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Apocalypse Girls
(name subject to change, many things subject to change)
a roleplaying game about bright, cute magical girls fighting against the darkness
Prep
- Agendas
- Principles
- MC Moves
- Magic Creation Questionnaire
- Enemy Creation Questionnaire
- Storytelling Tips
Character Creation
Playbooks
- The Fool (inspiring others through their pluckiness, pulling through when all seems lost, making others feel welcome and safe)
- The Magician (analyzing the situation, coming up with unorthodox solutions, confusing the enemy)
- The High Priestess (communing with spirits and animals,
- The Empress (comforting others, thinking ahead, ???)
- Justice (fighting the good fight, protecting others, holding on to one's convictions)
- The Chariot (physical prowess, no clue what else???)
- Strength (kicking ass, making friends while kicking ass, protecting others)
- The Star (motivating their friends, eroding their enemies' conviction, hugging it out)
- The Sun (being an exemplar that inspires others, never giving up, ???)
- The Moon (staying calm when things are terrible, finding practical solutions, bringin' the hurt)
- The Devil (spreading fear and doubt, fighting viciously for what they want, bringing out the worst in people)
- The Wheel of Fortune (providing their magical friends with support, keeping things in perspective, reminding their magical friends what they're fighting for)
(too many playbooks? not enough playbooks?)
Friendships
compare/contrast: Hx, strings, etc.; everything is friendship even if you hate each other
Gameplay
Updated