No detailed writeup yet, just some bullet points.
+* Console class with drawing functions for cells, text, rects, lines, and
+ offscreen blit. Limited image blit support is also available.
+* LibGDX scene2d widget rendering console to screen.
+* Partial port of TCOD's samples app
+* TCOD APIs: BSP, FOV, Heightmap, Pathfinding
+* Scrollable console viewport(s) in display widget
+* Richer mapping between console and display (e.g. mouse/key event routing)
+* Support for arbitrary layers in console and display
+* Borders, fringes, and splatting
+* Animated tiles and tile transitions
-* Basic console drawing functions are all there with TCOD-compatible APIs and some
- extensions. Exceptions below:
* Colors are 32-bit RGBA, using LibGDX's Color class, which works quite
differently than TCODColor. For one, color components are floats, not ints.
They're also mutable and passed by reference. API functions won't hold on to