1. Cedric Pinson
  2. osgexport


"Ced...@plopbyte.net>"  committed 7918b3a

update instructions

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-To use it install copy blenderExporter/* in your ~/.blender/scripts/
+To use it:
+copy blenderExporter/* in your ~/.blender/scripts/


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+To export rigged model from blender you have to name your VertexGroup? with the bone name, because the association is done by name. 
+If you have more than One bone in a vertex group, it will not work. It's something that has to be fixed. you can get the last 
+version of blender exporter here http://hg.plopbyte.net/osgexport/
+    * Export Mesh, Light, Transform
+    * Export Action (Rigged mesh) and IPOS
+    * Support Group in blender, and create instance in the blender file
+    * Export multi uvs, multi texture, multi materials 
+    * Reduce the multi vertex bone information exported in RigGeometry? (a new bug)
+    * Share texture in stateset
+    * Update gui 


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+to get this exporter, get mercurial http://mercurial.selenic.com/wiki/
+hg clone http://hg.plopbyte.net/osgexport/
 To install this export follow instructions in file INSTALL
 How to report a bug: