IDEA: Export only selected (and overwrite)
Hello, I have a scene with 204 objects, I constantly changing some of them: Adding selection tags, improving UV map. Then I need to export it again. Currently, I am creating an empty scene and pasting only ONE object and exporting it to UE4.
Here is in detail:
Current workflow: -Copy object to the new scene, -If object been already exported in the past and required to export again, due to a bug with overwriting, I re-naming it incrementally: Plant1, then new Plant2. -Then I click on C4DUE4 and it works.
Proposal: Change object in the main scene (where 204 object) do necessary adjustments such as add new Selection-Tags with new materials, new UV map.
Click on the plugin icon C4DUE4 and there will be an option to: "Export only selected object(s)" which exports only the objects and overwrites them if the object had the same name already.
What do you think?
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Good Idea. It seems to work like this currently:
C4DtoUE4
is run any selected objects are exported + any already-transferred objects are updated.So, perhaps a few commands: * Transfer/Update Selected: Transfers the selected object(s) * Sync/Update Transferred: Updates any elements that have been exported * Transfer Scene: Transfers all elements in the scene.
Hmmm... this does get a bit messy though. Ideally it would be a single-button solution that's smart enough to handle all of these use-cases.
Maybe: