Commits

Author Commit Message Labels Comments Date
Cedric Pinson
add support to export point mesh
Cedric Pinson
fix option export only selected on the gui
Cedric Pinson
make possible to use a var env to append the path of export, useful when scripting
Cedric Pinson
raise a message if assigning an object to the current scene where the object does not exist, and remove debug log by default
nsmoooose
Fixes for bugs that the test suite found.
nsmoooose
Speed improvement when exporting large models.
Cedric Pinson
import blender before
Cedric Pinson
Fix from Ari Häyrinen, ImportError: No module named osg
Cedric Pinson
Update test, Fix animation, (axis was not exported in StackRotateAxis)
Cedric Pinson
Added tag osg-2.9.7 for changeset e2d5af035401
Cedric Pinson
upgrade to osg 2.9.7
Tags
osg-2.9.7
Cedric Pinson
merge to last version of osg
"Ced...@plopbyte.net>"
fix indent level
"Ced...@plopbyte.net>"
export and use new model in osg
Cedric Pinson
update Instructions
"Ced...@plopbyte.net>"
Add new scene bignathan to test hardware skinning
"Ced...@plopbyte.net>"
Add find material
"Ced...@plopbyte.net>"
dos2unix
"Ced...@plopbyte.net>"
Refactore baking code\nAdd material animation\nUpdate export of channel to typed channel
"Ced...@plopbyte.net>"
Refactore baking of animation for action and ipos to integrate Material animation
"Ced...@plopbyte.net>"
update mail
"Ced...@plopbyte.net>"
set GL_LIGHTING to false if shadeless is activated in Material
"Ced...@plopbyte.net>"
update instructions
"Ced...@plopbyte.net>"
To bake ipo correctly the object must be check in the active scene, else the bake of ipo will fail
"Ced...@plopbyte.net>"
Fix object selection when baking ipo
"Ced...@plopbyte.net>"
Disable debug mode
"Ced...@plopbyte.net>"
add bake of ipo in when exporting data, add data test
"Ced...@plopbyte.net>"
use map instead of tuple for opengl mode, adjust warning message if missing material
"Ced...@plopbyte.net>"
add readme file, and instructions updated to install
"Ced...@plopbyte.net>"
Alberto: fix bug while exporting avatar blender file\nAdded a way to export data correctly if texture use an uv layer not present in mesh\nUpdate debug message with warning\nUpdated test\n
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