effect = begin
	class : stringz = 'EFFECT';
	static_data_key : stringz = '_G.config.entity.effect';
	att_bone_id : choose;
	att_bone_id : stringz = '';
	id : u16 = 4293;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	att_root : bool = False;
	name : name;
	name : stringz = 'effect';
	force_hud : bool = False;
	ghost2 : bool = False;
	oflags : bool8 = 128;
	sflags : bool8 = 0;
	cull_distance : fp32 = 100000;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
	visual : choose;
	visual : stringz = '';
	dao_val : u16 = 21;
	render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	removed_vs : array;
	removed_vs = begin
		count : u32 = 0;
	end;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_str;
	bone_part : stringz = 'default';
	start_frame : u16 = 0;
	speed : fp32 = 0;
	startup_animation_flags : bool8 = 0;
	force_looped : u8 = 0;
	sound : choose;
	sound : stringz = '';
	sound_volume : fp32_q8 = 128;
	sound_filter : u8 = 0;
	particles : choose;
	particles : stringz = '';
	particle_flags : bool8 = 3;
	interest = begin
		min_importance : u16 = 500;
		max_importance : u16 = 1000;
		interest_type : u8 = 3;
		duration : u16 = 0;
		speed : fp32 = 0.001000000047;
		distance : fp32 = 0.00191549561;
	end;
	labels : str_array32;
	labels : u32 = 0;
end;
monsters = begin
	humanimal = begin
		is_group : bool = True;
		humanimal_0000 = begin
			class : stringz = 'HUMANIMAL';
			static_data_key : stringz = '_G.config.entity.humanimal_oculus';
			att_bone_id : choose;
			att_bone_id : stringz = '';
			id : u16 = 29729;
			parent_id : u16 = 65535;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			att_root : bool = False;
			fully_dead : bool = False;
			dying_from : u8 = 0;
			health : fp32 = 1;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'humanimal_0000';
			force_hud : bool = False;
			ghost2 : bool = False;
			oflags : bool8 = 136;
			sflags : bool8 = 1;
			cull_distance : fp32 = 100000;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0.9999999404, 0, 0, 0, 1, 0, 0, 0];
			visual : choose;
			visual : stringz = 'dynamic\monsters\alien\chr_alien_03';
			dao_val : u16 = 40;
			render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			startup_animation : animation_str;
			startup_animation : stringz = 'eat_idle_0';
			bone_part : part_str;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 1;
			sound : choose;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : choose;
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 1;
				duration : u16 = 6000;
				speed : fp32 = 1;
				distance : fp32 = 10.00004196;
			end;
			labels : str_array32;
			labels : u32 = 0;
			add_physics_flags : bool8 = 8;
			friend_type : u8 = 1;
			reaction_type : u8 = 0;
			fixed_bones : 'choose_array, str_shared';
			fixed_bones : stringz = '';
			physics_flags0 : bool8 = 130;
			physics_flags1 : bool8 = 0;
			break_impulse_threshold : fp32 = 0;
			collisions_group : u8 = 4;
			scene_type : u8 = 0;
			break_particles_break : choose;
			break_particles_break : stringz = '';
			break_particles_death : choose;
			break_particles_death : stringz = '';
			break_sound_death : choose;
			break_sound_death : stringz = '';
			type_mask : flags64;
			type_mask : u64 = 0;
			ph_shell_model_src : u32 = 3351645909;
			ph_shell_skltn_src : u32 = 348235877;
			ph_shell_skltn_bcount : u32 = 116;
			ph_shell_writed : bool = False;
			attach_with_joint : bool = False;
			footprint_size : fp32 = 1;
			footprint_power : fp32 = 1;
			balance_preset : u8 = 0;
			base_npc_flags : bool8 = 64;
			base_npc_flags1 : bool8 = 1;
			luminocity : fp32 = 1;
			min_corpse_lum_update_interval : u32 = 500;
			max_corpse_lum_update_interval : u32 = 600;
			shoot_dispersion_coef : fp32 = 1;
			hit_power_coef : fp32 = 1;
			hit_impulse_coef : fp32 = 1;
			offmesh_penalty : s32 = 0;
			offmesh_reuse_delay : u32 = 0;
			offmesh_inter_reuse_delay : u32 = 0;
			damage_handle_preset : u32 = 25;
			movement_hit_vs_ref : choose;
			movement_hit_vs_ref : stringz = '';
			movement_hit_vs_ref_dyn_state_exist : bool = False;
			anim_state : u8 = 0;
			movement_type : u8 = 0;
			min_movement_type : u8 = 255;
			max_movement_type : u8 = 255;
			body_state : u8 = 0;
			step_acceleration : fp32 = 0.400000006;
			group : stringz = 'humanimal_0';
			flags0 : bool8 = 23;
			vision_enabled : bool = True;
			free_vision_range : fp32 = 30;
			free_vision_bwd_range : fp32 = 10;
			free_vision_fov : 'angle, fp32' = 2.094394922;
			free_vision_min_update_time : u32 = 0;
			free_vision_luminocity_fac : fp32 = 1.049999952;
			free_vision_luminocity_factor : fp32 = 0;
			free_vision_velocity_fac : fp32 = 1;
			free_vision_decrease_value : fp32 = 500;
			free_vision_min_lum_threshold : fp32 = 0.150000006;
			free_vision_min_threshold : fp32 = 0;
			free_vision_threat_threshold : fp32 = 5;
			free_vision_light_alert_threshold : fp32 = 20;
			free_vision_vis_threshold : fp32 = 100;
			free_vision_lum_min_distance : fp32 = 3;
			free_vision_surv_threat_threshold : fp32 = 2.5;
			free_vision_surv_light_alert_threshold : fp32 = 2.5;
			free_vision_surv_vis_threshold : fp32 = 20;
			free_vision_surv_lum_min_distance : fp32 = 3.5;
			free_vision_transition_time : u32 = 5;
			alert_vision_range : fp32 = 30;
			alert_vision_bwd_range : fp32 = 10;
			alert_vision_fov : 'angle, fp32' = 2.094394922;
			alert_vision_min_update_time : u32 = 0;
			alert_vision_luminocity_fac : fp32 = 1.049999952;
			alert_vision_luminocity_factor : fp32 = 0;
			alert_vision_velocity_fac : fp32 = 1;
			alert_vision_descrease_value : fp32 = 500;
			alert_vision_min_lum_threshold : fp32 = 0.150000006;
			alert_vision_min_threshold : fp32 = 0;
			alert_vision_threat_threshold : fp32 = 5;
			alert_vision_light_alert_threshold : fp32 = 5;
			alert_vision_vis_threshold : fp32 = 100;
			alert_vision_lum_min_distance : fp32 = 3;
			alert_vision_surv_threat_threshold : fp32 = 2.5;
			alert_vision_surv_light_alert_threshold : fp32 = 7.5;
			alert_vision_surv_vis_threshold : fp32 = 22.5;
			alert_vision_surv_lum_min_distance : fp32 = 3.5;
			alert_vision_transition_time : fp32 = 7.006492322E-45;
			danger_vision_range : fp32 = 60;
			danger_vision_bwd_range : fp32 = 10;
			danger_vision_fov : 'angle, fp32' = 2.094394922;
			danger_vision_min_update_time : u32 = 0;
			danger_vision_luminocity_fac : fp32 = 10;
			danger_vision_luminocity_factor : fp32 = 0;
			danger_vision_velocity_fac : fp32 = 1;
			danger_vision_descrease_value : fp32 = 0.009999999776;
			danger_vision_min_lum_threshold : fp32 = 0.150000006;
			danger_vision_min_threshold : fp32 = 0;
			danger_vision_threat_threshold : fp32 = 5;
			danger_vision_light_alert_threshold : fp32 = 5;
			danger_vision_vis_threshold : fp32 = 0.5500000119;
			danger_vision_lum_min_distance : fp32 = 3;
			danger_vision_surv_threat_threshold : fp32 = 2.5;
			danger_vision_surv_light_alert_threshold : fp32 = 2.5;
			danger_vision_surv_vis_threshold : fp32 = 22.5;
			danger_vision_surv_lum_min_distance : fp32 = 3.5;
			danger_vision_transition_time : fp32 = 7.006492322E-45;
			sound_enabled : bool = True;
			free_disturb_threshold : fp32 = 0.200000003;
			free_light_alert_threshold : fp32 = 0.400000006;
			free_alert_threshold : fp32 = 0.6999999881;
			free_danger_threshold : fp32 = 0.25;
			alert_disturb_threshold : fp32 = 0.200000003;
			alert_light_alert_threshold : fp32 = 0.400000006;
			alert_alert_threshold : fp32 = 0.6999999881;
			alert_danger_threshold : fp32 = 0.25;
			danger_disturb_threshold : fp32 = 0.1000000015;
			danger_light_alert_threshold : fp32 = 0.125;
			danger_alert_threshold : fp32 = 0.150000006;
			danger_danger_threshold : fp32 = 0.1000000015;
			la_free_interia_time : u32 = 7000;
			a_free_inertia_time : u32 = 15000;
			ua_free_inertia_time : u32 = 0;
			d_la_sounds_all_time : u32 = 4;
			d_la_sounds_with_gap : u32 = 3;
			d_la_sounds_gap : u32 = 3000;
			la_a_vision_all_time : u32 = 8000;
			la_a_vision_with_gap : u32 = 5000;
			la_a_vision_gap : u32 = 2500;
			la_a_sounds_all_time : u32 = 6;
			la_a_sounds_with_gap : u32 = 4;
			la_a_sounds_gap : u32 = 3000;
			a_ua_sounds_all_time : u32 = 10;
			a_ua_sounds_with_gap : u32 = 6;
			a_ua_sounds_gap : u32 = 2000;
			ua_free_corpse_block : bool = False;
			post_enemy_wait_interval_static : u32 = 2500;
			post_enemy_wait_interval_random : u32 = 2500;
			enemy_inertia_time : u32 = 2000;
			enemy_remember_time : u32 = 8000;
			sound_scheme : choose;
			sound_scheme : stringz = 'sound_voice_humanimal';
			max_heading : 'angle, fp32' = 1.047197461;
			max_pitch : 'angle, fp32' = 1.047197461;
			species_behavior_enabled : bool = False;
			species_type : u32 = 1;
			npc_threat_level : fp32 = 1;
			npc_courage_threshold : fp32 = 1;
			npc_fear_threshold : fp32 = -2.5;
			species_attack_confusion_dist : fp32 = 5;
			species_fallback_cover_dist : fp32 = 20;
			species_fallback_cover : u32 = 101;
			attack_peaceful_species : bool = True;
			species_enemy_blacklist : identifier_array = [];
			species_attack_blacklist : identifier_array = [];
			scary_enabled : bool = True;
			min_anim_state : u8 = 255;
			max_anim_state : u8 = 255;
			attacks = begin
				melee_attack_0 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = '';
					probability : fp32 = 1;
				end;
				melee_attack_1 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = '';
					probability : fp32 = 1;
				end;
				melee_attack_long_0 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = '';
					probability : fp32 = 1;
				end;
				melee_attack_long_1 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = '';
					probability : fp32 = 1;
				end;
				melee_vs_player_1 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = 'monster\humanimal_vs_player_onfoot_kill';
					probability : fp32 = 1.5;
				end;
				melee_vs_player_2 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = 'monster\humanimal_vs_player_onfoot';
					probability : fp32 = 1.5;
				end;
				melee_vs_player_3 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = 'monster\humanimal_vs_player_falling';
					probability : fp32 = 1.5;
				end;
				melee_vs_player_4 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = 'monster\humanimal_vs_player_short_kill';
					probability : fp32 = 1.5;
				end;
				melee_vs_player_5 = begin
					flags0 : bool8 = 1;
					vs_reference : choose;
					vs_reference : stringz = 'monster\humanimal_vs_player_short';
					probability : fp32 = 1.5;
				end;
			end;
			monster_stand_lin_vel : fp32 = 0.25;
			monster_stand_legs_ang_vel : fp32 = 100.5309677;
			monster_slow_lin_vel : fp32 = 1;
			monster_slow_legs_ang_vel : fp32 = 3.141592741;
			monster_fast_legs_ang_vel : fp32 = 1.570796371;
			static_combat = begin
				hold_position : bool = False;
				anchor : 'entity_link, uobject_link' = 65535;
				radius : fp32 = 2;
				enemy_dist : fp32 = 6;
				point_valid : bool = False;
				point_pos : vec3f = [0, 0, 0];
				point_dir : vec3f = [0, 0, 0];
			end;
			static_combat_mode : bool = False;
			force_active_wo_enemy : bool = False;
			_spot_enemy_task = begin
			end;
			_species_behavior_task = begin
			end;
			thrower_type : u8 = 1;
			ph_dying : bool = False;
			waves_emitter_data = begin
				respawn_time : u32 = 200;
				start_len : fp32 = 0.1000000015;
				start_height : fp32 = 0.3000000119;
				start_offset : vec3f = [0, 0, 0];
				waves_active : bool = True;
			end;
		end;
		wpn_humanimal_stuff_0000 = begin
			class : stringz = 'WEAPON_DYNAMITE';
			static_data_key : stringz = '_G.config.entity.wpn_humanimal_stuff';
			att_bone_id : choose;
			att_bone_id : stringz = '';
			id : u16 = 29973;
			parent_id : u16 = 29729;
			att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
			att_root : bool = False;
			flags0 : bool8 = 32;
			trade_weight : u16 = 0;
			ui_force_slot_id : u8 = 3;
			health : fp32 = 0.1000000015;
			dying_mask : u32 = 0;
			name : name;
			name : stringz = 'wpn_humanimal_stuff_0000';
			force_hud : bool = False;
			ghost2 : bool = False;
			oflags : bool8 = 136;
			sflags : bool8 = 0;
			cull_distance : fp32 = 100000;
			'' : 'pose, matrix' = [1, 0, 0, 0, 0.9999999404, 0, 0, 0, 1, 0, 0, 0];
			visual : choose;
			visual : stringz = 'dynamic\objects\brick_throw\brick_throw_a';
			dao_val : u16 = 40;
			render_aux_val : 'color, vec4f' = [0, 0, 0, 0];
			vss_ver_6 : array;
			vss_ver_6 = begin
				count : u32 = 0;
			end;
			vs_active : bool = True;
			spatial_sector : u16 = 65535;
			commons_vs : array;
			commons_vs = begin
				count : u32 = 0;
			end;
			removed_vs : array;
			removed_vs = begin
				count : u32 = 0;
			end;
			startup_animation : animation_str;
			startup_animation : stringz = '';
			bone_part : part_str;
			bone_part : stringz = 'default';
			start_frame : u16 = 0;
			speed : fp32 = 0;
			startup_animation_flags : bool8 = 0;
			force_looped : u8 = 0;
			sound : choose;
			sound : stringz = '';
			sound_volume : fp32_q8 = 128;
			sound_filter : u8 = 0;
			particles : choose;
			particles : stringz = '';
			particle_flags : bool8 = 1;
			interest = begin
				min_importance : u16 = 500;
				max_importance : u16 = 1000;
				interest_type : u8 = 3;
				duration : u16 = 0;
				speed : fp32 = 0.001000000047;
				distance : fp32 = 0.00191549561;
			end;
			labels : str_array32;
			labels : u32 = 0;
			add_physics_flags : bool8 = 9;
			friend_type : u8 = 0;
			reaction_type : u8 = 0;
			fixed_bones : 'choose_array, str_shared';
			fixed_bones : stringz = '';
			physics_flags0 : bool8 = 194;
			physics_flags1 : bool8 = 1;
			break_impulse_threshold : fp32 = 1;
			collisions_group : u8 = 1;
			scene_type : u8 = 0;
			break_particles_break : choose;
			break_particles_break : stringz = '';
			break_particles_death : choose;
			break_particles_death : stringz = '';
			break_sound_death : choose;
			break_sound_death : stringz = '';
			type_mask : flags64;
			type_mask : u64 = 0;
			ph_shell_model_src : u32 = 536503839;
			ph_shell_skltn_src : u32 = 4176355961;
			ph_shell_skltn_bcount : u32 = 1;
			ph_shell_writed : bool = False;
			attach_with_joint : bool = False;
			footprint_size : fp32 = 0;
			footprint_power : fp32 = 0;
			count : u16 = 1;
			vr_vel_coef_mul : fp32 = 1;
			vr_vel_ang_coef_mul : fp32 = 1;
			vr_ang_vel_coef_mul : fp32 = 1;
			vr_ang_vel_damp_mul : fp32 = 1;
			vr_ang_vel_thr_mul : fp32 = 1;
			vr_ang_vel_max_mul : fp32 = 1;
			vr_max_aim_angle : 'angle, fp32' = 0.5235987902;
			desc_type : u8 = 0;
			desc_name_key : choose;
			desc_name_key : stringz = '';
			desc_desc_key : choose;
			desc_desc_key : stringz = '';
			desc_reload_key : choose;
			desc_reload_key : stringz = '';
			desc_special_key : choose;
			desc_special_key : stringz = '';
			desc_special_upg_key : choose;
			desc_special_upg_key : stringz = '';
			desc_special_upg_index : s32 = -1;
			desc_cost : s32 = 0;
			desc_dps : u16 = 50;
			desc_capacity : u16 = 8;
			desc_max_capacity : u16 = 8;
			desc_sort_index : u8 = 0;
			desc_upgs : array;
			desc_upgs = begin
				count : u32 = 0;
			end;
			restrictor_mask : flags64;
			restrictor_mask : u64 = 0;
			restrictor_slowdown : fp32 = 1;
			box_value : u16 = 1;
		end;
	end;
	rat_staya = begin
		class : stringz = 'RAT';
		static_data_key : stringz = '_G.config.entity.rat';
		att_bone_id : choose;
		att_bone_id : stringz = '';
		id : u16 = 19463;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		att_root : bool = False;
		fully_dead : bool = False;
		dying_from : u8 = 0;
		health : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'rat_staya';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 8;
		sflags : bool8 = 1;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : choose;
		visual : stringz = 'dynamic\monsters\rat\rat_staya';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 1;
			duration : u16 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10.00004196;
		end;
		labels : str_array32;
		labels : u32 = 0;
		add_physics_flags : bool8 = 8;
		friend_type : u8 = 1;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 194;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 342363294;
		ph_shell_skltn_src : u32 = 3613131217;
		ph_shell_skltn_bcount : u32 = 97;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 1;
		balance_preset : u8 = 0;
		base_npc_flags : bool8 = 0;
		base_npc_flags1 : bool8 = 0;
		luminocity : fp32 = 1;
		min_corpse_lum_update_interval : u32 = 500;
		max_corpse_lum_update_interval : u32 = 600;
		shoot_dispersion_coef : fp32 = 1;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		damage_handle_preset : u32 = 1;
		movement_hit_vs_ref : choose;
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 0;
		movement_type : u8 = 0;
		min_movement_type : u8 = 255;
		max_movement_type : u8 = 255;
		body_state : u8 = 0;
		step_acceleration : fp32 = 0.400000006;
		group : stringz = 'group_0';
		flags0 : bool8 = 23;
		vision_enabled : bool = True;
		free_vision_range : fp32 = 30;
		free_vision_bwd_range : fp32 = 10;
		free_vision_fov : 'angle, fp32' = 2.094394922;
		free_vision_min_update_time : u32 = 0;
		free_vision_luminocity_fac : fp32 = 1.049999952;
		free_vision_luminocity_factor : fp32 = 0;
		free_vision_velocity_fac : fp32 = 1;
		free_vision_decrease_value : fp32 = 500;
		free_vision_min_lum_threshold : fp32 = 0.150000006;
		free_vision_min_threshold : fp32 = 0;
		free_vision_threat_threshold : fp32 = 5;
		free_vision_light_alert_threshold : fp32 = 20;
		free_vision_vis_threshold : fp32 = 100;
		free_vision_lum_min_distance : fp32 = 3;
		free_vision_surv_threat_threshold : fp32 = 2.5;
		free_vision_surv_light_alert_threshold : fp32 = 2.5;
		free_vision_surv_vis_threshold : fp32 = 20;
		free_vision_surv_lum_min_distance : fp32 = 3.5;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 30;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094394922;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 1.049999952;
		alert_vision_luminocity_factor : fp32 = 0;
		alert_vision_velocity_fac : fp32 = 1;
		alert_vision_descrease_value : fp32 = 500;
		alert_vision_min_lum_threshold : fp32 = 0.150000006;
		alert_vision_min_threshold : fp32 = 0;
		alert_vision_threat_threshold : fp32 = 5;
		alert_vision_light_alert_threshold : fp32 = 5;
		alert_vision_vis_threshold : fp32 = 100;
		alert_vision_lum_min_distance : fp32 = 3;
		alert_vision_surv_threat_threshold : fp32 = 2.5;
		alert_vision_surv_light_alert_threshold : fp32 = 7.5;
		alert_vision_surv_vis_threshold : fp32 = 22.5;
		alert_vision_surv_lum_min_distance : fp32 = 3.5;
		alert_vision_transition_time : fp32 = 7.006492322E-45;
		danger_vision_range : fp32 = 60;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 2.094394922;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 10;
		danger_vision_luminocity_factor : fp32 = 0;
		danger_vision_velocity_fac : fp32 = 1;
		danger_vision_descrease_value : fp32 = 0.009999999776;
		danger_vision_min_lum_threshold : fp32 = 0.150000006;
		danger_vision_min_threshold : fp32 = 0;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 0.5500000119;
		danger_vision_lum_min_distance : fp32 = 3;
		danger_vision_surv_threat_threshold : fp32 = 2.5;
		danger_vision_surv_light_alert_threshold : fp32 = 2.5;
		danger_vision_surv_vis_threshold : fp32 = 22.5;
		danger_vision_surv_lum_min_distance : fp32 = 3.5;
		danger_vision_transition_time : fp32 = 7.006492322E-45;
		sound_enabled : bool = True;
		free_disturb_threshold : fp32 = 0.200000003;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6999999881;
		free_danger_threshold : fp32 = 0.25;
		alert_disturb_threshold : fp32 = 0.200000003;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6999999881;
		alert_danger_threshold : fp32 = 0.25;
		danger_disturb_threshold : fp32 = 0.1000000015;
		danger_light_alert_threshold : fp32 = 0.125;
		danger_alert_threshold : fp32 = 0.150000006;
		danger_danger_threshold : fp32 = 0.1000000015;
		la_free_interia_time : u32 = 7000;
		a_free_inertia_time : u32 = 15000;
		ua_free_inertia_time : u32 = 0;
		d_la_sounds_all_time : u32 = 4;
		d_la_sounds_with_gap : u32 = 3;
		d_la_sounds_gap : u32 = 3000;
		la_a_vision_all_time : u32 = 8000;
		la_a_vision_with_gap : u32 = 5000;
		la_a_vision_gap : u32 = 2500;
		la_a_sounds_all_time : u32 = 6;
		la_a_sounds_with_gap : u32 = 4;
		la_a_sounds_gap : u32 = 3000;
		a_ua_sounds_all_time : u32 = 10;
		a_ua_sounds_with_gap : u32 = 6;
		a_ua_sounds_gap : u32 = 2000;
		ua_free_corpse_block : bool = False;
		post_enemy_wait_interval_static : u32 = 2500;
		post_enemy_wait_interval_random : u32 = 2500;
		enemy_inertia_time : u32 = 2000;
		enemy_remember_time : u32 = 8000;
		sound_scheme : choose;
		sound_scheme : stringz = 'sound_voice_empty';
		max_heading : 'angle, fp32' = 1.047197461;
		max_pitch : 'angle, fp32' = 1.047197461;
		species_behavior_enabled : bool = False;
		species_type : u32 = 2;
		npc_threat_level : fp32 = 0;
		npc_courage_threshold : fp32 = 0;
		npc_fear_threshold : fp32 = 0.5;
		species_attack_confusion_dist : fp32 = 5;
		species_fallback_cover_dist : fp32 = 20;
		species_fallback_cover : u32 = 101;
		attack_peaceful_species : bool = False;
		species_enemy_blacklist : identifier_array = [];
		species_attack_blacklist : identifier_array = [];
		ph_dying : bool = False;
		waves_emitter_data = begin
			respawn_time : u32 = 200;
			start_len : fp32 = 0.1000000015;
			start_height : fp32 = 0.3000000119;
			start_offset : vec3f = [0, 0, 0];
			waves_active : bool = True;
		end;
	end;
end;
npc_enemy_spawn = begin
	is_group : bool = True;
	entity_2141249367 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : choose;
		att_bone_id : stringz = 'loc_wpn_rifle';
		id : u16 = 6162;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9999999404, 0, 0, -0.00001335144043, 0, 0.9999999404, 0, -0.160320282, 0, 0, 1, 0.2476491928];
		att_root : bool = False;
		name : name;
		name : stringz = 'entity_2141249367';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 0;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.4535161853, -0.01074713003, 0.8373988867, -0.5347744226, 0.7291468382, 0.2989795208, -0.6444911361, -0.6125812531, 0.3411799073, -0.007965087891, 1.219923019, 0.2858428955];
		visual : choose;
		visual : stringz = 'static\oculus\low_ak';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 0;
	end;
	enmy_matrix_stg0_0003 = begin
		class : stringz = 'NPC_FX';
		static_data_key : stringz = '_G.config.entity.npc_friend_fx';
		att_bone_id : choose;
		att_bone_id : stringz = '';
		id : u16 = 7946;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		att_root : bool = False;
		rucksack : 'entity_link, uobject_link' = 65535;
		active_item : u16 = 62801;
		fully_dead : bool = False;
		dying_from : u8 = 0;
		health : fp32 = 1.5;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'enmy_matrix_stg0_0003';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 40;
		sflags : bool8 = 1;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [1, 0, -5.960464478E-8, 0, 1, 0, 5.960464478E-8, 0, 1, 0, 0, 0];
		visual : choose;
		visual : stringz = 'dynamic\human\mp_characters\trooper\chr_trooper';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0.0009765625, 0.0009765625, 0.0009765625, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 12;
			rec_0000 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\fudo_shot';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0001 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = 'human\vsref_npc_human_deathbyfire';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0002 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus_monster_death';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0003 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\movement_type_change';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0004 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\npc_breath';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0005 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = False;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\npc_lose_of_player';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0006 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = False;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\npc_surrender';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0007 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = False;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\npc_grenade_targeting';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0008 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\fire_extinguisher_npc';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 0;
				end;
			end;
			rec_0009 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = False;
				vs_ref : choose;
				vs_ref : stringz = 'temp\oculus\npc_sound_hitmarks';
				vs_ref_dyn_state_exist : bool = False;
				exposed_blocks : array;
				exposed_blocks = begin
					count : u32 = 1;
					rec_0000 = begin
						blkid : u16 = 101;
						clsid : stringz = 'logic/chooser';
						posx : u16 = 275;
						posy : u16 = 156;
						quant : u8 = 2;
						current_output : u8 = 0;
					end;
				end;
			end;
			rec_0010 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
			rec_0011 = begin
				vs_name : stringz = '';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = False;
				vs_ref : choose;
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = 'man_freegun_idle_stand_0_2';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 1;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 1;
			duration : u16 = 6000;
			speed : fp32 = 1;
			distance : fp32 = 10.00004196;
		end;
		labels : str_array32;
		labels : u32 = 0;
		add_physics_flags : bool8 = 8;
		friend_type : u8 = 1;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 194;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 0;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 379502936;
		ph_shell_skltn_src : u32 = 2485878160;
		ph_shell_skltn_bcount : u32 = 113;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 1;
		footprint_power : fp32 = 1;
		balance_preset : u8 = 0;
		base_npc_flags : bool8 = 1;
		base_npc_flags1 : bool8 = 0;
		luminocity : fp32 = 1;
		min_corpse_lum_update_interval : u32 = 500;
		max_corpse_lum_update_interval : u32 = 1000;
		shoot_dispersion_coef : fp32 = 100;
		hit_power_coef : fp32 = 1;
		hit_impulse_coef : fp32 = 1;
		offmesh_penalty : s32 = 0;
		offmesh_reuse_delay : u32 = 0;
		offmesh_inter_reuse_delay : u32 = 0;
		damage_handle_preset : u32 = 1;
		movement_hit_vs_ref : choose;
		movement_hit_vs_ref : stringz = '';
		movement_hit_vs_ref_dyn_state_exist : bool = False;
		anim_state : u8 = 2;
		movement_type : u8 = 0;
		min_movement_type : u8 = 5;
		max_movement_type : u8 = 5;
		body_state : u8 = 0;
		step_acceleration : fp32 = 1;
		group : stringz = 'stg0222';
		flags0 : bool8 = 23;
		vision_enabled : bool = True;
		free_vision_range : fp32 = 100;
		free_vision_bwd_range : fp32 = 3;
		free_vision_fov : 'angle, fp32' = 2.094363213;
		free_vision_min_update_time : u32 = 2000;
		free_vision_luminocity_fac : fp32 = 5;
		free_vision_luminocity_factor : fp32 = 1;
		free_vision_velocity_fac : fp32 = 0.1000000015;
		free_vision_decrease_value : fp32 = 500;
		free_vision_min_lum_threshold : fp32 = 0;
		free_vision_min_threshold : fp32 = 0;
		free_vision_threat_threshold : fp32 = 0;
		free_vision_light_alert_threshold : fp32 = 0;
		free_vision_vis_threshold : fp32 = 0.1000000015;
		free_vision_lum_min_distance : fp32 = 3;
		free_vision_surv_threat_threshold : fp32 = 2.5;
		free_vision_surv_light_alert_threshold : fp32 = 2.5;
		free_vision_surv_vis_threshold : fp32 = 20;
		free_vision_surv_lum_min_distance : fp32 = 3.5;
		free_vision_transition_time : u32 = 5;
		alert_vision_range : fp32 = 100;
		alert_vision_bwd_range : fp32 = 10;
		alert_vision_fov : 'angle, fp32' = 2.094363213;
		alert_vision_min_update_time : u32 = 0;
		alert_vision_luminocity_fac : fp32 = 5;
		alert_vision_luminocity_factor : fp32 = 1;
		alert_vision_velocity_fac : fp32 = 0.1000000015;
		alert_vision_descrease_value : fp32 = 500;
		alert_vision_min_lum_threshold : fp32 = 0;
		alert_vision_min_threshold : fp32 = 0;
		alert_vision_threat_threshold : fp32 = 0;
		alert_vision_light_alert_threshold : fp32 = 0;
		alert_vision_vis_threshold : fp32 = 0.1000000015;
		alert_vision_lum_min_distance : fp32 = 3;
		alert_vision_surv_threat_threshold : fp32 = 2.5;
		alert_vision_surv_light_alert_threshold : fp32 = 7.5;
		alert_vision_surv_vis_threshold : fp32 = 22.5;
		alert_vision_surv_lum_min_distance : fp32 = 3.5;
		alert_vision_transition_time : fp32 = 7.006492322E-45;
		danger_vision_range : fp32 = 100;
		danger_vision_bwd_range : fp32 = 10;
		danger_vision_fov : 'angle, fp32' = 3.124138355;
		danger_vision_min_update_time : u32 = 0;
		danger_vision_luminocity_fac : fp32 = 10;
		danger_vision_luminocity_factor : fp32 = 1;
		danger_vision_velocity_fac : fp32 = 1;
		danger_vision_descrease_value : fp32 = 500;
		danger_vision_min_lum_threshold : fp32 = 0;
		danger_vision_min_threshold : fp32 = 0.1000000015;
		danger_vision_threat_threshold : fp32 = 5;
		danger_vision_light_alert_threshold : fp32 = 5;
		danger_vision_vis_threshold : fp32 = 5;
		danger_vision_lum_min_distance : fp32 = 3;
		danger_vision_surv_threat_threshold : fp32 = 2.5;
		danger_vision_surv_light_alert_threshold : fp32 = 2.5;
		danger_vision_surv_vis_threshold : fp32 = 22.5;
		danger_vision_surv_lum_min_distance : fp32 = 3.5;
		danger_vision_transition_time : fp32 = 7.006492322E-45;
		sound_enabled : bool = True;
		free_disturb_threshold : fp32 = 0.1199999973;
		free_light_alert_threshold : fp32 = 0.400000006;
		free_alert_threshold : fp32 = 0.6000000238;
		free_danger_threshold : fp32 = 0.8000000119;
		alert_disturb_threshold : fp32 = 0.1199999973;
		alert_light_alert_threshold : fp32 = 0.400000006;
		alert_alert_threshold : fp32 = 0.6000000238;
		alert_danger_threshold : fp32 = 0.8000000119;
		danger_disturb_threshold : fp32 = 0.1199999973;
		danger_light_alert_threshold : fp32 = 0.400000006;
		danger_alert_threshold : fp32 = 0.6000000238;
		danger_danger_threshold : fp32 = 0.8000000119;
		la_free_interia_time : u32 = 7000;
		a_free_inertia_time : u32 = 30000;
		ua_free_inertia_time : u32 = 0;
		d_la_sounds_all_time : u32 = 4;
		d_la_sounds_with_gap : u32 = 3;
		d_la_sounds_gap : u32 = 3000;
		la_a_vision_all_time : u32 = 8000;
		la_a_vision_with_gap : u32 = 5000;
		la_a_vision_gap : u32 = 2500;
		la_a_sounds_all_time : u32 = 6;
		la_a_sounds_with_gap : u32 = 4;
		la_a_sounds_gap : u32 = 3000;
		a_ua_sounds_all_time : u32 = 10;
		a_ua_sounds_with_gap : u32 = 6;
		a_ua_sounds_gap : u32 = 2000;
		ua_free_corpse_block : bool = False;
		post_enemy_wait_interval_static : u32 = 30000;
		post_enemy_wait_interval_random : u32 = 30000;
		enemy_inertia_time : u32 = 100;
		enemy_remember_time : u32 = 10000;
		sound_scheme : choose;
		sound_scheme : stringz = 'sounds_voice_digger_vr';
		max_heading : 'angle, fp32' = 6.283185482;
		max_pitch : 'angle, fp32' = 6.283185482;
		species_behavior_enabled : bool = False;
		species_type : u32 = 2;
		npc_threat_level : fp32 = 1;
		npc_courage_threshold : fp32 = -0.5;
		npc_fear_threshold : fp32 = -2.5;
		species_attack_confusion_dist : fp32 = 5;
		species_fallback_cover_dist : fp32 = 20;
		species_fallback_cover : u32 = 101;
		attack_peaceful_species : bool = False;
		species_enemy_blacklist : identifier_array = [];
		species_attack_blacklist : identifier_array = [];
		scary_enabled : bool = False;
		min_anim_state : u8 = 2;
		max_anim_state : u8 = 2;
		attacks = begin
			melee_attack_360_butt = begin
				flags0 : bool8 = 0;
				vs_reference : choose;
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_360_kick = begin
				flags0 : bool8 = 1;
				vs_reference : choose;
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
			melee_attack_360_bzyk = begin
				flags0 : bool8 = 0;
				vs_reference : choose;
				vs_reference : stringz = '';
				probability : fp32 = 1;
			end;
		end;
		flags : bool8 = 2;
		suppress_fire_min_dist : fp32 = 4;
		suppress_fire_timeout : fp32 = 3.000000238;
		close_distance : fp32 = 50;
		close_min_queue_size : u32 = 25;
		close_max_queue_size : u32 = 30;
		close_min_queue_interval : u32 = 0;
		close_max_queue_interval : u32 = 0;
		min_queue_size : u32 = 25;
		max_queue_size : u32 = 30;
		min_queue_interval : u32 = 0;
		max_queue_interval : u32 = 0;
		behaviour_type : u32 = 0;
		static_combat = begin
			hold_position : bool = False;
			anchor : 'entity_link, uobject_link' = 65535;
			radius : fp32 = 2;
			enemy_dist : fp32 = 6;
			point_valid : bool = False;
			point_pos : vec3f = [0, 0, 0];
			point_dir : vec3f = [0, 0, 0];
		end;
		static_combat_flags : bool8 = 1;
		static_idle : animation_str;
		static_idle : stringz = 'man_danger_idle_stand_0';
		static_attack : animation_str;
		static_attack : stringz = 'man_danger_attack_ak_0';
		static_reload_idle : animation_str;
		static_reload_idle : stringz = 'man_danger_reload_ak_0';
		static_shoot : animation_str;
		static_shoot : stringz = '';
		static_turn180l : animation_str;
		static_turn180l : stringz = 'man_danger_idle_turn180_left';
		static_turn90l : animation_str;
		static_turn90l : stringz = 'man_danger_idle_turn90_left';
		static_turn0 : animation_str;
		static_turn0 : stringz = 'man_danger_idle_turn0';
		static_turn90r : animation_str;
		static_turn90r : stringz = 'man_danger_idle_turn90_right';
		static_turn180r : animation_str;
		static_turn180r : stringz = 'man_danger_idle_turn180_right';
		static_turn_idle : animation_str;
		static_turn_idle : stringz = '';
		static_sit_idle : animation_str;
		static_sit_idle : stringz = '';
		static_stand_idle : animation_str;
		static_stand_idle : stringz = '';
		static_in : animation_str;
		static_in : stringz = '';
		static_out : animation_str;
		static_out : stringz = '';
		common_combat = begin
			flags : bool8 = 0;
			cover_min_dist : fp32 = 3;
			common_max_dist : fp32 = 6;
			min_cover_weight : fp32 = -15000;
			wounded_max_dist : fp32 = 60;
			timeout_min : u32 = 3000;
			timeout_max : u32 = 4000;
			timeout_min_see : u32 = 3000;
			timeout_max_see : u32 = 4000;
			weight_delta : fp32 = 4000;
			fire_enemy_min : fp32 = 3;
			fire_enemy_max : fp32 = 200;
			combat_type : u8 = 0;
			in_cover = begin
				enemy_seen_timeout : u32 = 0;
				lookout_min : u32 = 1;
				lookout_max : u32 = 2;
				aim_shile_lookout_timeout : u32 = 1;
				lookout_cooldown_min : u32 = 1;
				lookout_cooldown_max : u32 = 2;
				lookout_cooldown_min_far : u32 = 3000;
				lookout_cooldown_max_far : u32 = 5000;
				lookout_cooldown_dist_near : fp32 = 100;
				supperess_cover_enabled : bool = False;
				blind_fire_enabled : bool = False;
				suppress_after_hit_delay_min : u32 = 5000;
				suppress_after_hit_delay_max : u32 = 6000;
				suppress_out_delay_min : u32 = 3000;
				suppress_out_delay_max : u32 = 4000;
				min_suppress_fire_count : u8 = 3;
				max_suppress_fire_count : u8 = 7;
			end;
			common = begin
				radius_near : fp32 = 5;
				radius_far : fp32 = 15;
				timeout : u32 = 1500;
				update_interval : u32 = 3000;
				crouch_probability : fp32 = 0;
				kneel_probability : fp32 = 0.9990000129;
				cover_probability : fp32 = 0;
				kneel_after_corner : bool = False;
				timeout_goto_target : u32 = 0;
				time_in_cover : u32 = 10000;
				valid_cover_weight : fp32 = -10000;
				kneel_interval : u32 = 3000;
				hide_type : u32 = 0;
			end;
		end;
		alert = begin
			search_enabled : bool = False;
			timeout_go_search : u32 = 0;
			timeout_nervous_alert : u32 = 5000;
			timeout_nervous_alert_uber : u32 = 2000;
		end;
		scary = begin
		end;
		panic = begin
		end;
		human_species_behavior = begin
		end;
		surrender = begin
		end;
		neutral = begin
		end;
		grenade_dodging = begin
			grenade_dodging_enabled : bool = False;
		end;
		ph_dying : bool = False;
		waves_emitter_data = begin
			respawn_time : u32 = 200;
			start_len : fp32 = 0.1000000015;
			start_height : fp32 = 0.3000000119;
			start_offset : vec3f = [0, 0, 0];
			waves_active : bool = True;
		end;
		human_flags : flags16;
		human_flags : u16 = 162;
		close_ranged_weapon : 'entity_link, uobject_link' = 65535;
		ranged_weapon : 'entity_link, uobject_link' = 65535;
		close_ranged_weapon_distance : fp32 = 10;
		ranged_weapon_distance : fp32 = 15;
		dispersion_decrease_time : u32 = 250;
		dispersion_increate_time : u32 = 5000;
		min_shoot_dispersion_coef : fp32 = 0.5;
		max_shoot_dispersion_coef : fp32 = 100;
		override_voice : choose;
		override_voice : stringz = 'nazi_1';
		allowed_speech_groups : stringz = 'danger,grenades,tolls,uber_alert,context';
		property_data : array;
		property_data = begin
			count : u32 = 0;
		end;
	end;
	effect_1122917 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : choose;
		att_bone_id : stringz = 'loc_ik_left_foot';
		id : u16 = 8968;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		att_root : bool = False;
		name : name;
		name : stringz = 'effect_1122917';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [1.883211136, -0.006004913244, 0.2837740779, 0.0003719942179, 0.4760718346, 0.007605476305, -0.2838724852, -0.02986363694, 1.88323307, -0.3714447021, -0.002571105957, 0.07604217529];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'left_leg_step';
	end;
	effect_1122916 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : choose;
		att_bone_id : stringz = 'loc_ik_right_foot';
		id : u16 = 9483;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		att_root : bool = False;
		name : name;
		name : stringz = 'effect_1122916';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [1.900226474, -0.003667281941, -0.1275880933, 0.001036057714, 0.476123631, 0.00174513564, 0.127587676, -0.007243253756, 1.900429964, 0.2683410645, 0.005781173706, -0.1638565063];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'right_leg_step';
	end;
	effect_1122915 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_head';
		id : u16 = 18449;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9998630881, 0.01205009874, -0.01133497059, 0.01819992065, 0.002081356477, 0.5880908966, 0.8087919354, 0.06185221672, 0.01641202159, -0.8087043762, 0.5879856348, 0.1286640167];
		att_root : bool = False;
		name : name;
		name : stringz = 'effect_1122915';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.09045020491, 0.9419816136, 0.107312113, -0.6387122273, 0.1402087659, -0.692399919, -0.7006390095, -0.006209527142, 0.6450550556, -0.07131958008, 1.927160263, 0.114112854];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'oculus_breath_empty';
	end;
	effect_1122914 = begin
		class : stringz = 'EFFECT';
		static_data_key : stringz = '_G.config.entity.effect';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_head';
		id : u16 = 18706;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9998577833, -0.01421610825, -0.008459807374, 0.02669906616, 0.002080724109, 0.615399003, -0.788212955, -0.06377339363, 0.01641139202, 0.788087368, 0.6153444648, 0.128704071];
		att_root : bool = False;
		name : name;
		name : stringz = 'effect_1122914';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.0904507488, 0.9419816136, 0.1073115394, -0.4974836111, -0.04460852966, 0.8108943701, 0.8070676327, -0.1330680847, 0.4878156483, 0.05377197266, 1.925104141, 0.09983062744];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'oculus_breath_empty_2';
	end;
	church_hammer_headlamp_set_0033 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'loc_helmet';
		id : u16 = 31746;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [-0.9999999404, 2.724161959E-6, 8.207335668E-6, -0.001916885376, -2.471983578E-7, 0.9396925569, -0.342020005, 0.08877944946, -8.644091395E-6, -0.342020005, -0.9396925569, -0.01498451829];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'church_hammer_headlamp_set_0033';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [-0.7495894432, -0.105566144, 0.08540388942, -0.1027325168, 0.7542715073, 0.03066134267, -0.1110184789, 0.02331744134, -0.9455862045, -0.150680542, 2.121221542, 0.03778839111];
		visual : choose;
		visual : stringz = 'dynamic\objects\lamp\lamp_na_lob@2h';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 1;
			rec_0000 = begin
				vs_name : stringz = 'npc_carbid_lamp_clone';
				vs_debug : bool = False;
				vs_active : bool = True;
				disable_qsave : bool = True;
				vs_ref : choose;
				vs_ref : stringz = '';
				vs_ref_dyn_state_exist : bool = False;
			end;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 32;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = 'lights\npc\light_volume_npc_2';
		particle_flags : bool8 = 2;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'npc_torchlight';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 194;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 2060629259;
		ph_shell_skltn_src : u32 = 2114332682;
		ph_shell_skltn_bcount : u32 = 4;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = False;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'material_new\bullets\glass\small_pottery';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_kerosinka_small';
		light_main_bone : attp_str;
		light_main_bone : stringz = 'bone_lamp';
		dark_bone : attp_str;
		dark_bone : stringz = 'bone_dark';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 5;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 1.5;
			range_far : fp32 = 8;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [1, 1];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.1000000015;
			source_size : fp32 = 0.05000000075;
			cone : 'angle, fp32' = 0.8726645112;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.528717, 35.07194901, 26.55341911];
			direction : vec3f = [-0.8489778042, -0.1385768801, -0.5099346638];
			right : vec3f = [0.5118082762, 0.02448372543, -0.858750701];
			color_ca : choose;
			color_ca : stringz = '';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff2';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 2;
			light_flags2 : bool8 = 22;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = True;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 0.400000006;
		ambient_radius : fp32 = 1;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = 'loc_flare';
		flares_axis : u8 = 0;
	end;
	npc_lamp_0000_10466 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_spine2';
		id : u16 = 32778;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9680217505, -0.2508662641, -0.00003780411862, 0.05622315407, 0.00005858031363, 0.00007535050827, 1, 0.00145149231, -0.2508662641, -0.9680217505, 0.00008763675578, 0.2028568983];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10466';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [-0.1627364606, 0.8909238577, -0.2946151495, -0.1073497832, -0.3147247434, -0.8924424052, -0.9322137833, -0.1192861646, 0.1542008221, -0.04779052734, 1.609243393, 0.1351165771];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [4.3125, 7.921875, 10, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_6';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 12;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 10;
			range_far : fp32 = 0.1000000015;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [0.02500000037, 0.1400000006];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.5522461, 34.53437042, 26.70027161];
			direction : vec3f = [0.480894655, -0.3304615617, -0.8121179938];
			right : vec3f = [0.05269923434, 0.9354717731, -0.3494500816];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10464 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_head';
		id : u16 = 33044;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [-0.3811248243, -0.2154512852, -0.8990684152, 0.02592396736, -0.4801310003, -0.784919858, 0.3916301429, -0.06644248962, -0.7900730371, 0.5809313059, 0.1957078725, 0.134778142];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10464';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.3643318415, 0.000816560816, -0.8799380064, 0.8395165801, -0.2856618464, 0.3473305404, -0.2636356652, -0.9085279703, -0.1099994928, -0.04412841797, 1.885232925, 0.07151794434];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [3.451171875, 6.3359375, 8, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_1';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 1;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 8;
			range_far : fp32 = 0.01999999955;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [1, 1];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.595932, 34.82415771, 26.64961433];
			direction : vec3f = [0.4774531126, -0.2999454439, 0.8258760571];
			right : vec3f = [0.8658723831, 0.0008573905216, -0.500264287];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10467 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_spine2';
		id : u16 = 33045;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9680217505, -0.2508662641, -0.00003780411862, -0.01227247715, 0.00005858031363, 0.00007535050827, 1, 0.0001926422119, -0.2508662641, -0.9680217505, 0.00008763675578, 0.2182673216];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10467';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [-0.1627364606, 0.8909238577, -0.2946151495, -0.1073497832, -0.3147247434, -0.8924424052, -0.9322137833, -0.1192861646, 0.1542008221, -0.03482055664, 1.543008804, 0.1545028687];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [4.3125, 7.921875, 10, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_4';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 12;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 10;
			range_far : fp32 = 0.1000000015;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [0.02199999988, 0.1099999994];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.5506592, 34.46482468, 26.72470284];
			direction : vec3f = [0.480894655, -0.3304615617, -0.8121179938];
			right : vec3f = [0.05269923434, 0.9354717731, -0.3494500816];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10469 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_spine2';
		id : u16 = 33046;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.004651977681, -0.2508662343, 0.9680105448, 0.05295503139, -0.9999883175, 0.00007601092511, 0.004825352225, -0.0001678466797, -0.001284097438, -0.9680216312, -0.250862956, 0.2124798298];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10469';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.9314273596, 0.1235309839, -0.1556040943, -0.1073507667, -0.3147238791, -0.892442584, -0.1671777517, 0.890345633, -0.2938758433, -0.04428100586, 1.607034683, 0.1445388794];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [4.3125, 7.921875, 10, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_5';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 12;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 10;
			range_far : fp32 = 0.1000000015;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [0.01999999955, 0.1400000006];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.5491333, 34.53205109, 26.71035576];
			direction : vec3f = [0.4808939695, -0.3304606676, -0.8121187687];
			right : vec3f = [0.8754349351, 0.1297077686, 0.4656068683];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10465 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_spine2';
		id : u16 = 33298;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9680217505, -0.2508662641, -0.00003780411862, 0.1077911854, 0.00005858031363, 0.00007535050827, 1, 0.0002021789551, -0.2508662641, -0.9680217505, 0.00008763675578, 0.1944754124];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10465';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [-0.1627364606, 0.8909238577, -0.2946151495, -0.1073497832, -0.3147247434, -0.8924424052, -0.9322137833, -0.1192861646, 0.1542008221, -0.05488586426, 1.659658432, 0.123336792];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [4.3125, 7.921875, 10, 0];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_3';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 12;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 10;
			range_far : fp32 = 0.1000000015;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [0.02199999988, 0.0700000003];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.5538483, 34.58730698, 26.68591118];
			direction : vec3f = [0.480894655, -0.3304615617, -0.8121179938];
			right : vec3f = [0.05269923434, 0.9354717731, -0.3494500816];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10468 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_head';
		id : u16 = 33299;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.9028497338, -0.2221060097, -0.3681459129, 0.02620458603, -0.05645729974, 0.7875844836, -0.613614738, 0.06856155396, 0.4262335896, 0.574786365, 0.698530972, 0.1339226961];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10468';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.04143032432, 0.6534147263, 0.6916363239, -0.6344832778, -0.4969236553, 0.5074707866, 0.7090444565, -0.4828482866, 0.413693279, -0.1771240234, 1.867090225, 0.08596801758];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [3.451171875, 6.3359375, 8, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_2';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 1;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 8;
			range_far : fp32 = 0.01999999955;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [1, 1];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.4758911, 34.80510712, 26.57666206];
			direction : vec3f = [-0.8529102206, -0.5217707157, 0.01730843075];
			right : vec3f = [-0.4074851274, 0.6860865951, 0.6026948094];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10470 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_spine1';
		id : u16 = 33300;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.2188413441, 0.9733760357, -0.06817243248, 0.3301399946, 0.3733482659, -0.0189796146, 0.9274970889, 0.1275043488, 0.9015096426, -0.2284267694, -0.3675617874, 0.5196247101];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10470';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [-0.2504049242, 0.2621132731, 0.8806948662, -0.08814251423, 0.90174824, -0.2934414148, -0.9146353006, -0.1586607993, -0.21283409, -0.1387329102, 1.753454208, 0.4549331665];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0.3020019531, 0.5546875, 0.7001953125, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_8';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 1;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 0.6999999881;
			range_far : fp32 = 0.6499999762;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [1, 1];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.2720795, 34.68579102, 26.90858459];
			direction : vec3f = [0.114095062, 0.9468372464, -0.3008016944];
			right : vec3f = [-0.7714407444, 0.2752194107, 0.5737016201];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	npc_lamp_0000_10471 = begin
		class : stringz = 'o_hlamp';
		static_data_key : stringz = '_G.config.entity.hanging_lamp';
		att_bone_id : choose;
		att_bone_id : stringz = 'bip01_spine1';
		id : u16 = 33301;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [0.03492807969, 0.9993897676, -0.00003339775503, -0.04017567635, -0.00004462549259, 0.00003497777288, 1, -0.0009841918945, 0.9993897676, -0.03492807969, 0.00004581997564, 0.2344337702];
		att_root : bool = False;
		health : fp32 = 0.1000000015;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'npc_lamp_0000_10471';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.1278060675, 0.12161991, 0.9358972311, -0.08278743923, 0.942242384, -0.1111394316, -0.9401283264, -0.06643994153, 0.1370177567, -0.02058410645, 1.368070602, 0.1856842041];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [2.15625, 3.9609375, 5, 1.401298464E-45];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 1;
		labels : stringz = 'bl_lamp_7';
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 130;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 4;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 0;
		ph_shell_skltn_src : u32 = 0;
		ph_shell_skltn_bcount : u32 = 0;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		initial_state : bool = True;
		die_sound_type : u8 = 12;
		die_sound : choose;
		die_sound : stringz = 'objects\broken_lamp\lightbulb';
		die_particle : choose;
		die_particle : stringz = 'destroy_fx\destroy_el_box';
		light_main_bone : attp_str;
		light_main_bone : stringz = '';
		dark_bone : attp_str;
		dark_bone : stringz = '';
		broken_bone : attp_str;
		broken_bone : stringz = '';
		main_light = begin
			type : u8 = 1;
			color : 'color, vec4f' = [1, 1, 1, 1];
			brightness : fp32 = 5;
			range_far : fp32 = 0.0700000003;
			data1 : vec3f = [1, 1, 1];
			data2 : vec2f = [1, 1];
			ibl_gen_radius : fp32 = 100;
			range_near : fp32 = 0.009999999776;
			source_size : fp32 = 0.1000000015;
			cone : 'angle, fp32' = 1.570796371;
			quality : fp32 = 1;
			min_ql : u32 = 0;
			min_ql_shad : u32 = 0;
			position : vec3f = [184.5425873, 34.28113937, 26.75977898];
			direction : vec3f = [0.002053391421, 0.9893562794, -0.1454995126];
			right : vec3f = [-0.4916225672, 0.1277011335, 0.8613941073];
			color_ca : choose;
			color_ca : stringz = 'oculus\health_blue_2';
			texture : choose;
			texture : stringz = 'light\light_radial_falloff3';
			faces : flags8;
			faces : u8 = 63;
			light_flags1 : bool8 = 130;
			light_flags2 : bool8 = 28;
		end;
		color_to_aux : bool = True;
		sync_color_to_aux : bool = False;
		is_point_ambient : bool = False;
		ambient_bone : attp_str;
		ambient_bone : stringz = '';
		ambient_power : fp32 = 10;
		ambient_radius : fp32 = 0.150000006;
		ambient_texture : choose;
		ambient_texture : stringz = '';
		backlight : bool = False;
		backlight_ref : 'entity_link, uobject_link' = 65535;
		backlight_dist : fp32 = 50;
		backlight_dynamic : bool = False;
		backlight_ignore_parents : bool = False;
		backlight_force_offset : fp32 = -1;
		backlight_ray : choose;
		backlight_ray : stringz = '';
		backlight_ray_particles : choose;
		backlight_ray_particles : stringz = '';
		backlight_trace_npc_only : bool = False;
		master : 'entity_link, uobject_link' = 65535;
		flares : choose;
		flares : stringz = '';
		flares_bone : choose;
		flares_bone : stringz = '';
		flares_axis : u8 = 1;
	end;
	ak_74_0004 = begin
		class : stringz = 'WEAPON_AK_74';
		static_data_key : stringz = '_G.config.entity.wpn_ak74_oculus_griz';
		att_bone_id : choose;
		att_bone_id : stringz = '';
		id : u16 = 62801;
		parent_id : u16 = 7946;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		att_root : bool = False;
		dlc_model_name : stringz = 'dynamic\hud\weapon\ak\ak@ghost_full';
		flags0 : bool8 = 3;
		trade_weight : u16 = 0;
		ui_force_slot_id : u8 = 2;
		health : fp32 = 1;
		dying_mask : u32 = 0;
		name : name;
		name : stringz = 'ak_74_0004';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 0;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [0.4535162747, -0.01074726693, 0.8373989463, -0.534773767, 0.7291474342, 0.298979342, -0.6444916129, -0.6125805378, 0.3411800861, -0.08604431152, 1.354017258, 0.329864502];
		visual : choose;
		visual : stringz = 'dynamic\hud\weapon\ak\ak@ghost_full';
		dao_val : u16 = 100;
		render_aux_val : 'color, vec4f' = [0, 0.4482421875, 0.3269042969, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		commons_vs : array;
		commons_vs = begin
			count : u32 = 0;
		end;
		removed_vs : array;
		removed_vs = begin
			count : u32 = 0;
		end;
		startup_animation : animation_str;
		startup_animation : stringz = '';
		bone_part : part_str;
		bone_part : stringz = 'default';
		start_frame : u16 = 0;
		speed : fp32 = 0;
		startup_animation_flags : bool8 = 0;
		force_looped : u8 = 0;
		sound : choose;
		sound : stringz = '';
		sound_volume : fp32_q8 = 128;
		sound_filter : u8 = 0;
		particles : choose;
		particles : stringz = '';
		particle_flags : bool8 = 1;
		interest = begin
			min_importance : u16 = 500;
			max_importance : u16 = 1000;
			interest_type : u8 = 3;
			duration : u16 = 0;
			speed : fp32 = 0.001000000047;
			distance : fp32 = 0.00191549561;
		end;
		labels : str_array32;
		labels : u32 = 0;
		add_physics_flags : bool8 = 9;
		friend_type : u8 = 0;
		reaction_type : u8 = 0;
		fixed_bones : 'choose_array, str_shared';
		fixed_bones : stringz = '';
		physics_flags0 : bool8 = 194;
		physics_flags1 : bool8 = 0;
		break_impulse_threshold : fp32 = 1;
		collisions_group : u8 = 8;
		scene_type : u8 = 0;
		break_particles_break : choose;
		break_particles_break : stringz = '';
		break_particles_death : choose;
		break_particles_death : stringz = '';
		break_sound_death : choose;
		break_sound_death : stringz = '';
		type_mask : flags64;
		type_mask : u64 = 0;
		ph_shell_model_src : u32 = 3678907577;
		ph_shell_skltn_src : u32 = 3374300240;
		ph_shell_skltn_bcount : u32 = 52;
		ph_shell_writed : bool = False;
		attach_with_joint : bool = False;
		footprint_size : fp32 = 0;
		footprint_power : fp32 = 0;
		ignore_difficulty : bool = False;
		ammo_loaded : u32 = 20;
		ammo_balance : u32 = 30;
		ammunition : u32 = 60;
		states : array;
		states = begin
			count : u32 = 0;
		end;
		bullets_in_barrel : u8 = 1;
		flags0 : bool8 = 2;
		upgrades : array;
		upgrades = begin
			count : u32 = 0;
		end;
	end;
end;
system = begin
	patrol_point = begin
		class : stringz = 'PATROL_POINT';
		static_data_key : stringz = '_G.config.entity.patrol_point';
		att_bone_id : choose;
		att_bone_id : stringz = '';
		id : u16 = 8743;
		parent_id : u16 = 65535;
		att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
		att_root : bool = False;
		name : name;
		name : stringz = 'patrol_point';
		force_hud : bool = False;
		ghost2 : bool = False;
		oflags : bool8 = 128;
		sflags : bool8 = 2;
		cull_distance : fp32 = 100000;
		'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0];
		visual : choose;
		visual : stringz = '';
		dao_val : u16 = 17;
		render_aux_val : 'color, vec4f' = [0, 0, 0, 2.867056658E-42];
		vss_ver_6 : array;
		vss_ver_6 = begin
			count : u32 = 0;
		end;
		vs_active : bool = True;
		spatial_sector : u16 = 65535;
		link_0 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_1 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_2 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		link_3 = begin
			object : 'entity_link, uobject_link' = 65535;
			weight : fp32 = 0;
		end;
		ai_map : bool8 = 0;
		cover_group : choose;
		cover_group : stringz = '';
		min_wait_time : u32 = 0;
		max_wait_time : u32 = 0;
		body_state : stringz = '';
		anim_state : stringz = '';
		movement_type : stringz = '';
		weapon_state : stringz = '';
		action : stringz = '';
		target : 'entity_link, uobject_link' = 65535;
		flags : flags32;
		flags : u32 = 0;
		anim_state_approach_speed : fp32 = 2;
		approaching_accel : fp32 = -1;
	end;
end;
vehicle_spawn = begin
	class : stringz = 'VEHICLE';
	static_data_key : stringz = '_G.config.entity.vehicle';
	att_bone_id : choose;
	att_bone_id : stringz = '';
	id : u16 = 9999;
	parent_id : u16 = 65535;
	att_offset : 'pose, matrix_43T' = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0];
	att_root : bool = False;
	health : fp32 = 0.1000000015;
	dying_mask : u32 = 0;
	name : name;
	name : stringz = 'vehicle_spawn';
	force_hud : bool = False;
	ghost2 : bool = False;
	oflags : bool8 = 139;
	sflags : bool8 = 0;
	cull_distance : fp32 = 100000;
	'' : 'pose, matrix' = [1, 0, 0, 0, 1, 0, 0, 0, 1, -23.28855133, 38.31475449, 0.1328826398];
	visual : choose;
	visual : stringz = 'dynamic\objects\cars\uaz\uaz_452@vr';
	dao_val : u16 = 35;
	render_aux_val : 'color, vec4f' = [0, 0, 0, 0];
	vss_ver_6 : array;
	vss_ver_6 = begin
		count : u32 = 0;
	end;
	vs_active : bool = True;
	spatial_sector : u16 = 65535;
	commons_vs : array;
	commons_vs = begin
		count : u32 = 0;
	end;
	removed_vs : array;
	removed_vs = begin
		count : u32 = 0;
	end;
	startup_animation : animation_str;
	startup_animation : stringz = '';
	bone_part : part_str;
	bone_part : stringz = 'default';
	start_frame : u16 = 0;
	speed : fp32 = 0;
	startup_animation_flags : bool8 = 0;
	force_looped : u8 = 0;
	sound : choose;
	sound : stringz = '';
	sound_volume : fp32_q8 = 128;
	sound_filter : u8 = 0;
	particles : choose;
	particles : stringz = '';
	particle_flags : bool8 = 1;
	interest = begin
		min_importance : u16 = 500;
		max_importance : u16 = 1000;
		interest_type : u8 = 3;
		duration : u16 = 0;
		speed : fp32 = 0.001000000047;
		distance : fp32 = 0.00191549561;
	end;
	labels : str_array32;
	labels : u32 = 0;
	add_physics_flags : bool8 = 9;
	friend_type : u8 = 0;
	reaction_type : u8 = 0;
	fixed_bones : 'choose_array, str_shared';
	fixed_bones : stringz = '';
	physics_flags0 : bool8 = 65;
	physics_flags1 : bool8 = 0;
	break_impulse_threshold : fp32 = 1;
	collisions_group : u8 = 1;
	scene_type : u8 = 0;
	break_particles_break : choose;
	break_particles_break : stringz = '';
	break_particles_death : choose;
	break_particles_death : stringz = '';
	break_sound_death : choose;
	break_sound_death : stringz = '';
	type_mask : flags64;
	type_mask : u64 = 0;
	ph_shell_model_src : u32 = 344925244;
	ph_shell_skltn_src : u32 = 4249836598;
	ph_shell_skltn_bcount : u32 = 1;
	ph_shell_writed : bool = False;
	attach_with_joint : bool = False;
	footprint_size : fp32 = 0;
	footprint_power : fp32 = 0;
	data = begin
		engine = begin
			max_rpm : fp32 = 7000;
			max_torque : fp32 = 1000;
			air_inlet_offset : vec3f = [0, 1, 0];
			air_inlet_radius : fp32 = 0.1000000015;
			curve = begin
				torque_curve0 : fp32 = 0;
				torque_curve1 : fp32 = 0.1099999994;
				torque_curve2 : fp32 = 0.2199999988;
				torque_curve3 : fp32 = 0.3300000131;
				torque_curve4 : fp32 = 0.4399999976;
				torque_curve5 : fp32 = 0.5500000119;
				torque_curve6 : fp32 = 0.6600000262;
				torque_curve7 : fp32 = 0.8799999952;
			end;
		end;
		digital_input = begin
			raise_fall_rate = begin
				move = begin
					accel = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
					breake = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
					hand_breake = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
				end;
				steer = begin
					left = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
					right = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
				end;
			end;
		end;
		analog_input = begin
			raise_fall_rate = begin
				move = begin
					accel = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
					breake = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
					hand_breake = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
				end;
				steer = begin
					left = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
					right = begin
						raise : fp32 = 1;
						fall : fp32 = 1;
					end;
				end;
			end;
		end;
		transmission = begin
			diff_type : u8 = 0;
		end;
		suspension_system = begin
			wheels = begin
				l_fwd = begin
					tire = begin
						type : u8 = 0;
						damp : fp32 = 1;
					end;
					dampfer = begin
						spring_compression : fp32 = 1;
						spring_elongation : fp32 = 1;
						spring_strength : fp32 = 4;
						ammortizator_strength : fp32 = 2;
					end;
				end;
				r_fwd = begin
					tire = begin
						type : u8 = 0;
						damp : fp32 = 1;
					end;
					dampfer = begin
						spring_compression : fp32 = 1;
						spring_elongation : fp32 = 1;
						spring_strength : fp32 = 4;
						ammortizator_strength : fp32 = 2;
					end;
				end;
				l_bck = begin
					tire = begin
						type : u8 = 0;
						damp : fp32 = 1;
					end;
					dampfer = begin
						spring_compression : fp32 = 1;
						spring_elongation : fp32 = 1;
						spring_strength : fp32 = 4;
						ammortizator_strength : fp32 = 2;
					end;
				end;
				r_bck = begin
					tire = begin
						type : u8 = 0;
						damp : fp32 = 1;
					end;
					dampfer = begin
						spring_compression : fp32 = 1;
						spring_elongation : fp32 = 1;
						spring_strength : fp32 = 4;
						ammortizator_strength : fp32 = 2;
					end;
				end;
			end;
		end;
		steering_system = begin
			speed : 'angle, fp32' = 0.7070000172;
		end;
	end;
end;
