Anonymous avatar Anonymous committed 9bb7e25

Alberto: fix bug while exporting avatar blender file\nAdded a way to export data correctly if texture use an uv layer not present in mesh\nUpdate debug message with warning\nUpdated test\n

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Files changed (2)

blenderExporter/osg/osgdata.py

 
     return new_ipo
     for frame in range(staframe, endframe+1):
-        debug(80,'Baking Frame %i' % frame)
+        if DEBUG: debug(80,'Baking Frame %i' % frame)
 		#tell Blender to advace to frame
         Blender.Set(CURFRAME,frame) # computes the constrained location of the 'real' objects
         if not BATCH: Blender.Redraw() # no secrets, let user see what we are doing
         
         time = Blender.Get('curtime') #for BezTriple
         ipos = addPoint(time,key,ipos) #add this data at this time to the ipos
-        debug(100,'%s %i %.3f %.2f %.2f %.2f %.2f %.2f %.2f' % (myipoName, myframe, time, key[0], key[1], key[2], key[3], key[4], key[5]))
+        if DEBUG: debug(100,'%s %i %.3f %.2f %.2f %.2f %.2f %.2f %.2f' % (myipoName, myframe, time, key[0], key[1], key[2], key[3], key[4], key[5]))
     
 
     new_ipo = animtion_bake_constraints.bakeFrames(obj, new_ipo)
             # TODO: I'm not sure what's going on here? :)
             # It means it's an solid object animation.
             if obj_name == 'Object':
-                log("Warning dont support Object Action export (%s)" % action_name)
+                log("WARNING dont support Object Action export (%s)" % action_name)
                 return None
 
             self.convertIpoToAnimation(obj_name, animation, ipo)
             st = StateSet()
             self.root.stateset = st
             if len(self.lights) > 8:
-                log("warning more than 8 lights")
+                log("WARNING more than 8 lights")
 
             # retrieve world to global ambient
             lm = LightModel()
     def createTexture2D(self, mtex):
         image_object = mtex.tex.getImage()
         if image_object is None:
-            log("Warning the texture % has not Image, skip it" % mtex.tex.getName())
+            log("WARNING the texture %s has not Image, skip it" % mtex.tex.getName())
             return None
         texture = Texture2D()
+        texture.name = mtex.tex.getName()
         filename = "//" + Blender.sys.basename(image_object.getFilename().replace(" ","_"))
         texture.file = filename.replace("//","textures/")
         texture.source_image = image_object
     def createStateSet(self, index_material, mesh, geom):
         s = StateSet()
         uvs = geom.uvs
+        if DEBUG: debug("geometry uvs %s" % (str(uvs)))
         geom.uvs = {}
         if len(mesh.materials) > 0:
             # support only one material by mesh right now
                 m.diffuse = (mat_source.R * refl, mat_source.G * refl, mat_source.B * refl, mat_source.alpha)
 
                 # if alpha not 1 then we set the blending mode on
-                debug("state material alpha %s" % str(mat_source.alpha))
+                if DEBUG: debug("state material alpha %s" % str(mat_source.alpha))
                 if mat_source.alpha != 1.0:
                     s.modes.append(("GL_BLEND", "ON"))
 
                 s.attributes.append(m)
 
                 texture_list = mat_source.getTextures()
-                debug("texture list %s" % str(texture_list))
+                if DEBUG: debug("texture list %s" % str(texture_list))
 
                 # find a default channel if exist uv
                 default_uv = None
                 for i in range(0, len(texture_list)):
                     if texture_list[i] is not None:
                         t = self.createTexture2D(texture_list[i])
-                        debug("texture %s %s" % (i, texture_list[i]))
+                        if DEBUG: debug("texture %s %s" % (i, texture_list[i]))
                         if t is not None:
                             if not s.texture_attributes.has_key(i):
                                 s.texture_attributes[i] = []
                             uv_layer =  texture_list[i].uvlayer
-                            if len(uv_layer) > 0:
-                                debug("texture %s use uv layer %s" % (i, uv_layer))
+                            if len(uv_layer) > 0 and not uvs.has_key(uv_layer):
+                                log("WARNING your material '%s' with texture '%s' use an uv layer '%s' that does not exist on the mesh '%s', use the first uv channel as fallback" % (mat_source.getName(), t.name, uv_layer, geom.name))
+                            if len(uv_layer) > 0 and uvs.has_key(uv_layer):
+                                if DEBUG: debug("texture %s use uv layer %s" % (i, uv_layer))
                                 geom.uvs[i] = TexCoordArray()
                                 geom.uvs[i].array = uvs[uv_layer].array
                                 geom.uvs[i].index = i
                             elif default_uv:
-                                debug("texture %s use default uv layer %s" % (i, default_uv_key))
+                                if DEBUG: debug("texture %s use default uv layer %s" % (i, default_uv_key))
                                 geom.uvs[i] = TexCoordArray()
                                 geom.uvs[i].index = i
                                 geom.uvs[i].array = default_uv.array
                                     s.modes.append(("GL_BLEND","ON"))
                             except:
                                 log("can't read the source image file for texture %s" % t)
-                debug("state set %s" % str(s))
+                if DEBUG: debug("state set %s" % str(s))
 
         # adjust uvs channels if no textures assigned
-        print "result uvs ", geom.uvs.keys()
         if len(geom.uvs.keys()) == 0:
-            debug("no texture set, adjust uvs channels, in arbitrary order")
+            if DEBUG: debug("no texture set, adjust uvs channels, in arbitrary order")
             index = 0
             for k in uvs.keys():
                 uvs[k].index = index
             if face.mat != material_index:
                 continue
             f = []
-            fdebug = []
+            if DEBUG: fdebug = []
             for vertex in face.verts:
                 index = len(vertexes)
                 vertexes.append(vertex)
                 f.append(index)
-                fdebug.append(vertex.index)
-            debug("true face %s" % str(fdebug))
-            debug("face %s" % str(f))
+                if DEBUG: fdebug.append(vertex.index)
+            if DEBUG: debug("true face %s" % str(fdebug))
+            if DEBUG: debug("face %s" % str(f))
             collected_faces.append((face,f))
 
         if (len(collected_faces) == 0):
             index = len(mapping_vertexes)
             merged_vertexes[i] = index
             mapping_vertexes.append([i])
-            if DEBUG is True:
-                debug("process vertex %s" % i)
+            if DEBUG: debug("process vertex %s" % i)
             for j in range(i+1, len(vertexes)):
                 if tagged_vertexes[j] is True: # avoid processing more than one time a vertex
                     continue
                 different = self.equalVertices(i, j, vertexes, normals, colors, uvs)
                 if not different:
-                    if DEBUG is True:
-                        debug("   vertex %s is the same" % j)
+                    if DEBUG: debug("   vertex %s is the same" % j)
                     merged_vertexes[j] = index
                     tagged_vertexes[j] = True
                     mapping_vertexes[index].append(j)
 
 
-        if DEBUG is True:
+        if DEBUG:
             for i in range(0, len(mapping_vertexes)):
                 debug("vertex %s contains %s" % (str(i), str(mapping_vertexes[i])))
 
         faces = []
         for (original, face) in collected_faces:
             f = []
-            fdebug = []
+            if DEBUG: fdebug = []
             for v in face:
                 f.append(merged_vertexes[v])
-                if DEBUG is True:
-                    fdebug.append(vertexes[mapping_vertexes[merged_vertexes[v]][0]].index)
+                if DEBUG: fdebug.append(vertexes[mapping_vertexes[merged_vertexes[v]][0]].index)
             faces.append(f)
-            if DEBUG is True:
-                debug("new face %s" % str(f))
-                debug("true face %s" % str(fdebug))
+            if DEBUG: debug("new face %s" % str(f))
+            if DEBUG: debug("true face %s" % str(fdebug))
             
         log("faces %s" % str(len(faces)))
 
             verts = {}
             for idx, weight in mesh.getVertsFromGroup(i, 1):
                 if weight < 0.001:
-                    log( "warning " + str(idx) + " to has a weight too small (" + str(weight) + "), skipping vertex")
+                    log( "WARNING " + str(idx) + " to has a weight too small (" + str(weight) + "), skipping vertex")
                     continue
                 if original_vertexes2optimized.has_key(idx):
                     for v in original_vertexes2optimized[idx]:
                             verts[v] = weight
                         #verts.append([v, weight])
             if len(verts) == 0:
-                log( "warning " + str(i) + " has not vertexes, skip it, if really unsued you should clean it")
+                log( "WARNING " + str(i) + " has not vertexes, skip it, if really unsued you should clean it")
             else:
                 vertex_weight_list = [ list(e) for e in verts.items() ]
                 vg = VertexGroup()
                 osg_uvs[name].array.append(uvs[name][vindex])
 
         if (len(osg_uvs)):
-            log("uvs channels %s" % len(osg_uvs))
+            log("uvs channels %s - %s" % (len(osg_uvs), str(osg_uvs.keys())))
 
         nlin = 0
         ntri = 0
             elif nv == 4:
                 nquad = nquad + 1
             else:
-                log("Warning can't manage faces with %s vertices" % nv)
+                log("WARNING can't manage faces with %s vertices" % nv)
 
         # counting number of primitives (one for lines, one for triangles and one for quads)
         numprims = 0
 
     def convert(self):
         if self.mesh.vertexUV:
-            log("Warning mesh %s use sticky UV and it's not supported" % self.object.getName())
+            log("WARNING mesh %s use sticky UV and it's not supported" % self.object.getName())
 
         list = self.process(self.mesh)
         return list

test/test-armature.py.in

         self.assertEquals(True, len(exporter.animations.values()[0].channels[0].keys) > 2)
         self.assertEquals(1, len(exporter.root.update_callbacks))
         rig = findRigGeometry("Cube", exporter.root)
-        v0 = rig.groups['Bone.001'][0][0]
-        v1 = rig.groups['Bone.001'][1][0]
+        #print rig.groups['Bone.001'][0]
+        v0 = rig.groups['Bone.001'].vertexes[0][0]
+        v1 = rig.groups['Bone.001'].vertexes[1][0]
         print v0, " ", v1
         self.assertEquals(True, v0 != v1)
         text = exporter.root.update_callbacks[0].ascii()
-        result = '$osgAnimation::BasicAnimationManager {\n$#UniqueID uniqid_BasicAnimationManager_28\n$#num_animations 1\n  osgAnimation::Animation {\n    UniqueID uniqid_Animation_8\n    name "Action"\n    num_channels 9\n    Channel {\n      name "quaternion"\n      target "Bone.001"\n      Keyframes "Quat" 100 {\n        key 0.00000 0.00000 0.00000 0.00000 1.00000\n        key 0.04000 0.00064 0.00000 -0.00000 1.00000\n        key 0.08000 0.00257 0.00000 -0.00000 1.00000\n        key 0.12000 0.00580 0.00000 0.00000 0.99998\n        key 0.16000 0.01035 0.00000 0.00000 0.99995\n        key 0.20000 0.01625 0.00000 -0.00000 0.99987\n        key 0.24000 0.02350 -0.00000 0.00000 0.99972\n        key 0.28000 0.03212 0.00000 -0.00000 0.99948\n        key 0.32000 0.04212 0.00000 0.00000 0.99911\n        key 0.36000 0.05353 0.00000 0.00000 0.99857\n        key 0.40000 0.06633 0.00000 0.00000 0.99780\n        key 0.44000 0.08052 -0.00000 -0.00000 0.99675\n        key 0.48000 0.09610 0.00000 -0.00000 0.99537\n        key 0.52000 0.11304 -0.00000 0.00000 0.99359\n        key 0.56000 0.13131 0.00000 0.00000 0.99134\n        key 0.60000 0.15084 -0.00000 0.00000 0.98856\n        key 0.64000 0.17157 0.00000 0.00000 0.98517\n        key 0.68000 0.19342 0.00000 -0.00000 0.98112\n        key 0.72000 0.21627 0.00000 0.00000 0.97633\n        key 0.76000 0.24000 0.00000 0.00000 0.97077\n        key 0.80000 0.26447 -0.00000 0.00000 0.96439\n        key 0.84000 0.28951 -0.00000 0.00000 0.95717\n        key 0.88000 0.31495 -0.00000 -0.00000 0.94911\n        key 0.92000 0.34061 0.00000 -0.00000 0.94021\n        key 0.96000 0.36628 -0.00000 0.00000 0.93050\n        key 1.00000 0.39179 -0.00000 -0.00000 0.92005\n        key 1.04000 0.41694 0.00000 0.00000 0.90893\n        key 1.08000 0.44155 0.00000 0.00000 0.89723\n        key 1.12000 0.46547 -0.00000 -0.00000 0.88506\n        key 1.16000 0.48855 0.00000 0.00000 0.87254\n        key 1.20000 0.51065 0.00000 -0.00000 0.85979\n        key 1.24000 0.53169 -0.00000 0.00000 0.84694\n        key 1.28000 0.55157 0.00000 0.00000 0.83413\n        key 1.32000 0.57023 0.00000 0.00000 0.82148\n        key 1.36000 0.58765 -0.00000 -0.00000 0.80912\n        key 1.40000 0.60379 0.00000 0.00000 0.79714\n        key 1.44000 0.61866 0.00000 0.00000 0.78566\n        key 1.48000 0.63225 0.00000 -0.00000 0.77476\n        key 1.52000 0.64459 0.00000 0.00000 0.76453\n        key 1.56000 0.65571 -0.00000 -0.00000 0.75501\n        key 1.60000 0.66564 0.00000 -0.00000 0.74627\n        key 1.64000 0.67441 -0.00000 0.00000 0.73836\n        key 1.68000 0.68206 -0.00000 -0.00000 0.73130\n        key 1.72000 0.68863 0.00000 -0.00000 0.72512\n        key 1.76000 0.69414 0.00000 0.00000 0.71984\n        key 1.80000 0.69865 -0.00000 0.00000 0.71546\n        key 1.84000 0.70217 0.00000 -0.00000 0.71201\n        key 1.88000 0.70473 -0.00000 0.00000 0.70947\n        key 1.92000 0.70636 -0.00000 -0.00000 0.70785\n        key 1.96000 0.70707 0.00000 0.00000 0.70714\n        key 2.00000 0.70711 -0.00000 0.00000 0.70711\n        key 2.04000 0.70711 -0.00000 0.00000 0.70711\n        key 2.08000 0.70711 -0.00000 0.00000 0.70711\n        key 2.12000 0.70711 -0.00000 0.00000 0.70711\n        key 2.16000 0.70711 -0.00000 0.00000 0.70711\n        key 2.20000 0.70711 -0.00000 0.00000 0.70711\n        key 2.24000 0.70711 -0.00000 0.00000 0.70711\n        key 2.28000 0.70711 -0.00000 0.00000 0.70711\n        key 2.32000 0.70711 -0.00000 0.00000 0.70711\n        key 2.36000 0.70711 -0.00000 0.00000 0.70711\n        key 2.40000 0.70711 -0.00000 0.00000 0.70711\n        key 2.44000 0.70711 -0.00000 0.00000 0.70711\n        key 2.48000 0.70711 -0.00000 0.00000 0.70711\n        key 2.52000 0.70711 -0.00000 0.00000 0.70711\n        key 2.56000 0.70711 -0.00000 0.00000 0.70711\n        key 2.60000 0.70711 -0.00000 0.00000 0.70711\n        key 2.64000 0.70711 -0.00000 0.00000 0.70711\n        key 2.68000 0.70711 -0.00000 0.00000 0.70711\n        key 2.72000 0.70711 -0.00000 0.00000 0.70711\n        key 2.76000 0.70711 -0.00000 0.00000 0.70711\n        key 2.80000 0.70711 -0.00000 0.00000 0.70711\n        key 2.84000 0.70711 -0.00000 0.00000 0.70711\n        key 2.88000 0.70711 -0.00000 0.00000 0.70711\n        key 2.92000 0.70711 -0.00000 0.00000 0.70711\n        key 2.96000 0.70711 -0.00000 0.00000 0.70711\n        key 3.00000 0.70711 -0.00000 0.00000 0.70711\n        key 3.04000 0.70711 -0.00000 0.00000 0.70711\n        key 3.08000 0.70711 -0.00000 0.00000 0.70711\n        key 3.12000 0.70711 -0.00000 0.00000 0.70711\n        key 3.16000 0.70711 -0.00000 0.00000 0.70711\n        key 3.20000 0.70711 -0.00000 0.00000 0.70711\n        key 3.24000 0.70711 -0.00000 0.00000 0.70711\n        key 3.28000 0.70711 -0.00000 0.00000 0.70711\n        key 3.32000 0.70711 -0.00000 0.00000 0.70711\n        key 3.36000 0.70711 -0.00000 0.00000 0.70711\n        key 3.40000 0.70711 -0.00000 0.00000 0.70711\n        key 3.44000 0.70711 -0.00000 0.00000 0.70711\n        key 3.48000 0.70711 -0.00000 0.00000 0.70711\n        key 3.52000 0.70711 -0.00000 0.00000 0.70711\n        key 3.56000 0.70711 -0.00000 0.00000 0.70711\n        key 3.60000 0.70711 -0.00000 0.00000 0.70711\n        key 3.64000 0.70711 -0.00000 0.00000 0.70711\n        key 3.68000 0.70711 -0.00000 0.00000 0.70711\n        key 3.72000 0.70711 -0.00000 0.00000 0.70711\n        key 3.76000 0.70711 -0.00000 0.00000 0.70711\n        key 3.80000 0.70711 -0.00000 0.00000 0.70711\n        key 3.84000 0.70711 -0.00000 0.00000 0.70711\n        key 3.88000 0.70711 -0.00000 0.00000 0.70711\n        key 3.92000 0.70711 -0.00000 0.00000 0.70711\n        key 3.96000 0.70711 -0.00000 0.00000 0.70711\n      }\n    }\n    Channel {\n      name "scale"\n      target "Bone.001"\n      Keyframes "Vec3" 100 {\n        key 0.00000 1.00000 1.00000 1.00000\n        key 0.04000 1.00000 1.00000 1.00000\n        key 0.08000 1.00000 1.00000 1.00000\n        key 0.12000 1.00000 1.00000 1.00000\n        key 0.16000 1.00000 1.00000 1.00000\n        key 0.20000 1.00000 1.00000 1.00000\n        key 0.24000 1.00000 1.00000 1.00000\n        key 0.28000 1.00000 1.00000 1.00000\n        key 0.32000 1.00000 1.00000 1.00000\n        key 0.36000 1.00000 1.00000 1.00000\n        key 0.40000 1.00000 1.00000 1.00000\n        key 0.44000 1.00000 1.00000 1.00000\n        key 0.48000 1.00000 1.00000 1.00000\n        key 0.52000 1.00000 1.00000 1.00000\n        key 0.56000 1.00000 1.00000 1.00000\n        key 0.60000 1.00000 1.00000 1.00000\n        key 0.64000 1.00000 1.00000 1.00000\n        key 0.68000 1.00000 1.00000 1.00000\n        key 0.72000 1.00000 1.00000 1.00000\n        key 0.76000 1.00000 1.00000 1.00000\n        key 0.80000 1.00000 1.00000 1.00000\n        key 0.84000 1.00000 1.00000 1.00000\n        key 0.88000 1.00000 1.00000 1.00000\n        key 0.92000 1.00000 1.00000 1.00000\n        key 0.96000 1.00000 1.00000 1.00000\n        key 1.00000 1.00000 1.00000 1.00000\n        key 1.04000 1.00000 1.00000 1.00000\n        key 1.08000 1.00000 1.00000 1.00000\n        key 1.12000 1.00000 1.00000 1.00000\n        key 1.16000 1.00000 1.00000 1.00000\n        key 1.20000 1.00000 1.00000 1.00000\n        key 1.24000 1.00000 1.00000 1.00000\n        key 1.28000 1.00000 1.00000 1.00000\n        key 1.32000 1.00000 1.00000 1.00000\n        key 1.36000 1.00000 1.00000 1.00000\n        key 1.40000 1.00000 1.00000 1.00000\n        key 1.44000 1.00000 1.00000 1.00000\n        key 1.48000 1.00000 1.00000 1.00000\n        key 1.52000 1.00000 1.00000 1.00000\n        key 1.56000 1.00000 1.00000 1.00000\n        key 1.60000 1.00000 1.00000 1.00000\n        key 1.64000 1.00000 1.00000 1.00000\n        key 1.68000 1.00000 1.00000 1.00000\n        key 1.72000 1.00000 1.00000 1.00000\n        key 1.76000 1.00000 1.00000 1.00000\n        key 1.80000 1.00000 1.00000 1.00000\n        key 1.84000 1.00000 1.00000 1.00000\n        key 1.88000 1.00000 1.00000 1.00000\n        key 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1.00000 1.00000 1.00000\n        key 2.84000 1.00000 1.00000 1.00000\n        key 2.88000 1.00000 1.00000 1.00000\n        key 2.92000 1.00000 1.00000 1.00000\n        key 2.96000 1.00000 1.00000 1.00000\n        key 3.00000 1.00000 1.00000 1.00000\n        key 3.04000 1.00000 1.00000 1.00000\n        key 3.08000 1.00000 1.00000 1.00000\n        key 3.12000 1.00000 1.00000 1.00000\n        key 3.16000 1.00000 1.00000 1.00000\n        key 3.20000 1.00000 1.00000 1.00000\n        key 3.24000 1.00000 1.00000 1.00000\n        key 3.28000 1.00000 1.00000 1.00000\n        key 3.32000 1.00000 1.00000 1.00000\n        key 3.36000 1.00000 1.00000 1.00000\n        key 3.40000 1.00000 1.00000 1.00000\n        key 3.44000 1.00000 1.00000 1.00000\n        key 3.48000 1.00000 1.00000 1.00000\n        key 3.52000 1.00000 1.00000 1.00000\n        key 3.56000 1.00000 1.00000 1.00000\n        key 3.60000 1.00000 1.00000 1.00000\n        key 3.64000 1.00000 1.00000 1.00000\n        key 3.68000 1.00000 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key 2.68000 -0.00000 0.00000 0.00000\n        key 2.72000 -0.00000 0.00000 0.00000\n        key 2.76000 -0.00000 0.00000 0.00000\n        key 2.80000 -0.00000 0.00000 0.00000\n        key 2.84000 -0.00000 0.00000 0.00000\n        key 2.88000 -0.00000 0.00000 0.00000\n        key 2.92000 -0.00000 0.00000 0.00000\n        key 2.96000 -0.00000 0.00000 0.00000\n        key 3.00000 -0.00000 0.00000 0.00000\n        key 3.04000 -0.00000 0.00000 0.00000\n        key 3.08000 -0.00000 0.00000 0.00000\n        key 3.12000 -0.00000 0.00000 0.00000\n        key 3.16000 -0.00000 0.00000 0.00000\n        key 3.20000 -0.00000 0.00000 0.00000\n        key 3.24000 -0.00000 0.00000 0.00000\n        key 3.28000 -0.00000 0.00000 0.00000\n        key 3.32000 -0.00000 0.00000 0.00000\n        key 3.36000 -0.00000 0.00000 0.00000\n        key 3.40000 -0.00000 0.00000 0.00000\n        key 3.44000 -0.00000 0.00000 0.00000\n        key 3.48000 -0.00000 0.00000 0.00000\n        key 3.52000 -0.00000 0.00000 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         self.assertEquals(result, text)
         exporter.write()
 
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