Support external textures in OSR mode (issue 1006)

Declined
#144 · Created  · Last updated

Declined pull request

See PR #158.

Closed by: ·2019-01-11

Description

Still missing sample client code, but this change allows passing in d3d texture handles (either normal shared handles or preferably shared keyed mutexes) and receiving callbacks when the browser window rendering is complete. This means huge reductions in the time it takes to render frames in OSR mode - 4k/60fps updates with large dirty rect regions are now possible with gpu acceleration enabled.

0 attachments

0 comments

Loading commits...