Commits

Author Commit Message Labels Comments Date
celeron55
Fix water-glass and water-lava surfaces
Bookmarks
master
celeron55
Call this 0.3.dev-20111108
celeron55
Reset block usage timer on client only if it is very probably drawn
Karl Hahn
Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
Karl Hahn
utility.h: Change Buffer's interface to be more compatible with SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
celeron55
Add new Connection test in test.cpp in case needed in the future (commented out), improve comments in test.cpp a bit
celeron55
Infinite packet flood test for debugging the new network layer
SpeedProg
Command-line signal handling for Windows
celeron55
Make water invisible next to underwater glass
celeron55
Improve "compile on Windows" section in readme
celeron55
Call this version 0.3.dev-20111104
celeron55
Add option to set water opaque (mainly for stylistic choice)
celeron55
Fix flowing liquid spacing; water and lava next to each other will glitch a bit but it isn't as bad as this was
celeron55
Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.txt to package /README.txt
celeron55
Make CONTENT_IGNORE to not block the view when occlusion culling
celeron55
Disable mipmapping because it is sometimes ugly
celeron55
Possible fix to bases of islands/hills getting culled out too early
celeron55
Tune occlusion culling a bit more
celeron55
Tune occlusion culling a bit
celeron55
Very simple occlusion culling
celeron55
occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
celeron55
Remove trailing / or \ in path_userdata (probably fixes world deletion on Windows)
celeron55
Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
celeron55
Set version to 0.3.0 and update changelog
celeron55
Fix an obvious bug in utility.h
celeron55
Attempt a workaround to the network layer segfault
celeron55
Make it to compile on MSVC2010
celeron55
0.3.dev-20111021
celeron55
Some tuning in m_max_packets_per_second algorithm
celeron55
Improve Connection with threading and some kind of congestion control
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