				31 : vec4s16 = [16, 0, 18, 0];
				32 : vec4s16 = [18, 0, 15, 0];
			end;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 1;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2744213660;
		ph_shell_skltn_src : u32 = 285443787;
		ph_shell_skltn_bcount : u32 = 73;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = False;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'lurkers_01';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sound_voice_lurker';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
			melee_attack_360_jump = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\lurker\attack_1';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jaw = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	nosalis = begin
		version : u16 = 16;
		class : stringz = 'NOSALIS';
		static_data_key : stringz = '_G.config.entity.nosalis';
		id : u16 = 302;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'nosalis';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\nosach\nosach_samec_fur';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 1;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 897574903;
		ph_shell_skltn_src : u32 = 221333974;
		ph_shell_skltn_bcount : u32 = 80;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = False;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'nosalises_01';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sound_voice_nosach_medium';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = -1;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
			melee_attack_360_jaw = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_arm = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jump = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_8m = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_0 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\nos_attack_1_2_3';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_1 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\nos_attack_1_2_3';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_2 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\nos_attack_1_2_3';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_3 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\nos_attack_1_2_3';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_4 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\nos_attack_1_2_3';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_run_near = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\nos_run_attack_0';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_run = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_run_knife = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	rat = begin
		version : u16 = 16;
		class : stringz = 'RAT';
		static_data_key : stringz = '_G.config.entity.rat';
		id : u16 = 371;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'rat';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\rat\rat';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 338611125;
		ph_shell_skltn_src : u32 = 109938937;
		ph_shell_skltn_bcount : u32 = 28;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = True;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'group_0';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'default';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	watchman = begin
		version : u16 = 16;
		class : stringz = 'WATCHMAN';
		static_data_key : stringz = '_G.config.entity.watchman';
		id : u16 = 43;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'watchman';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\murzik\murzik_light';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 1;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 980723382;
		ph_shell_skltn_src : u32 = 2727636839;
		ph_shell_skltn_bcount : u32 = 77;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = False;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'watchman_0';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.400000006;
		free_danger_threshold : fp32 = 0.5;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.400000006;
		alert_danger_threshold : fp32 = 0.5;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.400000006;
		danger_danger_threshold : fp32 = 0.5;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sound_voice_watchman';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
			melee_attack_360_arm = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jaw = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_ahalay = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_fwd_short = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_fwd_m_short = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			watch_melee_attack_1 = begin
				enabled : bool = False;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\watchman\watch_melee_attack_1';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_fwd_m_long = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jump = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			watch_melee_attack_4 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			watch_melee_attack_5 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			watch_melee_attack_6 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			watch_melee_attack_7 = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
end;
npc = begin
	fashist_heavy_1 = begin
		is_group : bool = True;
		entity_1864 = begin
			version : u16 = 17;
			class : stringz = 'AMMO';
			static_data_key : stringz = '_G.config.entity.ammo_545x39_fmj';
			id : u16 = 15360;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_grenade';
			att_offset : 'pose, matrix' = [-0.9275670648, -0.3731919229, 0.01863470674, 0, -0.07981854677, 0.2466153204, 0.9658209085, 0, -0.3650321662, 0.8943761587, -0.2585398555, 0, 0.1540961117, 0.008673111908, 0.02250096016, 1];
			item_place : u8 = 2;
			active : bool = False;
			useful_for_player : bool = True;
			ammo_for_player : bool = True;
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9931893349, -0.002959799021, 0.1164753437, 0, -0.02760658041, 0.977188766, -0.2105706185, 0, -0.1131951585, -0.2123519331, -0.9706150889, 0, -0.00307559967, 1.636591673, 0.212659359, 1];
			name : name;
			name : stringz = 'entity_1864';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3818896145;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			box_min : u16 = 3;
			box_max : u16 = 10;
			box_value : u16 = 3;
		end;
		fashist_heavy_0023 = begin
			version : u16 = 17;
			class : stringz = 'NPC_FX';
			static_data_key : stringz = '_G.config.entity.npc_friend_fx';
			id : u16 = 15361;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			voice_id : u32 = 0;
			zombie_mode : bool = False;
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'fashist_heavy_0023';
			visual : ref_model;
			visual : stringz = 'dynamic\human\fashist_heavy_mask';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 98;
						block_0000 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 1573;
							posy : u16 = 63669;
							min : u32 = 200;
							max : u32 = 200;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0001 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 1513;
							posy : u16 = 63659;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0002 = begin
							clsid : stringz = 'actions/activate-deactivate';
							posx : u16 = 1632;
							posy : u16 = 63694;
							register : bool = False;
						end;
						block_0003 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1693;
							posy : u16 = 63700;
						end;
						block_0004 = begin
							clsid : stringz = 'triggers/player';
							posx : u16 = 160;
							posy : u16 = 65289;
							active : bool = False;
							reaction_count : s32 = -1;
							zone_link : 'entity_link, uobject_link' = 65535;
						end;
						block_0005 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 225;
							posy : u16 = 65309;
							target : 'entity_link, uobject_link' = 15391;
						end;
						block_0006 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 160;
							posy : u16 = 65169;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
						end;
						block_0007 = begin
							clsid : stringz = 'logic/and-2';
							posx : u16 = 225;
							posy : u16 = 65224;
							b1 : bool = False;
							b2 : bool = False;
						end;
						block_0008 = begin
							clsid : stringz = 'triggers/input';
							posx : u16 = 295;
							posy : u16 = 65254;
							active : bool = False;
							action : u32 = 41;
							allow_input : bool = False;
						end;
						block_0009 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 675;
							posy : u16 = 65514;
						end;
						block_0010 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 425;
							posy : u16 = 65254;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0011 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 480;
							posy : u16 = 65449;
							min : u32 = 500;
							max : u32 = 500;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0012 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 545;
							posy : u16 = 65469;
							locked : bool = True;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0013 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 345;
							posy : u16 = 7;
							min : u32 = 500;
							max : u32 = 500;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0014 = begin
							clsid : stringz = 'actions/move';
							posx : u16 = 480;
							posy : u16 = 65344;
							dest : 'entity_link, uobject_link' = 65535;
							keep_move : bool = False;
						end;
						block_0015 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 545;
							posy : u16 = 65374;
							target : 'entity_link, uobject_link' = 14096;
						end;
						block_0016 = begin
							clsid : stringz = 'actions/move';
							posx : u16 = 610;
							posy : u16 = 65484;
							dest : 'entity_link, uobject_link' = 65535;
							keep_move : bool = False;
						end;
						block_0017 = begin
							clsid : stringz = 'actions/actor movement';
							posx : u16 = 480;
							posy : u16 = 65304;
							speed_factor_walk : fp32 = 0.5;
							speed_factor_run : fp32 = 0.5;
							speed_factor_sprint : fp32 = 0.5;
							speed_factor_crouch : fp32 = 0.5;
							speed_factor_jump : fp32 = 0.5;
							cam_limit : bool = False;
							cam_limit_pitch : vec2f = [-1.570796371, 1.570796371];
							mouse_inertion : fp32 = 0;
							invert_mouse : bool = False;
							ignore_cam_rot : bool = False;
						end;
						block_0018 = begin
							clsid : stringz = 'actions/player/civil mode';
							posx : u16 = 480;
							posy : u16 = 65269;
							instant : bool = True;
							allow_inventory_ui : bool = False;
							slots = begin
								knife_slot : bool = False;
								pistol_slot : bool = False;
								smg_slot : bool = False;
								rifle_slot : bool = False;
								grenade_slot : bool = False;
								gasmask_slot : bool = False;
								nightvision_slot : bool = False;
								map_slot : bool = False;
								medkit_slot : bool = False;
								filter_slot : bool = False;
								grenade_sticky : bool = False;
								grenade_flash : bool = False;
								macheta : bool = False;
								charger : bool = False;
							end;
						end;
						block_0019 = begin
							clsid : stringz = 'actions/actor movement';
							posx : u16 = 610;
							posy : u16 = 65524;
							speed_factor_walk : fp32 = 1;
							speed_factor_run : fp32 = 1;
							speed_factor_sprint : fp32 = 1;
							speed_factor_crouch : fp32 = 1;
							speed_factor_jump : fp32 = 1;
							cam_limit : bool = False;
							cam_limit_pitch : vec2f = [-1.570796371, 1.570796371];
							mouse_inertion : fp32 = 0;
							invert_mouse : bool = False;
							ignore_cam_rot : bool = False;
						end;
						block_0020 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 595;
							posy : u16 = 65214;
							sound : sound;
							sound : stringz = 'actor\health_sound\hurt_weak_3';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0021 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 650;
							posy : u16 = 65174;
						end;
						block_0022 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 480;
							posy : u16 = 65149;
							locked : bool = False;
							auto_lock : bool = False;
							next_frame : bool = False;
						end;
						block_0023 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 540;
							posy : u16 = 65239;
							min : u32 = 1000;
							max : u32 = 1000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0024 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 610;
							posy : u16 = 27;
							locked : bool = False;
							auto_lock : bool = False;
							next_frame : bool = False;
						end;
						block_0025 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 675;
							posy : u16 = 67;
							min : u32 = 1000;
							max : u32 = 1000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0026 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 735;
							posy : u16 = 42;
							sound : sound;
							sound : stringz = 'actor\health_sound\hurt_weak_3';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0027 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 795;
							posy : u16 = 52;
						end;
						block_0028 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 540;
							posy : u16 = 65164;
							sound : sound;
							sound : stringz = 'actor\dress\mvt_slow';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0029 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 545;
							posy : u16 = 65314;
						end;
						block_0030 = begin
							clsid : stringz = 'actions/movement type';
							posx : u16 = 1676;
							posy : u16 = 64554;
							min_movement_type : u8 = 1;
							max_movement_type : u8 = 1;
						end;
						block_0031 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1626;
							posy : u16 = 64689;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0032 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1626;
							posy : u16 = 64614;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0033 = begin
							clsid : stringz = 'actions/activate-deactivate';
							posx : u16 = 1622;
							posy : u16 = 64519;
							register : bool = True;
						end;
						block_0034 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 2092;
							posy : u16 = 64579;
						end;
						block_0035 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1516;
							posy : u16 = 64614;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 0;
							max_mental_state : u8 = 0;
						end;
						block_0036 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1517;
							posy : u16 = 64689;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 20;
							max_mental_state : u8 = 50;
						end;
						block_0037 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 677;
							posy : u16 = 65489;
						end;
						block_0038 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 222;
							posy : u16 = 65184;
						end;
						block_0039 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 547;
							posy : u16 = 65349;
						end;
						block_0040 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1726;
							posy : u16 = 64524;
						end;
						block_0041 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1571;
							posy : u16 = 64604;
						end;
						block_0042 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1571;
							posy : u16 = 64654;
						end;
						block_0043 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1522;
							posy : u16 = 64122;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 30;
							max_mental_state : u8 = 50;
						end;
						block_0044 = begin
							clsid : stringz = 'actions/alert search enable';
							posx : u16 = 1591;
							posy : u16 = 64132;
						end;
						block_0045 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1667;
							posy : u16 = 64141;
						end;
						block_0046 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1522;
							posy : u16 = 64167;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 0;
							max_mental_state : u8 = 0;
						end;
						block_0047 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1590;
							posy : u16 = 63834;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 20;
							max_mental_state : u8 = 50;
						end;
						block_0048 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 1820;
							posy : u16 = 63924;
							onoff : u8 = 1;
							on_or_off : bool = True;
						end;
						block_0049 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1655;
							posy : u16 = 63869;
						end;
						block_0050 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1590;
							posy : u16 = 63934;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
						end;
						block_0051 = begin
							clsid : stringz = 'logic/and-2';
							posx : u16 = 1655;
							posy : u16 = 63974;
							b1 : bool = False;
							b2 : bool = False;
						end;
						block_0052 = begin
							clsid : stringz = 'triggers/object';
							posx : u16 = 1595;
							posy : u16 = 64029;
							active : bool = True;
							reaction_count : s32 = -1;
							zone_link : 'entity_link, uobject_link' = 65535;
							object : 'entity_link, uobject_link' = 65535;
						end;
						block_0053 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1806;
							posy : u16 = 63993;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0054 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1730;
							posy : u16 = 64094;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 0;
							max_mental_state : u8 = 0;
						end;
						block_0055 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1955;
							posy : u16 = 64109;
						end;
						block_0056 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1730;
							posy : u16 = 64044;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 20;
							max_mental_state : u8 = 50;
						end;
						block_0057 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 1820;
							posy : u16 = 63879;
							sound : sound;
							sound : stringz = 'objects\usable_items\lamp_electric_on';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0058 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 1905;
							posy : u16 = 64048;
							sound : sound;
							sound : stringz = 'voices\digger\voice_2\free\interes\interes_1';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0059 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1755;
							posy : u16 = 63854;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0060 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1655;
							posy : u16 = 64083;
						end;
						block_0061 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1855;
							posy : u16 = 63998;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0062 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1520;
							posy : u16 = 64023;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
						end;
						block_0063 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1520;
							posy : u16 = 64068;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = False;
						end;
						block_0064 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 1652;
							posy : u16 = 64051;
							target : 'entity_link, uobject_link' = 57858;
						end;
						block_0065 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 1522;
							posy : u16 = 63931;
							active : bool = True;
							signal : stringz = 'ul_104_on';
						end;
						block_0066 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 1522;
							posy : u16 = 63896;
							active : bool = True;
							signal : stringz = 'ul_104_off';
						end;
						block_0067 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 1657;
							posy : u16 = 63949;
							target : 'entity_link, uobject_link' = 49668;
						end;
						block_0068 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 1892;
							posy : u16 = 63929;
							target : 'entity_link, uobject_link' = 15381;
						end;
						block_0069 = begin
							clsid : stringz = 'actions/play patrol path';
							posx : u16 = 1867;
							posy : u16 = 64564;
							start_point : 'entity_link, uobject_link' = 751;
							start_from_nearest : bool = True;
							body_state : stringz = '';
							anim_state : stringz = '';
							movement_type : stringz = '';
							weapon_state : stringz = '';
							action : stringz = '';
							target : 'entity_link, uobject_link' = 65535;
							flags : flags32;
							flags : u32 = 0;
							anim_state_approach_speed : fp32 = 2;
							state_from_first : bool = False;
							match_exact_goal : bool = False;
						end;
						block_0070 = begin
							clsid : stringz = 'actions/goto_target';
							posx : u16 = 2027;
							posy : u16 = 64654;
							target_range : fp32 = -1;
							movement_type : u8 = 255;
							arrival_type : u8 = 255;
							do_not_unlock_cover : bool = False;
						end;
						block_0071 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 2092;
							posy : u16 = 64664;
							target : 'entity_link, uobject_link' = 751;
						end;
						block_0072 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 1502;
							posy : u16 = 64499;
							active : bool = True;
							signal : stringz = 'activate_big_hall';
						end;
						block_0073 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 37;
							posy : u16 = 65219;
							active : bool = True;
							signal : stringz = 'body_moving';
						end;
						block_0074 = begin
							clsid : stringz = 'actions/movement type';
							posx : u16 = 1587;
							posy : u16 = 64251;
							min_movement_type : u8 = 0;
							max_movement_type : u8 = 2;
						end;
						block_0075 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1522;
							posy : u16 = 64216;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 40;
							max_mental_state : u8 = 40;
						end;
						block_0076 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1642;
							posy : u16 = 64231;
						end;
						block_0077 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1522;
							posy : u16 = 64271;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 50;
							max_mental_state : u8 = 50;
						end;
						block_0078 = begin
							clsid : stringz = 'actions/movement type';
							posx : u16 = 1657;
							posy : u16 = 64336;
							min_movement_type : u8 = 0;
							max_movement_type : u8 = 4;
						end;
						block_0079 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1702;
							posy : u16 = 64286;
						end;
						block_0080 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 1587;
							posy : u16 = 64311;
							min : u32 = 50;
							max : u32 = 50;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0081 = begin
							clsid : stringz = 'triggers/npc mental state';
							posx : u16 = 1522;
							posy : u16 = 64356;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							min_mental_state : u8 = 40;
							max_mental_state : u8 = 50;
						end;
						block_0082 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1657;
							posy : u16 = 64371;
						end;
						block_0083 = begin
							clsid : stringz = 'actions/cover_combat';
							posx : u16 = 1587;
							posy : u16 = 64396;
							make_cover_combat : bool = True;
						end;
						block_0084 = begin
							clsid : stringz = 'triggers/object_is_close';
							posx : u16 = 1774;
							posy : u16 = 64366;
							active : bool = True;
							distance : fp32 = 1.299999952;
						end;
						block_0085 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1839;
							posy : u16 = 64371;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0086 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 1894;
							posy : u16 = 64386;
							sound : sound;
							sound : stringz = '$no_sound';
							volume : fp32 = 0.001000000047;
							instant : bool = True;
							ai_sound_type : u32 = 8;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0087 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 1959;
							posy : u16 = 64396;
						end;
						block_0088 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1709;
							posy : u16 = 64360;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
						end;
						block_0089 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 1839;
							posy : u16 = 64331;
						end;
						block_0090 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1709;
							posy : u16 = 64316;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = False;
						end;
						block_0091 = begin
							clsid : stringz = 'actions/engine/signal';
							posx : u16 = 1772;
							posy : u16 = 64414;
							localus : bool = False;
							signal : stringz = 'someone_die';
						end;
						block_0092 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1835;
							posy : u16 = 64139;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
						end;
						block_0093 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 1835;
							posy : u16 = 64184;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = False;
						end;
						block_0094 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1962;
							posy : u16 = 64639;
							locked : bool = False;
							auto_lock : bool = False;
							next_frame : bool = False;
						end;
						block_0095 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1557;
							posy : u16 = 64499;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = False;
						end;
						block_0096 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1784;
							posy : u16 = 64562;
							locked : bool = False;
							auto_lock : bool = False;
							next_frame : bool = True;
						end;
						block_0097 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 1744;
							posy : u16 = 64557;
							locked : bool = False;
							auto_lock : bool = False;
							next_frame : bool = True;
						end;
					end;
					link_count : u32 = 147;
					0 : vec4s16 = [0, 0, 2, 0];
					1 : vec4s16 = [1, 0, 0, 0];
					2 : vec4s16 = [2, 0, 3, 0];
					3 : vec4s16 = [4, 0, 7, 3];
					4 : vec4s16 = [4, 0, 7, 0];
					5 : vec4s16 = [4, 1, 7, 5];
					6 : vec4s16 = [4, 1, 8, 1];
					7 : vec4s16 = [4, 2, 5, 0];
					8 : vec4s16 = [6, 0, 7, 0];
					9 : vec4s16 = [6, 0, 7, 2];
					10 : vec4s16 = [6, 1, 38, 0];
					11 : vec4s16 = [7, 0, 8, 0];
					12 : vec4s16 = [8, 0, 12, 2];
					13 : vec4s16 = [8, 0, 4, 1];
					14 : vec4s16 = [8, 0, 10, 2];
					15 : vec4s16 = [10, 0, 18, 0];
					16 : vec4s16 = [10, 0, 11, 0];
					17 : vec4s16 = [10, 0, 22, 2];
					18 : vec4s16 = [10, 0, 14, 0];
					19 : vec4s16 = [10, 0, 17, 0];
					20 : vec4s16 = [11, 0, 12, 1];
					21 : vec4s16 = [12, 0, 19, 0];
					22 : vec4s16 = [12, 0, 16, 0];
					23 : vec4s16 = [12, 0, 24, 2];
					24 : vec4s16 = [12, 0, 13, 0];
					25 : vec4s16 = [13, 0, 10, 1];
					26 : vec4s16 = [14, 0, 39, 0];
					27 : vec4s16 = [14, 2, 15, 0];
					28 : vec4s16 = [16, 0, 37, 0];
					29 : vec4s16 = [16, 1, 18, 1];
					30 : vec4s16 = [16, 1, 4, 0];
					31 : vec4s16 = [16, 2, 9, 0];
					32 : vec4s16 = [17, 0, 29, 0];
					33 : vec4s16 = [19, 0, 9, 0];
					34 : vec4s16 = [20, 0, 21, 0];
					35 : vec4s16 = [22, 0, 28, 0];
					36 : vec4s16 = [22, 0, 23, 0];
					37 : vec4s16 = [22, 0, 20, 0];
					38 : vec4s16 = [23, 0, 20, 1];
					39 : vec4s16 = [24, 0, 26, 0];
					40 : vec4s16 = [24, 0, 25, 0];
					41 : vec4s16 = [25, 0, 26, 1];
					42 : vec4s16 = [26, 0, 27, 0];
					43 : vec4s16 = [28, 0, 21, 0];
					44 : vec4s16 = [30, 0, 40, 0];
					45 : vec4s16 = [30, 1, 97, 2];
					46 : vec4s16 = [31, 0, 69, 1];
					47 : vec4s16 = [31, 0, 70, 1];
					48 : vec4s16 = [31, 0, 94, 0];
					49 : vec4s16 = [31, 0, 97, 0];
					50 : vec4s16 = [32, 0, 30, 0];
					51 : vec4s16 = [33, 0, 40, 0];
					52 : vec4s16 = [33, 1, 30, 0];
					53 : vec4s16 = [35, 0, 35, 1];
					54 : vec4s16 = [35, 0, 31, 1];
					55 : vec4s16 = [35, 0, 97, 1];
					56 : vec4s16 = [35, 0, 32, 2];
					57 : vec4s16 = [35, 1, 42, 0];
					58 : vec4s16 = [36, 0, 31, 2];
					59 : vec4s16 = [36, 0, 32, 1];
					60 : vec4s16 = [36, 0, 35, 0];
					61 : vec4s16 = [36, 1, 42, 0];
					62 : vec4s16 = [43, 0, 44, 0];
					63 : vec4s16 = [43, 1, 45, 0];
					64 : vec4s16 = [44, 0, 45, 0];
					65 : vec4s16 = [46, 0, 44, 1];
					66 : vec4s16 = [46, 1, 45, 0];
					67 : vec4s16 = [47, 0, 59, 2];
					68 : vec4s16 = [47, 1, 49, 0];
					69 : vec4s16 = [48, 0, 68, 0];
					70 : vec4s16 = [50, 0, 51, 2];
					71 : vec4s16 = [50, 0, 51, 0];
					72 : vec4s16 = [50, 1, 67, 0];
					73 : vec4s16 = [51, 0, 59, 2];
					74 : vec4s16 = [51, 0, 57, 0];
					75 : vec4s16 = [51, 0, 53, 2];
					76 : vec4s16 = [51, 0, 48, 0];
					77 : vec4s16 = [52, 0, 51, 3];
					78 : vec4s16 = [52, 0, 51, 0];
					79 : vec4s16 = [52, 1, 51, 5];
					80 : vec4s16 = [52, 2, 64, 0];
					81 : vec4s16 = [52, 3, 60, 0];
					82 : vec4s16 = [53, 0, 61, 2];
					83 : vec4s16 = [54, 0, 53, 1];
					84 : vec4s16 = [54, 1, 55, 0];
					85 : vec4s16 = [56, 0, 53, 0];
					86 : vec4s16 = [56, 0, 58, 1];
					87 : vec4s16 = [56, 1, 55, 0];
					88 : vec4s16 = [57, 0, 68, 0];
					89 : vec4s16 = [58, 0, 55, 0];
					90 : vec4s16 = [59, 0, 48, 0];
					91 : vec4s16 = [59, 0, 57, 0];
					92 : vec4s16 = [61, 0, 58, 0];
					93 : vec4s16 = [62, 0, 65, 1];
					94 : vec4s16 = [62, 0, 51, 5];
					95 : vec4s16 = [62, 0, 52, 1];
					96 : vec4s16 = [62, 0, 50, 1];
					97 : vec4s16 = [62, 0, 51, 4];
					98 : vec4s16 = [62, 0, 66, 1];
					99 : vec4s16 = [62, 0, 57, 1];
					100 : vec4s16 = [62, 1, 60, 0];
					101 : vec4s16 = [63, 0, 52, 1];
					102 : vec4s16 = [63, 1, 60, 0];
					103 : vec4s16 = [65, 0, 51, 4];
					104 : vec4s16 = [66, 0, 51, 2];
					105 : vec4s16 = [69, 0, 34, 0];
					106 : vec4s16 = [69, 1, 94, 2];
					107 : vec4s16 = [70, 0, 71, 0];
					108 : vec4s16 = [70, 1, 34, 0];
					109 : vec4s16 = [70, 2, 69, 0];
					110 : vec4s16 = [72, 0, 95, 2];
					111 : vec4s16 = [73, 0, 4, 0];
					112 : vec4s16 = [73, 0, 6, 0];
					113 : vec4s16 = [74, 0, 76, 0];
					114 : vec4s16 = [75, 0, 74, 0];
					115 : vec4s16 = [75, 0, 75, 1];
					116 : vec4s16 = [75, 1, 76, 0];
					117 : vec4s16 = [77, 0, 80, 0];
					118 : vec4s16 = [77, 0, 77, 1];
					119 : vec4s16 = [77, 1, 79, 0];
					120 : vec4s16 = [78, 0, 79, 0];
					121 : vec4s16 = [80, 0, 78, 0];
					122 : vec4s16 = [81, 0, 81, 1];
					123 : vec4s16 = [81, 0, 83, 0];
					124 : vec4s16 = [81, 1, 82, 0];
					125 : vec4s16 = [83, 0, 82, 0];
					126 : vec4s16 = [84, 0, 89, 0];
					127 : vec4s16 = [84, 1, 85, 2];
					128 : vec4s16 = [84, 2, 85, 1];
					129 : vec4s16 = [85, 0, 86, 0];
					130 : vec4s16 = [86, 0, 87, 0];
					131 : vec4s16 = [88, 0, 91, 0];
					132 : vec4s16 = [88, 0, 84, 1];
					133 : vec4s16 = [88, 1, 89, 0];
					134 : vec4s16 = [90, 0, 84, 1];
					135 : vec4s16 = [90, 0, 91, 0];
					136 : vec4s16 = [90, 1, 89, 0];
					137 : vec4s16 = [92, 0, 58, 1];
					138 : vec4s16 = [92, 1, 55, 0];
					139 : vec4s16 = [93, 0, 58, 1];
					140 : vec4s16 = [93, 1, 55, 0];
					141 : vec4s16 = [94, 0, 70, 0];
					142 : vec4s16 = [95, 0, 36, 0];
					143 : vec4s16 = [95, 0, 33, 0];
					144 : vec4s16 = [96, 0, 69, 0];
					145 : vec4s16 = [97, 0, 94, 1];
					146 : vec4s16 = [97, 0, 96, 2];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 1;
				duration : u32 = 6000;
				speed : fp32 = 1;
				distance : fp32 = 10;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 1;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 0;
			collisions_group : u8 = 4;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 239811292;
			ph_shell_skltn_src : u32 = 2485878160;
			ph_shell_skltn_bcount : u32 = 113;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			scripted : bool = False;
			luminocity : fp32 = 1;
			shoot_dispersion_coef : fp32 = 0.5;
			hit_power_coef : fp32 = 1;
			hit_impulse_coef : fp32 = 1;
			offmesh_penalty : s32 = -10000;
			offmesh_reuse_delay : u32 = 0;
			offmesh_inter_reuse_delay : u32 = 0;
			movement_hit_vs_ref : 'vs_ref, str_shared';
			movement_hit_vs_ref : stringz = '';
			movement_hit_vs_ref_dyn_state_exist : bool = False;
			anim_state : u8 = 0;
			movement_type : u8 = 0;
			body_state : u8 = 0;
			group : stringz = 'big_hall';
			in_group : bool = True;
			memory_valid : bool = True;
			free_vision_range : fp32 = 30;
			free_vision_bwd_range : fp32 = 3;
			free_vision_fov : 'angle, fp32' = 2.094363213;
			free_vision_min_update_time : u32 = 100;
			free_vision_luminocity_fac : fp32 = 1.049999952;
			free_vision_luminocity_factor : fp32 = 0;
			free_vision_velocity_fac : fp32 = 0.25;
			free_vision_decrease_value : fp32 = 500;
			free_vision_threat_threshold : fp32 = 5;
			free_vision_light_alert_threshold : fp32 = 20;
			free_vision_vis_threshold : fp32 = 50;
			free_vision_min_threshold : fp32 = 0.1000000015;
			free_vision_transition_time : u32 = 5;
			alert_vision_range : fp32 = 40;
			alert_vision_bwd_range : fp32 = 5;
			alert_vision_fov : 'angle, fp32' = 2.094363213;
			alert_vision_min_update_time : u32 = 0;
			alert_vision_luminocity_fac : fp32 = 1.049999952;
			alert_vision_luminocity_factor : fp32 = 0;
			alert_vision_velocity_fac : fp32 = 0.25;
			alert_vision_decrease_value : fp32 = 500;
			alert_vision_threat_threshold : fp32 = 5;
			alert_vision_light_alert_threshold : fp32 = 5;
			alert_vision_vis_threshold : fp32 = 50;
			alert_vision_min_threshold : fp32 = 0.1000000015;
			alert_vision_transition_time : u32 = 5;
			danger_vision_range : fp32 = 60;
			danger_vision_bwd_range : fp32 = 5;
			danger_vision_fov : 'angle, fp32' = 2.094363213;
			danger_vision_min_update_time : u32 = 0;
			danger_vision_luminocity_fac : fp32 = 10;
			danger_vision_luminocity_factor : fp32 = 0;
			danger_vision_velocity_fac : fp32 = 0.1299999952;
			danger_vision_decrease_value : fp32 = 0.001000000047;
			danger_vision_threat_threshold : fp32 = 5;
			danger_vision_light_alert_threshold : fp32 = 5;
			danger_vision_vis_threshold : fp32 = 0.5500000119;
			danger_vision_min_threshold : fp32 = 0.4499999881;
			danger_vision_transition_time : u32 = 5;
			free_disturb_threshold : fp32 = 0.200000003;
			free_light_alert_threshold : fp32 = 0.400000006;
			free_alert_threshold : fp32 = 0.6999999881;
			free_danger_threshold : fp32 = 0.25;
			alert_disturb_threshold : fp32 = 0.200000003;
			alert_light_alert_threshold : fp32 = 0.400000006;
			alert_alert_threshold : fp32 = 0.6999999881;
			alert_danger_threshold : fp32 = 0.25;
			danger_disturb_threshold : fp32 = 0.1000000015;
			danger_light_alert_threshold : fp32 = 0.125;
			danger_alert_threshold : fp32 = 0.150000006;
			danger_danger_threshold : fp32 = 0.1000000015;
			la_free_inertia_time : u32 = 7000;
			max_sounds_count : u32 = 3;
			la_alert_time : u32 = 8000;
			vision_time : u32 = 8000;
			vision_period : u32 = 11000;
			sound_count : u32 = 5;
			sound_period : u32 = 3000;
			a_free_inertia_time : u32 = 30000;
			post_enemy_wait_interval_static : u32 = 30000;
			post_enemy_wait_interval_random : u32 = 30000;
			enemy_inertia_time : u32 = 2000;
			enemy_remember_time : u32 = 10000;
			sound_scheme : stringz = 'sounds_voice_digger';
			can_turn_body : bool = True;
			max_heading : 'angle, fp32' = 1.047133684;
			max_pitch : 'angle, fp32' = 1.047133684;
			no_combat_mode : bool = False;
			target_anim_state : u8 = 0;
			min_anim_state : u8 = 255;
			max_anim_state : u8 = 255;
			min_movement_type : u8 = 255;
			max_movement_type : u8 = 255;
			static_combat_mode : bool = False;
			static_combat = begin
				hold_position : bool = False;
				anchor : 'entity_link, uobject_link' = 65535;
				radius : fp32 = 2;
				enemy_dist : fp32 = 6;
				point_valid : bool = False;
				point_pos : vec3f = [0, 0, 0];
				point_dir : vec3f = [0, 0, 0];
			end;
			force_active_wo_enemy : bool = False;
			static_idle : animation_str;
			static_idle : stringz = 'a_l_9_digger_3_11';
			static_attack : animation_str;
			static_attack : stringz = 'a_l_9_digger_3_12';
			static_reload_idle : animation_str;
			static_reload_idle : stringz = 'a_l_9_digger_3_13';
			cover_combat_mode : bool = False;
			cover_combat = begin
				force_active_wo_enemy : bool = False;
				timeout_min : u32 = 3000;
				timeout_max : u32 = 4000;
				timeout_min_see : u32 = 6000;
				timeout_max_see : u32 = 7000;
				weight_delta : fp32 = 4000;
				enemy_min : fp32 = 8;
				enemy_max : fp32 = 16;
				cover_min : fp32 = 6;
				cover_max : fp32 = 10;
				grenadeer : bool = False;
			end;
			cover = begin
				enemy_seen_timeout : u32 = 5000;
				lookout_min : u32 = 500;
				lookout_max : u32 = 1000;
				aim_while_lookout_timeout : u32 = 5000;
			end;
			alert = begin
				timeout_go_search : u32 = 5000;
				timeout_nervous_alert : u32 = 5000;
				timeout_nervous_alert_uber : u32 = 2000;
				search_enabled : bool = False;
			end;
			attacks = begin
				melee_attack_360_butt = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
				melee_attack_360_kick = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
				melee_attack_360_shtyk = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
				melee_attack_360_bzyk = begin
					enabled : bool = True;
					vs_reference : 'vs_ref, str_shared';
					vs_reference : stringz = '';
					vs_reference_dyn_state_exist : bool = False;
					probability : fp32 = 1;
				end;
			end;
			close_distance : fp32 = 10;
			close_min_queue_size : u32 = 3;
			close_max_queue_size : u32 = 5;
			close_min_queue_interval : u32 = 500;
			close_max_queue_interval : u32 = 800;
			min_queue_size : u32 = 1;
			max_queue_size : u32 = 5;
			min_queue_interval : u32 = 1500;
			max_queue_interval : u32 = 2500;
			behaviour_type : u32 = 3;
			zombie : bool = False;
			dying : bool = False;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			inv_activation_queue : array;
			inv_activation_queue = begin
				count : u32 = 0;
			end;
			inv_activation_queue_civil : array;
			inv_activation_queue_civil = begin
				count : u32 = 0;
			end;
			inv_next_active_slot : u8 = 2;
			inv_next_deactive_slot : u8 = 255;
			inv_last_slot : u8 = 255;
			inv_next_active_slot_nmodal : bool = False;
			inventory_history : u8_array = [2, 2];
			scripted_fire : bool = False;
			freegun_mode : bool = True;
			allowed_speech_groups : stringz = 'alert,alert_free,danger,disturbed,disturbed_light_alert,free,free_disturbed,free_light_alert,grenades,tolls';
		end;
		entity_1865 = begin
			version : u16 = 17;
			class : stringz = 'AMMO';
			static_data_key : stringz = '_G.config.entity.ammo_545x39_fmj';
			id : u16 = 15362;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_grenade';
			att_offset : 'pose, matrix' = [-0.9730365276, -0.2296202332, -0.0217833817, 0, -0.0798188746, 0.246615231, 0.9658207893, 0, -0.2163998783, 0.9415176511, -0.2582936585, 0, 0.07365305722, -0.01322434098, 0.01865549758, 1];
			item_place : u8 = 2;
			active : bool = False;
			useful_for_player : bool = True;
			ammo_for_player : bool = True;
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9987117052, -0.03593524173, -0.0358271189, 0, -0.02760691382, 0.9771886468, -0.2105706483, 0, 0.04257681966, -0.2093102634, -0.976921916, 0, -0.08637428284, 1.63142705, 0.2124037743, 1];
			name : name;
			name : stringz = 'entity_1865';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_02';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3818896145;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			box_min : u16 = 3;
			box_max : u16 = 10;
			box_value : u16 = 3;
		end;
		entity_1866 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15363;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_r_calf';
			att_offset : 'pose, matrix' = [0.03549430147, 0.9933180213, -0.1098155826, 0, -0.9112644792, -0.0129438797, -0.4116181433, 0, -0.4102891386, 0.1146811396, 0.9047160149, 0, 0.001076985965, -0.0004672561481, 0.1085108593, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9783274531, 0.1190016195, -0.1694495827, 0, -0.1562012285, 0.9613596201, -0.2266895771, 0, 0.1359253973, 0.2482451499, 0.9591132402, 0, 0.2227125168, 0.5966882706, 0.1329760551, 1];
			name : name;
			name : stringz = 'entity_1866';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\nakolennik_2_right';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3210434162;
			ph_shell_skltn_src : u32 = 917281265;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		ammo_545x39_fmj_0341 = begin
			version : u16 = 17;
			class : stringz = 'AMMO';
			static_data_key : stringz = '_G.config.entity.ammo_545x39_fmj';
			id : u16 = 15364;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1];
			item_place : u8 = 2;
			active : bool = False;
			useful_for_player : bool = True;
			ammo_for_player : bool = True;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'ammo_545x39_fmj_0341';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_ammo_05';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2113613490;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			box_min : u16 = 30;
			box_max : u16 = 30;
			box_value : u16 = 30;
		end;
		entity_1867 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15365;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_attach_right_hand';
			att_offset : 'pose, matrix' = [0.01172560453, -0.07320893556, -0.9972476959, 0, -0.9990184307, 0.04174700007, -0.01481112838, 0, 0.04271641001, 0.9964424968, -0.07264756411, 0, 0.02937384509, -0.05211295933, 0.01447548438, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.3573964238, 0.9338380098, 0.01462672371, 0, 0.6732078195, 0.268440783, -0.689006567, 0, -0.6473472118, -0.2364014536, -0.7246071696, 0, 0.415102005, 1.497372866, 0.1094241142, 1];
			name : name;
			name : stringz = 'entity_1867';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1868 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15366;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_ruparmtwist';
			att_offset : 'pose, matrix' = [0.46165663, -0.8746551275, 0.1478226036, 0, -0.8855550885, -0.4447310567, 0.1341882348, 0, -0.05162713677, -0.1928539425, -0.9798683524, 0, -0.03461991251, -0.05172650516, -0.002499258379, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9091290832, 0.282994628, 0.3056102395, 0, -0.2946319282, 0.9555734396, -0.008387893438, 0, -0.2944070101, -0.08241669834, 0.9521192312, 0, 0.2125015259, 1.806554079, -0.06269979477, 1];
			name : name;
			name : stringz = 'entity_1868';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_armor_04';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 731304234;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1869 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15367;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_grenade';
			att_offset : 'pose, matrix' = [-0.09667662531, 0.9656215906, -0.2413060367, 0, -0.1302915812, 0.2280775905, 0.9648858905, 0, 0.9867510796, 0.1247220486, 0.1037625819, 0, 0.003883025609, -0.02808963135, 0.0227804184, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.1641421318, -0.190817371, -0.9678048491, 0, -0.0811547786, 0.9751737118, -0.2060343176, 0, 0.9830926657, 0.1123608947, 0.144581303, 0, -0.1576557159, 1.634612799, 0.2085771561, 1];
			name : name;
			name : stringz = 'entity_1869';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_knive_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1374492436;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1871 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15369;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_knife';
			att_offset : 'pose, matrix' = [0.9722474217, -0.1155725494, -0.2034156024, 0, -0.09333355725, -0.9888840914, 0.1157460064, 0, -0.2145315111, -0.09354825318, -0.9722267985, 0, -0.001091229846, -0.01032054797, -0.02599059604, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.3306420445, 0.9008796215, -0.2812327147, 0, 0.9436257482, -0.3106202185, 0.114392288, 0, 0.01569711789, -0.303201288, -0.9527972341, 0, -0.2972044945, 0.9607088566, -0.01595401764, 1];
			name : name;
			name : stringz = 'entity_1871';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\wpn_macheta';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1944212184;
			ph_shell_skltn_src : u32 = 1193169128;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1872 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15370;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_l_forearm';
			att_offset : 'pose, matrix' = [-0.08259614557, 0.9730986357, 0.2150740325, 0, -0.906437695, 0.01633752882, -0.4220234454, 0, -0.4141842425, -0.229808718, 0.8807038665, 0, -0.02948245406, -0.04769490287, 0.06695852429, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.7759847045, -0.02635927498, 0.6302003264, 0, -0.4256331325, 0.7592356205, -0.4923378527, 0, -0.465492636, -0.6502809525, -0.6003749967, 0, -0.3601326942, 1.356558561, -0.0751657486, 1];
			name : name;
			name : stringz = 'entity_1872';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\nakolenik_left';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1538655883;
			ph_shell_skltn_src : u32 = 672909741;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1873 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15371;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_l_calf';
			att_offset : 'pose, matrix' = [0.1086857766, 0.1685783118, -0.9796777964, 0, -0.9929790497, 0.06469822675, -0.09902846813, 0, 0.04668936878, 0.9835626483, 0.1744265258, 0, 0.17285873, -0.1260859668, -0.01529119909, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.2653679252, 0.1047716141, -0.9584373832, 0, 0.2313791662, 0.9581074119, 0.1687990278, 0, 0.9359714985, -0.2665565014, 0.23000893, 0, -0.4205913544, 0.4833962917, -0.01140356064, 1];
			name : name;
			name : stringz = 'entity_1873';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1874 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15372;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_l_calf';
			att_offset : 'pose, matrix' = [-0.07321208715, 0.9963039756, 0.04492727667, 0, -0.8841208816, -0.04399153963, -0.4651827216, 0, -0.4614869654, -0.07377814502, 0.8840738535, 0, -0.007859435864, 0.02851012908, 0.1073872298, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9828038216, -0.1230832934, 0.1376459897, 0, 0.1515205801, 0.9636131525, -0.2202057242, 0, -0.1055340543, 0.2372755259, 0.9656927586, 0, -0.2553067207, 0.5973660946, 0.1655168533, 1];
			name : name;
			name : stringz = 'entity_1874';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\nakolennik_2_left';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 815505575;
			ph_shell_skltn_src : u32 = 917281265;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1875 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15373;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_l_calf';
			att_offset : 'pose, matrix' = [0.001838371158, -0.8286212087, -0.5598067045, 0, -0.9929791689, 0.06469877809, -0.09902746975, 0, 0.1182750687, 0.5560584068, -0.8226846457, 0, 0.1662940234, -0.08532502502, 0.07716430724, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.7456098795, 0.2860953808, -0.6018425822, 0, 0.2313796133, 0.9581071734, 0.1688000709, 0, 0.6249227524, -0.01339533925, -0.7805712819, 0, -0.3906626701, 0.4596481323, 0.08236646652, 1];
			name : name;
			name : stringz = 'entity_1875';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1876 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15374;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_knife';
			att_offset : 'pose, matrix' = [0.09295322746, 0.978618741, -0.183480382, 0, 0.9955639839, -0.09404657036, 0.002753109671, 0, -0.01456145756, -0.1829223782, -0.9830195308, 0, -0.04640588537, -0.1357992142, 0.1498990208, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9355356693, 0.3027567863, -0.1819658279, 0, 0.3205697238, 0.9440571666, -0.07740236074, 0, 0.1483520865, -0.1307453811, -0.980253756, 0, -0.1808638573, 0.9010131359, 0.1619129181, 1];
			name : name;
			name : stringz = 'entity_1876';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1877 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15375;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_ammo_rifle_heavy';
			att_offset : 'pose, matrix' = [-0.9972858429, 0.07120238245, 0.018740803, 0, 0.07282539457, 0.9914002419, 0.1087294072, 0, -0.01083784364, 0.1097990945, -0.9938947558, 0, -0.006155806128, -0.04827711731, 0.03381826729, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9562746882, 0.06947490573, -0.2840985954, 0, 0.0315509215, 0.9902129769, 0.1359514147, 0, 0.2907633185, 0.1210433245, -0.9491076469, 0, -0.1228570938, 1.269234419, 0.196803093, 1];
			name : name;
			name : stringz = 'entity_1877';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1878 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15376;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_knife';
			att_offset : 'pose, matrix' = [0.06174091995, 0.6309561729, -0.7733578682, 0, 0.9955640435, -0.09404599667, 0.002751819789, 0, -0.07099493593, -0.7700971961, -0.6339637637, 0, -0.03599669039, -0.03633837774, 0.09936065227, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.6202537417, 0.1474497467, -0.7704181075, 0, 0.320569098, 0.9440572262, -0.07740363479, 0, 0.7159055471, -0.2949820757, -0.6328228712, 0, -0.2765760422, 0.9303061962, 0.1115541458, 1];
			name : name;
			name : stringz = 'entity_1878';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		shlem_fash_0065 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15377;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_head';
			att_offset : 'pose, matrix' = [-0.009755681269, -0.9999215603, 0.00785599649, 0, 0.9999392629, -0.009795612656, -0.005060480908, 0, 0.005137037951, 0.007806150708, 0.9999563694, 0, 0.1018736362, -0.0007152557373, 0.006385803223, 1];
			health : fp32 = 0.5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9936735034, -0.04687041789, -0.1020565033, 0, 0.05974448845, 0.9901028275, 0.1269901693, 0, 0.09509427845, -0.1322838664, 0.9866396785, 0, -0.0168762207, 2.018495321, 0.01943922043, 1];
			name : name;
			name : stringz = 'shlem_fash_0065';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\hats\nem_helm2';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = True;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3102680410;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		shlem_lamp_0065 = begin
			version : u16 = 17;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 15381;
			parent_id : u16 = 15377;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'joint1';
			att_offset : 'pose, matrix' = [-1, -2.336629905E-6, 1.860989983E-6, 0, 2.418270014E-6, -0.2675310373, 0.9635492563, 0, -1.753590027E-6, 0.9635492563, 0.2675310373, 0, -0.0009797798702, -0.09564147145, 0.1633935273, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9936732054, 0.04687195271, 0.1020590439, 0, 0.08300983906, 0.9186227322, 0.3863178492, 0, -0.07564625889, 0.3923454285, -0.9167019129, 0, 0.001007080078, 2.16766572, 0.1346526146, 1];
			name : name;
			name : stringz = 'shlem_lamp_0065';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\lamp_na_lob_lp';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1526512074;
			ph_shell_skltn_src : u32 = 2114332682;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = False;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = 'bone_lamp';
			dark_bone : bone_id;
			dark_bone : stringz = 'bone_dark';
			color : 'color, vec4f' = [0.7960785031, 0.7921569347, 0.8156863451, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 5;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 24;
			shadow_clarity : fp32 = 1;
			range : fp32 = 10;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 0.7853981853;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = 'bone_omni';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 4.5;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = False;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_yellow';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 3;
		end;
		entity_1882 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15385;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_ruparmtwist';
			att_offset : 'pose, matrix' = [0.8393246531, -0.5321602821, 0.1110832468, 0, -0.5433754921, -0.8274875879, 0.1414473802, 0, 0.01664732955, -0.1790801883, -0.9836936593, 0, 0.1729512215, -0.09907531738, 0.02323150635, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9498144388, -0.2197425365, 0.2226315141, 0, 0.1787181348, 0.9653164148, 0.1903244108, 0, -0.2567324638, -0.1409844458, 0.9561437964, 0, 0.3955540657, 1.696449518, -0.04377412796, 1];
			name : name;
			name : stringz = 'entity_1882';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\naplechnik_2_right_sign';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1630614513;
			ph_shell_skltn_src : u32 = 917281265;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1883 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15386;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_r_forearm';
			att_offset : 'pose, matrix' = [-0.02685253322, 0.9762323499, -0.2150566578, 0, -0.9437786937, -0.09566753358, -0.3164323866, 0, -0.3294854462, 0.1944689006, 0.9239162207, 0, 0.02870869264, 0.03943781182, 0.07828122377, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.5415026546, -0.3513540626, -0.7637566924, 0, 0.5355039835, 0.5561772585, -0.6355319619, 0, 0.6480810642, -0.7531373501, -0.1130203381, 0, 0.4405918121, 1.422207594, -0.04036140442, 1];
			name : name;
			name : stringz = 'entity_1883';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\nakolenik_right';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2380797751;
			ph_shell_skltn_src : u32 = 1603682053;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1884 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15387;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_ammo_tihar';
			att_offset : 'pose, matrix' = [-0.9988782406, 0.004279244225, -0.04715812579, 0, 0.001508045709, 0.998277843, 0.05864356831, 0, 0.04732786119, 0.05850667134, -0.9971644878, 0, 0.01317236479, -0.04953875393, 0.05059854314, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.8692376614, -0.005083897151, 0.4943682253, 0, 0.0277597867, 0.9978677034, 0.05907116458, 0, -0.4936144352, 0.06507044286, -0.8672431707, 0, 0.1573596001, 1.269589186, 0.1731863022, 1];
			name : name;
			name : stringz = 'entity_1884';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1885 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15388;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_wpn_pistol';
			att_offset : 'pose, matrix' = [-0.6877346635, 0.7185650468, -0.1033696756, 0, 0.07040000707, -0.0757054463, -0.9946419001, 0, -0.7225405574, -0.6913269758, 0.001478280523, 0, -0.0552533716, 0.1049582809, 0.06362050772, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.6411072612, 0.05809143186, 0.7652493715, 0, -0.1103588864, 0.9797893763, -0.1668335497, 0, -0.7594751716, -0.1914102882, -0.6217392087, 0, 0.2310214043, 0.8973462582, 0.08037042618, 1];
			name : name;
			name : stringz = 'entity_1885';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3540368098;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		entity_1886 = begin
			version : u16 = 17;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 15389;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01_luparmtwist';
			att_offset : 'pose, matrix' = [0.5618857145, 0.806440115, 0.1842248887, 0, -0.8198752403, 0.5133132339, 0.2536022365, 0, 0.1099499315, -0.2935369015, 0.9496036768, 0, -0.04250539467, 0.04595591873, 0.01586715132, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-0.9159339666, -0.349540323, 0.1971940249, 0, -0.3440605402, 0.9368612766, 0.06255036592, 0, -0.2066071481, -0.0105548799, -0.9783664942, 0, -0.2971000671, 1.782875299, 0.01763486862, 1];
			name : name;
			name : stringz = 'entity_1886';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\equipment\attaches\wpn_armor_04';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 731304234;
			ph_shell_skltn_src : u32 = 489000808;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		wpn_ak_0012 = begin
			version : u16 = 17;
			class : stringz = 'WEAPON_AK_74';
			static_data_key : stringz = '_G.config.entity.wpn_ak_74';
			id : u16 = 15390;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [0, 3.081486746E28, 3.25642752E28, 0, 0, 0, 3.229171202E28, 0, 0, 3.256431298E28, 0.0007495537866, 0, 3.25643909E28, 0, 0, 1];
			item_place : u8 = 1;
			active : bool = True;
			useful_for_player : bool = True;
			ammo_for_player : bool = True;
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.4599243701, -0.2790731192, 0.8429636955, 0, -0.4188222289, 0.768915832, 0.4830696583, 0, -0.7829797864, -0.5752273798, 0.2367610335, 0, 0.1142439842, 1.459148169, 0.2241916656, 1];
			name : name;
			name : stringz = 'wpn_ak_0012';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\wpn_ak';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = True;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3273464590;
			ph_shell_skltn_src : u32 = 1843921382;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			ammo_loaded : u32 = 15;
			ammo_balance : u32 = 15;
			golden_loot : bool = False;
			optika : bool = False;
		end;
		res_0031 = begin
			version : u16 = 17;
			class : stringz = 'O_BASEZONE';
			static_data_key : stringz = '_G.config.entity.restrictor';
			id : u16 = 15391;
			parent_id : u16 = 15361;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'bip01';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.1109607816, 0.04299313575, 0.9928943515, 0, -0.01297448296, 0.9990413785, -0.0418093428, 0, -0.9937399626, -0.008243093267, 0.1114122272, 0, 0.001378536224, 1.103164434, -0.0006484985352, 1];
			name : name;
			name : stringz = 'res_0031';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			shapes : array;
			shapes = begin
				count : u32 = 1;
				shape_00 = begin
					type : u32 = 0;
					sphere = begin
						center : vec3f = [0, 0, 0];
						radius : fp32 = 1;
					end;
				end;
			end;
			obstacle : bool = False;
			force_sliding : bool = False;
			zone_type : u8 = 0;
		end;
	end;
end;
player = begin
	is_group : bool = True;
	player_0004 = begin
		version : u16 = 17;
		class : stringz = 'PLAYER';
		static_data_key : stringz = '_G.config.entity.player';
		id : u16 = 343;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		cvr_grenade_danger_interval : fp32 = 1;
		cvr_grenade_danger_distance : fp32 = 10;
		cvr_grenade_danger_penalty : fp32 = 10000;
		cvr_cover_hit_danger_interval : fp32 = 1200;
		cvr_cover_hit_danger_distance : fp32 = 3;
		cvr_cover_hit_danger_penalty : fp32 = 1000;
		cvr_hit_danger_interval : fp32 = 1200;
		cvr_hit_danger_distance : fp32 = 3;
		cvr_hit_danger_penalty : fp32 = 1000;
		cvr_death_danger_interval : fp32 = 2400;
		cvr_death_danger_distance : fp32 = 5;
		cvr_death_danger_penalty : fp32 = 10000;
		role_border0 : fp32 = 100;
		role_time0 : fp32 = 2;
		role_border1 : fp32 = 1000;
		role_time1 : fp32 = 0.5;
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1.000000119, -2.220446049E-16, 0, 0, 2.220446049E-16, 1, 0, 0, 0, 7.105427358E-15, 1.000000119, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'player_0004';
		visual : ref_model;
		visual : stringz = 'dynamic\human\melnik_1';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 3;
					block_0000 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = 67;
						posy : u16 = 72;
						active : bool = True;
						trigger_on_game_load : bool = False;
					end;
					block_0001 = begin
						clsid : stringz = 'actions/min mental state';
						posx : u16 = 117;
						posy : u16 = 72;
						mental_state : u8 = 1;
						max_mental_state : u8 = 1;
					end;
					block_0002 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 162;
						posy : u16 = 72;
					end;
				end;
				link_count : u32 = 2;
				0 : vec4s16 = [0, 0, 1, 0];
				1 : vec4s16 = [1, 0, 2, 0];
			end;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 2;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2991428583;
		ph_shell_skltn_src : u32 = 2485878160;
		ph_shell_skltn_bcount : u32 = 113;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = True;
		luminocity : fp32 = 0.1240505874;
		shoot_dispersion_coef : fp32 = 1;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 2;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'group_melnik';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sounds_voice_digger';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		force_active_wo_enemy : bool = False;
		static_idle : animation_str;
		static_idle : stringz = 'diger_1_attack_idle_0';
		static_attack : animation_str;
		static_attack : stringz = 'diger_1_attack_0';
		static_reload_idle : animation_str;
		static_reload_idle : stringz = 'diger_1_attack_reload_idle_0';
		cover_combat_mode : bool = False;
		cover_combat = begin
			force_active_wo_enemy : bool = False;
			timeout_min : u32 = 3000;
			timeout_max : u32 = 4000;
			timeout_min_see : u32 = 6000;
			timeout_max_see : u32 = 7000;
			weight_delta : fp32 = 4000;
			enemy_min : fp32 = 8;
			enemy_max : fp32 = 16;
			cover_min : fp32 = 6;
			cover_max : fp32 = 10;
			grenadeer : bool = False;
		end;
		cover = begin
			enemy_seen_timeout : u32 = 5000;
			lookout_min : u32 = 500;
			lookout_max : u32 = 1000;
			aim_while_lookout_timeout : u32 = 5000;
		end;
		alert = begin
			timeout_go_search : u32 = 5000;
			timeout_nervous_alert : u32 = 5000;
			timeout_nervous_alert_uber : u32 = 2000;
			search_enabled : bool = True;
		end;
		attacks = begin
		end;
		close_distance : fp32 = 10;
		close_min_queue_size : u32 = 5;
		close_max_queue_size : u32 = 15;
		close_min_queue_interval : u32 = 200;
		close_max_queue_interval : u32 = 300;
		min_queue_size : u32 = 1;
		max_queue_size : u32 = 5;
		min_queue_interval : u32 = 200;
		max_queue_interval : u32 = 300;
		behaviour_type : u32 = 0;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 5;
			rec_0000 = begin
				vs_name : stringz = '';
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\achievement';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0001 = begin
				vs_name : stringz = '';
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\death';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0002 = begin
				vs_name : stringz = '';
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\fire_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0003 = begin
				vs_name : stringz = '';
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\gas_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0004 = begin
				vs_name : stringz = '';
				vs_ref : 'vs_ref, str_shared';
				vs_ref : stringz = 'vs\player\rad_zone';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		inv_activation_queue : array;
		inv_activation_queue = begin
			count : u32 = 0;
		end;
		inv_activation_queue_civil : array;
		inv_activation_queue_civil = begin
			count : u32 = 0;
		end;
		inv_next_active_slot : u8 = 12;
		inv_next_deactive_slot : u8 = 255;
		inv_last_slot : u8 = 255;
		inv_next_active_slot_nmodal : bool = False;
		inventory_history : u8_array = [];
		scripted_fire : bool = False;
		freegun_mode : bool = False;
		allowed_speech_groups : stringz = '';
		arms = begin
			suit_visual : ref_model;
			suit_visual : stringz = 'dynamic\hud\hand\hand_sviter';
		end;
		tired_for_sprint : bool = False;
		players_hands : 'entity_link, uobject_link' = 360;
		players_knife : 'entity_link, uobject_link' = 359;
		players_torch : 'entity_link, uobject_link' = 352;
		suit_luminocity : fp32 = 1;
		def_restore_rate : fp32 = 0.1000000015;
		private_data : str_array;
		private_data : u32 = 0;
		property_data : array;
		property_data = begin
			count : u32 = 0;
		end;
		achievement_data : array;
		achievement_data = begin
			count : u32 = 0;
		end;
		points_data : array;
		points_data = begin
			count : u32 = 0;
		end;
		spend_filters : bool = False;
	end;
	knife_0342 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 344;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_spine1';
		att_offset : 'pose, matrix' = [-0.03680055588, 0.8192195296, 0.5722979903, 0, 0.9988654852, 0.0128345238, 0.04585812241, 0, 0.03022269718, 0.5733363628, -0.8187624812, 0, -0.03035825863, -0.2014714777, 0.2019117475, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.8192189336, -0.02661806159, 0.572863102, 0, -0.0128345564, 0.999522984, 0.02808883786, 0, -0.5733375549, 0.01565846056, -0.8191696405, 0, 0.2014694214, 1.393969774, 0.181098938, 1];
		name : name;
		name : stringz = 'knife_0342';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3540368098;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	mapa_0050 = begin
		version : u16 = 17;
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		id : u16 = 345;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'loc_attach_right';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0.002487527905, 0.01706962101, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.07139407098, -0.9961947203, -0.04999019951, 0, -0.4231609702, 0.01513394341, -0.9059282541, 0, 0.903237462, 0.08583177626, -0.4204702377, 0, 0.2103652954, 1.272740126, -0.1026153564, 1];
		name : name;
		name : stringz = 'mapa_0050';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_map_planshet';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = 'map_idle_0';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
	end;
	knife_0347 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 346;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_l_forearm';
		att_offset : 'pose, matrix' = [1, -1.819930048E-6, -1.819930048E-6, 0, -1.819930048E-6, -1, 0, 0, -1.819930048E-6, 0, -1, 0, 0, 0, 0, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.8328571916, -0.419949472, 0.3605432212, 0, 0.4794440269, -0.8728581667, 0.09084077924, 0, 0.2765546143, 0.2485176921, 0.9283084273, 0, -0.5279846191, 1.62123394, -0.069272995, 1];
		name : name;
		name : stringz = 'knife_0347';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_armor_06';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3315118086;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	wpn_macheta_0007 = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_MACHETA';
		static_data_key : stringz = '_G.config.entity.wpn_macheta';
		id : u16 = 347;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [0, 0, 14.60002518, 0, 0, 0, 0, 0, 7.039622687E35, 0, 0, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.9991484284, -0.04113403335, 0.003270987421, 0, 0.04115827754, 0.9991227984, -0.007724341471, 0, -0.002950305119, 0.007852386683, 0.9999649525, 0, 0.2476730347, 1.65763998, 0.3764705658, 1];
		name : name;
		name : stringz = 'wpn_macheta_0007';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_macheta';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1944212184;
		ph_shell_skltn_src : u32 = 1193169128;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	gasmask_0013 = begin
		version : u16 = 17;
		class : stringz = 'GASMASK';
		static_data_key : stringz = '_G.config.entity.gasmask';
		id : u16 = 348;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [0.0001510740258, 0.0001567349536, 0, 0, 0.0001510771108, 0, 0, 0, 0.000151076878, 0, 7.030875898E35, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.6000000238;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1.000000119, -2.220446049E-16, 0, 0, 2.220446049E-16, 1, 0, 0, 0, 7.105427358E-15, 1.000000119, 0, -0.05596542358, -0.007310628891, -0.1057109833, 1];
		name : name;
		name : stringz = 'gasmask_0013';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_gasmask_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1444420490;
		ph_shell_skltn_src : u32 = 1913146147;
		ph_shell_skltn_bcount : u32 = 6;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		state : u8 = 0;
		target_state : u8 = 0;
		activated_in_hud : bool = False;
		current_time : fp32 = 600;
		total_time : fp32 = 600;
		hit_force : fp32 = 0.05000000075;
		current_filter : 'entity_link, uobject_link' = 65535;
	end;
	charger_0006 = begin
		version : u16 = 17;
		class : stringz = 'CHARGER';
		static_data_key : stringz = '_G.config.entity.charger';
		id : u16 = 349;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1.566637482E35, 1.784251694E35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2.183257286E13, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1.000000119, -2.220446049E-16, 0, 0, 2.220446049E-16, 1, 0, 0, 0, 7.105427358E-15, 1.000000119, 0, -0.05596542358, -0.007310628891, -0.1057109833, 1];
		name : name;
		name : stringz = 'charger_0006';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\dynamo_hand';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 4232194047;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		state : u8 = 0;
		target_state : u8 = 0;
		activated_in_hud : bool = False;
	end;
	knife_0348 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 350;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_l_thigh';
		att_offset : 'pose, matrix' = [-0.04276356101, 0.3399373591, -0.9394752979, 0, -0.9984793663, 0.01820109785, 0.05203518644, 0, 0.03478818387, 0.940271914, 0.3386420906, 0, 0.232672438, -0.09093604237, -0.08027563989, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.340916276, 0.008660688996, -0.9400538206, 0, -0.02004873753, 0.9997971654, 0.001940314774, 0, 0.9398800135, 0.01818541251, 0.3410207033, 0, -0.2436981201, 0.8874961734, -0.09106445312, 1];
		name : name;
		name : stringz = 'knife_0348';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3540368098;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	torch_podsvet_0002 = begin
		version : u16 = 17;
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		id : u16 = 351;
		parent_id : u16 = 352;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bone_lamp';
		att_offset : 'pose, matrix' = [-0.3376277983, 0.9408964515, 0.02686001733, 0, 0.0001182667911, 0.02857804298, -0.9995915294, 0, -0.9412797093, -0.3374867141, -0.009760017507, 0, -1.481788635, -0.5221061707, -0.01396179199, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.06792537123, 0.9917546511, -0.1086696237, 0, 0.9918065071, 0.05531108379, -0.1151545793, 0, -0.1081945002, -0.1156011671, -0.9873858094, 0, -0.1528778076, 2.060992241, -1.406147003, 1];
		name : name;
		name : stringz = 'torch_podsvet_0002';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = 'objects\actor_dust_fonar';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = True;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = '';
		dark_bone : bone_id;
		dark_bone : stringz = '';
		color : 'color, vec4f' = [0.9960784316, 0.9960784316, 0.9960784316, 1];
		brightness : fp32 = 0.4499999881;
		color_animator : ref_coloranim;
		color_animator : stringz = '';
		ltype : u8 = 1;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0.003921569325, 0.1019608006, 0.07843139023, 0];
		color_back : 'color, vec4f' = [0.1098039374, 0.1607843339, 0.2313725948, 0];
		scurve : u8 = 4;
		shadow_clarity : fp32 = 0.1000000015;
		range : fp32 = 4;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 2.094363213;
		light_texture : 'texture, str_shared';
		light_texture : stringz = 'light\light_resotka1';
		is_point_ambient : bool = True;
		ambient_bone : bone_id;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.5;
		ambient_radius : fp32 = 6;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 352;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	player_torch_0002 = begin
		version : u16 = 17;
		class : stringz = 'TORCH';
		static_data_key : stringz = '_G.config.entity.torchlight';
		id : u16 = 352;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_head';
		att_offset : 'pose, matrix' = [-0.02752175741, 0.9921700358, 0.1218242049, 0, 0.9727833271, -0.001466901973, 0.2317119539, 0, 0.2300763577, 0.1248856783, -0.9651260972, 0, 0.283526659, -0.001930074999, 0.02857623622, 1];
		health : fp32 = 10000;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.9921700358, -0.02752166986, 0.1218255609, 0, 0.001467117108, 0.9727836847, 0.2317105383, 0, -0.1248869374, 0.2300749123, -0.9651264548, 0, 0.001930236816, 2.226397991, 0.006597518921, 1];
		name : name;
		name : stringz = 'player_torch_0002';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\lamp\lamp_na_lob';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 853535373;
		ph_shell_skltn_src : u32 = 2114332682;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		particles_bone_shift : vec3f = [0, -0.200000003, 0];
		initial_state : bool = False;
		die_sound_type : u32 = 12;
		die_sounds : str_array;
		die_sounds : u32 = 6;
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
		die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
		die_particle : 'particles, str_shared';
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : bone_id;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : bone_id;
		dark_bone : stringz = 'bone_dark';
		color : 'color, vec4f' = [1, 1, 1, 1];
		brightness : fp32 = 2;
		color_animator : ref_coloranim;
		color_animator : stringz = 'light\light_omni_blue_idle';
		ltype : u8 = 5;
		volumetric : bool = False;
		x360falt : bool = False;
		ltric : bool = False;
		faces : flags8;
		faces : u8 = 63;
		color_middle : 'color, vec4f' = [0, 0, 0, 0];
		color_back : 'color, vec4f' = [0, 0, 0, 0];
		scurve : u8 = 50;
		shadow_clarity : fp32 = 1;
		range : fp32 = 20;
		nearplane : fp32 = 0.1000000015;
		spot_cone_angle : 'angle, fp32' = 0.8697671294;
		light_texture : 'texture, str_shared';
		light_texture : stringz = 'light\light_fonar';
		is_point_ambient : bool = False;
		ambient_bone : bone_id;
		ambient_bone : stringz = 'bone_lamp';
		ambient_power : fp32 = 1;
		ambient_radius : fp32 = 1;
		ambient_texture : 'texture, str_shared';
		ambient_texture : stringz = '';
		backlight : bool = True;
		backlight_ref : 'entity_link, uobject_link' = 351;
		backlight_dist : fp32 = 8;
		backlight_dynamic : bool = True;
		ellipse_scale : vec3f = [1, 1, 1];
		quad_sizes : vec2f = [1, 1];
		master : 'entity_link, uobject_link' = 65535;
		glow_enabled : bool = False;
		glow_texture : 'texture, str_shared';
		glow_texture : stringz = 'fx\fx_glowlamp_yellow';
		glow_size : fp32 = 150;
		glow_shift : vec3f = [0, 0, 0];
		glow_brightness : fp32 = 1;
		glow_ignore_self : bool = False;
		glow_min_distance : fp32 = 3;
	end;
	bfg_0126 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 353;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_r_thigh';
		att_offset : 'pose, matrix' = [-0.2237140536, 0.5888276696, -0.7766814232, 0, -0.9737591743, -0.1008749008, 0.2040034384, 0, 0.04177520052, 0.8019390702, 0.5959434509, 0, 0.2025527954, 0.1025080681, 0.02944946289, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.5945671797, 0.1618822962, -0.7875811458, 0, -0.06304554641, 0.9858930111, 0.1550492346, 0, 0.8015705347, -0.0425337255, 0.5963857174, 0, 0.2567443848, 0.9226048589, 0.01700019836, 1];
		name : name;
		name : stringz = 'bfg_0126';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_cobura_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 4061277011;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	knife_0349 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 354;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_l_thigh';
		att_offset : 'pose, matrix' = [-0.06610237062, -0.5524372458, -0.8309293985, 0, -0.9969305396, 0.001552724396, 0.078275837, 0, -0.04195227847, 0.8335530758, -0.5508441925, 0, 0.2396402359, -0.03585723788, 0.05427242443, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.5520254374, 0.003260441124, -0.8338211775, 0, -0.03670570627, 0.9989280105, 0.02820681967, 0, 0.8330191374, 0.04617685452, -0.5513140559, 0, -0.1888046265, 0.8893820643, 0.04372596741, 1];
		name : name;
		name : stringz = 'knife_0349';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1024187342;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	filter_0031 = begin
		version : u16 = 17;
		class : stringz = 'FILTER';
		static_data_key : stringz = '_G.config.entity.filter';
		id : u16 = 355;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [0.0001398707391, 0.0001455369056, 0, 0, 0.0001398738241, 0, 0, 0, 0.0001398735913, 0, 7.030875898E35, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1.000000119, -2.220446049E-16, 0, 0, 2.220446049E-16, 1, 0, 0, 0, 7.105427358E-15, 1.000000119, 0, -0.05596542358, -0.007310628891, -0.1057109833, 1];
		name : name;
		name : stringz = 'filter_0031';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\att_ballon_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 531339390;
		ph_shell_skltn_src : u32 = 917281265;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		silent_mode : bool = False;
		state : u8 = 0;
		target_state : u8 = 0;
		activated_in_hud : bool = False;
		timer : fp32 = 600;
		spent_time : fp32 = 0;
	end;
	knife_0345 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 356;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_r_forearm';
		att_offset : 'pose, matrix' = [-0.100699015, -0.9189276099, 0.3813552856, 0, -0.9732155204, 0.01135813259, -0.2296140939, 0, 0.2066672295, -0.3942627609, -0.8954583406, 0, 0.06498714536, 0.01594437473, 0.07441580296, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.4621711671, 0.7496094108, -0.4737969637, 0, -0.879496634, 0.4558490813, -0.1367023885, 0, 0.1135064885, 0.4798826575, 0.8699592352, 0, 0.5950469971, 1.561532021, -0.1134738922, 1];
		name : name;
		name : stringz = 'knife_0345';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_armor_06';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3315118086;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	knife_0350 = begin
		version : u16 = 17;
		class : stringz = 'O_ENTITY';
		static_data_key : stringz = '_G.config.entity.entity';
		id : u16 = 357;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = 'bip01_spine1';
		att_offset : 'pose, matrix' = [-0.02821155638, 0.7871569395, -0.6161071658, 0, 0.9991337061, 0.003341125324, -0.04148162529, 0, -0.03059405647, -0.6167436838, -0.7865692973, 0, -0.1047364399, 0.1209551692, 0.1605134159, 1];
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.787157774, -0.03916290402, -0.6155070662, 0, -0.003341270145, 0.9982380867, -0.05924189463, 0, 0.6167427897, -0.04457613081, -0.7859018445, 0, -0.1209564209, 1.318867207, 0.1410331726, 1];
		name : name;
		name : stringz = 'knife_0350';
		visual : ref_model;
		visual : stringz = 'dynamic\objects\equipment\attaches\wpn_podsumok_03';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = '';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3540368098;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	player_map_0000 = begin
		version : u16 = 17;
		class : stringz = 'PLAYER_MAP';
		static_data_key : stringz = '_G.config.entity.player_map';
		id : u16 = 358;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [0, 0, 0, 0, 0, 0, 1.64436952E35, 0, 0, 0, 0, 0, 0, 2.344655463E35, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1.000000119, -2.220446049E-16, 0, 0, 2.220446049E-16, 1, 0, 0, 0, 7.105427358E-15, 1.000000119, 0, -0.05596542358, -0.007310628891, -0.1057109833, 1];
		name : name;
		name : stringz = 'player_map_0000';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\ubludok';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3782266413;
		ph_shell_skltn_src : u32 = 4108406876;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		cur_milestone : stringz = 'default';
		cur_map : stringz = 'map\map_l02_4';
		cur_task : stringz = 'map\task_list';
	end;
	players_knife_0003 = begin
		version : u16 = 17;
		class : stringz = 'PLAYERS_KNIFE';
		static_data_key : stringz = '_G.config.entity.players_knife';
		id : u16 = 359;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.8950704336, 3.552713679E-15, 0.4459250569, 0, 2.220446049E-16, 1, 0, 0, -0.4459250569, 0, -0.8950704336, 0, 0.00218963623, -0.1203823686, -0.02644729614, 1];
		name : name;
		name : stringz = 'players_knife_0003';
		visual : ref_model;
		visual : stringz = 'dynamic\hud\weapon\macheta\macheta';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
	end;
	players_hands_0003 = begin
		version : u16 = 17;
		class : stringz = 'PLAYERS_HANDS';
		static_data_key : stringz = '_G.config.entity.players_hands';
		id : u16 = 360;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.8950704336, 3.552713679E-15, 0.4459250569, 0, 2.220446049E-16, 1, 0, 0, -0.4459250569, 0, -0.8950704336, 0, 0.00218963623, -0.1203823686, -0.02644729614, 1];
		name : name;
		name : stringz = 'players_hands_0003';
		visual : ref_model;
		visual : stringz = 'dynamic\hud\hand\hand_sviter';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
	end;
	wpn_revolver_barrel_0000 = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_REVOLVER';
		static_data_key : stringz = '_G.config.entity.wpn_revolver_barrel';
		id : u16 = 361;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [0, 0, 0, 0, 6.992732291E35, 0, 0, 0, 0, 6.996698453E35, -2, 0, 0, 2.344655463E35, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.8247535825, 0.07438088953, -0.5605795979, 0, 0.4651836455, 0.4744172692, 0.7473503947, 0, 0.3215372264, -0.8771521449, 0.3566765189, 0, 0.2086410522, 0.8561049104, -0.1905727386, 1];
		name : name;
		name : stringz = 'wpn_revolver_barrel_0000';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_revolver_barrel';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 126313300;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 6;
		ammo_balance : u32 = 6;
	end;
	wpn_ak_o_buy = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_AK_74';
		static_data_key : stringz = '_G.config.entity.wpn_ak_74_optics';
		id : u16 = 362;
		parent_id : u16 = 343;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.984806478, -1.974403858E-7, 0.1736557782, 0, -0.1736557782, 9.816139936E-6, 0.984806478, 0, -1.898669211E-6, -1, 9.633600712E-6, 0, 0.1612930298, 1.646872759, -0.2263259888, 1];
		name : name;
		name : stringz = 'wpn_ak_o_buy';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_ak_optik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 490771339;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 30;
		ammo_balance : u32 = 30;
		golden_loot : bool = False;
		optika : bool = True;
	end;
end;
restrictors = begin
	res_cube = begin
		version : u16 = 16;
		class : stringz = 'O_BASEZONE';
		static_data_key : stringz = '_G.config.entity.restrictor';
		id : u16 = 9986;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -46.76343918, 0.7529687881, 126.8012924, 1];
		name : name;
		name : stringz = 'res_cube';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		shapes : array;
		shapes = begin
			count : u32 = 1;
			shape_00 = begin
				type : u32 = 1;
				box = begin
					'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
					h_size : vec3f = [0.5, 0.5, 0.5];
				end;
			end;
		end;
		obstacle : bool = True;
		force_sliding : bool = False;
		zone_type : u8 = 0;
	end;
	res_sphere = begin
		version : u16 = 16;
		class : stringz = 'O_BASEZONE';
		static_data_key : stringz = '_G.config.entity.restrictor';
		id : u16 = 9986;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -46.76343918, 0.7529687881, 126.8012924, 1];
		name : name;
		name : stringz = 'res_cube';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		shapes : array;
		shapes = begin
			count : u32 = 1;
			shape_00 = begin
				type : u32 = 0;
				sphere = begin
					center : vec3f = [0, 0, 0];
					radius : fp32 = 0.5;
				end;
			end;
		end;
		obstacle : bool = True;
		force_sliding : bool = False;
		zone_type : u8 = 0;
	end;
end;
shlem_fash_0075 = begin
	version : u16 = 17;
	class : stringz = 'O_ENTITY';
	static_data_key : stringz = '_G.config.entity.entity';
	id : u16 = 49688;
	parent_id : u16 = 49670;
	att_bone_id : locator_str;
	att_bone_id : stringz = 'bip01_head';
	att_offset : 'pose, matrix' = [0.001539324643, 0.9998469353, -0.01742715202, 0, 0.9996852875, -0.001102273818, 0.02506062016, 0, 0.02503757738, -0.01746024378, -0.9995340109, 0, 0.0296648182, -0.004164886661, 0.02262308262, 1];
	health : fp32 = 0.5;
	stamina : fp32 = 1;
	oflags : bool8 = 139;
	'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	name : name;
	name : stringz = 'shlem_fash_0075';
	visual : ref_model;
	visual : stringz = 'dynamic\objects\equipment\attaches\gas_mask_02';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	life_time : s32 = 0;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_id;
	bone_part : stringz = 'default';
	sound : sound;
	sound : stringz = '';
	sound_volume : fp32 = 1;
	particles : 'particles, str_shared';
	particles : stringz = '';
	particles_constrained : bool = False;
	interest = begin
		min_importance : s32 = 500;
		max_importance : s32 = 1000;
		interest_type : u32 = 3;
		duration : u32 = 0;
		speed : fp32 = 0;
		distance : fp32 = 0;
	end;
	labels : str_array;
	labels : u32 = 0;
	collision_exist : bool = False;
	friend_type : u8 = 0;
	fixed_bones : str_array;
	fixed_bones : u32 = 1;
	fixed_bones : stringz = 'link';
	bone_root : bone_id;
	bone_root : stringz = '';
	is_physics : bool = False;
	sleeping : bool = False;
	kinematic : bool = False;
	force_kinematic : bool = False;
	raycast : bool = True;
	block_breacking : bool = True;
	break_impulse_threshold : fp32 = 1;
	collisions_group : u8 = 1;
	break_particles_break : 'particles, str_shared';
	break_particles_break : stringz = '';
	break_particles_death : 'particles, str_shared';
	break_particles_death : stringz = '';
	ph_shell_model_src : u32 = 945431697;
	ph_shell_skltn_src : u32 = 2010554462;
	ph_shell_skltn_bcount : u32 = 3;
	ph_shell_writed : bool = False;
	ph_links : array;
	ph_links = begin
		count : u32 = 0;
	end;
end;
softbodies = begin
	decal_paper7 = begin
		version : u16 = 17;
		class : stringz = 'SOFT_ENTITY_INST';
		static_data_key : stringz = '_G.config.entity.soft_entity_inst';
		id : u16 = 634;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'decal_paper7';
		visual : ref_model;
		visual : stringz = 'softbodies\decals\paper7';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
	end;
	softbody_curtain_07 = begin
		version : u16 = 16;
		class : stringz = 'SOFT_ENTITY';
		static_data_key : stringz = '_G.config.entity.soft_entity';
		id : u16 = 331;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'softbody_curtain_07';
		visual : ref_model;
		visual : stringz = 'softbodies\curtain_07';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		sleeping : bool = False;
		collision_group : u16 = 1;
		self_collision : bool = False;
		disable_collision : bool = False;
		apply_gravity : bool = True;
		two_way_collision : bool = False;
		auto_attach : bool = True;
		two_way_clg_factor : fp32 = 25;
		attach_clg_factor : fp32 = 0.009999999776;
		rbody_collidable : bool = True;
		raycast : bool = False;
	end;
	softbody_zanaveska_rows_01 = begin
		version : u16 = 16;
		class : stringz = 'SOFT_ENTITY';
		static_data_key : stringz = '_G.config.entity.soft_entity';
		id : u16 = 331;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'softbody_zanaveska_rows_01';
		visual : ref_model;
		visual : stringz = 'softbodies\zanaveska_rows_01';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		sleeping : bool = False;
		collision_group : u16 = 1;
		self_collision : bool = False;
		disable_collision : bool = False;
		apply_gravity : bool = True;
		two_way_collision : bool = False;
		auto_attach : bool = True;
		two_way_clg_factor : fp32 = 25;
		attach_clg_factor : fp32 = 0.009999999776;
		rbody_collidable : bool = True;
	end;
end;
statics = begin
	cars = begin
		g_1 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 1;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'g_1';
			visual : ref_model;
			visual : stringz = 'static\cars\g_1';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
	end;
	covers = begin
		woodcase_020 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 78;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'woodcase_020';
			visual : ref_model;
			visual : stringz = 'static\covers\covers_woodcase_020';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
	end;
	flora = begin
		berezka_01 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'berezka_01';
			visual : ref_model;
			visual : stringz = 'static\trees\berezka_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		derevo_01 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'derevo_01';
			visual : ref_model;
			visual : stringz = 'static\trees\derevo_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		trava_1 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'trava_1';
			visual : ref_model;
			visual : stringz = 'static\user\trees\grass_pack3';
			dao_val : fp32 = 20;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		trava_2 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'trava_2';
			visual : ref_model;
			visual : stringz = 'static\user\trees\grass_pack_big2';
			dao_val : fp32 = 20;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		trava_3 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'trava_3';
			visual : ref_model;
			visual : stringz = 'static\user\trees\grass_pack3_rare';
			dao_val : fp32 = 20;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
	end;
	tables = begin
		table_cafe01 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 615;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'table_cafe01';
			visual : ref_model;
			visual : stringz = 'static\station_props\table\table_cafe01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
	end;
	trash = begin
		trash_04 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 57105;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'trash_04';
			visual : ref_model;
			visual : stringz = 'static\library_props\trash\trash_04';
			dao_val : fp32 = 11.99023247;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
	end;
	tubes = begin
		tube_medium = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 48;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'tube_medium';
			visual : ref_model;
			visual : stringz = 'static\tubes\tube_medium';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
	end;
	wm = begin
		blood_01 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_01';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_01';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		blood_02 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_02';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_02';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		blood_03 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_03';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_03';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		blood_04 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_04';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_04';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		blood_05 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_05';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_05';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		blood_06 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_06';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_06';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		blood_07 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 8280;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 8;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'blood_07';
			visual : ref_model;
			visual : stringz = 'static\wm\blood\blood_07';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		dirt = begin
			shebenl_small = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 98;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 8;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'shebenl_small';
				visual : ref_model;
				visual : stringz = 'static\wm\dirt\shebenl_small';
				dao_val : fp32 = 14.92063522;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
			shebenl10_0 = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 96;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 8;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'shebenl10_0';
				visual : ref_model;
				visual : stringz = 'static\wm\dirt\shebenl10_03';
				dao_val : fp32 = 14.92063522;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
			wm_gilzi = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 23335;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 139;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'wm_gilzi';
				visual : ref_model;
				visual : stringz = 'static\wm\dirt\wm_gilzi';
				dao_val : fp32 = 0;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
		end;
		glass = begin
			wm_broken_glass = begin
				version : u16 = 17;
				class : stringz = 'STATICPROP';
				static_data_key : stringz = '_G.config.entity.static';
				id : u16 = 110;
				parent_id : u16 = 65535;
				att_bone_id : locator_str;
				att_bone_id : stringz = '';
				att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				oflags : bool8 = 8;
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				name : name;
				name : stringz = 'wm_broken_glass';
				visual : ref_model;
				visual : stringz = 'static\wm\glass\wm_broken_glass';
				dao_val : fp32 = 14.92063522;
				vss_ver_6 : array;
				vss_ver_6 = begin
					count : u32 = 0;
				end;
				raycast : bool = True;
			end;
		end;
	end;
end;
system = begin
	ai_point = begin
		version : u16 = 16;
		class : stringz = 'O_AIPOINT';
		static_data_key : stringz = '_G.config.entity.ai_point';
		id : u16 = 50183;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'ai_point';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		link_0 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_1 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_2 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_3 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
	end;
	explosion = begin
		version : u16 = 16;
		class : stringz = 'O_EXPLOSION';
		static_data_key : stringz = '_G.config.entity.explosion';
		id : u16 = 779;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'explosion';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		delay : u32 = 0;
		wallmark_size : fp32 = 0.0700000003;
		explode_particles : 'particles, str_shared';
		explode_particles : stringz = 'part_expl\explosion_test';
		sound_explode : sound;
		sound_explode : stringz = 'weapons\wpn_explosion_0';
		camera_effect_name : 'camera_track, str_shared';
		camera_effect_name : stringz = 'actor_hit';
		blast_radius_min : fp32 = 4;
		blast_radius_max : fp32 = 8;
		blast_hit_min : fp32 = 0.5;
		blast_hit_max : fp32 = 1.600000024;
		blast_hit_impulse_factor : fp32 = 650;
		up_throw_factor : fp32 = 0.3000000119;
		hit_blast : u8 = 4;
		frags_num : u32 = 10;
		frags_radius : fp32 = 15;
		frag_hit : fp32 = 0.3000000119;
		frag_hit_impulse : fp32 = 200;
		hit_frag : u8 = 2;
		light_color : 'color, vec4f' = [1, 0.8999999762, 0.5, 1];
		light_range : fp32 = 25;
		light_time_max : u32 = 800;
		fragment_speed : fp32 = 200;
		explode_duration_max : u32 = 2000;
	end;
	patrol_point = begin
		version : u16 = 16;
		class : stringz = 'PATROL_POINT';
		static_data_key : stringz = '_G.config.entity.patrol_point';
		id : u16 = 0;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.002204015153, 0, -0.9999975562, 0, 0, 1, 0, 0, 0.9999975562, 0, 0.002204015153, 0, 126.9619522, 0.363420248, -15.58834743, 1];
		name : name;
		name : stringz = 'patrol_point';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		link_0 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		link_1 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		link_2 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		link_3 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		min_wait_time : u32 = 0;
		max_wait_time : u32 = 0;
		body_state : stringz = '';
		anim_state : stringz = '';
		movement_type : stringz = '';
		weapon_state : stringz = '';
		action : stringz = '';
		target : 'entity_link, uobject_link' = -1;
		flags : flags32;
		flags : u32 = 0;
		anim_state_approach_speed : fp32 = 2;
	end;
	proxy = begin
		version : u16 = 16;
		class : stringz = 'PROXY';
		static_data_key : stringz = '_G.config.entity.proxy';
		id : u16 = 0;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'proxy';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		entities : array;
		entities = begin
			count : u32 = 0;
		end;
	end;
	visualscript = begin
		version : u16 = 16;
		class : stringz = 'VISUALSCRIPT';
		static_data_key : stringz = '_G.config.entity.vs';
		id : u16 = 371;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'visualscript';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
	end;
end;
temp = begin
	lurker_script = begin
		version : u16 = 17;
		class : stringz = 'LURKER';
		static_data_key : stringz = '_G.config.entity.lurker';
		id : u16 = 499;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		voice_id : u32 = 0;
		zombie_mode : bool = False;
		health : fp32 = 1;
		stamina : fp32 = 1;
		oflags : bool8 = 171;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'lurker_script';
		visual : ref_model;
		visual : stringz = 'dynamic\monsters\churzik\churzik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 1;
			rec_0000 = begin
				groups : array;
				groups = begin
					count : u32 = 0;
				end;
				blocks = begin
					block_count : u32 = 4294967295;
					'array with no key' : array;
					count : u32 = 23;
					block_0000 = begin
						clsid : stringz = 'triggers/object_is_close';
						posx : u16 = 5;
						posy : u16 = 11;
						active : bool = True;
						distance : fp32 = 1.5;
					end;
					block_0001 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 107;
						posy : u16 = 10;
					end;
					block_0002 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 105;
						posy : u16 = 63;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\objects\mafony\mafon_01';
						dbg_skel : stringz = 'dynamic\objects\mafony\mafon_01';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_attack_bwd_4';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0003 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 105;
						posy : u16 = 80;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\objects\mafony\mafon_01';
						dbg_skel : stringz = 'dynamic\objects\mafony\mafon_01';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_attack_fwd_4';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0004 = begin
						clsid : stringz = 'actions/play motion';
						posx : u16 = 105;
						posy : u16 = 98;
						dbg_model : ref_model;
						dbg_model : stringz = 'dynamic\objects\mafony\mafon_01';
						dbg_skel : stringz = 'dynamic\objects\mafony\mafon_01';
						initial_offset : fp32 = 0;
						animation : animation_str;
						animation : stringz = 'churzik_attack_std_4';
						bone_part : part_id;
						bone_part : stringz = 'default';
						force_looped : u8 = 0;
						overlay : bool = False;
					end;
					block_0005 = begin
						clsid : stringz = 'logic/random-3';
						posx : u16 = 55;
						posy : u16 = 76;
					end;
					block_0006 = begin
						clsid : stringz = 'entities/entity self';
						posx : u16 = 116;
						posy : u16 = -102;
					end;
					block_0007 = begin
						clsid : stringz = 'actions/hit';
						posx : u16 = 55;
						posy : u16 = 138;
						initiator : 'entity_link, uobject_link' = 65535;
						amount : fp32 = 0.1000000015;
						bone : bone_str;
						bone : stringz = 'bip01';
						hit_type : u8 = 3;
					end;
					block_0008 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 105;
						posy : u16 = 130;
					end;
					block_0009 = begin
						clsid : stringz = 'actions/goto_target';
						posx : u16 = 58;
						posy : u16 = -78;
						target_range : fp32 = -1;
						movement_type : u8 = 255;
						arrival_type : u8 = 255;
						do_not_unlock_cover : bool = False;
					end;
					block_0010 = begin
						clsid : stringz = 'entities/entity player';
						posx : u16 = 116;
						posy : u16 = -78;
					end;
					block_0011 = begin
						clsid : stringz = 'triggers/object_is_close';
						posx : u16 = 0;
						posy : u16 = -81;
						active : bool = True;
						distance : fp32 = 10;
					end;
					block_0012 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 105;
						posy : u16 = 149;
						sound : sound;
						sound : stringz = 'voices\digger\voice_1\combat\wounded';
						volume : fp32 = 1;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 1;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0013 = begin
						clsid : stringz = 'actions/play sound';
						posx : u16 = 55;
						posy : u16 = 117;
						sound : sound;
						sound : stringz = 'monsters\lurker\churzik_attack';
						volume : fp32 = 1;
						instant : bool = True;
						ai_sound_type : u32 = 0;
						stop_interval : fp32 = 1;
						startus_intervalus : fp32 = 0;
						looped : bool = False;
						enable_slowmo : bool = True;
						enable_fx : bool = True;
						play_as_music : bool = False;
					end;
					block_0014 = begin
						clsid : stringz = 'triggers/die';
						posx : u16 = -41;
						posy : u16 = 30;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = True;
					end;
					block_0015 = begin
						clsid : stringz = 'actions/play patrol path';
						posx : u16 = 58;
						posy : u16 = -129;
						start_point : 'entity_link, uobject_link' = 452;
						start_from_nearest : bool = True;
						body_state : stringz = '';
						anim_state : stringz = '';
						movement_type : stringz = '';
						weapon_state : stringz = '';
						action : stringz = '';
						target : 'entity_link, uobject_link' = 65535;
						flags : flags32;
						flags : u32 = 0;
						anim_state_approach_speed : fp32 = 2;
						state_from_first : bool = True;
						match_exact_goal : bool = False;
					end;
					block_0016 = begin
						clsid : stringz = 'triggers/startgame';
						posx : u16 = -82;
						posy : u16 = -128;
						active : bool = True;
						trigger_on_game_load : bool = False;
					end;
					block_0017 = begin
						clsid : stringz = 'triggers/hit';
						posx : u16 = 58;
						posy : u16 = -45;
						active : bool = True;
						entity : 'entity_link, uobject_link' = 65535;
						initiator : 'entity_link, uobject_link' = 65535;
						player : bool = True;
						hit_type : u8 = 5;
						any_hittype : bool = True;
						range_min : fp32 = 0;
						range_max : fp32 = 1000000;
					end;
					block_0018 = begin
						clsid : stringz = 'logic/delay';
						posx : u16 = -39;
						posy : u16 = -127;
						min : u32 = 1000;
						max : u32 = 4000;
						one_at_a_time : bool = False;
						active : bool = True;
					end;
					block_0019 = begin
						clsid : stringz = 'logic/random-4';
						posx : u16 = 0;
						posy : u16 = -127;
					end;
					block_0020 = begin
						clsid : stringz = 'actions/play patrol path';
						posx : u16 = 58;
						posy : u16 = -160;
						start_point : 'entity_link, uobject_link' = 491;
						start_from_nearest : bool = False;
						body_state : stringz = '';
						anim_state : stringz = '';
						movement_type : stringz = '';
						weapon_state : stringz = '';
						action : stringz = '';
						target : 'entity_link, uobject_link' = 65535;
						flags : flags32;
						flags : u32 = 0;
						anim_state_approach_speed : fp32 = 2;
						state_from_first : bool = False;
						match_exact_goal : bool = False;
					end;
					block_0021 = begin
						clsid : stringz = 'actions/play patrol path';
						posx : u16 = 58;
						posy : u16 = -191;
						start_point : 'entity_link, uobject_link' = 507;
						start_from_nearest : bool = False;
						body_state : stringz = '';
						anim_state : stringz = '';
						movement_type : stringz = '';
						weapon_state : stringz = '';
						action : stringz = '';
						target : 'entity_link, uobject_link' = 65535;
						flags : flags32;
						flags : u32 = 0;
						anim_state_approach_speed : fp32 = 2;
						state_from_first : bool = False;
						match_exact_goal : bool = False;
					end;
					block_0022 = begin
						clsid : stringz = 'actions/play patrol path';
						posx : u16 = 58;
						posy : u16 = -220;
						start_point : 'entity_link, uobject_link' = 483;
						start_from_nearest : bool = False;
						body_state : stringz = '';
						anim_state : stringz = '';
						movement_type : stringz = '';
						weapon_state : stringz = '';
						action : stringz = '';
						target : 'entity_link, uobject_link' = 65535;
						flags : flags32;
						flags : u32 = 0;
						anim_state_approach_speed : fp32 = 2;
						state_from_first : bool = False;
						match_exact_goal : bool = False;
					end;
				end;
				link_count : u32 = 44;
				0 : vec4s16 = [0, 0, 1, 0];
				1 : vec4s16 = [2, 0, 1, 0];
				2 : vec4s16 = [3, 0, 1, 0];
				3 : vec4s16 = [4, 0, 1, 0];
				4 : vec4s16 = [5, 0, 2, 0];
				5 : vec4s16 = [5, 1, 3, 0];
				6 : vec4s16 = [5, 2, 4, 0];
				7 : vec4s16 = [0, 1, 5, 0];
				8 : vec4s16 = [0, 1, 7, 0];
				9 : vec4s16 = [7, 0, 8, 0];
				10 : vec4s16 = [9, 0, 10, 0];
				11 : vec4s16 = [11, 1, 9, 0];
				12 : vec4s16 = [11, 2, 9, 1];
				13 : vec4s16 = [7, 1, 12, 0];
				14 : vec4s16 = [0, 1, 13, 0];
				15 : vec4s16 = [11, 1, 15, 1];
				16 : vec4s16 = [13, 0, 1, 0];
				17 : vec4s16 = [7, 2, 1, 0];
				18 : vec4s16 = [9, 1, 6, 0];
				19 : vec4s16 = [15, 0, 6, 0];
				20 : vec4s16 = [11, 0, 6, 0];
				21 : vec4s16 = [12, 0, 8, 0];
				22 : vec4s16 = [17, 1, 6, 0];
				23 : vec4s16 = [17, 0, 9, 1];
				24 : vec4s16 = [16, 0, 18, 0];
				25 : vec4s16 = [14, 0, 0, 1];
				26 : vec4s16 = [14, 1, 1, 0];
				27 : vec4s16 = [18, 0, 19, 0];
				28 : vec4s16 = [7, 1, 19, 0];
				29 : vec4s16 = [20, 0, 6, 0];
				30 : vec4s16 = [19, 0, 22, 0];
				31 : vec4s16 = [19, 1, 21, 0];
				32 : vec4s16 = [19, 2, 20, 0];
				33 : vec4s16 = [19, 3, 15, 0];
				34 : vec4s16 = [21, 0, 6, 0];
				35 : vec4s16 = [22, 0, 6, 0];
				36 : vec4s16 = [9, 2, 19, 0];
				37 : vec4s16 = [9, 3, 19, 0];
				38 : vec4s16 = [11, 1, 20, 1];
				39 : vec4s16 = [11, 1, 21, 1];
				40 : vec4s16 = [11, 1, 22, 1];
				41 : vec4s16 = [17, 0, 19, 0];
				42 : vec4s16 = [11, 1, 17, 0];
				43 : vec4s16 = [11, 2, 17, 1];
			end;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 1;
			duration : u32 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 1;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 2744213660;
		ph_shell_skltn_src : u32 = 285443787;
		ph_shell_skltn_bcount : u32 = 73;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		scripted : bool = False;
		luminocity : fp32 = 1;
		shoot_dispersion_coef : fp32 = 3.141592979;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		movement_hit_vs_ref : 'vs_ref, str_shared';
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		body_state : u8 = 0;
		group : stringz = 'lurkers_01';
		in_group : bool = True;
		memory_valid : bool = True;
		free_vision_range : fp32 = 50;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 0.25;
		free_vision_decrease_value : fp32 = 0.1000000015;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_min_threshold : fp32 = 0.1000000015;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 50;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 3;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 0.25;
		alert_vision_decrease_value : fp32 = 0.1000000015;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 5;
		alert_vision_min_threshold : fp32 = 0.03999999911;
		alert_vision_transition_time : u32 = 5;
		danger_vision_range : fp32 = 50;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094363213;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 3;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 0.25;
		danger_vision_decrease_value : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_min_threshold : fp32 = 0.03999999911;
		danger_vision_transition_time : u32 = 5;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_inertia_time : u32 = 7000;
		max_sounds_count : u32 = 3;
		la_alert_time : u32 = 8000;
		vision_time : u32 = 8000;
		vision_period : u32 = 11000;
		sound_count : u32 = 5;
		sound_period : u32 = 3000;
		a_free_inertia_time : u32 = 30000;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 10000;
		sound_scheme : stringz = 'sound_voice_lurker';
		can_turn_body : bool = True;
		max_heading : 'angle, fp32' = 1.047133684;
		max_pitch : 'angle, fp32' = 1.047133684;
		no_combat_mode : bool = False;
		target_anim_state : u8 = 0;
		min_anim_state : u8 = 255;
		max_anim_state : u8 = 255;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		static_combat_mode : bool = False;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		cover_combat_mode : bool = False;
		attacks = begin
			melee_attack_360_jump = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = 'nosach\lurker\attack_1';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
			melee_attack_360_jaw = begin
				enabled : bool = True;
				vs_reference : 'vs_ref, str_shared';
				vs_reference : stringz = '';
				vs_reference_dyn_state_exist : bool = False;
				probability : fp32 = 1;
			end;
		end;
		monster_stand_lin_vel : fp32 = 0.25;
		monster_stand_legs_ang_vel : fp32 = 100.5309677;
		monster_slow_lin_vel : fp32 = 1;
		monster_slow_legs_ang_vel : fp32 = 3.141592741;
		monster_fast_legs_ang_vel : fp32 = 1.570796371;
		zombie : bool = False;
		dying : bool = False;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
	end;
	pathpathpath = begin
		version : u16 = 16;
		class : stringz = 'PATROL_POINT';
		static_data_key : stringz = '_G.config.entity.patrol_point';
		id : u16 = 452;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'chur_path1';
		visual : ref_model;
		visual : stringz = '';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		link_0 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		link_1 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		link_2 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		link_3 = begin
			object : 'entity_link, uobject_link' = -1;
			weight : fp32 = 0;
		end;
		min_wait_time : u32 = 0;
		max_wait_time : u32 = 0;
		body_state : stringz = '';
		anim_state : stringz = '';
		movement_type : stringz = '';
		weapon_state : stringz = '';
		action : stringz = '';
		target : 'entity_link, uobject_link' = -1;
		flags : flags32;
		flags : u32 = 0;
		anim_state_approach_speed : fp32 = 2;
	end;
end;
user = begin
	platform = begin
		is_group : bool = True;
		red_glow = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 81;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, 2.357755661, 1];
			name : name;
			name : stringz = 'red_glow';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		res_cube = begin
			version : u16 = 16;
			class : stringz = 'O_BASEZONE';
			static_data_key : stringz = '_G.config.entity.restrictor';
			id : u16 = 82;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.0901632309, -1.316030025, 0.1020431519, 1];
			name : name;
			name : stringz = 'res_cube';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			shapes : array;
			shapes = begin
				count : u32 = 1;
				shape_00 = begin
					type : u32 = 1;
					box = begin
						'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						h_size : vec3f = [2.5, 0.200000003, 2.5];
					end;
				end;
			end;
			obstacle : bool = True;
			force_sliding : bool = False;
			zone_type : u8 = 0;
		end;
		red_glow_0000 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 83;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, 1.682727814, 1];
			name : name;
			name : stringz = 'red_glow_0000';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0001 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 84;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, 1.022354126, 1];
			name : name;
			name : stringz = 'red_glow_0001';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0002 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 85;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, 0.3985137939, 1];
			name : name;
			name : stringz = 'red_glow_0002';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0003 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 86;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, -0.2583866119, 1];
			name : name;
			name : stringz = 'red_glow_0003';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0004 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 87;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, -0.9357299805, 1];
			name : name;
			name : stringz = 'red_glow_0004';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0005 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 88;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, -1.554231644, 1];
			name : name;
			name : stringz = 'red_glow_0005';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0006 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 89;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 2.614418983, -0.9684209824, -2.280641556, 1];
			name : name;
			name : stringz = 'red_glow_0006';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0007 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 90;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, 2.357755661, 1];
			name : name;
			name : stringz = 'red_glow_0007';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0008 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 91;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, 1.682727814, 1];
			name : name;
			name : stringz = 'red_glow_0008';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0009 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 92;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, 1.022354126, 1];
			name : name;
			name : stringz = 'red_glow_0009';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0010 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 93;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, 0.3985137939, 1];
			name : name;
			name : stringz = 'red_glow_0010';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0011 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 95;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, -0.2583866119, 1];
			name : name;
			name : stringz = 'red_glow_0011';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0012 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 96;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, -0.9357299805, 1];
			name : name;
			name : stringz = 'red_glow_0012';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0013 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 97;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, -1.554231644, 1];
			name : name;
			name : stringz = 'red_glow_0013';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0014 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 98;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -2.614419937, -0.9684209824, -2.280641556, 1];
			name : name;
			name : stringz = 'red_glow_0014';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0015 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 99;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 2.347607613, -0.9684209824, -2.495988846, 1];
			name : name;
			name : stringz = 'red_glow_0015';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0016 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 100;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 1.672650337, -0.9684209824, -2.505760193, 1];
			name : name;
			name : stringz = 'red_glow_0016';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0017 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 101;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 1.012345314, -0.9684209824, -2.515319824, 1];
			name : name;
			name : stringz = 'red_glow_0017';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0018 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 102;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 0.3885707855, -0.9684209824, -2.52435112, 1];
			name : name;
			name : stringz = 'red_glow_0018';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0019 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 103;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -0.2682609558, -0.9684209824, -2.533859253, 1];
			name : name;
			name : stringz = 'red_glow_0019';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0020 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 104;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -0.9455347061, -0.9684209824, -2.54366684, 1];
			name : name;
			name : stringz = 'red_glow_0020';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0021 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 105;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -1.563970566, -0.9684209824, -2.552621841, 1];
			name : name;
			name : stringz = 'red_glow_0021';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0022 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 106;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -2.290304184, -0.9684209824, -2.563135147, 1];
			name : name;
			name : stringz = 'red_glow_0022';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0023 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 107;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 2.347607613, -0.9684209824, 2.563137054, 1];
			name : name;
			name : stringz = 'red_glow_0023';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0024 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 108;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 1.672650337, -0.9684209824, 2.5533638, 1];
			name : name;
			name : stringz = 'red_glow_0024';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0025 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 109;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 1.012345314, -0.9684209824, 2.543804169, 1];
			name : name;
			name : stringz = 'red_glow_0025';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0026 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 110;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, 0.3885707855, -0.9684209824, 2.53477478, 1];
			name : name;
			name : stringz = 'red_glow_0026';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0027 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 111;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -0.2682609558, -0.9684209824, 2.52526474, 1];
			name : name;
			name : stringz = 'red_glow_0027';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0028 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 112;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -0.9455347061, -0.9684209824, 2.515457153, 1];
			name : name;
			name : stringz = 'red_glow_0028';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0029 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 113;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -1.563970566, -0.9684209824, 2.506504059, 1];
			name : name;
			name : stringz = 'red_glow_0029';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		red_glow_0030 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 114;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 0.1000000015;
			stamina : fp32 = 1;
			oflags : bool8 = 10;
			'' : 'pose, matrix' = [0.0144767724, 0, -0.999895215, 0, 0, 1, 0, 0, 0.999895215, 0, 0.0144767724, 0, -2.290304184, -0.9684209824, 2.495990753, 1];
			name : name;
			name : stringz = 'red_glow_0030';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 14.92063522;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = '';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 0;
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 3293031848;
			ph_shell_skltn_src : u32 = 3733194233;
			ph_shell_skltn_bcount : u32 = 4;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = True;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = '';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [0.7294117808, 0.1921568662, 0.1450980455, 1];
			brightness : fp32 = 1;
			color_animator : ref_coloranim;
			color_animator : stringz = '';
			ltype : u8 = 1;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 32;
			shadow_clarity : fp32 = 0.5;
			range : fp32 = 0.5;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 2.094363213;
			light_texture : 'texture, str_shared';
			light_texture : stringz = '';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = '';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 1;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_red';
			glow_size : fp32 = 150;
			glow_shift : vec3f = [0, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = False;
			glow_min_distance : fp32 = 0.1000000015;
		end;
		proxy_red_glows = begin
			version : u16 = 16;
			class : stringz = 'PROXY';
			static_data_key : stringz = '_G.config.entity.proxy';
			id : u16 = 115;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1.586706161, 0.8160300255, 0.2577800751, 1];
			name : name;
			name : stringz = 'proxy_red_glows';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			entities : array;
			entities = begin
				count : u32 = 32;
				red_glow = begin
					entity : 'entity_link, uobject_link' = 81;
				end;
				red_glow_0000 = begin
					entity : 'entity_link, uobject_link' = 83;
				end;
				red_glow_0001 = begin
					entity : 'entity_link, uobject_link' = 84;
				end;
				red_glow_0002 = begin
					entity : 'entity_link, uobject_link' = 85;
				end;
				red_glow_0003 = begin
					entity : 'entity_link, uobject_link' = 86;
				end;
				red_glow_0004 = begin
					entity : 'entity_link, uobject_link' = 87;
				end;
				red_glow_0005 = begin
					entity : 'entity_link, uobject_link' = 88;
				end;
				red_glow_0006 = begin
					entity : 'entity_link, uobject_link' = 89;
				end;
				red_glow_0007 = begin
					entity : 'entity_link, uobject_link' = 90;
				end;
				red_glow_0008 = begin
					entity : 'entity_link, uobject_link' = 91;
				end;
				red_glow_0009 = begin
					entity : 'entity_link, uobject_link' = 92;
				end;
				red_glow_0010 = begin
					entity : 'entity_link, uobject_link' = 93;
				end;
				red_glow_0011 = begin
					entity : 'entity_link, uobject_link' = 95;
				end;
				red_glow_0012 = begin
					entity : 'entity_link, uobject_link' = 96;
				end;
				red_glow_0013 = begin
					entity : 'entity_link, uobject_link' = 97;
				end;
				red_glow_0014 = begin
					entity : 'entity_link, uobject_link' = 98;
				end;
				red_glow_0015 = begin
					entity : 'entity_link, uobject_link' = 99;
				end;
				red_glow_0016 = begin
					entity : 'entity_link, uobject_link' = 100;
				end;
				red_glow_0017 = begin
					entity : 'entity_link, uobject_link' = 101;
				end;
				red_glow_0018 = begin
					entity : 'entity_link, uobject_link' = 102;
				end;
				red_glow_0019 = begin
					entity : 'entity_link, uobject_link' = 103;
				end;
				red_glow_0020 = begin
					entity : 'entity_link, uobject_link' = 104;
				end;
				red_glow_0021 = begin
					entity : 'entity_link, uobject_link' = 105;
				end;
				red_glow_0022 = begin
					entity : 'entity_link, uobject_link' = 106;
				end;
				red_glow_0023 = begin
					entity : 'entity_link, uobject_link' = 107;
				end;
				red_glow_0024 = begin
					entity : 'entity_link, uobject_link' = 108;
				end;
				red_glow_0025 = begin
					entity : 'entity_link, uobject_link' = 109;
				end;
				red_glow_0026 = begin
					entity : 'entity_link, uobject_link' = 110;
				end;
				red_glow_0027 = begin
					entity : 'entity_link, uobject_link' = 111;
				end;
				red_glow_0028 = begin
					entity : 'entity_link, uobject_link' = 112;
				end;
				red_glow_0029 = begin
					entity : 'entity_link, uobject_link' = 113;
				end;
				red_glow_0030 = begin
					entity : 'entity_link, uobject_link' = 114;
				end;
			end;
		end;
		res_cube_0000 = begin
			version : u16 = 16;
			class : stringz = 'O_BASEZONE';
			static_data_key : stringz = '_G.config.entity.restrictor';
			id : u16 = 116;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.0901632309, -0.3535714149, 0.1020431519, 1];
			name : name;
			name : stringz = 'res_cube_0000';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 6;
						block_0000 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 30;
							posy : u16 = 20;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0001 = begin
							clsid : stringz = 'triggers/player';
							posx : u16 = 29;
							posy : u16 = 58;
							active : bool = True;
							reaction_count : s32 = -1;
							zone_link : 'entity_link, uobject_link' = 65535;
						end;
						block_0002 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 88;
							posy : u16 = 29;
							onoff : u8 = 0;
							on_or_off : bool = False;
						end;
						block_0003 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 141;
							posy : u16 = 38;
							target : 'entity_link, uobject_link' = 115;
						end;
						block_0004 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 88;
							posy : u16 = 76;
						end;
						block_0005 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 88;
							posy : u16 = 48;
							onoff : u8 = 1;
							on_or_off : bool = False;
						end;
					end;
					link_count : u32 = 6;
					0 : vec4s16 = [1, 2, 4, 0];
					1 : vec4s16 = [0, 0, 2, 0];
					2 : vec4s16 = [1, 1, 2, 0];
					3 : vec4s16 = [1, 0, 5, 0];
					4 : vec4s16 = [2, 0, 3, 0];
					5 : vec4s16 = [5, 0, 3, 0];
				end;
			end;
			shapes : array;
			shapes = begin
				count : u32 = 1;
				shape_00 = begin
					type : u32 = 1;
					box = begin
						'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						h_size : vec3f = [2.700000048, 0.400000006, 2.700000048];
					end;
				end;
			end;
			obstacle : bool = False;
			force_sliding : bool = False;
			zone_type : u8 = 0;
		end;
	end;
end;
vehicles = begin
	drizina_motocikl = begin
		is_group : bool = True;
		bike_kapot_0005 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 960;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [7.939210263E-6, 5.796200185E-6, -1, 0, -0.9927303195, 0.1203601211, -7.183869911E-6, 0, 0.1203601211, 0.9927303195, 6.709619811E-6, 0, 1.02273488, 0.2548719943, -0.5091404915, 1];
			health : fp32 = 5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-8.102129868E-6, 5.796200185E-6, 1, 0, 0.9927303195, 0.1203601211, 7.345609902E-6, 0, -0.1203601211, 0.9927303195, -6.729229881E-6, 0, -0.375, -0.3506602645, 0.3700561523, 1];
			name : name;
			name : stringz = 'bike_kapot_0005';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\drezina\drezina_buggi\kapot';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1587222266;
			ph_shell_skltn_src : u32 = 3639731584;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		drezina_bike_0001 = begin
			version : u16 = 16;
			class : stringz = 'DREZINA_MOTO';
			static_data_key : stringz = '_G.config.entity.drezina_moto';
			id : u16 = 2048;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 50000;
			stamina : fp32 = 1;
			oflags : bool8 = 171;
			'' : 'pose, matrix' = [0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0.6477355957, -0.7938867807, -0.1390838623, 1];
			name : name;
			name : stringz = 'drezina_bike_0001';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\drezina\drezima_motocikl\drezina_motocikl';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 93;
						block_0000 = begin
							clsid : stringz = 'triggers/engine/signal';
							posx : u16 = 65399;
							posy : u16 = 47;
							active : bool = True;
							signal : stringz = 'start_gunfight';
						end;
						block_0001 = begin
							clsid : stringz = 'trolley/start drezina';
							posx : u16 = 65471;
							posy : u16 = 65481;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\objects\drezina\drezima_motocikl\drezina_motocikl';
							dbg_skel : stringz = 'dynamic\objects\drezina\drezima_motocikl\drezima_motocikl';
							animation : animation_str;
							animation : stringz = 'l06_moto_1';
							speed : fp32 = 0;
							initial_offset : fp32 = 0;
							slope_threshold : fp32 = 0;
							slope_min_time : fp32 = 0;
							slope_cooldown : fp32 = 0;
						end;
						block_0002 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 65511;
							posy : u16 = 65481;
						end;
						block_0003 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 65391;
							posy : u16 = 65481;
							active : bool = True;
							trigger_on_game_load : bool = False;
						end;
						block_0004 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 65472;
							posy : u16 = 46;
							min : u32 = 10000;
							max : u32 = 10000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0005 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 106;
							posy : u16 = 65402;
							sound : sound;
							sound : stringz = 'objects\trolley\fast_trolley\fastcar_start_3d';
							volume : fp32 = 2.5;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0006 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 146;
							posy : u16 = 65402;
							sound : sound;
							sound : stringz = 'objects\trolley\fast_trolley\fastcar_run_3d';
							volume : fp32 = 2.5;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = True;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0007 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 195;
							posy : u16 = 65361;
							onoff : u8 = 2;
							on_or_off : bool = False;
						end;
						block_0008 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 255;
							posy : u16 = 65361;
							target : 'entity_link, uobject_link' = 2096;
						end;
						block_0009 = begin
							clsid : stringz = 'triggers/hit';
							posx : u16 = 105;
							posy : u16 = 65;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							hit_type : u8 = 5;
							any_hittype : bool = False;
							range_min : fp32 = 0;
							range_max : fp32 = 1000000;
						end;
						block_0010 = begin
							clsid : stringz = 'logic/counter';
							posx : u16 = 145;
							posy : u16 = 65;
							value : s32 = 35;
							current_value : s32 = -2147483647;
						end;
						block_0011 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 185;
							posy : u16 = 65;
							min : u32 = 500;
							max : u32 = 500;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0012 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 305;
							posy : u16 = 35;
							particles : 'particles, str_shared';
							particles : stringz = 'part_expl\explosion_test_05';
							start_as_free : bool = False;
						end;
						block_0013 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 305;
							posy : u16 = 75;
							particles : 'particles, str_shared';
							particles : stringz = 'part_expl\explosion_test_04';
							start_as_free : bool = False;
						end;
						block_0014 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 345;
							posy : u16 = 75;
							target : 'entity_link, uobject_link' = 2053;
						end;
						block_0015 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 345;
							posy : u16 = 35;
							target : 'entity_link, uobject_link' = 2052;
						end;
						block_0016 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 435;
							posy : u16 = 25;
							target : 'entity_link, uobject_link' = 2056;
						end;
						block_0017 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 435;
							posy : u16 = 85;
							target : 'entity_link, uobject_link' = 2051;
						end;
						block_0018 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 435;
							posy : u16 = 135;
							target : 'entity_link, uobject_link' = 2055;
						end;
						block_0019 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 405;
							posy : u16 = 175;
							target : 'entity_link, uobject_link' = 2049;
						end;
						block_0020 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 395;
							posy : u16 = 35;
							particles : 'particles, str_shared';
							particles : stringz = 'campfire\campfire_outdoor';
							start_as_free : bool = False;
						end;
						block_0021 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 395;
							posy : u16 = 75;
							particles : 'particles, str_shared';
							particles : stringz = 'campfire\campfire_outdoor';
							start_as_free : bool = False;
						end;
						block_0022 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 395;
							posy : u16 = 115;
							particles : 'particles, str_shared';
							particles : stringz = 'destroy_fx\obval_explosion';
							start_as_free : bool = False;
						end;
						block_0023 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 305;
							posy : u16 = 125;
							sound : sound;
							sound : stringz = 'weapons\wpn_explosion_3';
							volume : fp32 = 2;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0024 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 305;
							posy : u16 = 175;
							sound : sound;
							sound : stringz = 'weapons\wpn_explosion_0';
							volume : fp32 = 2;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0025 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 265;
							posy : u16 = 145;
							min : u32 = 1000;
							max : u32 = 1000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0026 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 235;
							posy : u16 = 65;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0027 = begin
							clsid : stringz = 'triggers/startgame';
							posx : u16 = 195;
							posy : u16 = 145;
							active : bool = False;
							trigger_on_game_load : bool = False;
						end;
						block_0028 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 125;
							posy : u16 = 65351;
							locked : bool = False;
							auto_lock : bool = False;
							next_frame : bool = True;
						end;
						block_0029 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 255;
							posy : u16 = 65401;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
						end;
						block_0030 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 485;
							posy : u16 = 35;
							particles : 'particles, str_shared';
							particles : stringz = 'campfire\campfire_00';
							start_as_free : bool = False;
						end;
						block_0031 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 525;
							posy : u16 = 35;
							target : 'entity_link, uobject_link' = 2054;
						end;
						block_0032 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 525;
							posy : u16 = 75;
							target : 'entity_link, uobject_link' = 2050;
						end;
						block_0033 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 485;
							posy : u16 = 75;
							particles : 'particles, str_shared';
							particles : stringz = 'campfire\campfire_00';
							start_as_free : bool = False;
						end;
						block_0034 = begin
							clsid : stringz = 'logic/counter';
							posx : u16 = 485;
							posy : u16 = 145;
							value : s32 = 2;
							current_value : s32 = -2147483647;
						end;
						block_0035 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 515;
							posy : u16 = 155;
							onoff : u8 = 1;
							on_or_off : bool = True;
						end;
						block_0036 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 545;
							posy : u16 = 165;
							target : 'entity_link, uobject_link' = 2097;
						end;
						block_0037 = begin
							clsid : stringz = 'actions/hit';
							posx : u16 = 396;
							posy : u16 = 65372;
							initiator : 'entity_link, uobject_link' = 65535;
							amount : fp32 = 10;
							bone : bone_str;
							bone : stringz = '';
							hit_type : u8 = 3;
						end;
						block_0038 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 436;
							posy : u16 = 65372;
							target : 'entity_link, uobject_link' = 2098;
						end;
						block_0039 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 436;
							posy : u16 = 65402;
							target : 'entity_link, uobject_link' = 50186;
						end;
						block_0040 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 365;
							posy : u16 = 65371;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0041 = begin
							clsid : stringz = 'trolley/start drezina';
							posx : u16 = 305;
							posy : u16 = 225;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\objects\drezina\drezima_motocikl\drezina_motocikl';
							dbg_skel : stringz = 'dynamic\objects\drezina\drezima_motocikl\drezima_motocikl';
							animation : animation_str;
							animation : stringz = 'drezina_motocikl_criticalhit_1';
							speed : fp32 = 0.400000006;
							initial_offset : fp32 = 0;
							slope_threshold : fp32 = 0;
							slope_min_time : fp32 = 0;
							slope_cooldown : fp32 = 0;
						end;
						block_0042 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 355;
							posy : u16 = 235;
						end;
						block_0043 = begin
							clsid : stringz = 'trolley/drezina goto target';
							posx : u16 = 65512;
							posy : u16 = 46;
							accel : fp32 = 0.1199999973;
							decel : fp32 = 0.1000000015;
							speed_min : fp32 = 0.150000006;
							speed_max : fp32 = 0.349999994;
							dist : fp32 = 15;
							smooth_approach : bool = True;
						end;
						block_0044 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 35;
							posy : u16 = 55;
							target : 'entity_link, uobject_link' = 59392;
						end;
						block_0045 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 105;
							posy : u16 = 115;
							target : 'entity_link, uobject_link' = 3373;
						end;
						block_0046 = begin
							clsid : stringz = 'triggers/hit';
							posx : u16 = 116;
							posy : u16 = 366;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							hit_type : u8 = 5;
							any_hittype : bool = False;
							range_min : fp32 = 0;
							range_max : fp32 = 1000000;
						end;
						block_0047 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 395;
							posy : u16 = 365;
							target : 'entity_link, uobject_link' = 50186;
						end;
						block_0048 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 115;
							posy : u16 = 415;
							target : 'entity_link, uobject_link' = 8303;
						end;
						block_0049 = begin
							clsid : stringz = 'logic/counter';
							posx : u16 = 166;
							posy : u16 = 366;
							value : s32 = 15;
							current_value : s32 = -2147483647;
						end;
						block_0050 = begin
							clsid : stringz = 'actions/play particles';
							posx : u16 = 236;
							posy : u16 = 366;
							particles : 'particles, str_shared';
							particles : stringz = 'campfire\campfire_light';
							start_as_free : bool = False;
						end;
						block_0051 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 276;
							posy : u16 = 366;
							target : 'entity_link, uobject_link' = 55809;
						end;
						block_0052 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 235;
							posy : u16 = 315;
							min : u32 = 2000;
							max : u32 = 4000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0053 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 196;
							posy : u16 = 366;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0054 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 395;
							posy : u16 = 315;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = False;
						end;
						block_0055 = begin
							clsid : stringz = 'triggers/die';
							posx : u16 = 406;
							posy : u16 = 486;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = False;
						end;
						block_0056 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 405;
							posy : u16 = 535;
							target : 'entity_link, uobject_link' = 2098;
						end;
						block_0057 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 466;
							posy : u16 = 486;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0058 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 502;
							posy : u16 = 387;
							target : 'entity_link, uobject_link' = 59392;
						end;
						block_0059 = begin
							clsid : stringz = 'actions/play camera-effect';
							posx : u16 = 557;
							posy : u16 = 477;
							cameraeffect : 'camera_track, str_shared';
							cameraeffect : stringz = 'hit\drezina_hit_0_l06';
							value : fp32 = 1;
							inc_delta : fp32 = 1;
							inc_speed : fp32 = 1;
							dec_delta : fp32 = -1;
							dec_speed : fp32 = 1;
							max_dist : fp32 = 10;
							directional : bool = False;
							check_visible : bool = False;
							max_value_point : 'entity_link, uobject_link' = 65535;
							single_instance : bool = False;
						end;
						block_0060 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 617;
							posy : u16 = 502;
						end;
						block_0061 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 506;
							posy : u16 = 566;
							target : 'entity_link, uobject_link' = 63781;
						end;
						block_0062 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 557;
							posy : u16 = 542;
							sound : sound;
							sound : stringz = 'scenario\d6\objects\d6_crane\d6_crane_hit_3';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0063 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 445;
							posy : u16 = 325;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0064 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 485;
							posy : u16 = 325;
							min : u32 = 100;
							max : u32 = 100;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0065 = begin
							clsid : stringz = 'trolley/drezina goto target';
							posx : u16 = 527;
							posy : u16 = 307;
							accel : fp32 = 0.05000000075;
							decel : fp32 = 0.200000003;
							speed_min : fp32 = 0.150000006;
							speed_max : fp32 = 0.400000006;
							dist : fp32 = 50;
							smooth_approach : bool = True;
						end;
						block_0066 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 525;
							posy : u16 = 105;
							target : 'entity_link, uobject_link' = 63759;
						end;
						block_0067 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 435;
							posy : u16 = 55;
							target : 'entity_link, uobject_link' = 63757;
						end;
						block_0068 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 595;
							posy : u16 = 335;
							min : u32 = 100;
							max : u32 = 100;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0069 = begin
							clsid : stringz = 'actions/turn light';
							posx : u16 = 235;
							posy : u16 = 415;
							onoff : u8 = 2;
							on_or_off : bool = False;
						end;
						block_0070 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 275;
							posy : u16 = 425;
							target : 'entity_link, uobject_link' = 63489;
						end;
						block_0071 = begin
							clsid : stringz = 'trolley/drezina goto target';
							posx : u16 = 635;
							posy : u16 = 325;
							accel : fp32 = 0.200000003;
							decel : fp32 = 0.200000003;
							speed_min : fp32 = 0;
							speed_max : fp32 = 0.400000006;
							dist : fp32 = 0;
							smooth_approach : bool = True;
						end;
						block_0072 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 635;
							posy : u16 = 385;
							target : 'entity_link, uobject_link' = 4097;
						end;
						block_0073 = begin
							clsid : stringz = 'actions/detach';
							posx : u16 = 595;
							posy : u16 = 385;
							owner : 'entity_link, uobject_link' = 65535;
						end;
						block_0074 = begin
							clsid : stringz = 'trolley/drezina goto target';
							posx : u16 = 505;
							posy : u16 = 485;
							accel : fp32 = 0.200000003;
							decel : fp32 = 1;
							speed_min : fp32 = 0.200000003;
							speed_max : fp32 = 0.400000006;
							dist : fp32 = 1.5;
							smooth_approach : bool = False;
						end;
						block_0075 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 65431;
							posy : u16 = 65481;
							min : u32 = 1000;
							max : u32 = 1000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0076 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 32;
							posy : u16 = 65524;
							min : u32 = 15000;
							max : u32 = 15000;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0077 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 492;
							posy : u16 = 222;
							target : 'entity_link, uobject_link' = 383;
						end;
						block_0078 = begin
							clsid : stringz = 'triggers/anim event';
							posx : u16 = 417;
							posy : u16 = 222;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							event : stringz = 'detach';
						end;
						block_0079 = begin
							clsid : stringz = 'actions/detach';
							posx : u16 = 457;
							posy : u16 = 222;
							owner : 'entity_link, uobject_link' = 65535;
						end;
						block_0080 = begin
							clsid : stringz = 'triggers/hit';
							posx : u16 = 107;
							posy : u16 = 152;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = False;
							hit_type : u8 = 4;
							any_hittype : bool = False;
							range_min : fp32 = 0;
							range_max : fp32 = 1000000;
						end;
						block_0081 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 812;
							posy : u16 = 65524;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0082 = begin
							clsid : stringz = 'actions/engine/signal';
							posx : u16 = 852;
							posy : u16 = 65524;
							localus : bool = False;
							signal : stringz = 'bike_1_die';
						end;
						block_0083 = begin
							clsid : stringz = 'triggers/anim event';
							posx : u16 = 542;
							posy : u16 = 222;
							active : bool = False;
							entity : 'entity_link, uobject_link' = 65535;
							event : stringz = 'brocken_hit_1';
						end;
						block_0084 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 582;
							posy : u16 = 222;
							sound : sound;
							sound : stringz = 'objects\metal_element\big_crash';
							volume : fp32 = 2.5;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 1.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0085 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 547;
							posy : u16 = 372;
							min : u32 = 4500;
							max : u32 = 4500;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0086 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 262;
							posy : u16 = 227;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0087 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 65439;
							posy : u16 = 47;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0088 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 65404;
							posy : u16 = 2;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\human\fashist_heavy_mask';
							dbg_skel : stringz = 'dynamic\human\human';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'l22_melnik_drezina_sit_idle_01';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 1;
							overlay : bool = False;
						end;
						block_0089 = begin
							clsid : stringz = 'entities/entity ref';
							posx : u16 = 65454;
							posy : u16 = 2;
							target : 'entity_link, uobject_link' = 2098;
						end;
						block_0090 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 65429;
							posy : u16 = 117;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\human\fashist_heavy_mask';
							dbg_skel : stringz = 'dynamic\human\human';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'l22_melnik_drezina_sit_idle_03';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0091 = begin
							clsid : stringz = 'logic/locker';
							posx : u16 = 65394;
							posy : u16 = 117;
							locked : bool = False;
							auto_lock : bool = True;
							next_frame : bool = True;
						end;
						block_0092 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 617;
							posy : u16 = 167;
							min : u32 = 4500;
							max : u32 = 4500;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
					end;
					link_count : u32 = 130;
					0 : vec4s16 = [0, 0, 87, 2];
					1 : vec4s16 = [1, 0, 2, 0];
					2 : vec4s16 = [3, 0, 75, 0];
					3 : vec4s16 = [4, 0, 80, 0];
					4 : vec4s16 = [4, 0, 43, 0];
					5 : vec4s16 = [4, 0, 9, 0];
					6 : vec4s16 = [4, 0, 29, 0];
					7 : vec4s16 = [4, 0, 54, 0];
					8 : vec4s16 = [4, 0, 46, 0];
					9 : vec4s16 = [4, 0, 55, 0];
					10 : vec4s16 = [5, 0, 2, 0];
					11 : vec4s16 = [5, 2, 6, 0];
					12 : vec4s16 = [6, 0, 2, 0];
					13 : vec4s16 = [7, 0, 8, 0];
					14 : vec4s16 = [9, 0, 10, 2];
					15 : vec4s16 = [9, 0, 91, 2];
					16 : vec4s16 = [9, 1, 45, 0];
					17 : vec4s16 = [10, 0, 11, 0];
					18 : vec4s16 = [11, 0, 26, 2];
					19 : vec4s16 = [12, 0, 15, 0];
					20 : vec4s16 = [12, 1, 22, 0];
					21 : vec4s16 = [12, 1, 34, 2];
					22 : vec4s16 = [12, 1, 20, 0];
					23 : vec4s16 = [12, 1, 30, 0];
					24 : vec4s16 = [13, 0, 14, 0];
					25 : vec4s16 = [13, 1, 34, 2];
					26 : vec4s16 = [13, 1, 21, 0];
					27 : vec4s16 = [13, 1, 33, 0];
					28 : vec4s16 = [20, 0, 67, 0];
					29 : vec4s16 = [20, 0, 16, 0];
					30 : vec4s16 = [21, 0, 17, 0];
					31 : vec4s16 = [22, 0, 18, 0];
					32 : vec4s16 = [23, 0, 19, 0];
					33 : vec4s16 = [23, 1, 63, 0];
					34 : vec4s16 = [23, 1, 40, 2];
					35 : vec4s16 = [23, 1, 25, 0];
					36 : vec4s16 = [24, 0, 2, 0];
					37 : vec4s16 = [24, 1, 65, 1];
					38 : vec4s16 = [24, 1, 74, 1];
					39 : vec4s16 = [24, 1, 71, 1];
					40 : vec4s16 = [24, 1, 43, 1];
					41 : vec4s16 = [24, 1, 86, 2];
					42 : vec4s16 = [24, 1, 84, 0];
					43 : vec4s16 = [25, 0, 24, 0];
					44 : vec4s16 = [25, 0, 12, 0];
					45 : vec4s16 = [26, 0, 28, 2];
					46 : vec4s16 = [26, 0, 53, 0];
					47 : vec4s16 = [26, 0, 81, 2];
					48 : vec4s16 = [26, 0, 57, 0];
					49 : vec4s16 = [26, 0, 23, 0];
					50 : vec4s16 = [26, 0, 6, 1];
					51 : vec4s16 = [26, 0, 13, 0];
					52 : vec4s16 = [27, 0, 26, 2];
					53 : vec4s16 = [28, 0, 7, 0];
					54 : vec4s16 = [29, 0, 28, 0];
					55 : vec4s16 = [29, 1, 8, 0];
					56 : vec4s16 = [30, 0, 31, 0];
					57 : vec4s16 = [33, 0, 32, 0];
					58 : vec4s16 = [33, 0, 66, 0];
					59 : vec4s16 = [34, 0, 35, 0];
					60 : vec4s16 = [35, 0, 36, 0];
					61 : vec4s16 = [37, 0, 39, 0];
					62 : vec4s16 = [37, 0, 38, 0];
					63 : vec4s16 = [40, 0, 37, 0];
					64 : vec4s16 = [41, 0, 42, 0];
					65 : vec4s16 = [41, 1, 92, 0];
					66 : vec4s16 = [43, 0, 2, 0];
					67 : vec4s16 = [43, 1, 44, 0];
					68 : vec4s16 = [46, 0, 49, 2];
					69 : vec4s16 = [46, 1, 48, 0];
					70 : vec4s16 = [49, 0, 55, 1];
					71 : vec4s16 = [49, 0, 54, 1];
					72 : vec4s16 = [49, 0, 53, 2];
					73 : vec4s16 = [50, 0, 51, 0];
					74 : vec4s16 = [52, 0, 26, 2];
					75 : vec4s16 = [53, 0, 69, 0];
					76 : vec4s16 = [53, 0, 52, 0];
					77 : vec4s16 = [53, 0, 50, 0];
					78 : vec4s16 = [54, 0, 63, 2];
					79 : vec4s16 = [54, 0, 57, 0];
					80 : vec4s16 = [54, 1, 47, 0];
					81 : vec4s16 = [55, 0, 57, 2];
					82 : vec4s16 = [55, 0, 63, 0];
					83 : vec4s16 = [55, 1, 56, 0];
					84 : vec4s16 = [57, 0, 74, 0];
					85 : vec4s16 = [59, 0, 60, 0];
					86 : vec4s16 = [62, 0, 60, 0];
					87 : vec4s16 = [62, 1, 65, 0];
					88 : vec4s16 = [62, 1, 53, 2];
					89 : vec4s16 = [63, 0, 64, 0];
					90 : vec4s16 = [63, 0, 81, 2];
					91 : vec4s16 = [64, 0, 65, 0];
					92 : vec4s16 = [64, 0, 85, 0];
					93 : vec4s16 = [65, 0, 42, 0];
					94 : vec4s16 = [65, 1, 58, 0];
					95 : vec4s16 = [68, 0, 71, 0];
					96 : vec4s16 = [69, 0, 70, 0];
					97 : vec4s16 = [71, 0, 42, 0];
					98 : vec4s16 = [71, 1, 72, 0];
					99 : vec4s16 = [73, 0, 72, 0];
					100 : vec4s16 = [73, 2, 42, 0];
					101 : vec4s16 = [74, 0, 42, 0];
					102 : vec4s16 = [74, 1, 61, 0];
					103 : vec4s16 = [74, 2, 62, 0];
					104 : vec4s16 = [74, 2, 59, 0];
					105 : vec4s16 = [75, 0, 88, 0];
					106 : vec4s16 = [75, 0, 1, 0];
					107 : vec4s16 = [76, 0, 28, 2];
					108 : vec4s16 = [78, 0, 79, 0];
					109 : vec4s16 = [78, 1, 42, 0];
					110 : vec4s16 = [79, 0, 77, 0];
					111 : vec4s16 = [79, 2, 42, 0];
					112 : vec4s16 = [80, 0, 26, 2];
					113 : vec4s16 = [80, 1, 45, 0];
					114 : vec4s16 = [81, 0, 82, 0];
					115 : vec4s16 = [83, 0, 84, 0];
					116 : vec4s16 = [83, 1, 42, 0];
					117 : vec4s16 = [84, 0, 42, 0];
					118 : vec4s16 = [85, 0, 68, 0];
					119 : vec4s16 = [85, 0, 73, 0];
					120 : vec4s16 = [86, 0, 41, 0];
					121 : vec4s16 = [87, 0, 4, 0];
					122 : vec4s16 = [87, 0, 5, 0];
					123 : vec4s16 = [87, 0, 76, 0];
					124 : vec4s16 = [88, 0, 89, 0];
					125 : vec4s16 = [90, 0, 89, 0];
					126 : vec4s16 = [90, 1, 88, 0];
					127 : vec4s16 = [90, 1, 91, 1];
					128 : vec4s16 = [91, 0, 90, 0];
					129 : vec4s16 = [92, 0, 84, 1];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = True;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = True;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2388099556;
			ph_shell_skltn_src : u32 = 2571301162;
			ph_shell_skltn_bcount : u32 = 20;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 4;
					rec_0000 = begin
						root_bid : u16 = 1;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-1, 1.748500011E-7, 7.152600006E-7, 0, 1.748500011E-7, 1, -1.748500011E-7, 0, -7.152600006E-7, -1.748500011E-7, -1, 0, -0.9914500117, 0.3442289531, -0.9806737304, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 1;
							end;
						end;
					end;
					rec_0001 = begin
						root_bid : u16 = 3;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-1, 0, 7.152600006E-7, 0, 0, 1, 0, 0, -7.152600006E-7, 0, -1, 0, -0.9914497733, 0.3442289829, 0.9684770107, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 3;
							end;
						end;
					end;
					rec_0002 = begin
						root_bid : u16 = 2;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 2.384200002E-7, -2.066300056E-7, 0, -2.384200002E-7, 1, 0, 0, 2.066300056E-7, 0, 1, 0, 1.015668273, 0.3442284465, -0.1421447098, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 2;
							end;
						end;
					end;
					rec_0003 = begin
						root_bid : u16 = 18;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [-1.629200028E-7, 0, 1, 0, 0, 1, 0, 0, -1, 0, -1.629200028E-7, 0, 0, 0.1883545071, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 18;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			locator_forward : stringz = 'point01';
			locator_reverse : bool = False;
		end;
		effect_sound_0004 = begin
			version : u16 = 16;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 2049;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [-1, 0, 1.819930048E-6, 0, 0, 1, 0, 0, -1.819930048E-6, 0, -1, 0, 1.254425049, 0.6697148085, -0.02334594727, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, -1.657009989E-6, 0, 0, 1, 0, 0, 1.657009989E-6, 0, 1, 0, -0.6066894531, 0.06418251991, -0.115737915, 1];
			name : name;
			name : stringz = 'effect_sound_0004';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		effect_fire_0004 = begin
			version : u16 = 16;
			class : stringz = 'EFFECT';
			static_data_key : stringz = '_G.config.entity.effect';
			id : u16 = 2050;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [-1, 0, 1.819930048E-6, 0, 0, 1, 0, 0, -1.819930048E-6, 0, -1, 0, -0.9685668945, 0.5409709215, 0.375305295, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, -1.657009989E-6, 0, 0, 1, 0, 0, 1.657009989E-6, 0, 1, 0, 1.61630249, -0.06456136703, -0.5143890381, 1];
			name : name;
			name : stringz = 'effect_fire_0004';
			visual : ref_model;
			visual : stringz = '';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
		bike_kapot_0002 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 2058;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [-0.9911034703, 0.1256189793, -0.04397374392, 0, -0.07256633043, -0.2330633253, 0.9697502851, 0, 0.1115703657, 0.9643139243, 0.2401055843, 0, 0.005948539823, 1.108044028, -1.112933874, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [0.9911034703, 0.1256189793, 0.0439739041, 0, 0.0725664869, -0.2330633253, -0.9697502851, 0, -0.1115703285, 0.9643139243, -0.2401055992, 0, 0.641784668, 0.5025117397, 0.9738464355, 1];
			name : name;
			name : stringz = 'bike_kapot_0002';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\drezina\drezina_buggi\kapot';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1587222266;
			ph_shell_skltn_src : u32 = 3639731584;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		bike_bumper_0001 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 2060;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [0, 0, -1, 0, -0.9076001644, 0.4198356271, 0, 0, 0.4198356271, 0.9076001644, 0, 0, 1.040435791, 0.8730862141, -0.5719299316, 1];
			health : fp32 = 12;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-1.629200028E-7, 0, 1, 0, 0.9076001644, 0.4198356271, 1.478699971E-7, 0, -0.4198356271, 0.9076001644, 0, 0, -0.3927001953, 0.2675539255, 0.4328460693, 1];
			name : name;
			name : stringz = 'bike_bumper_0001';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\drezina\drezina_buggi\bumper';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1702909724;
			ph_shell_skltn_src : u32 = 3587614157;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		bike_fonar_0001 = begin
			version : u16 = 16;
			class : stringz = 'o_hlamp';
			static_data_key : stringz = '_G.config.entity.hanging_lamp';
			id : u16 = 2096;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [9.09960022E-7, 0, 1, 0, 0, 1, 0, 0, -1, 0, 9.09960022E-7, 0, 1.193511963, 0.7513349056, -0.005310058594, 1];
			health : fp32 = 3;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-7.470400192E-7, 0, -1, 0, 0, 1, 0, 0, 1, 0, -7.470400192E-7, 0, -0.5457763672, 0.1458026171, -0.1337738037, 1];
			name : name;
			name : stringz = 'bike_fonar_0001';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\lamp\fonar_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 2617310928;
			ph_shell_skltn_src : u32 = 1405727550;
			ph_shell_skltn_bcount : u32 = 3;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			particles_bone_shift : vec3f = [0, -0.200000003, 0];
			initial_state : bool = False;
			die_sound_type : u32 = 12;
			die_sounds : str_array;
			die_sounds : u32 = 6;
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_1';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_2';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_3';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_4';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_5';
			die_sounds : stringz = 'objects\broken_lamp\lightbulb_6';
			die_particle : 'particles, str_shared';
			die_particle : stringz = 'destroy_fx\destroy_el_box';
			light_main_bone : bone_id;
			light_main_bone : stringz = 'lightbone';
			dark_bone : bone_id;
			dark_bone : stringz = '';
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 3;
			color_animator : ref_coloranim;
			color_animator : stringz = 'new\trolley_light';
			ltype : u8 = 4;
			volumetric : bool = False;
			x360falt : bool = False;
			ltric : bool = False;
			faces : flags8;
			faces : u8 = 63;
			color_middle : 'color, vec4f' = [0, 0, 0, 0];
			color_back : 'color, vec4f' = [0, 0, 0, 0];
			scurve : u8 = 100;
			shadow_clarity : fp32 = 1;
			range : fp32 = 40;
			nearplane : fp32 = 0.1000000015;
			spot_cone_angle : 'angle, fp32' = 0.4348835647;
			light_texture : 'texture, str_shared';
			light_texture : stringz = 'light\light_resotka1';
			is_point_ambient : bool = True;
			ambient_bone : bone_id;
			ambient_bone : stringz = 'boneomni';
			ambient_power : fp32 = 0.3000000119;
			ambient_radius : fp32 = 10;
			ambient_texture : 'texture, str_shared';
			ambient_texture : stringz = '';
			backlight : bool = True;
			backlight_ref : 'entity_link, uobject_link' = 65535;
			backlight_dist : fp32 = 50;
			backlight_dynamic : bool = False;
			ellipse_scale : vec3f = [1, 1, 1];
			quad_sizes : vec2f = [1, 1];
			master : 'entity_link, uobject_link' = 65535;
			glow_enabled : bool = True;
			glow_texture : 'texture, str_shared';
			glow_texture : stringz = 'fx\fx_glowlamp_white';
			glow_size : fp32 = 40;
			glow_shift : vec3f = [-0.2700000107, 0, 0];
			glow_brightness : fp32 = 1;
			glow_ignore_self : bool = True;
			glow_min_distance : fp32 = 0;
		end;
		bike_kapot_0026 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 30977;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [7.916420145E-6, 5.901969871E-6, -1, 0, -0.8474742174, -0.5308365822, -9.841949577E-6, 0, -0.5308365822, 0.8474742174, 7.99439988E-7, 0, 1.459792018, 0.424578011, -0.008499122225, 1];
			health : fp32 = 4.5;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-8.07933975E-6, 5.901969871E-6, 1, 0, 0.8474742174, -0.5308365822, 9.980019968E-6, 0, 0.5308365822, 0.8474742174, -7.129600021E-7, 0, -0.8120422363, -0.1809542775, -0.1305847168, 1];
			name : name;
			name : stringz = 'bike_kapot_0026';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\drezina\drezina_buggi\kapot';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1587222266;
			ph_shell_skltn_src : u32 = 3639731584;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
		bike_kapot_0004 = begin
			version : u16 = 16;
			class : stringz = 'O_ENTITY';
			static_data_key : stringz = '_G.config.entity.entity';
			id : u16 = 65348;
			parent_id : u16 = 2048;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'osnova';
			att_offset : 'pose, matrix' = [7.888619621E-6, 5.79619018E-6, -1, 0, -0.748060286, -0.6636307836, -9.747699551E-6, 0, -0.6636307836, 0.748060286, -8.99229974E-7, 0, 0.8213552833, 1.015544653, 0.6042019725, 1];
			health : fp32 = 10;
			stamina : fp32 = 1;
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [-8.051540135E-6, 5.79619018E-6, 1, 0, 0.748060286, -0.6636307836, 9.869570022E-6, 0, 0.6636307836, 0.748060286, 1.007349965E-6, 0, -0.173614502, 0.4100123644, -0.7432861328, 1];
			name : name;
			name : stringz = 'bike_kapot_0004';
			visual : ref_model;
			visual : stringz = 'dynamic\objects\drezina\drezina_buggi\kapot';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = True;
			sleeping : bool = True;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 8;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 1587222266;
			ph_shell_skltn_src : u32 = 3639731584;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = True;
			physics_shell = begin
				attached : bool = False;
				rootmover_mode : bool = False;
				elements : array;
				elements = begin
					count : u32 = 1;
					rec_0000 = begin
						root_bid : u16 = 0;
						accumulated_impulse : fp32 = 0;
						xform : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
						velocity : vec3f = [0, 0, 0];
						nx_awake : bool = False;
						shapes : array;
						shapes = begin
							count : u32 = 1;
							rec_0000 = begin
								bid : u16 = 0;
							end;
						end;
					end;
				end;
			end;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
		end;
	end;
end;
waterzone = begin
	version : u16 = 17;
	class : stringz = 'O_WATERZONE';
	static_data_key : stringz = '_G.config.entity.waterzone';
	id : u16 = 27396;
	parent_id : u16 = 65535;
	att_bone_id : locator_str;
	att_bone_id : stringz = '';
	att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
	oflags : bool8 = 138;
	'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 73.94799805, -24.41399956, -7.204999924, 1];
	name : name;
	name : stringz = 'waterzone';
	visual : ref_model;
	visual : stringz = '';
	dao_val : fp32 = 0;
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	shapes : array;
	shapes = begin
		count : u32 = 1;
		shape_00 = begin
			type : u32 = 1;
			box = begin
				'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
				h_size : vec3f = [52, 0.1000000015, 52];
			end;
		end;
	end;
	obstacle : bool = False;
	force_sliding : bool = False;
	zone_type : u8 = 0;
	color : 'color, vec4f' = [0.1098039299, 0.09803922474, 0.003921568859, 1];
	blend : vec2f = [0.6999999881, 0.1000000015];
	eblend : fp32 = 0.05000000075;
	fresnel : fp32 = 1;
	tsmoosh : fp32 = 0.200000003;
	twave : fp32 = 0.400000006;
	tile : vec2f = [130, 80];
	amp : vec2f = [0.1099999994, -0.01999999955];
	blur : vec2f = [1, 0.1000000015];
	d_power : fp32 = 0.5;
	d_nf : fp32 = 0.1000000015;
	farplane : fp32 = 100;
	reflectplayer : bool = False;
	opaque_distance : fp32 = 2;
end;
weapons = begin
	wpn_2012_scope_buy = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_2012';
		static_data_key : stringz = '_G.config.entity.wpn_2012_scope';
		id : u16 = 32513;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = False;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.4228304625, -0.4742689133, -0.7721939087, 0, -0.8781058192, 0.003864895087, 0.4784508944, 0, -0.2239299268, 0.8803715706, -0.4180924594, 0, -24.28824997, 0.1477066725, 6.272858143, 1];
		name : name;
		name : stringz = 'wpn_2012_scope_buy';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_2012';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3806593711;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		golden_loot : bool = False;
	end;
	wpn_ak_optik_8 = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_AK_74';
		static_data_key : stringz = '_G.config.entity.wpn_ak_74_optics';
		id : u16 = 8;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 5.025398254, 0.09214647114, 0.3953942657, 1];
		name : name;
		name : stringz = 'wpn_ak_optik_8';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_ak_optik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 490771339;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 30;
		ammo_balance : u32 = 30;
		golden_loot : bool = False;
		optika : bool = True;
	end;
	wpn_ak74_relsa = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_AK74_TEST';
		static_data_key : stringz = '_G.config.entity.wpn_ak74_relsa';
		id : u16 = 0;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1.586777677E35, 1.78096531E35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128.0052338, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = False;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [-0.9931871891, 0.04471514747, -0.1076096818, 0, 0.1064287499, -0.02800750732, -0.9939256907, 0, -0.04745743796, -0.9986069798, 0.02305771783, 0, 17.88192177, 10.44938469, 107.1889572, 1];
		name : name;
		name : stringz = 'wpn_ak74_relsa';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_railgun_cy';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 559604553;
		ph_shell_skltn_src : u32 = 489000808;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 30;
		ammo_balance : u32 = 10000;
		golden_loot : bool = False;
		optika : bool = True;
	end;
	wpn_bayonet_uboynicheg_fx_0000_71 = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_UBOYNICHEG';
		static_data_key : stringz = '_G.config.entity.wpn_bayonet_uboynicheg_fx';
		id : u16 = 71;
		parent_id : u16 = 70;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [5626.816406, 5873.099609, 0, 0, 0, 0, 0, 0, 0, 5626.912109, 6.992732291E35, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -231.9000244, -18.78215027, -149.4952393, 1];
		name : name;
		name : stringz = 'wpn_bayonet_uboynicheg_fx_0000_71';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\uboynicheg';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3849381251;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 6;
		ammo_balance : u32 = 6;
		bayonet : bool = True;
	end;
	wpn_bayonet_uboynicheg_fx_buy = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_UBOYNICHEG';
		static_data_key : stringz = '_G.config.entity.wpn_bayonet_uboynicheg_fx';
		id : u16 = 17168;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = False;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.1499727964, 0.1371415406, -0.9791325331, 0, -0.9655852318, 0.2331629246, -0.115239948, 0, 0.2124931961, 0.9627186656, 0.1673899442, 0, -24.43483734, 0.2145764232, 6.662160397, 1];
		name : name;
		name : stringz = 'wpn_bayonet_uboynicheg_fx_buy';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\uboynicheg';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3849381251;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 0;
		ammo_balance : u32 = 0;
		bayonet : bool = True;
	end;
	wpn_dagger_buy = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_DAGGER';
		static_data_key : stringz = '_G.config.entity.wpn_dagger';
		id : u16 = 40193;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 0;
		active : bool = True;
		useful_for_player : bool = False;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.01154411957, -0.9997976422, 0.01647544838, 0, -0.5441893339, 0.007541064173, 0.8389285207, 0, -0.8388829827, -0.0186504554, -0.5439921618, 0, -24.10114098, 0.2503426671, 7.141811371, 1];
		name : name;
		name : stringz = 'wpn_dagger_buy';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_knife';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 200806994;
		ph_shell_skltn_src : u32 = 3035821468;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
	end;
	wpn_dshk_stationary = begin
		is_group : bool = True;
		barrel_03_garbage_0042 = begin
			version : u16 = 17;
			class : stringz = 'STATICPROP';
			static_data_key : stringz = '_G.config.entity.static';
			id : u16 = 25856;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			oflags : bool8 = 139;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			name : name;
			name : stringz = 'barrel_03_garbage_0042';
			visual : ref_model;
			visual : stringz = 'static\station_props\dshk_podstavki\dshk_podstavka_01';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			raycast : bool = True;
		end;
		kulemet_0006 = begin
			version : u16 = 17;
			class : stringz = 'KULEMET';
			static_data_key : stringz = '_G.config.entity.kulemet';
			id : u16 = 25857;
			parent_id : u16 = 65535;
			att_bone_id : locator_str;
			att_bone_id : stringz = '';
			att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
			health : fp32 = 1;
			stamina : fp32 = 1;
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [-0.00963261351, -0.002276164014, 0.9999510646, 0, 0.0005425821291, 0.9999972582, 0.002281496068, 0, -0.9999534488, 0.0005645322963, -0.009631351568, 0, -0.005760192871, 1.186804056, -0.003143310547, 1];
			name : name;
			name : stringz = 'kulemet_0006';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\wpn_dshk';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 1;
				rec_0000 = begin
					groups : array;
					groups = begin
						count : u32 = 0;
					end;
					blocks = begin
						block_count : u32 = 4294967295;
						'array with no key' : array;
						count : u32 = 33;
						block_0000 = begin
							clsid : stringz = 'triggers/use';
							posx : u16 = 65534;
							posy : u16 = 65482;
							active : bool = True;
							entity : 'entity_link, uobject_link' = 65535;
							initiator : 'entity_link, uobject_link' = 65535;
							player : bool = True;
							usage_distance : fp32 = 1;
							use_action : choose;
							use_action : stringz = 'mountgun';
							use_offset : vec2f = [0, -0.1000000015];
							blink : bool = True;
							blink_distance : fp32 = 10;
						end;
						block_0001 = begin
							clsid : stringz = 'trolley/kulemet mode';
							posx : u16 = 118;
							posy : u16 = 18;
							limit_yaw : vec2f = [-1.200000048, 1.200000048];
							limit_pitch : vec2f = [-0.8999999762, 0.8999999762];
							limit_factor : fp32 = 2;
							deactivate_on_use : bool = True;
							npc : 'entity_link, uobject_link' = 65535;
						end;
						block_0002 = begin
							clsid : stringz = 'logic/delay';
							posx : u16 = 42;
							posy : u16 = 65482;
							min : u32 = 100;
							max : u32 = 100;
							one_at_a_time : bool = False;
							active : bool = True;
						end;
						block_0003 = begin
							clsid : stringz = 'actions/attach';
							posx : u16 = 118;
							posy : u16 = 65410;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'dshk_root';
							offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -0.02999999933, -1.192000031, -1.100000024, 1];
							auto_offset : bool = False;
						end;
						block_0004 = begin
							clsid : stringz = 'actions/attach';
							posx : u16 = 150;
							posy : u16 = 65466;
							owner : 'entity_link, uobject_link' = 65535;
							bone : locator_str;
							bone : stringz = 'rotate_vertical';
							offset : 'pose, matrix' = [0, 1, 0, 0, 0.9998975396, 0, 0.01431288291, 0, 0.01431288291, 0, -0.9998975396, 0, -0.1700000018, 0, -0.1150000021, 1];
							auto_offset : bool = False;
						end;
						block_0005 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 190;
							posy : u16 = 65466;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\hud\hand\hand_sviter';
							dbg_skel : stringz = 'dynamic\hud\hand\hand_sviter';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_holster_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0006 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 150;
							posy : u16 = 65510;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\hud\hand\hand_sviter';
							dbg_skel : stringz = 'dynamic\hud\hand\hand_sviter';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_draw_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0007 = begin
							clsid : stringz = 'actions/detach';
							posx : u16 = 158;
							posy : u16 = 65410;
							owner : 'entity_link, uobject_link' = 65535;
						end;
						block_0008 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 187;
							posy : u16 = 27;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\hud\hand\hand_sviter';
							dbg_skel : stringz = 'dynamic\hud\hand\hand_sviter';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_attack_front_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0009 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 187;
							posy : u16 = 107;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\hud\hand\hand_sviter';
							dbg_skel : stringz = 'dynamic\hud\hand\hand_sviter';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_idle_front_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0010 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 187;
							posy : u16 = 67;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\wpn\wpn_dshk';
							dbg_skel : stringz = 'dynamic\hud\weapon\dshk\dshk';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_idle_front_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 0;
							overlay : bool = False;
						end;
						block_0011 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 342;
							posy : u16 = 312;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\wpn\wpn_dshk';
							dbg_skel : stringz = 'dynamic\hud\weapon\dshk\dshk';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_attack_front_4';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0012 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 342;
							posy : u16 = 272;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\wpn\wpn_dshk';
							dbg_skel : stringz = 'dynamic\hud\weapon\dshk\dshk';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_attack_front_3';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0013 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 342;
							posy : u16 = 232;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\wpn\wpn_dshk';
							dbg_skel : stringz = 'dynamic\hud\weapon\dshk\dshk';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_attack_front_2';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0014 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 342;
							posy : u16 = 192;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\wpn\wpn_dshk';
							dbg_skel : stringz = 'dynamic\hud\weapon\dshk\dshk';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_attack_front_1';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0015 = begin
							clsid : stringz = 'actions/play motion';
							posx : u16 = 342;
							posy : u16 = 152;
							dbg_model : ref_model;
							dbg_model : stringz = 'dynamic\wpn\wpn_dshk';
							dbg_skel : stringz = 'dynamic\hud\weapon\dshk\dshk';
							initial_offset : fp32 = 0;
							animation : animation_str;
							animation : stringz = 'dshk_attack_front_0';
							bone_part : part_id;
							bone_part : stringz = 'default';
							force_looped : u8 = 2;
							overlay : bool = False;
						end;
						block_0016 = begin
							clsid : stringz = 'logic/random-5';
							posx : u16 = 290;
							posy : u16 = 209;
						end;
						block_0017 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 342;
							posy : u16 = 107;
							sound : sound;
							sound : stringz = 'weapons\dshk_attack_1';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0018 = begin
							clsid : stringz = 'actions/detach';
							posx : u16 = 195;
							posy : u16 = 65511;
							owner : 'entity_link, uobject_link' = 65535;
						end;
						block_0019 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 295;
							posy : u16 = 65411;
						end;
						block_0020 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 2;
							posy : u16 = 65424;
							sound : sound;
							sound : stringz = 'actor\dress\mvt_short';
							volume : fp32 = 2;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0021 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 235;
							posy : u16 = 5;
							sound : sound;
							sound : stringz = 'actor\dress\mvt_short';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0022 = begin
							clsid : stringz = 'entities/entity player';
							posx : u16 = 410;
							posy : u16 = 65456;
						end;
						block_0023 = begin
							clsid : stringz = 'actions/player/show hands';
							posx : u16 = 105;
							posy : u16 = 65471;
						end;
						block_0024 = begin
							clsid : stringz = 'actions/player/hide hands';
							posx : u16 = 235;
							posy : u16 = 65511;
						end;
						block_0025 = begin
							clsid : stringz = "entities/entity player's hands";
							posx : u16 = 295;
							posy : u16 = 65491;
						end;
						block_0026 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 295;
							posy : u16 = 45;
						end;
						block_0027 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 405;
							posy : u16 = 245;
						end;
						block_0028 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 402;
							posy : u16 = 62;
						end;
						block_0029 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 65531;
							posy : u16 = 65531;
						end;
						block_0030 = begin
							clsid : stringz = 'entities/entity self';
							posx : u16 = 205;
							posy : u16 = 65411;
						end;
						block_0031 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 342;
							posy : u16 = 62;
							sound : sound;
							sound : stringz = 'weapons\gen_empty';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
						block_0032 = begin
							clsid : stringz = 'actions/play sound';
							posx : u16 = 342;
							posy : u16 = 17;
							sound : sound;
							sound : stringz = 'weapons\ubl_steam';
							volume : fp32 = 1;
							instant : bool = True;
							ai_sound_type : u32 = 0;
							stop_interval : fp32 = 0.5;
							startus_intervalus : fp32 = 0;
							looped : bool = False;
							enable_slowmo : bool = True;
							enable_fx : bool = True;
							play_as_music : bool = False;
						end;
					end;
					link_count : u32 = 55;
					0 : vec4s16 = [0, 0, 20, 0];
					1 : vec4s16 = [0, 0, 2, 0];
					2 : vec4s16 = [0, 2, 29, 0];
					3 : vec4s16 = [1, 0, 26, 0];
					4 : vec4s16 = [1, 2, 23, 0];
					5 : vec4s16 = [1, 3, 6, 0];
					6 : vec4s16 = [1, 7, 8, 0];
					7 : vec4s16 = [1, 7, 9, 0];
					8 : vec4s16 = [1, 7, 10, 0];
					9 : vec4s16 = [1, 8, 9, 0];
					10 : vec4s16 = [1, 9, 17, 0];
					11 : vec4s16 = [1, 9, 16, 0];
					12 : vec4s16 = [1, 10, 31, 0];
					13 : vec4s16 = [1, 11, 32, 0];
					14 : vec4s16 = [1, 12, 31, 0];
					15 : vec4s16 = [2, 0, 3, 0];
					16 : vec4s16 = [2, 0, 0, 1];
					17 : vec4s16 = [3, 0, 19, 0];
					18 : vec4s16 = [3, 1, 1, 0];
					19 : vec4s16 = [3, 2, 30, 0];
					20 : vec4s16 = [4, 0, 25, 0];
					21 : vec4s16 = [4, 1, 5, 0];
					22 : vec4s16 = [4, 2, 30, 0];
					23 : vec4s16 = [5, 0, 25, 0];
					24 : vec4s16 = [5, 1, 1, 2];
					25 : vec4s16 = [6, 0, 25, 0];
					26 : vec4s16 = [6, 1, 7, 0];
					27 : vec4s16 = [6, 1, 21, 0];
					28 : vec4s16 = [6, 1, 18, 0];
					29 : vec4s16 = [7, 0, 19, 0];
					30 : vec4s16 = [7, 1, 1, 2];
					31 : vec4s16 = [7, 2, 30, 0];
					32 : vec4s16 = [8, 0, 25, 0];
					33 : vec4s16 = [9, 0, 25, 0];
					34 : vec4s16 = [10, 0, 26, 0];
					35 : vec4s16 = [11, 0, 27, 0];
					36 : vec4s16 = [12, 0, 27, 0];
					37 : vec4s16 = [13, 0, 27, 0];
					38 : vec4s16 = [14, 0, 27, 0];
					39 : vec4s16 = [15, 0, 27, 0];
					40 : vec4s16 = [16, 0, 15, 0];
					41 : vec4s16 = [16, 1, 14, 0];
					42 : vec4s16 = [16, 2, 13, 0];
					43 : vec4s16 = [16, 3, 12, 0];
					44 : vec4s16 = [16, 4, 11, 0];
					45 : vec4s16 = [17, 0, 28, 0];
					46 : vec4s16 = [18, 0, 25, 0];
					47 : vec4s16 = [18, 1, 24, 0];
					48 : vec4s16 = [18, 2, 30, 0];
					49 : vec4s16 = [20, 0, 19, 0];
					50 : vec4s16 = [21, 0, 25, 0];
					51 : vec4s16 = [23, 0, 4, 0];
					52 : vec4s16 = [24, 0, 0, 0];
					53 : vec4s16 = [31, 0, 28, 0];
					54 : vec4s16 = [32, 0, 28, 0];
				end;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
			collision_exist : bool = False;
			friend_type : u8 = 0;
			fixed_bones : str_array;
			fixed_bones : u32 = 1;
			fixed_bones : stringz = 'link';
			bone_root : bone_id;
			bone_root : stringz = '';
			is_physics : bool = False;
			sleeping : bool = False;
			kinematic : bool = False;
			force_kinematic : bool = False;
			raycast : bool = True;
			block_breacking : bool = False;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			break_particles_break : 'particles, str_shared';
			break_particles_break : stringz = '';
			break_particles_death : 'particles, str_shared';
			break_particles_death : stringz = '';
			ph_shell_model_src : u32 = 126905861;
			ph_shell_skltn_src : u32 = 2561713365;
			ph_shell_skltn_bcount : u32 = 19;
			ph_shell_writed : bool = False;
			ph_links : array;
			ph_links = begin
				count : u32 = 0;
			end;
			locator_forward : stringz = 'loc_forward';
			locator_reverse : bool = False;
			inertion_mouse : fp32 = 1;
			inertion_kulemet : fp32 = 5;
			inertion_fov_factor : fp32 = 6;
			bone_hpivot : locator_id;
			bone_hpivot : stringz = 'rotate_gorizontal';
			bone_vpivot : locator_id;
			bone_vpivot : stringz = 'rotate_vertical';
			vpivot_height : fp32 = 0.3538460135;
			yaw : fp32 = -28.62586212;
			pitch : fp32 = -20.8593235;
			yaw_max : fp32 = 45;
			locator_firepoint : stringz = 'loc_firepoint';
			ammo_num : u32 = 50;
			ammo_visible : u32 = 6;
			show_ammo : bool = True;
			dispersion_base : fp32 = 0.02500000037;
			dispersion_aim : fp32 = 0.01499999966;
			dispersion_move_factor : fp32 = 1.700000048;
			dispersion_inc : fp32 = 0.006000000052;
			dispersion_min : fp32 = 0;
			dispersion_max : fp32 = 0.01999999955;
			dispersion_dec : fp32 = 0.01999999955;
			hit_power : fp32 = 1;
			hit_factor_player : fp32 = 1;
			hit_impulse : fp32 = 150;
			fire_distance : fp32 = 100;
			bullet_speed : fp32 = 300;
			bone_patron_prefix : stringz = 'patron_';
			track_aim_in : 'camera_track, str_shared';
			track_aim_in : stringz = 'weapons\ubludok_aim_in';
			track_aim_idle : 'camera_track, str_shared';
			track_aim_idle : stringz = 'weapons\ubludok_aim_idle';
			track_aim_out : 'camera_track, str_shared';
			track_aim_out : stringz = 'weapons\ubludok_aim_out';
			gauge : 'entity_link, uobject_link' = 25860;
			heat_boost : fp32 = 0.02999999933;
			heat_fade : fp32 = 0.02999999933;
			npc_fire_burst_min : u32 = 4;
			npc_fire_burst_max : u32 = 6;
			npc_fire_pause_min : fp32 = 0.6000000238;
			npc_fire_pause_max : fp32 = 0.8999999762;
			target_feedforward_time : fp32 = 0.3000000119;
			cannot_fire_distance : fp32 = 5;
			cannot_fire_time : u32 = 1000;
		end;
		gaug_0005 = begin
			version : u16 = 17;
			class : stringz = 'HANDS_FOR_DREZINA';
			static_data_key : stringz = '_G.config.entity.hands_for_drezina';
			id : u16 = 25860;
			parent_id : u16 = 25857;
			att_bone_id : locator_str;
			att_bone_id : stringz = 'loc_firepoint';
			att_offset : 'pose, matrix' = [0.8755583167, -0.4730462432, -0.09810646623, 0, 0.4701043069, 0.8810375929, -0.05267526954, 0, 0.1113533229, 0, 0.9937808514, 0, 0.1031921431, 0.04304203764, -1.801879048, 1];
			oflags : bool8 = 138;
			'' : 'pose, matrix' = [0.08941140771, -0.4750938714, 0.8753807545, 0, 0.04862231761, 0.8799350262, 0.4725993574, 0, -0.9948071837, 0.0003072665422, 0.1017764136, 0, 0.59400177, 1.565544486, 0.1066935062, 1];
			name : name;
			name : stringz = 'gaug_0005';
			visual : ref_model;
			visual : stringz = 'dynamic\wpn\termometr';
			dao_val : fp32 = 0;
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			life_time : s32 = 0;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_id;
			bone_part : stringz = 'default';
			sound : sound;
			sound : stringz = '';
			sound_volume : fp32 = 1;
			particles : 'particles, str_shared';
			particles : stringz = '';
			particles_constrained : bool = False;
			interest = begin
				min_importance : s32 = 500;
				max_importance : s32 = 1000;
				interest_type : u32 = 3;
				duration : u32 = 0;
				speed : fp32 = 0;
				distance : fp32 = 0;
			end;
			labels : str_array;
			labels : u32 = 0;
		end;
	end;
	wpn_dynamite = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_dynamite';
		id : u16 = 48654;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_dynamite';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\predohranitel_bomb';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3029169379;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		delay : u32 = 5000;
		wallmark_size : fp32 = 0.0700000003;
		explode_particles : 'particles, str_shared';
		explode_particles : stringz = 'part_expl\explosion_test';
		sound_explode : sound;
		sound_explode : stringz = 'weapons\wpn_explosion_0';
		camera_effect_name : 'camera_track, str_shared';
		camera_effect_name : stringz = 'actor_hit';
	end;
	wpn_flash_grenade = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_FLASH_GRENADE';
		static_data_key : stringz = '_G.config.entity.wpn_flash_grenage';
		id : u16 = 43289;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = False;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 10000;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_flash_grenade';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\predohranitel_bomb';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = False;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 1;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3029169379;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		delay : u32 = 5000;
		wallmark_size : fp32 = 0.0700000003;
		explode_particles : 'particles, str_shared';
		explode_particles : stringz = '';
		sound_explode : sound;
		sound_explode : stringz = 'weapons\wpn_explosion_0';
		camera_effect_name : 'camera_track, str_shared';
		camera_effect_name : stringz = 'actor_hit';
	end;
	wpn_revolver_silencer = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_REVOLVER';
		static_data_key : stringz = '_G.config.entity.wpn_revolver_silencer';
		id : u16 = 622;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_revolver_silencer';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\wpn_revolver_silencer';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1502324143;
		ph_shell_skltn_src : u32 = 1843921382;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 2;
		ammo_balance : u32 = 6;
	end;
	wpn_sticky_dynamite_buy = begin
		version : u16 = 16;
		class : stringz = 'WEAPON_STICKY_DYNAMITE';
		static_data_key : stringz = '_G.config.entity.wpn_sticky_dynamite';
		id : u16 = 33794;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = False;
		ammo_for_player : bool = False;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [0.4108173549, -0.006268709898, -0.9116960764, 0, -0.9114336371, 0.02213291079, -0.4108512998, 0, 0.02275399677, 0.9997353554, 0.003379071131, 0, -23.90109062, 0.284640789, 6.77614069, 1];
		name : name;
		name : stringz = 'wpn_sticky_dynamite_buy';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\predohranitel_bomb_sticky';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 333944823;
		ph_shell_skltn_src : u32 = 891245780;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		delay : u32 = 5000;
		wallmark_size : fp32 = 0.0700000003;
		explode_particles : 'particles, str_shared';
		explode_particles : stringz = 'part_expl\explosion_test';
		sound_explode : sound;
		sound_explode : stringz = 'weapons\wpn_explosion_0';
		camera_effect_name : 'camera_track, str_shared';
		camera_effect_name : stringz = 'actor_hit';
	end;
	wpn_tihar = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_TIHAR';
		static_data_key : stringz = '_G.config.entity.wpn_tihar';
		id : u16 = 16663;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_tihar';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\tihar_no_optik';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1772600594;
		ph_shell_skltn_src : u32 = 2467616919;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 15;
		ammo_balance : u32 = 15;
		pressure : fp32 = 9;
		optika : bool = False;
	end;
	wpn_ubludok_fx = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_UBLUDOK';
		static_data_key : stringz = '_G.config.entity.wpn_ubludok_fx';
		id : u16 = 64642;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 11;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_ubludok_fx';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\ubludok';
		dao_val : fp32 = 52.08791351;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 3782266413;
		ph_shell_skltn_src : u32 = 4108406876;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 30;
		ammo_balance : u32 = 30;
		golden_loot : bool = True;
		temperature : fp32 = 0;
		temperature_old : fp32 = 0;
		jammed : bool = False;
	end;
	wpn_ubludok_silencer = begin
		version : u16 = 17;
		class : stringz = 'WEAPON_UBLUDOK';
		static_data_key : stringz = '_G.config.entity.wpn_ubludok_silencer';
		id : u16 = 56608;
		parent_id : u16 = 65535;
		att_bone_id : locator_str;
		att_bone_id : stringz = '';
		att_offset : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		item_place : u8 = 1;
		active : bool = True;
		useful_for_player : bool = True;
		ammo_for_player : bool = True;
		health : fp32 = 0.1000000015;
		stamina : fp32 = 1;
		oflags : bool8 = 139;
		'' : 'pose, matrix' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
		name : name;
		name : stringz = 'wpn_ubludok_silencer';
		visual : ref_model;
		visual : stringz = 'dynamic\wpn\ubludok_silencer';
		dao_val : fp32 = 0;
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		life_time : s32 = 0;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_id;
		bone_part : stringz = 'default';
		sound : sound;
		sound : stringz = '';
		sound_volume : fp32 = 1;
		particles : 'particles, str_shared';
		particles : stringz = '';
		particles_constrained : bool = False;
		interest = begin
			min_importance : s32 = 500;
			max_importance : s32 = 1000;
			interest_type : u32 = 3;
			duration : u32 = 0;
			speed : fp32 = 0;
			distance : fp32 = 0;
		end;
		labels : str_array;
		labels : u32 = 0;
		collision_exist : bool = True;
		friend_type : u8 = 0;
		fixed_bones : str_array;
		fixed_bones : u32 = 1;
		fixed_bones : stringz = 'link';
		bone_root : bone_id;
		bone_root : stringz = '';
		is_physics : bool = False;
		sleeping : bool = False;
		kinematic : bool = False;
		force_kinematic : bool = False;
		raycast : bool = True;
		block_breacking : bool = False;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		break_particles_break : 'particles, str_shared';
		break_particles_break : stringz = '';
		break_particles_death : 'particles, str_shared';
		break_particles_death : stringz = '';
		ph_shell_model_src : u32 = 1140613142;
		ph_shell_skltn_src : u32 = 4108406876;
		ph_shell_skltn_bcount : u32 = 1;
		ph_shell_writed : bool = False;
		ph_links : array;
		ph_links = begin
			count : u32 = 0;
		end;
		ammo_loaded : u32 = 30;
		ammo_balance : u32 = 30;
		golden_loot : bool = False;
		temperature : fp32 = 0;
		temperature_old : fp32 = 0;
		jammed : bool = False;
	end;
end;
