Internal check for GL vs GL3 renderer using identifier string

Issue #981 new
Paul Turner
created an issue

We have a check in Texture.cpp that ensures it does not call functions not available in 3.2+ core profile when running under GL3 renderer, but does call them under regular GL renderer (where they are required). This was added to fix #980.

Currently, the check is doing a string comparison - a technique required in order to maintain ABI on the v0-8 branch. However, ideally for other branches, we would use something better, such as a virtual function or what have you.

Reproducibility: N/A

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