Source

pacman-game-server / serveurPrincipal / main.cpp

#include <iostream>

#include "serveur.h"
#include "threads.h"

using namespace std;

int main(int argc, char **argv)
{
    // port d'attente des serveurs de partie
    u_short portServeurPartie = 7770;
    // port d'attente des clients
    u_short portLecture = 7771;
    // port de lecture des messages des serveurs de partie
    u_short portLectureServeurPartie = 7772;

    // port d'ecoute du serveur de partie distant
    u_short portEcouteServeurPartie = 2330;
    // port d'ecoute des serveurs de partie
    u_short portEcouteClientServeurPartie = 2331;


    Serveur * serveur;
    serveur = Serveur::getInstance(portServeurPartie, portLecture, portLectureServeurPartie,
                                portEcouteClientServeurPartie, portEcouteServeurPartie);

    pthread_t * join_toEcouteNouveauServeurPartie =  serveur->initAttendServeurPartie();
    pthread_t * join_toEcouteNouveauClient = serveur->initAttendClient();
    pthread_t * join_toLectureServeurPartie = serveur->initLectureServeurPartie();

    //pthread_t * join_toTestServeurPartie = serveur->initTestServeurPartie();



    (void) pthread_join(*join_toEcouteNouveauServeurPartie, NULL);
    (void) pthread_join(*join_toEcouteNouveauClient, NULL);
    (void) pthread_join(*join_toLectureServeurPartie, NULL);
    
    //(void) pthread_join(*join_toTestServeurPartie, NULL);

    return 0;
}
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