+JCOD: A Java port of the libTCOD Library for Roguelikes
+No detailed writeup yet, just some bullet points.
+* Basic console drawing functions are all there with TCOD-compatible APIs and some extensions. Exceptions below:
+* Colors are 32-bit RGBA, using LibGDX's Color class, which works quite differently than TCODColor. For one, color
+ components are floats, not ints. They're also mutable and passed by reference. API functions won't hold on to
+ references you pass in, but getters may return refs directly. This asymmetry is all about minimizing garbage, which
+ can be a problem on platforms like Android.
+* The "background flag" enums have been replaced by first-class blending function objects, and stock BlendMode enums
+ that work essentially the same. Read the BlendMode javadoc for more info.
+* Image functions use GDX Pixmap objects, so only a couple functions are supported (blit and blit2x). Key colors are
+ not supported -- use alpha instead. Mipmaps are not supported and probably never will be. Use of LibGDX is highly
+ recommended instead of JCOD image functions for most uses.
+* A couple noise functions are supported via a third party implementation, but I'll likely either replace them with
+ ports of the TCOD functions or remove them entirely (any generic noise implementation should work).
+ + Containers - Java has perfectly good collections.
+ + Compression functions - ditto.
+ + Random numbers - java.util.Random is good enough. MT can be had third-party.
+ + Filesystem functions - This includes the config format parser.
+ + Name generation - come on, really?