Commits

Author Commit Message Labels Comments Date
Jason McKesson
Tut17: Post projection transform done.
Jason McKesson
Removal of TinyXML from build, license, and documentation. Addition of RapidXML license and build.
Jason McKesson
Mesh loader now uses RapidXML.
Jason McKesson
Start of removal of TinyXML.
Jason McKesson
Basic scene graph system is in place.
Jason McKesson
Code verified on Windows with Catalyst 12.1 drivers. A couple of errors were fixed.
Jason McKesson
Graphics history copyediting.
Jason McKesson
Partial scene graph stuff.
Jason McKesson
A bit more toplogy.
Jason McKesson
New lRGB terminology.
Jason McKesson
Tut09: Mesh topology section done.
Jason McKesson
Improvements to the description of perspective projection.
Jason McKesson
Updated copyright notice.
Jason McKesson
Clarification of Tut00 based on user feedback.
Jason McKesson
Merged in trevorfancher/gltut (pull request #1)
Trevor Fancher
Image is below so change 'above' to 'below'.
Trevor Fancher
Remove confusing 'also'.
Trevor Fancher
Make document consistent with cpp file. GL_STREAM_DRAW isn't discussed until the "Buffer Object Usage Hints" in Tutorial 3.
Trevor Fancher
No need to list functions twice
Trevor Fancher
Added missing parentheses
foo
Part intros have more text.
foo
Separate parts needed headers. This is fixed now.
foo
Split parts into individual files. Copyediting
Jason McKesson
Shader detachment bug fix.
Jason McKesson
Clarification of things.
Jason McKesson
copyediting.
Jason McKesson
Copyediting.
Jason McKesson
Issue #65: fixed. Copyediting.
Jason McKesson
Moved tag 0.3.7 to changeset d0156abcd3e5 (from changeset 82b9f468b181)
Jason McKesson
Merge
Tags
0.3.7
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