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catseye  committed 4b228bf

Updates for release of new HTML5 gewgaws.

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  • Parent commits fc99a1e

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File data/exhibits.yaml

 
 ### Digital Art ###
 
+'A Non-Random Walk (HTML5)':
+  type: Online Installation
+  exhibit: Digital Art Exhibit
+  interactive: true
+  animated: true
+  medium: HTML5
+  instructions: |
+    Pick a card, any card.  Half are red, half are black.  Each time a
+    card is picked, the wheel moves.  The distance moved is always
+    half the distance from the wheel to the origin (the black dot), *but*
+    the direction depends on the colour of the card: red moves left,
+    black moves right.
+  description: |
+    This is an animated version of the "non-random walk" on p. 72 of
+    [[Mathematical Circus]] by [[Martin Gardner]].
+    
+    Because the cards are shuffled, the picks are random, and you might think
+    that it's not possible to tell where the wheel will stop, once all cards
+    have been turned over.  However, that's not the case.  The wheel always
+    stops at a distance *a* - *a* × 0.75^*n* from the origin, where *a* is
+    the starting position of the wheel, and *n* is the number of red (or black)
+    cards.
+
 'Cyclobots (HTML5)':
   type: Online Installation
   exhibit: Digital Art Exhibit
     at random.
     In case the cyclobots leave the viewable area of the playfield,
     dragging on the playfield will scroll it.
+    
+'Fingerspelling (HTML5)':
+  type: Online Installation
+  exhibit: Digital Art Exhibit
+  interactive: true
+  animated: true
+  medium: HTML5
+  description: |
+    A simple interactive HTML5 entertainment, intended to be experienced
+    on a touchscreen device.
+  instructions: |
+    If you have a touchscreen, prod the lavender area of the screen with your
+    finger.  If you don't have a touchscreen, you may simulate this action
+    with your mouse pointer.
+  commentary: |    
+    This is most certainly a gewgaw.  It should provide you about
+    20 seconds of entertainment, give or take.
+
+'Hirsute Miasma (HTML5)':
+  type: Online Installation
+  exhibit: Digital Art Exhibit
+  interactive: false
+  animated: true
+  medium: HTML5
+  description: |
+    A somewhat eerie computed animation.
+  instructions: |
+    The animation will eventually cycle if you're patient (although it won't
+    of course cycle exactly, as there is a random element.)  You may enable
+    the "terminal" option to prevent this cycling.
+
+'Heronsis hermnonicii (HTML5)':
+  type: Online Installation
+  exhibit: Digital Art Exhibit
+  interactive: true
+  animated: true
+  medium: HTML5
+  instructions: |
+    It is primarily meant to just be watched, but you may find it entertaining
+    to try clicking on the entities.
+  description: |
+    An animated "plate" depicting a proto-cohort of *Heronsis hermnonicii*.
+  commentary: |
+    *Warning: the following may contain tedious and/or glib
+    background and/or analysis.*
+    
+    Casting a negative space of knowledge.  Calling itself a "plate" frames
+    it as a work of learning, like some kind of 19th-century anthropology text.
+    Yet it only raises questions — what are these entities?  what kind of
+    world do they inhabit?  what are they protecting?  who is Clarkson?
+    — without providing answers, leaving it up to the observer to either
+    imagine their own answers, or decide that answers to these questions
+    are not necessary.
+    
+    Plus it's fun to click on the red balls.
+
+'Hypongtrochoid (HTML5)':
+  type: Online Installation
+  exhibit: Digital Art Exhibit
+  interactive: true
+  animated: true
+  medium: HTML5
+  description: |
+    "Hypongtrochoid" is a portmanteau of
+    [hypotrochoid](http://en.wikipedia.org/wiki/Hypotrochoid)
+    (as popularized by [Spirograph](http://en.wikipedia.org/wiki/Spirograph))
+    and [Pong](http://en.wikipedia.org/wiki/Pong)
+    (as popularized by, well, Pong.)  Each box moves with a constant velocity
+    relative to the box it is contained in, and bounces around inside it in a
+    simple fashion.  Yet the path traced out by the innermost box is not very
+    simple at all.
 
 'Plea of Thunder (Applet)':
   type: Online Installation
     interesting around 100 iterations, and starts stopping being interesting
     around 1550.  In Chromium, you can still see some activity at about 2000
     iterations, but it's very faint thereafter.
+
+'The Frame (HTML5)':
+  type: Online Installation
+  exhibit: Digital Art Exhibit
+  interactive: true
+  animated: true
+  medium: HTML5
+  instructions: | 
+    Note 1. Green things can be dragged.  
+    Note 2. Due to technical limitations, things cannot be dragged off
+    of the computer screen.
+  description: |
+    An interactive exploration of the concept of The Frame in art,
+    based on **words** and **'do** by [[Frank Zappa]].
+  commentary: |
+    This piece was conceived and begun in late summer or early autumn of 2012,
+    in Winnipeg, and finished up and released from Cornwall in spring of
+    2013.

File data/news.yaml

+"Some HTML5 gewgaws for y'all":
+  type: Article
+  article-type: announcement
+  publication-date: Sun, 04 Aug 2013 03:00:00 GMT
+  blurb: |
+    Several new [[HTML5]] gewgaws are now online in
+    the [[Online Installation|Gallery]].
+  description: |
+    In [[Programming Languages as an Artistic Medium|a previous article]],
+    I mentioned that I consider, not just
+    [[Programming Language|programming languages]], but also [[HTML5]],
+    an artistic medium.
+    
+    If short, fluffy, entertaining pieces of music are called
+    [bagatelles](http://en.wikipedia.org/wiki/Bagatelle_%28music%29),
+    then I propose that short fluffy works in the medium of HTML5 be
+    called [gewgaws](http://www.thefreedictionary.com/gewgaw).  Or at
+    least, that's what I call them.
+            
+    And so, here are a few HTML5 gewgaws for your (possible) entertainment.
+    Located in the Digital Art Exhibit of our
+    [[Online Installation|Gallery]].  In fact there are six new ones in
+    total.  And when I say HTML5, I mainly mean the `<canvas>` stuff, of
+    course.
+    
+    They're not esolangs, but if you like esolangs, or if you liked
+    [[Cyclobots]], you might like some of the more mathematically-oriented
+    ones.
+
 "I'd been meaning to re-implement this for ages":
   type: Article
   article-type: announcement
     
     First, please welcome our latest newcomer to the menagerie,
     [[Jolverine]].  I haven't been able to write a loop in it yet, but
-    <a class="externa" href="http://esolangs.org/wiki/Talk:Jolverine">Ørjan
+    <a class="external" href="http://esolangs.org/wiki/Talk:Jolverine">Ørjan
     is figuring that part out</a>.
     
     Second, I remembered why I designed [[Etcha]] — it was part of a

File data/types.yaml

     *   [[Game|Computer games]] which you can play.  Some games are for the
         [[Commodore 64]], and these are web-enabled by the [[JaC64]] Java™ applet.
     *   Digital art (audiovisual, animated, interactive, or otherwise) which you
-        can experience online.  (That's not to say that esolangs and video games
-        aren't art [too](http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/), of course.)
+        can experience online.  (That's not to say that
+        [[Programming Languages as an Artistic Medium|esolangs]] and
+        [video games](http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/)
+        aren't art *too*, of course.)
+    
+    To conserve page space, many of the installations have a button in the
+    upper-right that you can click for more information about that work.
   references:
   - url: http://hazelcough.zxq.net/divart.html
     title: Div Art!

File templates/type_Online Installation.html

   {% if data[thing].description %}
     {{ md2html(data[thing].description) }}
   {% endif %}
-  {% if data[thing].commentary %}
-    {{ md2html(data[thing].commentary) }}
-  {% endif %}
 {% endfor %}
 
 {% endblock content %}