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Cliff Biffle committed bb5db74

Adjusted the maximum Z-delta for triangulation. It was making the foreground a little stringy.

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Files changed (1)

KVRayFieldSpaceModel.m

 - (void) renderAsSolidWithOptions: (NSDictionary *) options {
   BOOL lightsOn = ([options valueForKey: KVLighting] == KVDiffuseLighting);
   
-  float jump = 0.1f;
+  float jump = 0.05f;
   
   glColor3f(1, 1, 1);
   glNormal3f(0, 0, 1);