Source

kinect-viewer / main.fs

Author Commit Message Labels Comments Date
Cliff Biffle
Moved lighting into the fragment shaders...not that it makes a whole lot of difference at the moment, since I don't believe normals are actually being interpolated.
Branches
shaders
Cliff Biffle
Data holes are now eliminated by the shaders: the vertex shader marks them with transparent alpha, and the fragment shader discards them. This mostly affects the point cloud renderer.
Branches
shaders
Cliff Biffle
Added a rudimentary fragment shader.
Branches
shaders