PyCEGUIOpenGLRenderer fails to link because OpenGL3Shader class is not exported

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Issue #993 new
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Automatic migration. Original reporter: "CABAListic"

Currently if you try to compile the Python bindings on Windows, linking of PyCEGUIOpenGLRenderer will fail because the OpenGL3Shader class is not publically exported in the CEGUIOpenGLRenderer and therefore hidden.

To fix this, in Shader.h you need to add the dllexport property to the OpenGL3Shader class:


In order for this to work, RendererBase.h will have to be included.

Reproducibility: always

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