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clach04  committed 46cc32d
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Files changed (160)

+
+- Alpha 2
+	Added SFont and SDL_flic.
+	New Menu design.
+	Anim Sprites.
+	Parse and load diferents maps.
+	Added Credits on the end of application.
+	New start game with ship arriving.
+	A lot of bugs fixed.
+
+
+- Alpha 1
+	First version.
+	Scroll and Sprites works.
+	Simple Menu.
+	A bit playable.
+	
+		    GNU GENERAL PUBLIC LICENSE
+		       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+                       59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+			    Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
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+
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+
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+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
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+
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+  `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+  <signature of Ty Coon>, 1 April 1989
+  Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs.  If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library.  If this is what you want to do, use the GNU Library General
+Public License instead of this License.

File Makefile.gp32

+FXE_TEXT =	"VORTON ALPHA-2"
+FXE_COMP =	"HIGHWAY DEVS"
+FXE_ICON =	src/gp32/icon.bmp
+
+
+ARM_COMP = 	arm-thumb-elf
+
+
+CC =		$(ARM_COMP)-gcc
+AS = 		$(ARM_COMP)-as
+LD = 		$(ARM_COMP)-gcc
+OBJCOPY = 	$(ARM_COMP)-objcopy
+B2FXEC =	b2fxec
+GPLINK =	gplink
+
+
+EXEC_NAME =	vorton
+
+
+DEPENDFILE =	Makedepend
+MAPFILE	=	$(EXEC_NAME).map
+TARGET_ELF =	$(EXEC_NAME).elf
+TARGET_BIN =	$(EXEC_NAME).gxb
+TARGET_FXE =	$(EXEC_NAME).fxe
+LDSCRIPT =	src/gp32/lnkscript
+USER_INIT =	src/gp32/user_init.o
+
+
+.SFILES	=	src/gp32/crt0.s \
+
+
+.CFILES	=	src/gp32/gpstart.c \
+		src/vorton.c \
+		src/video.c \
+		src/laser.c \
+		src/process.c \
+		src/hero.c \
+		src/bloq.c \
+		src/robot.c \
+		src/movable.c \
+		src/intro.c \
+		src/parse.c \
+		src/audio.c \
+		src/menu.c \
+		src/pyramid.c \
+		src/dummy.c \
+		src/exit.c \
+		src/SDL_flic/SDL_flic.c \
+		src/SDL_flic/SDL_playflic.c \
+		src/SDL_flic/node_text.c \
+		src/SDL_flic/font-arial-12.c \
+		src/SFont/SFont.c \
+		
+
+.OFILES	=	$(.SFILES:.s=.o) $(.CFILES:.c=.o)
+
+
+OPTFLAGS =	-mtune=arm920 -march=armv4t -marm -mno-thumb-interwork \
+		-msoft-float -ffast-math -nostdlib -fno-common \
+		-ffreestanding -fno-builtin -fno-exceptions \
+		-mstructure-size-boundary=8 -fomit-frame-pointer \
+		-fstrict-aliasing -O6 \
+
+
+CFLAGS	=	-Isrc/gp32/include -Isrc -Isrc/SDL_flic \
+		-I/usr/$(ARM_COMP)/include/SDL -Isrc/SFont \
+		$(OPTFLAGS) -DGFXST -DGP32 \
+		-DFILE_SEPARATOR=\"\\\\\" \
+		-DDATA_PREFIX=\"gp:\\\\gpmm\\\\vorton\\\\\" \
+		-Wall -Wno-switch \
+
+
+LDFLAGS	=	-T$(LDSCRIPT) $(USER_INIT) -nostartfiles \
+		-lgpos -lgpsound -lgpmem -lgpgraphic -lgpfont \
+		-lSDL_image -lSDL_flic -lSDL_mixer -lSDL \
+		-lpng -ljpeg -lz -lm -lgpstdlib -lgpstdio -Wno-thumb \
+
+
+
+
+$(TARGET_FXE):	$(TARGET_BIN)
+	$(B2FXEC) -t $(FXE_TEXT) -a $(FXE_COMP) -b $(FXE_ICON) $< $@
+
+
+$(TARGET_BIN): $(TARGET_ELF)
+	$(OBJCOPY) -O binary $< $@
+
+
+$(TARGET_ELF): $(.OFILES) $(DEPENDFILE)
+	$(LD) -o $@ $(.OFILES) $(LDFLAGS)
+
+
+.PHONY: all clean depend
+
+
+all:    clean depend $(TARGET_BIN)
+
+
+tags:	$(DEPENDFILE)
+	ctags -e *.c *.s *.h *.S
+
+
+clean:
+	-rm -f $(.OFILES) $(DEPENDFILE) $(MAPFILE) $(TARGET_ELF) $(TARGET_BIN) $(TARGET_FXE) TAGS
+
+
+send: $(TARGET_FXE)
+	$(GPLINK) -x put $(TARGET_FXE) /GPMM
+
+
+run: $(TARGET_BIN)
+	$(GPLINK) run $(TARGET_BIN)
+
+depend:
+	$(CC) $(CFLAGS) -M $(.CFILES) > $(DEPENDFILE)
+
+
+$(DEPENDFILE):
+	$(CC) $(CFLAGS) -M $(.CFILES) > $(DEPENDFILE)
+
+
+include $(DEPENDFILE)

File Makefile.linux

+TARGET	=	vorton
+
+
+CC =		gcc
+STRIP=		strip
+
+
+CFLAGS =	-Wall -Wno-switch -march=pentium -mcpu=pentium -DDEBUG \
+		-DDATA_PREFIX=\"data/\" -DFILE_SEPARATOR=\"/\" \
+		-Isrc -Isrc/SDL_flic -Isrc/SFont `sdl-config --cflags` \
+		-ffast-math -fno-common -ffreestanding -fno-builtin \
+		-fno-exceptions -fstrict-aliasing -O6 \
+
+
+LDFLAGS =	`sdl-config --libs` -lSDL_mixer -lSDL_image \
+
+
+.CFILES	=	src/vorton.c \
+		src/video.c \
+		src/laser.c \
+		src/process.c \
+		src/hero.c \
+		src/bloq.c \
+		src/robot.c \
+		src/movable.c \
+		src/intro.c \
+		src/parse.c \
+		src/audio.c \
+		src/menu.c \
+		src/pyramid.c \
+		src/dummy.c \
+		src/exit.c \
+		src/SDL_flic/SDL_flic.c \
+		src/SDL_flic/SDL_playflic.c \
+		src/SDL_flic/node_text.c \
+		src/SDL_flic/font-arial-12.c \
+		src/SFont/SFont.c \
+
+
+all: $(TARGET)
+
+
+OBJS =		$(.CFILES:.c=.o)
+
+
+$(TARGET):	$(OBJS)
+	$(CC) $(CFLAGS) -o $@ $(OBJS) $(LDFLAGS)
+	$(STRIP) $(TARGET)
+
+
+run:		$(TARGET)
+	./$(TARGET)
+
+
+clean:
+	rm -f $(OBJS) $(TARGET)

File Makefile.windows

+TARGET	=	vorton.exe
+
+
+CC =		gcc
+STRIP=		strip
+
+
+#SDL_CFLAGS =	-I/usr/local/include/SDL -Dmain=SDL_main -I/usr/include/mingw -DWIN32 -Uunix -mn o-cygwin
+
+#SDL_LDFLAGS =	-L/usr/local/lib -lmingw32 -lSDLmain -lSDL -mwindows -mno-cygwin -luser32 -lgdi3 2 -lwinmm
+
+
+SDL_CFLAGS =	`sdl-config --cflags`
+SDL_LDFLAGS =	`sdl-config --static-libs`
+
+
+CFLAGS =	-Wall -Wno-switch -march=pentium -mcpu=pentium -DDEBUG \
+		-DDATA_PREFIX=\"data/\" -DFILE_SEPARATOR=\"/\" -DWINDOWS \
+		-Isrc -Isrc/SDL_flic -Isrc/SFont ${SDL_CFLAGS} \
+		-ffast-math -fno-common -ffreestanding -fno-builtin \
+		-fno-exceptions -fstrict-aliasing -O6 -I/usr/local/include \
+
+
+LDFLAGS =	-L/usr/lib ${SDL_LDFLAGS} -lSDL_image -lSDL_mixer -lpng -lz -ljpeg \
+
+
+
+.CFILES	=	src/vorton.c \
+		src/video.c \
+		src/laser.c \
+		src/process.c \
+		src/hero.c \
+		src/bloq.c \
+		src/robot.c \
+		src/movable.c \
+		src/intro.c \
+		src/parse.c \
+		src/audio.c \
+		src/menu.c \
+		src/pyramid.c \
+		src/dummy.c \
+		src/exit.c \
+		src/SDL_flic/SDL_flic.c \
+		src/SDL_flic/SDL_playflic.c \
+		src/SDL_flic/node_text.c \
+		src/SDL_flic/font-arial-12.c \
+		src/SFont/SFont.c \
+
+
+all: $(TARGET)
+
+
+OBJS =		$(.CFILES:.c=.o)
+
+
+$(TARGET):	$(OBJS)
+	$(CC) $(CFLAGS) -o $@ $(OBJS) $(LDFLAGS)
+	$(STRIP) $(TARGET)
+
+
+run:		$(TARGET)
+	./$(TARGET)
+
+
+clean:
+	rm -f $(OBJS) $(TARGET)
+VORTON: A Highway Encounter Remake
+
+http://vorton.sourceforge.net
+
+Please read the license file.
+
+
+---- Linux ----
+
+Requeriments:
+	SDL, SDL_mixer and SDL_image
+
+Edit and change Makefile.linux and `make -f Makefile.linux`
+
+
+
+---- GP32 -----
+
+Requeriments:
+	Toolchain (Linux) enviroment cross compiler and SDL libraries.
+
+Edit and change Makefile.gp32 and `make -f Makefile.gp32`
+Copy (GpLink) vorton.fxe on /gpmm and data directory on /gpmm/vorton (rename data directory)
+
+
+
+---- Windows ----
+
+Requeriments:
+	CYGWIN(development packages), SDL, SDL_mixer and SDL_image.
+	
+Edit and change Makefile.windows and `make -f Makefile.windows`
+
+
+---- Dreamcast ----
+
+Requeriments:
+	KOS and SDL libraries.
+
+Edit and change Makefile.dc and `make -f Makefile.dc`
+
+
+

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File data/1/level.map

+Se puede escribir casi todo si no esta entre los OBJS.
+Las tabulaciones, espacios y demas no se toman en cuenta.
+
+Esto es un ejemplo de todo lo que se podria poner
+
+## Secci�n 1 del nivel 1
+-------------------------------------------------------------------------------------------------
+<OBJ>
+	<X 30>
+	<Y 1>
+	<MOVE 7>
+	<VEL 1>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 1>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 40>
+	<Y 1>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 50>
+	<Y 50>
+	<MOVE 7>
+	<VEL 1>
+	<TYPE ROBOT>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 60>
+	<Y 1>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 70>
+	<Y 1>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 80>
+	<Y 1>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 90>
+	<Y 1>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 40>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 102>
+	<Y 40>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 57>
+	<Y 76>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 106>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 102>
+	<Y 106>
+	<TYPE BLOQ>
+</OBJ>
+## Secci�n 2 del  nivel 1
+----------------------------------------------------------------------------------------------------
+<OBJ>
+	<X 30>
+	<Y 130>
+	<MOVE 1>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+<OBJ>
+	<X 102>
+	<Y 150>
+	<MOVE 5>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 170>
+	<MOVE 1>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+<OBJ>
+	<X 102>
+	<Y 190>
+	<MOVE 5>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 210>
+	<MOVE 5>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+
+## Secci�n 3 del  nivel 1
+----------------------------------------------------------------------------------------------------
+
+<OBJ>
+	<X 30>
+	<Y 250>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 4>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 70>
+	<Y 250>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 4>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 100>
+	<Y 250>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 4>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 65>
+	<Y 280>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 4>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 65>
+	<Y 310>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 45>
+	<Y 345>
+	<TYPE BLOQ>
+</OBJ>
+
+
+<OBJ>
+	<X 50>
+	<Y 350>
+	<TYPE BLOQ>
+</OBJ>
+
+<OBJ>
+	<X 75>
+	<Y 350>
+	<TYPE BLOQ>
+</OBJ>
+
+<OBJ>
+	<X 85>
+	<Y 350>
+	<TYPE BLOQ>
+</OBJ>
+
+<OBJ>
+	<X 88>
+	<Y 365>
+	<TYPE BLOQ>
+</OBJ>
+
+Secci�n 4 Nivel 1
+----------------------------------------------------------------------
+
+<OBJ>
+	<X 65>
+	<Y 420>
+	<MOVE 8>
+	<VEL 2>
+	<TYPE DISC>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 35>
+	<Y 425>
+	<MOVE 8>
+	<VEL 2>
+	<TYPE DISC>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 105>
+	<Y 425>
+	<MOVE 8>
+	<VEL 2>
+	<TYPE DISC>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 105>
+	<Y 460>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE DUSTBIN>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 65>
+	<Y 460>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE DUSTBIN>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 35>
+	<Y 460>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE DUSTBIN>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 105>
+	<Y 520>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE DUSTBIN>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 65>
+	<Y 520>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE DUSTBIN>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+
+<OBJ>
+	<X 35>
+	<Y 520>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE DUSTBIN>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 65>
+	<Y 500>
+	<MOVE 3>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 490>
+	<MOVE 5>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+
+<OBJ>
+	<X 65>
+	<Y 600>
+	<MOVE 3>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+<OBJ>
+	<X 70>
+	<Y 630>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 650>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 690>
+	<MOVE 5>
+	<VEL 2>
+	<TYPE MINE>
+</OBJ>
+
+<OBJ>
+	<X 35>
+	<Y 720>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 65>
+	<Y 740>
+	<MOVE 8>
+	<VEL 2>
+	<TYPE DISC>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 50>
+	<Y 800>
+	<TYPE BLOQ>
+</OBJ>
+<OBJ>
+	<X 70>
+	<Y 780>
+	<TYPE BLOQ>
+</OBJ>
+
+<OBJ>
+	<X 65>
+	<Y 810>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 90>
+	<Y 830>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 45>
+	<Y 880>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+
+<OBJ>
+	<X 76>
+	<Y 850>
+	<MOVE 9>
+	<VEL 2>
+	<TYPE CYCLOP>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 30>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 40>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 50>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 60>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 70>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 80>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>
+<OBJ>
+	<X 90>
+	<Y 970>
+	<MOVE 1>
+	<VEL 0>
+	<TYPE MOUTH>
+	<ITER 40>
+	<VEC_X 1>
+	<VEC_Y 0>
+	<SIGN 1>
+</OBJ>

File data/1/level.mod

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File data/common/intro.txt

+10 Los aliens nos invaden
+20 Solo hay una opci�n:
+30 Los robots VORTON.
+40 Conducelos a trav�s
+50 de la autopista hacia
+60 su base para poner
+70 una bomba nuclear
+73 
+1000 �ADELANTE!

File data/common/laser.wav

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File src/SDL_flic/SDL_flic.c

+/*
+SDL_flic - renders FLIC animations
+Copyright (C) 2003 Andre de Leiradella
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+For information about SDL_flic contact leiradella@bigfoot.com
+
+Version 1.0: first public release.
+Version 1.1: fixed bug to set *error to FLI_OK when returning successfully from FLI_Open
+             added function FLI_Reset to reset the animation to the first frame
+Version 1.2: added function FLI_Skip to skip the current frame without rendering
+             FLI_Animation->surface is now correctly locked and unlocked
+             the rwops stream is now part of the FLI_Animation structure and is closed inside FLI_Close
+             renamed FLI_Reset to FLI_Rewind
+             added function FLI_Version that returns the library version
+*/
+
+#include <SDL_flic.h>
+#include <stdlib.h>
+#include <memory.h>
+
+// Library version. 
+#define FLI_MAJOR 1
+#define FLI_MINOR 2
+
+// Chunk types. 
+#define FLI_COLOR256 4
+#define FLI_SS2      7
+#define FLI_COLOR    11
+#define FLI_LC       12
+#define FLI_BLACK    13
+#define FLI_BRUN     15
+#define FLI_COPY     16
+#define FLI_PSTAMP   18
+
+typedef struct {
+        Uint32 size, type, numchunks;
+} FLI_Frame;
+
+typedef struct {
+        Uint32 size, type, index;
+} FLI_Chunk;
+
+static inline int readbuffer(FLI_Animation *flic, void *buffer, int size) {
+        if (SDL_RWread(flic->rwops, buffer, 1, size) != size)
+	{
+                flic->error=FLI_READERROR;
+		return flic->error;
+	}
+	return 0;
+}
+
+static inline Uint8 readu8(FLI_Animation *flic) {
+        Uint8 b;
+
+	readbuffer(flic, &b, 1);
+        return b;
+}
+
+static inline Uint16 readu16(FLI_Animation *flic) {
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+        Uint16 hi, lo;
+
+        readbuffer(flic, &lo, 1);
+        readbuffer(flic, &hi, 1);
+        return hi << 8 | lo;
+#else
+        Uint16 w;
+
+        readbuffer(flic, &w, 2);
+        return w;
+#endif
+}
+
+static inline Uint32 readu32(FLI_Animation *flic) {
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+        Uint32 hi;
+
+        hi = readu16(flic);
+        return hi << 16 | readu16(flic);
+#else
+        Uint32 u;
+
+        readbuffer(flic, &u, 4);
+        return u;
+#endif
+}
+
+static inline int readheader(FLI_Animation *flic) {
+        // Skip size, we don't need it. 
+        SDL_RWseek(flic->rwops, 4, SEEK_CUR);
+        // Read and check magic. 
+        flic->format = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        if (flic->format != FLI_FLI && flic->format != FLI_FLC)
+	{
+               	flic->error=FLI_CORRUPTEDFILE;
+		return flic->error;
+	}
+        // Read number of frames, maximum is 4000 for FLI and FLC files. 
+        flic->numframes = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        if (flic->numframes > 4000)
+	{
+                flic->error=FLI_CORRUPTEDFILE;
+		return -2;
+	}
+        // Read width and height, must be 320x200 for FLI files. 
+        flic->width = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        flic->height = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        if (flic->format == FLI_FLI && (flic->width != 320 || flic->height != 200))
+	{
+                flic->error=FLI_CORRUPTEDFILE;
+		return -3;
+	}
+        // Read color depth, must be 8 for FLI and FLC files. 
+        flic->depth = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        if (flic->depth != 8)
+	{
+                flic->error=FLI_CORRUPTEDFILE;
+		return -4;
+	}
+        // Skip the flags, it doesn't look like it follows the specs. 
+        readu16(flic);
+	if (flic->error)
+		return flic->error;
+        // Read the delay between frames. 
+        flic->delay = (flic->format == FLI_FLI) ? readu16(flic) : readu32(flic);
+	if (flic->error)
+		return flic->error;
+        // Skip rest of the header. 
+        SDL_RWseek(flic->rwops, (flic->format == FLI_FLI) ? 110 : 108, SEEK_CUR);
+	return 0;
+}
+
+static inline int readframe(FLI_Animation *flic, FLI_Frame *frame) {
+        // Read the size of the frame, must be less than or equal to 64k in FLI files. 
+        frame->size = readu32(flic);
+	if (flic->error)
+		return flic->error;
+        if (flic->format == FLI_FLI && frame->size > 65536)
+	{
+                flic->error=FLI_CORRUPTEDFILE;
+		return flic->error;
+	}
+        // Read the type of the frame, must be 0xF1FA in FLI files or 0xF1FA or 0xF100 in FLC files. 
+        frame->type = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        if (frame->type != 0xF1FA && (flic->format == FLI_FLC && frame->type != 0xF100))
+	{
+                flic->error=FLI_CORRUPTEDFILE;
+		return -2;
+	}
+        // Read the number of chunks in this frame. 
+        frame->numchunks = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        // Skip rest of the data. 
+        SDL_RWseek(flic->rwops, 8, SEEK_CUR);
+	return 0;
+}
+
+static inline int readchunk(FLI_Animation *flic, FLI_Chunk *chunk) {
+        // Read the chunk size. 
+        chunk->size = readu32(flic);
+	if (flic->error)
+		return flic->error;
+        // Read the chunk type. 
+        chunk->type = readu16(flic);
+	if (flic->error)
+		return flic->error;
+	return 0;
+}
+
+static inline int handlecolor(FLI_Animation *flic, FLI_Chunk *chunk) {
+        int       numpackets, index, count;
+        SDL_Color color;
+
+        (void)chunk;
+        // Number of packets. 
+        numpackets = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        // Color index that will be changed. 
+        index = 0;
+        while (numpackets-- > 0) {
+                // Skip some colors. 
+                index += readu8(flic);
+		if (flic->error)
+			return flic->error;
+                // And change some others. 
+                count = readu8(flic);
+		if (flic->error)
+			return flic->error;
+                if (count == 0)
+                        count = 256;
+                while (count-- > 0) {
+                        // r, g and b are in the range [0..63]. 
+                        color.r = ((Uint32)readu8(flic)) * 255 / 63;
+                        color.g = ((Uint32)readu8(flic)) * 255 / 63;
+                        color.b = ((Uint32)readu8(flic)) * 255 / 63;
+                        SDL_SetColors(flic->surface, &color, index++, 1);
+			if (flic->error)
+				return flic->error;
+                }
+        }
+	return 0;
+}
+
+static inline int handlelc(FLI_Animation *flic, FLI_Chunk *chunk) {
+        int    numlines, numpackets, size;
+        Uint8  *line, *p;
+
+        (void)chunk;
+        // Skip lines at the top of the image. 
+        line = (Uint8 *)flic->surface->pixels + readu16(flic) * flic->surface->pitch;
+	if (flic->error)
+		return flic->error;
+        // numlines lines will change. 
+        numlines = readu16(flic);
+	if (flic->error)
+		return flic->error;
+        while (numlines-- > 0) {
+                p = line;
+                line += flic->surface->pitch;
+                // Each line has numpackets changes. 
+                numpackets = readu8(flic);
+		if (flic->error)
+			return flic->error;
+                while (numpackets-- > 0) {
+                        // Skip pixels at the beginning of the line. 
+                        p += readu8(flic);
+			if (flic->error)
+				return flic->error;
+                        // size pixels will change. 
+                        size = (Sint8)readu8(flic);
+			if (flic->error)
+				return flic->error;
+                        if (size >= 0) {
+                                // Pixels follow. 
+                                readbuffer(flic, (void *)p, size);
+				if (flic->error)
+					return flic->error;
+                        } else {
+                                size = -size;
+                                // One pixel to be repeated follow. 
+                                memset((void *)p, readu8(flic), size);
+				if (flic->error)
+					return flic->error;
+                        }
+                        p += size;
+                }
+        }
+	return 0;
+}
+
+static inline int handleblack(FLI_Animation *flic, FLI_Chunk *chunk) {
+        (void)chunk;
+        // Fill the surface with color 0. 
+