IDEA: Export only selected (and overwrite)

Issue #25 new
Z S created an issue

Hello, I have a scene with 204 objects, I constantly changing some of them: Adding selection tags, improving UV map. Then I need to export it again. Currently, I am creating an empty scene and pasting only ONE object and exporting it to UE4.

Here is in detail:

Current workflow: -Copy object to the new scene, -If object been already exported in the past and required to export again, due to a bug with overwriting, I re-naming it incrementally: Plant1, then new Plant2. -Then I click on C4DUE4 and it works.

Proposal: Change object in the main scene (where 204 object) do necessary adjustments such as add new Selection-Tags with new materials, new UV map.

Click on the plugin icon C4DUE4 and there will be an option to: "Export only selected object(s)" which exports only the objects and overwrites them if the object had the same name already.

What do you think?

Comments (2)

  1. Donovan Keith

    Good Idea. It seems to work like this currently:

    1. Only selected objects are exported.
    2. Every time C4DtoUE4 is run any selected objects are exported + any already-transferred objects are updated.

    So, perhaps a few commands: * Transfer/Update Selected: Transfers the selected object(s) * Sync/Update Transferred: Updates any elements that have been exported * Transfer Scene: Transfers all elements in the scene.

    Hmmm... this does get a bit messy though. Ideally it would be a single-button solution that's smart enough to handle all of these use-cases.

    Maybe:

    • If Objects are Selected: All selected objects are transferred/updated
    • If No objects are selected (or all): All objects in scene are transferred
  2. Log in to comment