Commits

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Author Commit Message Labels Comments Date
Default avatar Cat's Eye Technologies
Split run.sh off from make.sh, and handle VICE-2.4 (load at $1001).
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m%(i,3) is monster type (screen code). Update meta-information.
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Parameterize build script and make new copy of BASIC source.
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Fix screenshot link.
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Add screenshot.
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Added tag rel_1_0_2012_0915 for changeset d75db49e1bb3
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Add license.
Tags
rel_1_0_2012_0915
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Add program file to repository.
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Update, and fix errors in, README.
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Announce quaffing. FRE(0)=12, yowch.
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Add chests. FRE(0)=fortysomething.
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Gold more plentiful the deeper you go; larger dungeon; FRE(0)=236.
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Define function for dice roll and use it. FRE(0)=251.
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Crunch more. FRE(0)=202.
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Aesthetics, mostly; FRE(0)=158.
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You can collect potions and save them for later. FRE(0)=151.
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More uneditably long lines. FRE(0)=229.
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Another 5 or 6 bytes saved...
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Another line numbering refactor, FRE(0)=198.
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Crunch by renumbering. FRE(0)=166.
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Add experience points and levels. FRE(0)=158-ish.
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More crunching with another caveat. FRE(0)=280.
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Crunch, with small caveat of making program uneditable via BASIC.
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Crunch more, with a small caveat. FRE(0)=239.
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Crunch (program size 3099 -> 3071.) Untested.
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Crunch (jump out of FOR loop -- is this legal?) FRE(0)=169.
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Crunch more. FRE(0)=138 when game ends. (ymmv, of course)
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Traps and potential for empty rooms. FRE(0)=124.
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Add health potions, FRE(0)=183.
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Crunch more. FRE(0)=245.
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