BUG: Models Transfer Rotated

Issue #28 new
Donovan Keith created an issue
  1. Open CharacterOrientation.c4d (attached)
    screenshot.2.jpg

  2. Send to Unreal
    screenshot.3.jpg

Expected: Object is facing to the right (in the direction of the Y axis) so that when you look through the "Front" camera the figure is facing you.

I guess there's some ambiguity about how to handle this as C4D uses: (X=Right, Y=Up, Z=Forward) and as I understand it, Unreal uses (X=Right, Y=Forward, Z=Up).

Perhaps you can better speak to what is the proper orientation in the game world.

Here's what I get when I export an FBX from C4D and open it in Unreal:
screenshot.4.jpg

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