[IDEA] Bake Camera to keyframes and export it to Level Sequencer

Issue #21 duplicate
Z S created an issue

It would be great to select animated camera and export it as a level-sequencer and keep all keyframes there, or bake-all keyframes and export it to UE and there everything would look the same. I could not make animated-baked camera to work, it has 90 degree offset from Scene-0.0.0 scene and I could not make camera rotate, because it needs to be on root level, not parented to Empty-Actor with 90 degree, there are no work around yet at this moment.

Hello, I want to export animated camera from C4D to UE4, I baked all camera motion to keyframes (PSR) and in the Sequencer I click on Import the camera, but camera has 0.0.0 value and stays without any animation.

Comments (6)

  1. Donovan Keith

    Great idea, but currently beyond the scope of the project. C4D to UE4 is strictly for transfer of static models at this point. Hopefully Unreal creates a DataSmith plugin for Cinema 4D at some point - at the moment, FBX is the better solution for animation workflows.

  2. Log in to comment