Automatic migration. Original reporter: "kintaroe"
When running Directx debug runtime, and when the device has multisampling to 2x, an error is reported.
This report starts from the following forum thread:
Steps to reproduce: Create a directx device with multisampling enabled, 2x for example.
From directx control panel, set Use Debug runtime.
Create some cegui widgets.
Expected behaviour: all runs fine
the following error is thrown
Direct3D9: (ERROR) :MultiSampleType between DepthStencil Buffer and RenderTarget must match.
OS: XP, OS build: Service pack 3, Platform: Windows