Jason McKesson committed 695bc58

Ready for version 0.3.8

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Documents/Texturing/Tutorial 17.xml

                 parameters of <function>glTexImage2D</function>, is simply not appropriate for
                 dealing with compressed texture data. Therefore, OpenGL uses a different function
                 for uploading texture data that is already compressed.</para>
-            <programlisting>glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
+            <programlisting language="cpp">glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face,
     0, imageFormat, dims.width, dims.height, 0,
     img.GetImageByteSize(), img.GetImageData());</programlisting>
             <para>Instead of taking OpenGL enums that define what the format of the compressed data
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