Cliff Biffle avatar Cliff Biffle committed 84a4212

Reworked point scaling to give better continuity in the distance, where samples are sparse.

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     gl_FrontColor = light_vertex(normal);
-  vec4 vertexInEye = gl_ModelViewMatrix * vertex;
+  vec4 vertexInEye = gl_Position;
 	float dist = distance(, vec3(0,0,0));
-	float psize = clamp(1.5 / dist, gl_Point.sizeMin + 1., gl_Point.sizeMax);
+	float psize = clamp(1.5 / dist * vertex.z, gl_Point.sizeMin, gl_Point.sizeMax);
 	gl_PointSize = psize;
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