osgexport / NOTES

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To export rigged model from blender you have to name your VertexGroup? with the bone name, because the association is done by name. 
If you have more than One bone in a vertex group, it will not work. It's something that has to be fixed. you can get the last 
version of blender exporter here

    * Export Mesh, Light, Transform
    * Export Action (Rigged mesh) and IPOS
    * Support Group in blender, and create instance in the blender file
    * Export multi uvs, multi texture, multi materials 


    * Reduce the multi vertex bone information exported in RigGeometry? (a new bug)
    * Share texture in stateset
    * Update gui