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Get IT

to get this exporter, get mercurial http://mercurial.selenic.com/wiki/ then

hg clone https://cedricpinson@bitbucket.org/cedricpinson/osgexport/
cd osgexport
mkdir build
cd build
cmake ../ -DTEST=ON
make
ctest -V

INSTALL

copy blenderExporter/* in your /.blender/scripts/

Notes

To export rigged model from blender you have to name your VertexGroup? with the bone name, because the association is done by name. If you have more than One bone in a vertex group, it will not work. It's something that has to be fixed. you can get the last version of blender exporter here http://hg.plopbyte.net/osgexport/ Features

  • Export Mesh, Light, Transform
  • Export Action (Rigged mesh) and IPOS
  • Support Group in blender, and create instance in the blender file
  • Export multi uvs, multi texture, multi materials

How to report a bug

send a minimal blender file that produce the problem, and the result osg file. https://bitbucket.org/cedricpinson/osgexport/issues?status=new

How to send a patch: When you submit a patch you should run the test to be sure it does not break the current fonctionnality. You can run with ctest -V in the build directory.

you can send bug or patch to cedric.pinson@plopbyte.net

Updated

Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.