- edited description
Splines Move when Cloned
Issue #18
resolved
Cloned Layed Splines
If you go back to frame Zero, they reset position. Even with "Fix Clones" turned on.
If I had to guess, it has something to do with splines calculating point positions globally rather than locally. Seems like we need an option to not take that into account.
Comments (2)
-
reporter -
reporter - changed status to resolved
Fixed in 2.0 release.
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