Cédric Bonhomme avatar Cédric Bonhomme committed 57f646f

Removed old SPADE files.

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source/authenticationAgent.py

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source/security/__init__.py

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source/spade/COPYING

-		  GNU LESSER GENERAL PUBLIC LICENSE
-		       Version 2.1, February 1999
-
- Copyright (C) 1991, 1999 Free Software Foundation, Inc.
-     59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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source/spade/configure.py

-#!/usr/bin/env python
-
-import sys
-import string
-import random
-import os
-import socket
-
-
-globalhostname = ""
-
-def generateCode():
-	# Fill the template with the correct data
-	
-	global jabber_template
-	global globalhostname
-
-	if os.name == "posix":
-			# If no hostname was previously specified, get one from the system
-		if globalhostname == "":	
-			hostname = socket.gethostname()
-		else:
-			hostname = globalhostname
-
-		path = os.sep+"usr"+os.sep+"share"+os.sep+"spade"
-	else:
-		# If no hostname was previously specified, get one from the system
-		if globalhostname == "":	
-			hostname = socket.gethostbyaddr(socket.gethostname())[0]
-		else:
-			hostname = globalhostname
-		path = "usr"+os.sep+"share"+os.sep+"spade"
-		
-	if hostname == "localhost": 
-		hostname = "127.0.0.1"
-		print "Translating localhost DNS to IP (127.0.0.1)."
-
-	acc_passwd = "".join([string.ascii_letters[int(random.randint(0,len(string.ascii_letters)-1))] for a in range(8)])
-	ams_passwd = "".join([string.ascii_letters[int(random.randint(0,len(string.ascii_letters)-1))] for a in range(8)])
-	df_passwd = "".join([string.ascii_letters[int(random.randint(0,len(string.ascii_letters)-1))] for a in range(8)])
-
-
-	spadexml = """
-	<spade>
-
-               <platform>
-                       <hostname>""" + hostname + """</hostname>
-                       <port>5222</port>
-		       <path>"""+path+"""</path>
-               </platform>
-
-               <acc>
-                      <hostname>acc."""+hostname+"""</hostname>
-                      <password>"""+acc_passwd+"""</password>
-                      <port>5222</port>
-		#MTPS#
-	       </acc>
-
-               <ams>
-                      <hostname>ams."""+hostname+"""</hostname>
-                      <password>"""+ams_passwd+"""</password>
-                      <port>5222</port>
-               </ams>
-
-               <df>
-                      <hostname>df."""+hostname+"""</hostname>
-                      <password>"""+df_passwd+"""</password>
-                      <port>5222</port>
-               </df>
-	       
-        </spade>
-	"""
-
-	# Now fill the MTPs information
-	mtp_str = "\n"
-	for file in os.listdir("spade/mtp"):
-		try:
-			# If its a python script
-			if file[-3:] == ".py":
-				fname = file[:-3]
-				mtp_str = mtp_str + '''\t\t\t<mtp name="''' + fname + '''">\n\t\t\t\t<instance>''' + fname + '''</instance>\n'''
-				mtp_str = mtp_str + """\t\t\t\t<protocol>""" + fname + """</protocol>\n"""
-				mtp_str = mtp_str + """\t\t\t</mtp>\n\n"""
-		except Exception, e:
-			print "EXCEPTION GETTING MTPS: ", str(e)
-	
-	# Fill the data
-	# GUS: By default, no MTPs, thank you
-	#spadexml = spadexml.replace("#MTPS#", mtp_str)	
-	spadexml = spadexml.replace("#MTPS#", "")	
-
-	file = open("etc/spade.xml", "w+")
-	file.write(spadexml)
-	file.close()
-
-	# Generating real xmppd.xml
-	if os.name == 'posix':
-		xmppdxml = '''
-		<server>
-	        	<servernames>
-	                	<name>'''+hostname+'''</name>
-		        </servernames>
-		        <certificate file="xmppd.pem"/>
-	        	<spool path="'''+str(os.environ['HOME'])+'''/.spade/spool"/>
-			<plugins>
-				<MUC jid="muc.'''+hostname+'''" name="SPADE MUC Component"/>
-				<WQ jid="wq.'''+hostname+'''" name="SPADE Workgroup Queues"/>
-			</plugins>
-                        <components>
-                                <AMS jid="ams.'''+hostname+'''" name="AMS" username="ams" password="'''+ams_passwd+'''"/>
-                                <DF jid="df.'''+hostname+'''" name="DF" username="df" password="'''+df_passwd+'''"/>
-                                <ACC jid="acc.'''+hostname+'''" name="ACC" username="acc" password="'''+acc_passwd+'''"/>
-                        </components>
-		</server>
-		'''
-	else:
-		xmppdxml = '''
-		<server>
-	        	<servernames>
-	                	<name>'''+hostname+'''</name>
-		        </servernames>
-		        <certificate file="xmppd.pem"/>
-	        	<spool path="usr/share/spade/xmppd/spool"/>
-			<plugins>
-				<MUC jid="muc.'''+hostname+'''" name="SPADE MUC Component"/>
-				<WQ jid="wq.'''+hostname+'''" name="SPADE Workgroup Queues"/>
-			</plugins>
-                        <components>
-                                <AMS jid="ams.'''+hostname+'''" name="AMS" username="ams" password="'''+ams_passwd+'''"/>
-                                <DF jid="df.'''+hostname+'''" name="DF" username="df" password="'''+df_passwd+'''"/>
-                                <ACC jid="acc.'''+hostname+'''" name="ACC" username="acc" password="'''+acc_passwd+'''"/>
-                        </components>
-		</server>
-		'''
-
-	file = open("etc/xmppd.xml", "w+")
-	file.write(xmppdxml)
-	file.close()
-
-
-
-if __name__ == '__main__':
-    # We look for a command line parameter
-    if len(sys.argv) > 1:
-	# There is a parameter
-	globalhostname = sys.argv[1]
-    else:
-	# There is no parameter (i.e. macho-mode)
-	pass
-	
-    generateCode()
-

source/spade/etc/spade.xml

-
-	<spade>
-
-               <platform>
-                       <hostname>127.0.0.1</hostname>
-                       <port>5222</port>
-		       <path>/usr/share/spade</path>
-               </platform>
-
-               <acc>
-                      <hostname>acc.127.0.0.1</hostname>
-                      <password>gXrphSbg</password>
-                      <port>5222</port>
-		
-	       </acc>
-
-               <ams>
-                      <hostname>ams.127.0.0.1</hostname>
-                      <password>nkAEwjEY</password>
-                      <port>5222</port>
-               </ams>
-
-               <df>
-                      <hostname>df.127.0.0.1</hostname>
-                      <password>zxyRQMbI</password>
-                      <port>5222</port>
-               </df>
-	       
-        </spade>
-	

source/spade/etc/xmppd.xml

-
-		<server>
-	        	<servernames>
-	                	<name>127.0.0.1</name>
-		        </servernames>
-		        <certificate file="xmppd.pem"/>
-	        	<spool path="/home/cedric/.spade/spool"/>
-			<plugins>
-				<MUC jid="muc.127.0.0.1" name="SPADE MUC Component"/>
-				<WQ jid="wq.127.0.0.1" name="SPADE Workgroup Queues"/>
-			</plugins>
-                        <components>
-                                <AMS jid="ams.127.0.0.1" name="AMS" username="ams" password="nkAEwjEY"/>
-                                <DF jid="df.127.0.0.1" name="DF" username="df" password="zxyRQMbI"/>
-                                <ACC jid="acc.127.0.0.1" name="ACC" username="acc" password="gXrphSbg"/>
-                        </components>
-		</server>
-		

source/spade/examples/amsTestCase.py

-import os
-import sys
-import time
-import unittest
-
-sys.path.append('..'+os.sep+'trunk')
-sys.path.append('..')
-
-import spade
-
-host = "127.0.0.1"
-
-class MyAgent(spade.Agent.Agent):
-
-	def _setup(self):
-            self.search = None
-            
-class SearchBehav(spade.Behaviour.OneShotBehaviour):
-    
-        def __init__(self, s):
-            self.s = s
-            spade.Behaviour.OneShotBehaviour.__init__(self)
-
-        def _process(self):
-
-            aad = spade.AMS.AmsAgentDescription()
-            aad.setAID(spade.AID.aid(self.s+"@"+host,["xmpp://"+self.s+"@"+host]))
-            self.myAgent.search = self.myAgent.searchAgent(aad)
-            
-class ModifyBehav(spade.Behaviour.OneShotBehaviour):
-
-        def __init__(self, s):
-            self.s = s
-            spade.Behaviour.OneShotBehaviour.__init__(self)
-
-        def _process(self):
-
-            aad = spade.AMS.AmsAgentDescription()
-            aad.setAID(spade.AID.aid(self.s+"@"+host,["xmpp://"+self.s+"@"+host]))
-            aad.ownership = "UNITTEST" 
-            self.myAgent.result = self.myAgent.modifyAgent(aad)
-
-            aad = spade.AMS.AmsAgentDescription()
-            aad.setAID(spade.AID.aid(self.s+"@"+host,["xmpp://"+self.s+"@"+host]))
-            self.myAgent.search = self.myAgent.searchAgent(aad)
-            
-            
-
-
-
-class BasicTestCase(unittest.TestCase):
-    
-    def setUp(self):
-
-    	self.a = MyAgent("a@"+host, "secret")
-    	self.a.start()
-    	self.b = MyAgent("b@"+host, "secret")
-    	self.b.start()
-    	
-    def tearDown(self):
-        self.a.stop()
-        self.b.stop()
-        
-    def testSearchMe(self):
-        self.a.addBehaviour(SearchBehav("a"), None)
-        counter = 0
-        while self.a.search == None and counter < 20:
-            time.sleep(1)
-            counter +=1
-            
-        if len(self.a.search)>1:  self.fail("Too many agents found")
-        if len(self.a.search)==0: self.fail("No agents found")    
-
-        self.assertEqual(self.a.search[0]["fipa:aid"]["fipa:name"], "a@"+host)
-        
-    def testSearchOther(self):
-        self.a.addBehaviour(SearchBehav("b"), None)
-        counter = 0
-        while self.a.search == None and counter < 20:
-            time.sleep(1)
-            counter +=1
-
-        if len(self.a.search)>1:  self.fail("Too many agents found")
-        if len(self.a.search)==0: self.fail("No agents found")
-
-        self.assertEqual(self.a.search[0]["fipa:aid"]["fipa:name"], "b@"+host)
-        
-    def testSearchNotPresent(self):
-        self.b.stop()
-        for agent in ["notpresent","b"]:
-            self.a.addBehaviour(SearchBehav(agent), None)
-            counter = 0
-            while self.a.search == None and counter < 20:
-                time.sleep(1)
-                counter +=1
-
-            self.assertEqual(len(self.a.search), 0)
-            
-    def testModifyAllowed(self):
-
-        self.a.addBehaviour(ModifyBehav("a"), None)
-        counter = 0
-        while self.a.search == None and counter < 20:
-            time.sleep(1)
-            counter +=1
-
-        self.assertEqual(self.a.result, True)
-        self.assertEqual(len(self.a.search), 1)
-        self.assertEqual(self.a.search[0]["fipa:ownership"], "UNITTEST")
-
-    def testModifyNotAllowed(self):
-
-        self.a.addBehaviour(ModifyBehav("b"), None)
-        counter = 0
-        while self.a.search == None and counter < 20:
-            time.sleep(1)
-            counter +=1
-
-        self.assertEqual(self.a.result, False)
-        self.assertEqual(len(self.a.search), 1)
-        self.assertNotEqual(self.a.search[0]["fipa:ownership"], "UNITTEST")
-
-
-if __name__ == "__main__":
-    unittest.main()
-
-
-

source/spade/examples/basic.py

-import os
-import sys
-sys.path.append('..'+os.sep+'trunk')
-sys.path.append('..')
-
-import spade
-
-class MyAgent(spade.Agent.Agent):
-	class MyBehav(spade.Behaviour.OneShotBehaviour):
-		def onStart(self):
-			print "Starting behaviour . . ."
-
-		def _process(self):
-			print "Hello World from a OneShot"
-			pi = self.myAgent.getPlatformInfo()
-			print pi
-			#print type(pi)
-
-		def onEnd(self):
-			print "Ending behaviour . . ."
-
-	def _setup(self):
-		print "MyAgent starting . . ."
-		b = self.MyBehav()
-		self.addBehaviour(b, None)
-
-if __name__ == "__main__":
-	if len(sys.argv) < 2:
-		host = "127.0.0.1"
-	else:
-		host = sys.argv[1]
-	a = MyAgent("agent@"+host, "secret")
-	a.start()
-

source/spade/examples/basicTestCase.py

-import os
-import sys
-import time
-import unittest
-
-sys.path.append('..'+os.sep+'trunk')
-sys.path.append('..')
-
-import spade
-
-host = "127.0.0.1"
-
-class MyAgent(spade.Agent.Agent):
-
-	def _setup(self):
-		self.pi  = None
-		self.msg  = None
-
-
-class GetPIBehav(spade.Behaviour.OneShotBehaviour):
-
-	def _process(self):
-		self.myAgent.pi = self.myAgent.getPlatformInfo()
-		
-class SendMsgBehav(spade.Behaviour.OneShotBehaviour):
-
-    def _process(self):
-        msg = spade.ACLMessage.ACLMessage()
-        msg.setPerformative("inform")
-        msg.addReceiver(spade.AID.aid("b@"+host,["xmpp://b@"+host]))
-        msg.setContent("testSendMsg")
-        
-        self.myAgent.send(msg)
-
-class RecvMsgBehav(spade.Behaviour.OneShotBehaviour):
-
-    def _process(self):
-        self.myAgent.msg = self._receive(block=True,timeout=10)
-
-class SendAndRecvMsgBehav(spade.Behaviour.OneShotBehaviour):
-
-    def _process(self):
-        msg = spade.ACLMessage.ACLMessage()
-        msg.setPerformative("inform")
-        msg.addReceiver(spade.AID.aid("b@"+host,["xmpp://b@"+host]))
-        msg.setContent("testSendAndRecvMsg")
-
-        self.myAgent.send(msg)
-        self.myAgent.msg = None
-        self.myAgent.msg = self._receive(block=True,timeout=10)
-
-class AnswerMsgBehav(spade.Behaviour.OneShotBehaviour):
-
-    def _process(self):
-        msg = None
-        msg = self._receive(block=True,timeout=10)
-        if msg != None:
-			content = msg.getContent()
-			msg = msg.createReply()
-			msg.setContent(content)
-			self.myAgent.send(msg)
-
-
-
-class BasicTestCase(unittest.TestCase):
-    
-    def setUp(self):
-        
-        self.Aaid = spade.AID.aid("a@"+host,["xmpp://a@"+host])
-        self.Baid = spade.AID.aid("b@"+host,["xmpp://b@"+host])
-
-    	self.a = MyAgent("a@"+host, "secret")
-    	self.a.start()
-    	self.b = MyAgent("b@"+host, "secret")
-    	self.b.start()
-    	
-    	#self.rdf = """<rdf:ap-description><rdf:ap-services><rdf:ap-service><rdf:type>fipa.agent-management.ams</rdf:type><rdf:addresses>acc.127.0.0.1</rdf:addresses><rdf:name>xmpp://ams.127.0.0.1</rdf:name></rdf:ap-service></rdf:ap-services><rdf:name>xmpp://acc.127.0.0.1</rdf:name></rdf:ap-description>"""
-    	self.rdf = """<rdf:RDF xmlns:fipa="http://www.fipa.org/schemas/fipa-rdf0#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:ap-description><rdf:ap-services list="true"><rdf:ap-services><rdf:ap-service><rdf:type>fipa.agent-management.ams</rdf:type><rdf:addresses list="true"><rdf:addresses>acc.127.0.0.1</rdf:addresses></rdf:addresses><rdf:name>xmpp://ams.127.0.0.1</rdf:name></rdf:ap-service></rdf:ap-services></rdf:ap-services><rdf:name>xmpp://acc.127.0.0.1</rdf:name></rdf:ap-description></rdf:RDF>"""
-    	#self.pi = spade.content.RDFXML2CO(self.rdf)
-
-    def tearDown(self):
-        self.a.stop()
-        self.b.stop()
-        
-    def testGetPlatformInfo(self):
-        self.a.addBehaviour(GetPIBehav(), None)
-        while self.a.pi == None: time.sleep(2)
-        #print self.a.pi
-        from coTestCase import isEqualElement,isEqualXML
-        #self.assertEqual( str(self.a.pi),  self.rdf) # 'Incorrect Platform Info'        
-        assert isEqualXML(str(self.a.pi.asRDFXML()), self.rdf)
-        
-    def testSendMsg(self):
-        template = spade.Behaviour.ACLTemplate()
-        template.setSender(self.Aaid)
-        t = spade.Behaviour.MessageTemplate(template)
-        self.b.addBehaviour(RecvMsgBehav(),t)
-        self.a.addBehaviour(SendMsgBehav(),None)
-        counter = 0
-        while self.b.msg == None and counter < 10:
-            time.sleep(1)
-            counter += 1
-        self.assertNotEqual(self.b.msg,None)
-        self.assertEqual(self.b.msg.getContent(),"testSendMsg")
-        self.assertEqual(self.b.msg.getSender(), self.Aaid)
-        self.assertEqual(len(self.b.msg.getReceivers()),1)
-        self.assertEqual(self.b.msg.getReceivers()[0], self.Baid)
-
-    def testSendAndRecvMsg(self):
-        template = spade.Behaviour.ACLTemplate()
-        template.setSender(self.Aaid)
-        t = spade.Behaviour.MessageTemplate(template)
-        self.b.addBehaviour(AnswerMsgBehav(),t)
-        template.setSender(self.Baid)
-        t = spade.Behaviour.MessageTemplate(template)
-        self.a.addBehaviour(SendAndRecvMsgBehav(),t)
-        counter = 0
-        while self.a.msg == None and counter < 20:
-            time.sleep(1)
-            counter += 1
-        self.assertNotEqual(self.a.msg,None)
-        self.assertEqual(self.a.msg.getContent(),"testSendAndRecvMsg")
-
-
-if __name__ == "__main__":
-    unittest.main()
-
-
-

source/spade/examples/coTestCase.py

-import os
-import sys
-import time
-import unittest
-
-sys.path.append('..'+os.sep+'trunk')
-sys.path.append('..')
-
-import spade
-import xmpp
-
-
-
-class ContentObjectTestCase(unittest.TestCase):
-    
-    def setUp(self):
-        #self.rdf = """<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="http://en.wikipedia.org/wiki/Tony_Benn"><dc:title>Tony Benn</dc:title><dc:publisher>Wikipedia</dc:publisher><foaf:primaryTopic><foaf:Person><foaf:name>Tony Benn</foaf:name></foaf:Person></foaf:primaryTopic></rdf:Description></rdf:RDF>"""
-        self.rdf = """<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description><dc:title>Tony Benn</dc:title><dc:publisher>Wikipedia</dc:publisher><foaf:primaryTopic><foaf:Person><foaf:name list="true"><foaf:name>Tony Benn</foaf:name><foaf:name>Pepe</foaf:name></foaf:name></foaf:Person></foaf:primaryTopic></rdf:Description></rdf:RDF>"""
-        self.nb = xmpp.simplexml.NodeBuilder(self.rdf)
-        
-        self.co = spade.content.ContentObject()
-        self.co.addNamespace("http://xmlns.com/foaf/0.1/","foaf:")
-        self.co.addNamespace("http://purl.org/dc/elements/1.1/", "dc")
-        self.co["rdf:Description"] = spade.content.ContentObject()
-        self.co["rdf:Description"]["dc:title"] = "Tony Benn"
-        self.co["rdf:Description"]["dc:publisher"] = "Wikipedia"
-        self.co["rdf:Description"]["foaf:primaryTopic"] = spade.content.ContentObject()
-        self.co["rdf:Description"]["foaf:primaryTopic"]["foaf:Person"] = spade.content.ContentObject()
-        self.co["rdf:Description"].primaryTopic.Person["foaf:name"] = ["Tony Benn", "Pepe"]
-
-    def tearDown(self):
-        pass
-        
-    def testRDFXML2CO(self):
-        sco = spade.content.RDFXML2CO(self.rdf)
-        self.assertEqual(sco, self.co)
-        
-    def testCO2RDFXML(self):
-        rdf = self.co.asRDFXML()
-        assert isEqualXML(rdf, self.rdf)
-        
-        
-    def testGetData(self):
-        co = spade.content.ContentObject()
-        co["test1"] = spade.content.ContentObject()
-        co["test1"]["test2"]= "test3"
-        
-        assert co.test1.test2 == "test3"
-        
-    def testCOSanity(self):        
-        rdf = self.co.asRDFXML()
-        co = spade.content.RDFXML2CO(rdf)
-        
-        assert co == self.co
-        
-    def testRDFSanity(self):
-        co = spade.content.RDFXML2CO(self.rdf)        
-        rdf = co.asRDFXML()
-
-        assert isEqualXML(rdf, self.rdf)
-
-
-def isEqualXML(a, b):
-    da,db = xmpp.simplexml.NodeBuilder(a),xmpp.simplexml.NodeBuilder(b)
-    return isEqualElement(da.getDom(),db.getDom())
-
-def isEqualElement(a, b):
-    if a.getName()!=b.getName():
-        return False
-    if sorted(a.getAttrs().items())!=sorted(b.getAttrs().items()):
-        return False
-    if len(a.getChildren())!=len(b.getChildren()):
-        return False
-    if a.getData() and b.getData() and a.getData() != b.getData():
-        return False
-    for ac in a.getChildren():
-        l = []
-        for bc in b.getChildren():
-            if ac.getName() == bc.getName():
-                l.append(bc)
-        if len(l) == 0:
-            return False
-        r = False
-        for n in l:
-            if len(ac.kids)==len(n.kids): r = True
-        if not r:
-            return False
-        
-        if ac.getData():
-            for n in l:
-                if n.getData()==ac.getData(): r = True
-            if not r:
-                return False
-            
-        if not ac.getData() and (len(ac.kids)>0):
-            for n in l:
-                if isEqualElement(ac,n): r = True
-            if not r:
-                return False
-
-    return True
-
-
-
-if __name__ == "__main__":
-    unittest.main()
-
-
-

source/spade/examples/dalmuti/cartas.py

-# Clase para manejar las cartas del juego del Dalmuti
-
-class Carta:
-    
-    def __init__(self, tipo):
-        self.__tipo = tipo #Valor de 0 a 12
-
-
-    def __cmp__(self, otro):
-        # Comparamos segun el rango
-        if self.__tipo < otro.getTipo():
-            return 1
-        if self.__tipo > otro.getTipo():
-            return -1
-        return 0
-
-    def __str__(self):
-        nombreCarta = [
-            'Dalmuti(1)',
-            'Arzobispo(2)',
-            'Sheriff del Condado(3)',
-            'Baronesa(4)',
-            'Abadesa(5)',
-            'Caballero(6)',
-            'Costurera(7)',
-            'Obrero(8)',
-            'Cocinera(9)',
-            'Pastora(10)',
-            'Picapedrero(11)',
-            'Campesino(12)',
-            'Bufon(13)'
-            ]
-        return nombreCarta[self.__tipo]
-
-    def getTipo(self):
-        return self.__tipo
-
-
-#Clase para manejar una jugada de una o mas cartas
-
-class jugada:
-    
-    def __init__(self, cartas):
-        self.cartas = cartas
-
-    def __cmp__(self, otra):
-        #Comparamos segun el numero de cartas
-        if len(self.cartas) < len(otra.cartas):
-            return -1
-        if len(self.cartas) > len(otra.cartas):
-            return 1
-
-        # Ordenamos por si hay un bufon
-        self.cartas.sort()
-        otra.cartas.sort()
-
-        #Comparamos segun el valor de la jugada
-        if self.cartas[-1] < otra.cartas[-1]:
-            return -1
-        if self.cartas[-1] > otra.cartas[-1]:
-            return 1
-
-        #Es la misma jugada        
-        return 0
-
-    def __str__(self):
-        res = ""
-        if len(self.cartas)>0:
-            for i in self.cartas:
-                res = res+str(i)+" "
-
-        return res
-
-    def __len__(self):
-        return len(self.cartas)

source/spade/examples/dalmuti/gameManager.py

-#!/usr/bin/env python
-
-import sys
-import os
-sys.path.append(".."+os.sep+"..")
-import spade
-import string
-import random
-import time
-from cartas import Carta
-from cartas import jugada
-
-servidor="127.0.0.1"
-
-class gameManager(spade.Agent.Agent):
-
-    jugadores = {}
-    vKey = 0
-
-    class inscripcionBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA=self.myAgent
-            
-            if mA.nInscritos < mA.nPlayers:
-                print ">> Inscripcion: Esperando (",(mA.nPlayers-mA.nInscritos),"restantes )\n"
-                # Esperamos indefinidamente un mensaje de un jugador
-                self.msg = self._receive(True)
-
-                # Nos solicitan entrar en la partida
-                jugador, name = mA.datosSender(self.msg.getSender().getName())
-
-                if mA.jugadores.has_key(jugador):
-                    print "\n"+name+"!! Ya estas apuntado a la partida!!\n"
-                    mA.send2player(mA.jugadores[jugador], "refuse", "FIN", None)
-                else:
-                    mA.jugadores[jugador] = mA.vKey
-                    mA.vKey = mA.vKey+1
-
-                    print "Bienvenid@ "+name+". Elige una carta"
-                    mA.nInscritos = mA.nInscritos+1
-
-                    # Contestamos indicando las cartas entre las que debe elegir
-                    msg = self.msg.createReply()
-
-                    msg.setContent( str(len(mA.baraja)) )
-
-                    mA.send(msg)
-            else:
-                while mA.roles[-1] < 0:
-                    print "Esperando a que todos saquen una carta\n"
-                    time.sleep(1)
-              
-                print "Ya han elegido una carta cada uno"
-
-                r = mA.roles
-                tmp = sorted(r)
-
-                # Asignamos los roles segun la carta sacada
-                for i in range(len(tmp)):
-                    mA.roles[r.index(tmp[i])] = i
-
-                # Orden de juego
-                for i in range(len(mA.roles)):
-                    mA.orden[i] = mA.roles.index(i)
-
-                mA.partida()
-
-                while True:
-                    self.msg = self._receive(True)
-                    print "Partida Completa"
-                    jugador, trash = mA.datosSender(self.msg.getSender().getName())
-                    mA.send2player(mA.jugadores[jugador], "refuse", "FIN", None)
-
-
-    class rolInicialBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-
-            #Esperamos la carta elegida de cada jugador
-            self.msg = self._receive(True)
-
-            jugador, name = mA.datosSender(self.msg.getSender().getName())           
-            
-            numCarta = string.atoi(self.msg.getContent())
-            numCarta = numCarta%len(mA.baraja)
-            carta = mA.baraja.pop(numCarta)
-            print "Ok.",name,"ha sacado:",carta
-
-            # Apuntamos provisionalmente la carta como rol
-            mA.roles[mA.jugadores[jugador]] = carta.getTipo()
-
-
-    class saliendoBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-
-            sale=[]
-            while len(sale) < mA.nPlayers:
-                # Esperamos a que salga un jugador
-                self.msg = self._receive(True)
-
-                jugador, name = mA.datosSender(self.msg.getSender().getName())
-
-                print ">> Sale",name
-                sale.append(mA.jugadores[jugador])
-                mA.orden[mA.orden.index(mA.jugadores[jugador])] = -1
-
-            mA.finP = True
-            for i in sale:
-                mA.roles[i] = sale.index(i)
-
-            mA.orden = sale
-
-    class revBehaviour(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-
-            self.msg = self._receive(True)
-
-            jugador, name = mA.datosSender(self.msg.getSender().getName())
-            
-            if mA.roles[mA.jugadores[jugador]] == mA.nPlayers-1:
-                #Si la declara el Gran Peon
-                print ">>",name,"Declara la GRAN REVOLUCION"
-                #Intercambiamos los roles
-                mA.orden.reverse()
-                #Mostramos el resultado de la gran revolucion
-                mA.mostrarRoles()
-            else:
-                print ">>",name,"Declara la Revolucion"
-                mA.revolucion = True #Para que no hayan impuestos
-            
-
-    class partidaBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-
-            print
-            print "---------------------------------"
-            print "-          NUEVA RONDA          -"
-            print "---------------------------------"
-
-            mA.mostrarRoles()
-
-            mA.finP = False
-            ply = 0
-            # El ultimo en tirar
-            ultTir = -1
-
-            mA.repartir()
-
-            # Revolucion
-            for i in mA.orden[2:]:
-                mA.send2player(i, "inform", "Revolucion", None)
-            # Esperamos la respuesta
-            print ">> Esperamos revolucionarios"
-            time.sleep(5)
-
-            if not mA.revolucion:
-                mA.impuestos()
-                time.sleep(1) # Esperamos que se pasen las cartas
-            else:
-                mA.revolucion = False
-
-            while not mA.finP:
-                if mA.orden[ply] < 0:
-                    # Si tras salir nadie nos ha mejorado, tira el siguiente
-                    if ultTir == ply:
-                        ultTir = (ultTir+1)%mA.nPlayers
-                    ply = (ply+1)%mA.nPlayers
-                    continue
-
-                # Si han pasado todos, empiezo a tirar
-                if ultTir == ply:
-                    mA.send2player(mA.orden[ply], "inform", "Tirada", "")
-                    print ">> Inicia"
-                    time.sleep(0.5)
-
-                # Indicamos que tire al jugador que toca
-                mA.send2player(mA.orden[ply], "request", "Tira", None)
-                # Esperamos su tirada
-                self.msg = self._receive(True, 1)
-                
-                if not self.msg:
-                    continue
-                
-                tirada = self.msg.getContent()
-                vTira = jugada(string.split(tirada))
-
-                jugador, name = mA.datosSender(self.msg.getSender().getName())
-                if len(vTira)==0:
-                    print name,"PASA"
-                else:
-                    print name,"TIRA",
-                    for i in map(lambda x: Carta(string.atoi(x)), string.split(tirada)):
-                        print i,
-                    print
-                    ultTir = ply    
-                    mA.send2all("inform", "Tirada", tirada)
-
-                ply = (ply+1)%mA.nPlayers
-                time.sleep(0.5)
-            
-
-            mA.nRondas = mA.nRondas-1
-
-            if mA.nRondas<=0:
-                print "\n>> FIN DE LA PARTIDA"
-                mA.mostrarRoles()
-                mA.send2all("refuse", "FIN", None)
-                self.myAgent._kill()
-                #Nos bloqueamos hasta que se muera el agente
-                self.msg = self._receive(True)
-
-
-
-    def partida(self):
-        #Empieza una partida indefinidamente
-
-        template = spade.Behaviour.ACLTemplate()
-        template.setOntology("Dalmuti")
-        template.setPerformative("inform")
-        template.setConversationId("Tiro")        
-        mt = spade.Behaviour.MessageTemplate(template)
-
-        self.addBehaviour(self.partidaBehav(), mt)
-
-        template.setPerformative("inform")
-        template.setConversationId("Salgo")
-        mt = spade.Behaviour.MessageTemplate(template)
-        # Anotamos los jugadores que van saliendo
-        self.addBehaviour(self.saliendoBehav(), mt)
-
-
-    def datosSender(self, sender):
-        jugador = string.split(sender, "/")[0]
-        name = string.split(sender, "@")[0]
-        return (jugador, name)
-
-    def send2player(self, nP, perf, id, content):
-        msg = spade.ACLMessage.ACLMessage()
-        msg.setOntology("Dalmuti")
-        msg.setPerformative( perf )
-        msg.setConversationId( id )
-        msg.setContent( content )
-
-        jugador = self.jugadores.keys()[ self.jugadores.values().index(nP) ]        
-
-        receiver = spade.AID.aid(name=jugador,addresses=["xmpp://"+jugador])
-        msg.addReceiver( receiver )
-
-        self.send(msg)
-
-    def send2all(self, perf, id, content):
-        msg = spade.ACLMessage.ACLMessage()
-        msg.setOntology("Dalmuti")
-        msg.setPerformative( perf )
-        msg.setConversationId( id )
-        msg.setContent( content )
-
-        for ply in self.jugadores.keys():
-            receiver = spade.AID.aid(name=ply,addresses=["xmpp://"+ply])
-            msg.addReceiver( receiver )
-
-        self.send(msg)
-
-    def setOptions(self, N, R):
-        self.nPlayers = N
-        self.nInscritos = 0
-        self.nRondas = R
-        # El rol de cada jugador ( {1,GranDalmuti} ... {len()-1,GranPeon} )
-        self.roles = [-1]*N
-        # El orden en que deben tirar orden[0], orden[1], ...
-        self.orden = [-1]*N
-
-    def repartir(self):
-        self.crearBaraja()
-
-        ply=0
-        for c in self.baraja:
-            self.send2player(self.orden[ply], "inform", "Carta", str(c.getTipo()))
-            ply = (ply+1)%self.nPlayers
-
-    def impuestos(self):
-        print ">> Impuestos"
-        gd = self.orden[0]  #Gran  Dalmuti
-        md = self.orden[1]  #Menor Dalmuti
-        mp = self.orden[-2] #Menor Peon
-        gp = self.orden[-1] #Gran  Peon
-
-        content = "GD "+self.jugadores.keys()[ self.jugadores.values().index(gp) ]
-        self.send2player(gd, "inform", "Impuestos", content)
-
-        content = "MD "+self.jugadores.keys()[ self.jugadores.values().index(mp) ]
-        self.send2player(md, "inform", "Impuestos", content)
-
-    def _setup(self):
-        self.crearBaraja()
-        self.revolucion = False
-
-        # Preparamos la plantilla para el comportamiento inicial
-        template = spade.Behaviour.ACLTemplate()
-        template.setOntology("Dalmuti")
-        template.setPerformative("request")
-        template.setConversationId("Inicio")
-
-        mt = spade.Behaviour.MessageTemplate(template)
-
-        insBhv = self.inscripcionBehav()
-        self.addBehaviour(insBhv, mt)
-
-        # Preparamos la plantilla para asignar roles
-        template.setConversationId("Carta")
-        mt = spade.Behaviour.MessageTemplate(template)
-
-        rolBhv = self.rolInicialBehav()
-        self.addBehaviour(rolBhv, mt)
-
-        template.setPerformative("inform")
-        template.setConversationId("Revolucion")
-        mt = spade.Behaviour.MessageTemplate(template)
-
-        self.addBehaviour(self.revBehaviour(), mt)
-
-
-    def mostrarRoles(self):
-        print "\n>> Roles"
-        for it, i in enumerate(self.orden):
-            jugador = self.jugadores.keys()[ self.jugadores.values().index(i)]
-            name = string.split(jugador, "@")[0]
-            print name,"->",
-            if it == 0:
-                print "Gran Dalmuti"
-            elif it == 1:
-                print "Menor Dalmuti"
-            elif it == len(self.orden)-1:
-                print "Gran Peon"
-            elif it == len(self.orden)-2:
-                print "Menor Peon"
-            else:
-                print "Comerciante",(it-1)
-                
-        print
-
-
-    def crearBaraja(self):
-        self.baraja = []
-        
-        for i in range(12):
-            self.baraja = self.baraja + [i]*(i+1)
-            
-        # Los bufones son un caso especial
-        self.baraja = self.baraja + [12,12]
-
-        for i, c in enumerate(self.baraja):
-            self.baraja[i] = Carta(c)
-
-        self.barajar()
-
-    def barajar(self):
-        for i in range(len(self.baraja)):
-            j = random.randint(0,len(self.baraja)-1)
-            self.baraja[i], self.baraja[j] = self.baraja[j], self.baraja[i]
-        
-        
-if __name__ == "__main__":
-    if len(sys.argv) != 3 :
-        print "Uso: "+sys.argv[0]+" jugadores rondas"
-        print "\t-jugadores\tNumero de jugadores de la partida"
-        print "\t-rondas   \tNumero de rondas que se van a jugar"
-    else:
-        try:
-            N = string.atoi(sys.argv[1])
-            R = string.atoi(sys.argv[2])
-            if N>=4 and N<=40 and R > 0:
-                ag = gameManager("dalmuti@"+servidor, "ElGranDalmuti")
-                ag.start()
-                ag.setOptions( N, R )
-            else:
-                print "Dalmuti: [4-40] jugadores y 1 ronda minimo"
-        except:
-            print "Uso: "+sys.argv[0]+" numero_jugadores"
-            print "\t-jugadores\tNumero de jugadores de la partida"
-            print "\t-rondas   \tNumero de rondas que se van a jugar"

source/spade/examples/dalmuti/jugador.py

-#!/usr/bin/env python
-
-import sys
-import spade
-import random
-import time
-import string
-from cartas import Carta
-from cartas import jugada
-
-servidor="host"
-gameManager = spade.AID.aid(name="dalmuti@"+servidor,addresses=["xmpp://dalmuti@"+servidor])
-nombreAgente = ""
-
-class jugador(spade.Agent.Agent):
-
-    class inicioBehav(spade.Behaviour.OneShotBehaviour):
-        def _process(self):
-            self.msg = None
-            
-            # Esperamos indefinidamente hasta que empiece la partida
-            self.msg = self._receive(True)
-        
-            # En este punto habra empezado
-            print nombreAgente+": Ok!! A ver si hay suerte..."
-
-            # Escogemos una carta al azar para establecer los
-            # roles iniciales de la partida
-            lim = string.atoi(self.msg.getContent())
-
-            carta = random.randint(0, lim-1)
-
-            print nombreAgente+": Elijo la carta "+str(carta)
-
-            #Enviamos nuestra eleccion
-            self.myAgent.send2game("request", "Carta", str(carta))
-
-
-    class cerrarBehav(spade.Behaviour.OneShotBehaviour):
-        def _process(self):
-            self.msg = None
-            self.msg = self._receive(True)
-
-            print nombreAgente+": Bye!!"
-
-            self.myAgent._kill()
-
-    class impuestosBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-
-            self.msg = self._receive(True)
-
-            rol, cont = string.split(self.msg.getContent())
-            
-            if rol=="GD":
-                print nombreAgente+": Soy el Gran Dalmuti!! A recaudar"
-                a = max(mA.cartas)
-                mA.cartas.remove(a)
-                b = max(mA.cartas)
-                mA.cartas.remove(b)
-
-                # Avisamos a nuestro contrario que tiene que darnos 2 cartas
-                mA.send2agent(cont, "inform", "Impuestos", "GP None")
-                # Le mandamos nuestras 2 peores cartas
-                mA.send2agent(cont, "inform", "Carta", str(a))
-                mA.send2agent(cont, "inform", "Carta", str(b))
-                
-            elif rol=="MD":
-                print nombreAgente+": Soy el Menor Dalmuti!! A recaudar"
-                a = max(mA.cartas)
-                mA.cartas.remove(a)
-
-                # Avisamos a nuestro contrario que tiene que darnos 1 carta
-                mA.send2agent(cont, "inform", "Impuestos", "MP None")
-                # Le mandamos nuestra peor carta
-                mA.send2agent(cont, "inform", "Carta", str(a))
-            elif rol=="MP":
-                print nombreAgente+": Soy el Menor Peon... Tome usted"
-                a = min(mA.cartas)
-                mA.cartas.remove(a)
-
-                # Le mandamos nuestra mejor carta
-                msg = self.msg.createReply()
-                msg.setConversationId("Carta")
-                msg.setContent(str(a))
-                mA.send(msg)
-
-            else: #GP
-                print nombreAgente+": Soy el Gran Peon... Tome usted"
-                a = min(mA.cartas)
-                mA.cartas.remove(a)
-                b = min(mA.cartas)
-                mA.cartas.remove(b)
-
-                # Le mandamos nuestras 2 mejores cartas
-                msg = self.msg.createReply()
-                msg.setConversationId("Carta")
-                msg.setContent(str(a))
-                mA.send(msg)
-                msg.setContent(str(b))
-                mA.send(msg)
-
-
-    class tiradaMesaBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-            #Esperamos que tiren los jugadores
-            self.msg = self._receive(True)
-
-            tirada = self.msg.getContent()
-            vTira = string.split(tirada)
-
-            if len(vTira)>0:
-                mA.tiradaAct = map(string.atoi, vTira)
-                # Ordenamos. Si es una tupla la primera sera el rango
-                # aunque haya un bufon (rango 12 sera el ultimo)
-                mA.tiradaAct.sort()
-            else:
-                mA.tiradaAct = []
-
-    class recibirCartasBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            # Si nos dan una carta, pues la cogemos
-            self.msg = self._receive(True) 
-
-            carta = string.atoi(self.msg.getContent())
-            print nombreAgente+": Recibo",Carta(carta)
-            self.myAgent.cartas.append(carta)
-
-    class revolucionBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            self.msg = self._receive(True)
-
-            # Cuantos bufones tenemos
-            nb = self.myAgent.cartas.count(12)
-
-            if nb == 2:
-                print nombreAgente+": Revolucion!!"
-                self.myAgent.send2game("inform", "Revolucion", None)
-
-    class tirarBehav(spade.Behaviour.Behaviour):
-        def _process(self):
-            self.msg = None
-            mA = self.myAgent
-            #Esperamos nuestro turno
-            self.msg = self._receive(True)
-
-            self.tiro = []
-            if len(mA.tiradaAct) == 0:
-                print nombreAgente+": Me toca empezar a tirar"
-                # Elijo la jugada para empezar
-                self.empezar() 
-            else:
-                print nombreAgente+": Me toca superar ->",
-                for i in map(lambda x: Carta(x), mA.tiradaAct):
-                    print i,
-                print
-                # Elijo la jugada para superar
-                self.superar()
-
-            if len(self.tiro)==0:
-                #Pasamos
-                print nombreAgente+": Paso"
-                mA.send2game("inform", "Tiro", "")
-            else:
-                try:
-                    #Borramos las cartas que tiramos
-                    map(mA.cartas.remove, self.tiro)
-                    print nombreAgente+": Tiro ->",
-                    for i in map(lambda x: Carta(x), self.tiro):
-                        print i,
-                    print
-                    mA.send2game("inform", "Tiro", jugada(self.tiro) )
-                    if len(mA.cartas) == 0:
-                        mA.send2game("inform", "Salgo", None)
-                except:
-                    #Si hay algun problema al borrar las cartas, pasamos
-                    print nombreAgente+": Paso"
-                    mA.send2game("inform", "Tiro", "")
-
-        def empezar(self):
-            mA = self.myAgent
-            
-            mA.cartas.sort(reverse=True)
-            #Numero peores cartas iguales
-            NP=mA.cartas.count(mA.cartas[0])
-            
-            self.tiro = [mA.cartas[0]]*NP
-
-        def superar(self):
-            mA = self.myAgent
-            jug = mA.tiradaAct
-            tJug = len(jug)
-            mA.cartas.sort(reverse=True)
-            
-            if tJug==1:
-                for i in mA.cartas:
-                    if i<jug[0]:
-                        self.tiro = [i]
-                        break
-
-            else:
-                # Numero de bufones
-                NB = self.myAgent.cartas.count(12)
-
-                for i in mA.cartas:
-                    if i<jug[0] and (self.myAgent.cartas.count(i)+NB) >= tJug:
-                        if NB > 0:
-                            self.tiro = [i]*(tJug-1)+[12]
-                        else:
-                            self.tiro = [i]*tJug
-                        break
-
-    def _setup(self):
-        self.tiradaAct = []
-        self.cartas = []
-
-        template = spade.Behaviour.ACLTemplate()
-        template.setOntology("Dalmuti")
-        template.setPerformative("request")
-        template.setConversationId("Inicio")
-        mt = spade.Behaviour.MessageTemplate(template)
-        # Comportamiento inicial
-        self.addBehaviour(self.inicioBehav(), mt)
-
-        template.setPerformative( "refuse" )
-        template.setConversationId("FIN")
-        mt = spade.Behaviour.MessageTemplate(template)
-        # Comportamiento de cerrar la conexion
-        self.addBehaviour(self.cerrarBehav(), mt)
-
-        template.setPerformative( "inform" )
-        template.setConversationId("Tirada")
-        mt = spade.Behaviour.MessageTemplate(template)
-        # Comportamiento de actualizar la tirada en la mesa
-        self.addBehaviour(self.tiradaMesaBehav(), mt)
-
-        template.setPerformative( "inform" )
-        template.setConversationId("Carta")
-        mt = spade.Behaviour.MessageTemplate(template)
-        # Comportamiento de actualizar la tirada en la mesa
-        self.addBehaviour(self.recibirCartasBehav(), mt)
-
-        template.setPerformative( "request" )
-        template.setConversationId("Tira")
-        mt = spade.Behaviour.MessageTemplate(template)
-        # Comportamiento tirar en nuestro turno
-        self.addBehaviour(self.tirarBehav(), mt)
-
-        template.setPerformative( "inform" )