- changed title to [IDEA]
- edited description
[IDEA] Bake Camera to keyframes and export it to Level Sequencer
It would be great to select animated camera and export it as a level-sequencer and keep all keyframes there, or bake-all keyframes and export it to UE and there everything would look the same. I could not make animated-baked camera to work, it has 90 degree offset from Scene-0.0.0 scene and I could not make camera rotate, because it needs to be on root level, not parented to Empty-Actor with 90 degree, there are no work around yet at this moment.
Hello, I want to export animated camera from C4D to UE4, I baked all camera motion to keyframes (PSR) and in the Sequencer I click on Import the camera, but camera has 0.0.0 value and stays without any animation.
Comments (6)
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reporter -
reporter - changed title to [IDEA] Bake Camera to keyframes and export it to Level Sequencer
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reporter - marked as proposal
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Great idea, but currently beyond the scope of the project. C4D to UE4 is strictly for transfer of static models at this point. Hopefully Unreal creates a DataSmith plugin for Cinema 4D at some point - at the moment, FBX is the better solution for animation workflows.
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- marked as minor
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- changed status to duplicate
Duplicate of #15.
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