Welcome to PCE Engine Emulator Original Authors of Hu-go See AUTHORS.txt file Author of the Dingoo and Dingux port version Ludovic Jacomme alias Zx-81 zx81.zx81(at)gmail.com Homepage: http://zx81.zx81.free.fr 1. INTRODUCTION ------------ Hu-Go emulates the NEC PC Engine console on many system such as Linux and Windows. (see http://www.zeograd.com/ for details) Dingux-HUGO is a port on Dingoo/Dingux of my latest Dingoo HUGO port version. This package is under GPL Copyright, read COPYING file for more information about it. 2. INSTALLATION ------------ Unzip the zip file, and copy the content of the directory game to your SD card. For any comments or questions on this version, please visit http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or http://www.gp32x.com/ 3. CONTROL ------------ 3.1 - Virtual keyboard In the PC-Engine emulator window, there are three different mapping (standard, left trigger, and right Trigger mappings). You can toggle between while playing inside the emulator using the two Dingoo trigger keys. ------------------------------------- Dingoo PC-Engine (standard) Y Select X Run A A B B Left Left Down Down Right Right Up Up ------------------------------------- Dingoo PC-Engine (left trigger) Y FPS X LOAD Snapshot B Swap digital / Analog A SAVE Snapshot Up Inc delta Y Down Dec delta Y Left Render mode Right Render mode ------------------------------------- Dingoo PC-Engine (right trigger) Y Select X Run A A B Auto-fire Up Up Down Down Left Dec fire Right Inc fire Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard In the main menu RTrigger Reset the emulator X Go Up directory B Valid A Valid Y Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use digital pad to choose one of the 9 squares, and use X, Y, A, B to choose one of the 4 letters of the highlighted square. Use LTrigger and RTrigger to see other 9 squares figures. 4. LOADING ROM FILES (.pce) ----------------------- If you want to load rom image in your emulator, you have to put your rom file (with .pce file extension) on your Dingoo SD card in the 'roms' directory. Then, while inside emulator, just press SELECT to enter in the emulator main menu, choose "Load Rom", and then using the file selector choose one rom image file to load in your emulator. You can use the virtual keyboard in the file requester menu to choose the first letter of the game you search (it might be useful when you have tons of games in the same folder). Entering several time the same letter let you choose sequentially files beginning with the given letter. You can use the Run key of the virtual keyboard to launch the rom. 5. LOADING ISO FILES (.ISO) ----------------------- If you want to load iso image in your emulator, you have to put your file (with .iso file extension) on your SD card in the 'cd-roms' directory. 6. LOADING HCD FILES (.HCD) ----------------------- HCD format describes CD tacks for Hu-go. Here is an example of that file format: [main] first_track=1 last_track=22 minimum_bios=1 [track1] type=AUDIO filename=Track01.wav begin=lsn,0 [track2] type=CODE filename=Track02.iso begin=lsn,3890 .... See Hu-go web site for more details. If you want to load a hcd file with all track datas in your emulator, you have to put your file (with .hcd file extension) on your SD card in a sub-folder of the 'cd-roms' directory. For example for Dracula X i have the following folders : cd-roms `-- dracx |-- Track01.wav |-- Track02.iso |-- ... |-- Track22.iso `-- dracx.hcd An example for dracx.hcd file is present in doc folder. Audio tracks are not supported in this version so no need to put them on your memory card. 7. LOADING TOC FILES (.TOC) ----------------------- TOC format describes CD tacks. Here is an example of that file format: Track 01 Audio 00:02:00 LBA=000000 Track 02 Data 00:49:65 LBA=003590 Track 03 Audio 01:27:23 LBA=006398 ... If you want to load a TOC file with all track datas in your emulator, you have to put your file (with .toc file extension) on your memory card in a sub-folder of the 'cd-roms' directory. For example for R-Type i have the following folders : cd-roms `-- r-type |-- 01.wav |-- 02.iso |--... |-- 46.iso `-- rtype.toc 8. CHEAT CODE (.CHT) ----------------- You can use cheat codes with Dingux-Hugo. You can add your own cheat codes in the global cheat.txt file and then import them in the cheat menu. The cheat.txt file provided with Dingux-Hugo is given as an example, and i haven't tested all cheat codes. I am pretty sure that most of them won't work. But see below how to find and create you own cheat code using Dingux-Hugo cheat engine. All cheat codes you have specified for a game can be save in a CHT file in 'cht' folder. Those cheat codes would then be automatically loaded when you start the game. The CHT file format is the following : # # Enable, Address, Value, Comment # 1,36f,3,Cheat comment Using the Cheat menu you can search for modified bytes in RAM between current time and the last time you saved the RAM. It might be very usefull to find "poke" address by yourself, monitoring for example life numbers. To find a new "poke address" you can proceed as follow : Let's say you're playing PC kid and you want to find the memory address where "number lives" is stored. . Start a new game in PC kid . Enter in the cheat menu. . Choose Save Ram to save initial state of the memory. . Specify the number of lives you want to find in "Scan Old Value" field. (for PC kid the initial lives number is 2) . Go back to the game and loose a life. . Enter in the cheat menu. . Specify the number of lives you want to find in "Scan New Value" field. (for PC kid the lives number is now 1) . In Add Cheat you have now one matching Address (for PC kid it's 0DAF) . Specify the Poke value you want (for example 3) and add a new cheat with this address / value. The cheat is now activated in the cheat list and you can save it using the "Save cheat" menu. Let's now enjoy PC kid with infinite life !! 9. LOADING KEY MAPPING FILES ------------------------- For given games, the default keyboard mapping between Dingoo Keys and PC Engine keys, is not suitable, and the game can't be played on DingooHUGO. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the rom file then when you load this file, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. If you have saved the state of a game, then a thumbnail image will be displayed in the file requester while selecting any file (roms, keyboard, settings) with game name, to help you to recognize that game later. 10. COMMENTS ------------ You can write your own comments for games using the "Comment" menu. The first line of your comments would then be displayed in the file requester menu while selecting the given file name (roms, keyboard, settings) 11. SETTINGS ------------ You can modify several settings value in the settings menu of this emulator. The following parameters are available : Sound enable : enable or disable the sound Sound volume boost : factor to apply to the volume, useful to increase the sound volume on given game. Sound frequency : sound quality, it could be 22k/44k mono/stereo Speed limiter : limit the speed to a given fps value Skip frame : to skip frame and increase emulator speed Overclock : useful to increase significantly emulator speed but you may encounter graphical glitches Display fps : display real time fps value Render mode : two render modes are available with different geometry that should covered all games requirements Vsync : wait for vertical signal between each frame displayed Clock frequency : Dingoo clock frequency If you want to modify the default setting, you just need to save the settings just after emulator startup. Settings will be saved as default each time you restart the emulator. 12. JOYSTICK SETTINGS ------------ You can modify several joystick settings value in the settings menu of this emulator. The following parameters are available : Active Joystick : joystick player, it could be 1 or 2 Swap Analog/Cursor : swap key mapping between Dingux analog pad and Dingux digital pad Auto fire period : auto fire period Auto fire mode : auto fire mode active or not See IRDA-Joy section for other parameters description. 13. PERFORMANCES ------------ By default the Dingoo clock frequency is set to 400Mhz and it should be enough for most of all games. Some games such as PC-kid are fullspeed at 300Mhz with overclock parameter set to 32 and using 22Khz mono sound. If you want to save your battery and play longuer it might be a good choice. If you encounter graphical glitches then you may set Overclock value to 0 and increase the Dingoo clock frequency for a better emulation experience. 14. COMPILATION ------------ It has been developped under Linux FC9 using gcc with DINGUX SDK. All tests have been done using a Dingoo with Dingux installed To rebuild the homebrew run the Makefile in the src archive. Enjoy, Zx
Get opendingux_gcw0_hugo_20121130_r36_561b1ef804a6.zip (322.3 KB).
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561b1ef - Updated Oct 2012 hard-float GCW0 sdk requires additional flags for OpenDingux port.
cdb1e17 - Removed deprecated compile flag based on discussion with Ayla.
Get opendingux_hugo_20121013_r34_038c529fc243.zip (339.0 KB).
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