CV-Spline To Object v1.01
Cinema 4D Command plugins the speed up the process of converting splines into polygonal objects.
Copyright (c) 2014 Maxon Computer, Inc. All rights reserved.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Distribution / Support:
The best way to Install CV-Spline To Object is using CV-Toolbox, but it seems like you've manually downloaded this plugin set, so the following should work:
- Unzip the archive in your Cinema 4D Plugins Folder
- In C4D go to
Edit > Preferences
- Click on
Open Preferences Folder
- Navigate to
- Copy/Drag the
CV-SplineToObjectfolder into the
- In C4D go to
- Restart Cinema 4D
- Go to
Plugins > CV-SplineToObject > CV-Load SplineToObject Palette...
Extrudes multiple splines in a single click. Intelligently names your objects. Don't sweat the small stuff, let us.
- If no splines are selected, it adds and Extrude object.
- Extrudes each selected spline with a single click.
- Extrude Object is named after spline
- Extrude Object is placed in same location as spline
- Extrude Object is oriented to match hand-drawn splines
Shiftplaces all selected splines under a single object
Altreverses the extrude direction
- Takes individual spline orientations into account - even hand-drawn splines.
- Adds the Extrude object at the same location as the Spline in the hierarchy.
Lathe objects in context. No need to reposition your reference to world-center, or only lathe around World Y. Lathe multiple objects where you want them to be, but give each it's own object for easier texturing. Save yourself the annoying work of perfectly lining up points on the Y-Axis in order to create a water-tight mesh.
- Select the splines you want to Lathe.
- Run CV-Lathe Splines.
9 times out of 10 you just want to create a pipe with an easily controlled number of segments. Now you can select as many splines as you want and easily sweep them with an N-Side polygon in a single click. Use the Scale to immediately after sweeping to adjust the pipe radius by eye.
CV-Convert to Loft
Convert Splines to Loft
Select splines in space, and then loft them. Stop trying to differentiate between
15 splines named
Convert Extrude to Loft
Give yourself the flexibility of playing with letter profiles along the length of an extrusion.
Convert Lathe to Loft
Start a shape w/ a Lathe, then tweak it as a Loft.
Make your splines renderable with a single-click. No need to remember to add hair tags to multiple objects, or a render effect, or special tags if you're working with deformed splines.
- No known issues at this time.
v1.01 - BUG FIX: Pressing OK in LatheSplines dialog would cause hang on PC. v1.00 - Initial Release