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Cat's Eye Technologies  committed 1eed87c

Update to use Ophis 2.0 for building the binaries.

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  • Parent commits 45d90db

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Files changed (3)

+syntax: glob
+
+bin/be2k.prg
+bin/*.bin
+

File README.markdown

 
 The remake was written entirely in 6502 assembly language, using the P65
 portable 6502 assembler.  (The P65 assembler has since been superceded by
-the Ophis assembler, which is now used in the build process.)  The memories
-of my disappointment at the poor performance of the original game had hung
-heavily on my mind (well, maybe not *that* heavily,) hence I endeavoured to
-make the remake as fast and as smooth as I could.
+the Ophis assembler, which is now used in the build process -- in fact,
+Ophis version 2.0 is assumed.)  The memories of my disappointment at the
+poor performance of the original game had hung heavily on my mind (well,
+maybe not *that* heavily,) hence I endeavoured to make the remake as fast
+and as smooth as I could.
 
 This was largely accomplished by the use of a raster interrupt which is
 triggered at the very bottom of the screen.  This interrupt runs a routine
 #!/bin/sh
 
+# This script assumes you have Ophis version 2.0.  If for some reason you
+# want to use an older version, remove the "-o"s from the command lines below.
 OPHIS="ophis"
 
 # To make Bubble Escape 2K:
-${OPHIS} "src/bubble escape 2k.oph" bin/be2k.prg
+${OPHIS} "src/bubble escape 2k.oph" -o bin/be2k.prg
 # now start Cruncher AB+
 # Use 'A' and '-' to select AND #$00 for the de-pack effect, then
 # select option 2: Fast Crunch in 64k of memory (max 111 blocks)
 # Wait... then hit space to save
 
 # To make Bubble Escape 8K:
-${OPHIS} "src/bubble escape 8k.oph" bin/be8k.bin
+${OPHIS} "src/bubble escape 8k.oph" -o bin/be8k.bin
 # And then select "Attach generic 8K cartridge image" in VICE, and
 # select be8k.bin