Premake missing definition of minmax

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Issue #63 resolved
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Automatic migration. Original reporter: "Dalfy"

Minmax issue in OpenGLRenderer

IRC log:

muhkuh good, muhkuh btw. just found a little bug in the OpenglRenderer muhkuh the old windows min/max macro thing muhkuh adding a define("NOMINMAX") in OpenGLGUIRenderers premake.lue would fix this Dalfy Thanks for the comment, I will add a note on Mantis

Reproducibility: always

OS: Win32, OS build: , Platform: VS2005

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