OpenGL renderers: These all should have the pixel alignment set to 1 in the blitFrom/blitToMemory functions.

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Issue #789 resolved
Paul Turner created an issue

As per issue in #778. While that specific case in loadFromMemory has been merged and ported to the GL renderers in default, that fix additionally needs to be set in other places where we upload/download data from textures: the blit* functions.

Reproducibility: have not tried

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